RaymondSte Posted July 8, 2020 Posted July 8, 2020 (edited) Why is gun convergence set at 600m in Il-2 Sturmovik? 2000' seems like a very long distance. Also what is the distance from the enemy aircraft indicated in the red letters of his icon, usually with a decimal point preceding the numbers? I'm playing single player quick missions. Edited July 8, 2020 by RaymondSte more info requested
MattS Posted July 8, 2020 Posted July 8, 2020 42 minutes ago, RaymondSte said: Why is gun convergence set at 600m in Il-2 Sturmovik? 2000' seems like a very long distance. Also what is the distance from the enemy aircraft indicated in the red letters of his icon, usually with a decimal point preceding the numbers? I'm playing single player quick missions. You can change it - click the wrench. The distance I believe depends on which units you have selected in the options. km or miles I believe.
busdriver Posted July 8, 2020 Posted July 8, 2020 59 minutes ago, MattS said: The distance I believe depends on which units you have selected in the options. km or miles I believe. Always km.
Avimimus Posted July 8, 2020 Posted July 8, 2020 It'd be rather nice if they had a 'historical convergence' option... so I didn't have to remember convergences and change them every time I switched aircraft. If they had an option for hard-coded convergences it might make it easier to have different convergences for each set of guns as well. No complex UI... just having pre-set angles for emitting bullets from the Mg-17, Mg-151 and Mg-FF (for example, with the FW-190A5 - where each type of gun had its own convergence). Nice to dream about anyway. 3
migmadmarine Posted July 8, 2020 Posted July 8, 2020 More so I'd love for them to make it so you could set convergence on a case by case basis
mattebubben Posted July 8, 2020 Posted July 8, 2020 I wish they would both allow us to set it on a plane to plane basis. But also to allow us to set Convergence on a Gun-Gun basis (Each pair of guns) to be able to create different convergence patterns.
MattS Posted July 8, 2020 Posted July 8, 2020 7 hours ago, busdriver said: Always km. Ok, thanks...perhaps that is a change? I remember an ancient thread on here where someone thought the model of the P-40 was displayed at a different size but it turned out to be because the range displayed was in miles. Or I could be losing my mind ?
BlitzPig_EL Posted July 8, 2020 Posted July 8, 2020 The Icon distance displayed has always been in Km. 1
Bilbo_Baggins Posted July 8, 2020 Posted July 8, 2020 10 hours ago, RaymondSte said: Why is gun convergence set at 600m in Il-2 Sturmovik? 2000' seems like a very long distance. Also what is the distance from the enemy aircraft indicated in the red letters of his icon, usually with a decimal point preceding the numbers? I'm playing single player quick missions. Default is 400m I believe? 1 1
sevenless Posted July 8, 2020 Posted July 8, 2020 17 minutes ago, Bilbo_Baggins said: Default is 400m I believe? Yep. 400metres is correct until you change it yourself.
Reggie_Mental Posted July 8, 2020 Posted July 8, 2020 10 hours ago, RaymondSte said: Why is gun convergence set at 600m in Il-2 Sturmovik? 2000' seems like a very long distance. Also what is the distance from the enemy aircraft indicated in the red letters of his icon, usually with a decimal point preceding the numbers? I'm playing single player quick missions. I am lucky to have fired belt fed machine guns (on a range) so know a bit about the science and the purpose of mounted medium and heavy machine guns. 600m is not a great distance in even rifle calibre MGs. An 18-24in grouping is readily achievable at this range. However, accuracy is not always desired in a MG. They were designed as an area weapon to supress enemy movement and make them take cover whilst troops advance towards them to engage in close combat. But bolt that same machine gun on an aircraft and a lot of other variables come into play that mitigate against accuracy. There are a huge number of problems to overcome or reduce to manageable levels. The aircraft vibrates. Wings flex under load. It is moving at speed. So is the target. The sighting system is at best a good guess (especially gyro stabilised systems) and many pilots got little training in air to air gunnery either. To mitigate this, guns were set to converge at lowest possible range. 600m is effective enough. Personally I like 350m is better, but some go as close as 100m. Of course the risk with shorter ranges is that you increase the effectiveness of the enemies bombers guns and gunners as well as your own. Convergence is of course not a worry with engine and cowl mounted aircraft. Which is why I love the Yak9T and the Bf109G6/14 and K4 for that punchy 30mm Mk108. I can snipe at long range or blast them to bits in a fireball at point blank range. P47s seem to like exploding when you pump a few 30mm HE rounds into them. Ugly aeroplane anyway. 1
41Sqn_Skipper Posted July 8, 2020 Posted July 8, 2020 54 minutes ago, sevenless said: Yep. 400metres is correct until you change it yourself. 400m is a very viable distance for strafing. Makes sense to have that as the default setting for a game named after a ground attack aircraft. 1 1
Yogiflight Posted July 8, 2020 Posted July 8, 2020 5 hours ago, 41Sqn_Skipper said: 400m is a very viable distance for strafing. Makes sense to have that as the default setting for a game named after a ground attack aircraft. Well at least German fighters had a convergence setting of 400m during the first years, then it was increased to 500/550m in the late years. I don't know about Russian fighters, but I would guess they might have been in the same region with their convergence settings.
MattS Posted July 9, 2020 Posted July 9, 2020 On 7/7/2020 at 10:54 PM, busdriver said: Always km. 23 hours ago, BlitzPig_EL said: The Icon distance displayed has always been in Km. Here's the thread I was remembering...not sure how it played out:
Solitojorgesoo Posted July 10, 2020 Posted July 10, 2020 Is there a tutorial for Sights and Gyro Sights using ?
busdriver Posted July 10, 2020 Posted July 10, 2020 (edited) 55 minutes ago, Solitojorgesoo said: Is there a tutorial for Sights and Gyro Sights using ? Try @Requiem's videos. He has a series of 8 that might meet your requirements. Edited July 10, 2020 by busdriver 1
Solitojorgesoo Posted July 10, 2020 Posted July 10, 2020 Thanks, very useful, but I want also something about gyro sights
=MOCAP=Thaddeus_Darwin Posted July 10, 2020 Posted July 10, 2020 (edited) Gyro sights give you an aiming reticle based on the input settings for distance and wingspan. The 'moving' sight should point directly at the target as an aid to the required deflection. I think that's right...? I don't have one in my P-40........ Edit: After a quick search on good old YT: All yours...! Edited July 10, 2020 by Thaddeus_Darwin
Gustav_Hagel Posted July 11, 2020 Posted July 11, 2020 (edited) On 7/8/2020 at 3:45 PM, Yogiflight said: Well at least German fighters had a convergence setting of 400m during the first years, then it was increased to 500/550m in the late years. I don't know about Russian fighters, but I would guess they might have been in the same region with their convergence settings. Correction: wing mounted guns (by gunpods) were set to 500m, nose mounted guns were still 400m though. Those are in 109s manuals and I think they were the same for 190s. For 109 E with wing cannons, those were 200m horizontal and 400m vertical convergence, while cowl mounted machine guns were 400/400m. Edit: For 190s it varies with each gun ranging up to 550m (not sure about 600m). Edited November 14, 2022 by SCG_Gustav_Hagel updated info
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