Talisman Posted July 25, 2020 Posted July 25, 2020 7 hours ago, OBT-Mikmak said: 71. The sun reflections on the canopies visible at long distance 72. The kinematics of bombs dropping in external view (on the He 111 it's magnificent, even in recorded track) 73. The modeling of directional gyroscopes with their drift and the need to readjust them on the magnetic compass Yes, 73 is such an inject of realism and a great touch for a combat flight simulation; I don't think any other combat flight sim has this. I used to be very good at adjusting that gyro on the fly in the Spitfire and Hurricane, etc. I will have to up my skills to crack this one if I get to wear a VR headset Happy landings, 56RAF_Talisman 1
OBT-Mikmak Posted July 27, 2020 Author Posted July 27, 2020 74. The Hurricane's hand pump, which allows the landing gear to exit in the event of a failure of the main system. 75. The tires of the bf 110 which can burst if the plane is loaded and the wheels are still on the ground above 200 Km/h during take off. 76. The stopwatch launch and reset on German planes (very helpfull in sea and desert... ?) 2
OBT-Mikmak Posted July 31, 2020 Author Posted July 31, 2020 77. Level bombsights faithfully modeled in their appearance and function. 78. The fuel gauge selectors which allow you to know the level of each tank. 79. The dimmer which adjusts the brightness of the aiming reticle.
LLv34_Flanker Posted July 31, 2020 Posted July 31, 2020 S! 80. The Ju-88A cockpit. You can transfer fuel, select tanks etc. Gunner is a bit creepy though ? 81. Armament/loadout screen. You can build different setups and save them. Just load and go. 82. Bomb craters. Not just textures on ground but actual holes that will ruin your day if on a runway.
1PL-Lucas-1Esk Posted July 31, 2020 Posted July 31, 2020 83. Autopilot device on the German planes, like Bf 110 and the equipment for blind flying/landing.
56RAF_Stickz Posted July 31, 2020 Posted July 31, 2020 8 hours ago, LLv34_Flanker said: S! 80. The Ju-88A cockpit. You can transfer fuel, select tanks etc. Gunner is a bit creepy though ? 81. Armament/loadout screen. You can build different setups and save them. Just load and go. 82. Bomb craters. Not just textures on ground but actual holes that will ruin your day if on a runway. as primarily a bomber pilot especially 82. Reducing an airfield effectiveness by removing runways. Instead of being forced to destroy just buildings and planes. Just the sheer realism of that (even if it takes twice as many blenheims as he111/ju88s). 1 3
ATAG_Flare Posted August 2, 2020 Posted August 2, 2020 On 7/31/2020 at 7:44 PM, 56RAF_Stickz said: as primarily a bomber pilot especially 82. Reducing an airfield effectiveness by removing runways. Instead of being forced to destroy just buildings and planes. Just the sheer realism of that (even if it takes twice as many blenheims as he111/ju88s). Thankfully we will now have Wellingtons to smash airfields with much greater tonnage! 2
ITAF_Airone1989 Posted August 2, 2020 Posted August 2, 2020 84. Without your buddy you are basically blind cause is not so easy to check your six.. I love this!
OBT-Mikmak Posted August 3, 2020 Author Posted August 3, 2020 85. Stress noises on the aircraft structure under high G factor 86. Pitot tube icing and the possibility to activate the heating of this one (was modified on a patch, don't remender when...) 87. The functional bomb arming panel (bombs only explode if they have been properly selected and armed)
FTC_Karaya Posted August 3, 2020 Posted August 3, 2020 (edited) On 7/31/2020 at 5:30 PM, LLv34_Flanker said: 80. The Ju-88A cockpit. You can transfer fuel, select tanks etc. Gunner is a bit creepy though The Bf110 also allows to transfer fuel between tanks btw! Also my 2c: 88. Tracers which are only visible over a reasonable distance and cannot be spotted for miles. 89. One of the best contact spotting systems around. And it can easily be adjusted by the server. 90. G-lock modelling that isn't too punishing or too forgiving. Edited August 3, 2020 by JG4_Karaya
LLv34_Flanker Posted August 3, 2020 Posted August 3, 2020 S! 91. AAA that does not one shot you between the eyes while evading and going fast, but poses a potent threat if flying carelessly. 92. AAA does not fire an uninterrupted stream of ammo at you all day long while tracking. 93. Water. It looks nice and reflections done well. 1
OBT-Mikmak Posted August 4, 2020 Author Posted August 4, 2020 94. The sliding side window on the bf 109 (it will be hot in the desert...). 95. The automatic dive recovery system on the Stuka with adjustable recovery altitude. 96. The ability to set the altimeters. 1
LLv34_Flanker Posted August 4, 2020 Posted August 4, 2020 S! 97. Attention to detail in system modelling. Like stting gyro compass etc. 98. Course setter on the repeater compass(German planes). Easy way to set rough bearing to home for example. 99. How easy it is to customize info windows and have as many or few you need/want. 100. v5.0 comes tomorrow :) 1
Rei-sen Posted August 5, 2020 Posted August 5, 2020 101. Accurate oil and coolant leaks right from the radiators - looks very realistic and amazing. 102. Have you seen a fuel tank explosion? I've only seen it once, but that was stunning! 103. The overall feeling of flight is great, but I also want to note the feeling of acceleration when in nose down attitude.
Sokol1 Posted August 5, 2020 Posted August 5, 2020 (edited) Quote 97. Attention to detail in system modelling. Like stting gyro compass etc. Bahh, RAF P-8 compass is incomplete, lack the Lubber Line, but this seems not important do add (just few 2D pixels), although add a label near Water Radiator lever was important, despite lever movement still wrong and make the label useless. https://theairtacticalassaultgroup.com/forum/showthread.php?t=23919&highlight=Lubber+line BTW - DCS Spit has this wrong too, but provide a workaround (probable copied from a bad restore compass), in BoK compass scale is mirrored, but don't mater since is not adjustable. Until now only A2A Spit did the thing right. Edited August 5, 2020 by Sokol1
LLv34_Flanker Posted August 5, 2020 Posted August 5, 2020 S! Sokol1. A minor detail no-one will notice or very few will. Did not even know about that. But I meant that you have to adjust it prior take-off and also during flight as it "creeps" over time.
OBT-Mikmak Posted August 5, 2020 Author Posted August 5, 2020 104. The emergency air tank on the Spitfire to extend the landing gear in the event of the main pneumatic system failure. 105. The temperature sensor selector allowing to know the temperature of each cylinder head on the G50.
Sokol1 Posted August 5, 2020 Posted August 5, 2020 (edited) 7 hours ago, LLv34_Flanker said: Sokol1. A minor detail no-one will notice or very few will. Did not even know about that. But I meant that you have to adjust it prior take-off and also during flight as it "creeps" over time. For me is a IMPORTANT detail, because I hate that "Wheel brakes 0%, Wheel brakes 3%, Wheel brakes 10%....) and other similar dumb, unnecessary messages of plane controls Info Window, but if I turn off this window (what I want do) I have no reference for adjust Compass, just a + - 10º guess, and I like navigate in SP using compass/DG, not following "GPS" lines on map. ? Edited August 5, 2020 by Sokol1 2
LLv34_Flanker Posted August 6, 2020 Posted August 6, 2020 (edited) S! @Sokol1 I do not have that info, minimal on screen. Use the mouse tooltip I hover it above the magnetic compass and then adjust the gyro accordingly to same. No need for info windows. And the detail should be there, no doubt. I just did not know about it S! 106. The immersion in MP. Last night on ATAG had a few missions that really made heart pump. 107. The feeling when you nurse a damaged plane back home in one piece. Edited August 6, 2020 by LLv34_Flanker
FTC_Karaya Posted August 6, 2020 Posted August 6, 2020 (edited) System damage is really amazing in CloD. I still remember a flight I had in a Bf109 where I took some hits and the onboard battery got destroyed. In flight it didnt really cause any issues as the engine was providing enough electricity directly to the aircraft systems. However after a 30min flight or so I went for landing, rolled out and idled throttle. At that point the engine must not have provided enough electricity because all of a sudden everything went black: cockpit lights, instruments, gunsight, engine itself as well. Then I remembered that the battery was gone ? It's details like these that make me come back to CloD. Cant think of any other sim that has this sort of detail. Edited August 6, 2020 by JG4_Karaya 2
ITAF_Airone1989 Posted August 6, 2020 Posted August 6, 2020 I agree with Karaya. The other day I shot to a spit and his tail took fire. I watched him for a while and after something like 45 seconds I realised that the fire was growing, it was going to reach the wings.. I didn't realize immediately cause was really a slow process... Beautiful!!!
LLv34_Flanker Posted August 6, 2020 Posted August 6, 2020 S! Last night on ATAG witnessed the detailed DM. We flew 2 x Bf110E-4/B to bomb targets and had one Bf109E-3 providing cover. Engaged the ground targets while AAA was trying it´s best to get us. No flying straight there! A lone Hurricane thought it had found 2 juicy targets and engaged. Got some hits, nothing critical I thought. Plane started to droop left, so he had hit my left aileron controls and it was out. Still flyable so kept flying. Our escorting 109 engaged the Hurricane and managed to hit it. A burst of flames came out of the Hurricane and promptly disappeared. Something was hit and burned, but apparently nothing critical. The 109 kept pressure on the Hurricane and then scored a good burst on it. Plane caught fire and left a smoketrail while plummeting to ground. Pilot bailed out safely. We did not push our luck further as radio told about more contacts heading to same area. Heading back to base and landed safely. Immersion and heart pounding combat right there. 1
kestrel79 Posted August 6, 2020 Posted August 6, 2020 Yeah Clod really comes into it's own online. I really loved flying on ATAG with 100 people. The damage model is unrivaled. Curious how hard it was for the TF team to create new aircraft up to those standards? Hoping for a successful launch!
Sokol1 Posted August 7, 2020 Posted August 7, 2020 19 hours ago, LLv34_Flanker said: @Sokol1 I do not have that info, minimal on screen. Use the mouse tooltip I hover it above the magnetic compass and then adjust the gyro accordingly to same. No need for info windows. And the detail should be there, no doubt. I just did not know about it Then I suspect that you have not played with Spitfire, Hurricane, but Bf 109 and other Luftwaffe planes only, in what you can have digital info of headings in the mouse over pop-up over compass. ? In British compass mouse over pop-up just say "Course Setter - Increase" - or "Decrease", depends on what half of compass you mouse over. In Directional Gyro is showed the heading in digital in the pop-up, but the issue is in the compass. I've see that in 5.0 Spit Mk.I now has the throttle in Bowden cable, what means that their cockpit was exported, modified and imported. So with don't use this opportunity for include the small rectangle missing in compass?
Sokol1 Posted August 7, 2020 Posted August 7, 2020 Directional Gyro - even with plane on ground, wheel shocks in, continue drift ~1º at each ~4 minutes, due the ... rotation of Earth (sorry flat'earth players). ? 2 2 1
OBT-Mikmak Posted August 8, 2020 Author Posted August 8, 2020 108. Self-destruction of air-to-air shells fired by 109 E3/E4 in the form of small gray/black clouds. EREBUS (a French player) explain us that in real world the rifling of the on-board cannon give to the shell a self-gyration once out of the canon, the centrifugal force generated maintains balls outwards which hold a firing pin. Once the rate of "autogyration" of the shell becomes too low to maintain the centrifugal force, the balls release the firing pin ... and boom ! 1
Blooddawn1942 Posted August 8, 2020 Posted August 8, 2020 109. Seat raise mechanism in the He 111 and Martlet 110. The ability to switch the multi-gauge in the 109 F to display whether water or oil temperature.
Charon Posted August 9, 2020 Posted August 9, 2020 I've barely got an hour in the game, but I love the attention to detail in all the crew positions. Particularly: 111. That the rotating rings of the LLK system are modeled in the German gunner positions. 112. The BR. 20 has a playable radio operator position (even though I'm not sure there's anything you can do from there).
ATAG_SKUD Posted August 9, 2020 Posted August 9, 2020 On 8/8/2020 at 4:52 AM, Sokol1 said: Directional Gyro - even with plane on ground, wheel shocks in, continue drift ~1º at each ~4 minutes, due the ... rotation of Earth (sorry flat'earth players). ? Yes, its not reading the terrestrial magnetic field but the solar or maybe galactic magnetic field. Very sensitive instruments these are skud
Lusekofte Posted August 9, 2020 Posted August 9, 2020 Well I haven't really flown that much. 4 instant action in wellington and 3 takeoff attempts online in wellington with 1 successful and a following climbing test with full load. I simply find the feeling of not knowing what the hell I am doing , very accurate. I decided to buy a small screen for instrument reading until further commitment. I simply like this a bit higher level of knowledge and learning curve needed. 1
Sokol1 Posted August 9, 2020 Posted August 9, 2020 (edited) 12 hours ago, Charon said: 112. The BR. 20 has a playable radio operator position (even though I'm not sure there's anything you can do from there). I guess that originally this was planed to have function, because "Radio Transceiver Frequency "command exist in controls , as well pop-up in the device at right of Br.20 navigator table say the same, and another pop-up in Br.20 radio say "PTT". And the original "radio commands" (Tab-x-y) has a "New Frequency" command in what player type frequency for AI navigator use. This commands now is "under the rug". ? Edited August 9, 2020 by Sokol1
Team Fusion Buzzsaw Posted August 9, 2020 Team Fusion Posted August 9, 2020 6 hours ago, 216th_LuseKofte said: Well I haven't really flown that much. 4 instant action in wellington and 3 takeoff attempts online in wellington with 1 successful and a following climbing test with full load. I simply find the feeling of not knowing what the hell I am doing , very accurate. I decided to buy a small screen for instrument reading until further commitment. I simply like this a bit higher level of knowledge and learning curve needed. Please note LuseKofte: Wellingtons are typically only loaded with 50% fuel when carrying full bombload. ?
Lusekofte Posted August 9, 2020 Posted August 9, 2020 1 hour ago, Buzzsaw said: Please note LuseKofte: Wellingtons are typically only loaded with 50% fuel when carrying full bombload. ? Well I had 20 % fuel and 18 250 kg’s When I say full I mean close to full takeoff weight
Team Fusion Buzzsaw Posted August 9, 2020 Team Fusion Posted August 9, 2020 1 minute ago, 216th_LuseKofte said: Well I had 20 % fuel and 18 250 kg’s When I say full I mean close to full takeoff weight Hello LuseKofte You can go over the normal takeoff weight, but I would not suggest more than 50% fuel at full bomb load.
Lusekofte Posted August 9, 2020 Posted August 9, 2020 Just now, Buzzsaw said: Hello LuseKofte You can go over the normal takeoff weight, but I would not suggest more than 50% fuel at full bomb load. Ok but I had a long haul to Tobruk with it and got to return and land with only 25% fuel. I found aileron trim to be animated correctly but trim opposite. I also flew with -2,9 boost on left engine and 2,9 boost on right. Altitude on bombsight only goes to 5000 feet and velocity only to 60 mph. I am a bit confused. Is altitude in meters even it say feet. And speed of 17 mph equal 170 mph?
Plurp Posted August 10, 2020 Posted August 10, 2020 (edited) 5 hours ago, 216th_LuseKofte said: Ok but I had a long haul to Tobruk with it and got to return and land with only 25% fuel. I found aileron trim to be animated correctly but trim opposite. I also flew with -2,9 boost on left engine and 2,9 boost on right. Altitude on bombsight only goes to 5000 feet and velocity only to 60 mph. I am a bit confused. Is altitude in meters even it say feet. And speed of 17 mph equal 170 mph? In the 1C: Airspeed and altitude are input automatically from the bombing computer. Alt is for the elevation of the target above sea level. Speed is for the wind speed, sideslip is for the wind direction. Edited August 10, 2020 by Plurp
smink1701 Posted August 10, 2020 Posted August 10, 2020 Photo realism ai!!! feeling of flight FMs DMs
fastfed Posted August 10, 2020 Posted August 10, 2020 easy host capabilities ?? HAHAH HA HAHAHA HA HAH A Its the absolute worst!! POS game when it comes to hosting. 4 friends and I, cannot get it to work, we have all tried and nothing!! Pathetic!
Team Fusion Buzzsaw Posted August 10, 2020 Team Fusion Posted August 10, 2020 1 hour ago, fastfed said: easy host capabilities ?? HAHAH HA HAHAHA HA HAH A Its the absolute worst!! POS game when it comes to hosting. 4 friends and I, cannot get it to work, we have all tried and nothing!! Pathetic! Hello fastfed Please see here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=32968&highlight=setup+Multiplayer https://theairtacticalassaultgroup.com/forum/attachment.php?attachmentid=47424&d=1588894115
ATAG_SKUD Posted August 10, 2020 Posted August 10, 2020 (edited) I put in about 8 hours this weekend in the Ju-88 (its rainy season here). I had to re-learn how to map devices and completely changed my 109-centered mapping to suit the 88. I fly the 88 mostly in BoX. Here's what I like in Tobruk: I can see all my cockpit instruments with the front gun removed or in the C series. Cockpit details and structures are better Radio station behind the pilot is completely modeled and looks great More realistic (complex) startup sequence Realistic fuel management Tuneable Lorenz and Nav Beacons, blind landing More realistic bomb sight management (although layout is more correct in BoX) Instruments behave more realistically with more drift and bounce. More realistic autopilot operation Having said all that I really hope and wish for TF to put their highly talented guys who did such an amazing job on the Wellington back to work on the 88 to fix a few things: Lights-we need lights. Cannot see the instruments at low light or night, need nav lights and need landing lights, need UV lights to light up the dials Update the bombsight to look and operate like a real Lotfe 7 Check oil rad operation it could not be manually controlled Need inertial starter operation for the Jumos This edition can offer guys who want to get a better taste of what operating one of these aircraft really took, it takes a bit of study but that makes it rewarding to master. skud Edited August 10, 2020 by ATAG_SKUD spelling 1
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