jaydee Posted July 4, 2020 Posted July 4, 2020 11 hours ago, OBT-Mikmak said: I will buy it because such a long free dedication from Team Fusion is the sign of a real passion that is lacking in so many other products that only make things for money. Well Done to Buzzsaw and ALL the TF Team. You took a Great Sim and Volunteered your Time and Effort over Years ! To make it so much better ! Thank you. Some here will remember how CLOD began and it wasn't a great experience for some. ..BUT , at the time it was Leaps and Bounds (Simulation) advanced beyond our old trusty Il2 FB/PF that everyone was flying at the time....TF came along and CLOD has never looked back !...My BEST ever MP experience ( I am SP mainly) was escorting Bleinheims to france ...I think there was 24 of us in the package and I was just a Lone straggler that tagged along and said I would scoot ahead and distract the Fighters ! Well done to 1c also. We can all guess who backed TF !..Great Decision 1c. BOS and CLOD don't compete on my SSD or my Wallet ! I can and will enjoy BOTH ! ~s~ 2 3
Livai Posted July 4, 2020 Posted July 4, 2020 Just now, Buzzsaw said: Many of the elements which were developed by the original team were lost by the time we got our license from 1C. Not surprising, since we received the SC 5 years after the project had been cancelled. Interesting that they not lost their SC
RNAS10_Oliver Posted July 4, 2020 Posted July 4, 2020 (edited) Congrats to Team Fusion. Although I've had this simulator for some time (have access to original and blitz in my steam) never gave it much time. Seem to remember not finding much to do in single player (tended to stick to SP rather than MP in those days) and being frustrated with the user interface, setting everything up, and tech issues. However I've not used some of these aircraft since Targetware (and loved the Gloster Sea Gladiator there) and I'm rather interested in the Fleet Air Arm so the thought of taking some Hurricanes and Martlets from the Royal Naval Fighter Squadron (temp land based amalgamation of 803, 805 and 806 Squadrons) and patrolling above the Fleet appeals to me very much (though my kingdom for a Fulmar). So might have to give this another go. How is the multiplayer scene in this simulator at the moment? Edited July 4, 2020 by Oliver88
Blitzen Posted July 4, 2020 Posted July 4, 2020 17 hours ago, Avimimus said: Ah, interesting. It is fun to talk about history and relish how far we've come! I found a thread with some old screenshots - as you can see, many of the models weren't very far along: http://forum.1cpublishing.eu/showthread.php?t=26450 Still, it is interesting. Elsewhere there are pictures of the same Lysander with bombracks (instead of the 20mm cannons). Note: I'm not proposing that these planes be added, at least unless there is a compelling reason. I'm very happy with what TFS has done! It was fun to see thee screenies from now long ago & to remember the excitement they generated during the long but stunted development by Oleg of CloD or whatever the working title was then. There were cutaways as well of the He-59 , some of which i post here, showing just how far along the exterior modeling ha gone. Of course it as well as the otherswere neverin the original sim which as everyone in this community knows was released sooner than it should have been & not fully finished,buggy as hell. It is great news that we might see a flyable He-59 at some future date & it will be interesting to what air-sea rescues will look like and whatever animations go along with them too! I might mention that the Bf-108 was pretty far along as well and we will see it in the initial Tobruk release.Its taken more years than I want to count but again good news! 1
VO101Tom Posted July 4, 2020 Posted July 4, 2020 27 minutes ago, Blitzen said: I might mention that the Bf-108 was pretty far along as well and we will see it in the initial Tobruk release.Its taken more years than I want to count but again good news! The 108 is an unique cockpit because we added to the planeset long time ago, it was intended to test and learn couple thing with the systems and the import process, then later we added to the planeset permanently. It's not the most important type of the theatre, but it wasn't a long project either. ? 2 1
Avimimus Posted July 4, 2020 Posted July 4, 2020 22 minutes ago, VO101Tom said: The 108 is an unique cockpit because we added to the planeset long time ago, it was intended to test and learn couple thing with the systems and the import process, then later we added to the planeset permanently. It's not the most important type of the theatre, but it wasn't a long project either. ? Do you find it surprising how many people are commenting about their excitement to fly it? It is one of the top four planes in people's 'first fly' lists... Of course, that is the super-nerd part of the fan-base (myself included), rather than the average user. It'll definitely be neat to tour in it I think. 1
VO101Tom Posted July 4, 2020 Posted July 4, 2020 1 hour ago, Avimimus said: Do you find it surprising how many people are commenting about their excitement to fly it? It is one of the top four planes in people's 'first fly' lists... Of course, that is the super-nerd part of the fan-base (myself included), rather than the average user. It'll definitely be neat to tour in it I think. ?
Team Fusion Buzzsaw Posted July 5, 2020 Team Fusion Posted July 5, 2020 13 hours ago, Avimimus said: Do you find it surprising how many people are commenting about their excitement to fly it? It is one of the top four planes in people's 'first fly' lists... Of course, that is the super-nerd part of the fan-base (myself included), rather than the average user. It'll definitely be neat to tour in it I think. It's a fun little plane to fly and works in the historical scenario... since Rommel used this aircraft often enough for it to be nicknamed: "Rommel's Taxi". 1
TDK1044 Posted July 5, 2020 Posted July 5, 2020 Is there an actual release date yet? Summer 2020 is a bit broad ?
BOO Posted July 5, 2020 Posted July 5, 2020 13 minutes ago, TDK1044 said: Is there an actual release date yet? Summer 2020 is a bit broad ? its a year. and a season. Thats JDAM accurate compaired to what we've had in the past. .
Dagwoodyt Posted July 5, 2020 Posted July 5, 2020 20 hours ago, VO101Tom said: The 108 is an unique cockpit because we added to the planeset long time ago, it was intended to test and learn couple thing with the systems and the import process, then later we added to the planeset permanently. It's not the most important type of the theatre, but it wasn't a long project either. ? potentially saleable as DLC for Blitz
Pikestance Posted July 5, 2020 Posted July 5, 2020 People are making a real meal by the length of time of development. Jason has a professional staff and Normandy is going to take a couple of years. It is 10 flyable planes. There are many more flyable planes being released all at once by an amateur staff with day jobs. I think we should cut these guys a little slack. ----- I actually asked what was meant by "summer.' There is only 7 weeks left of the summer. So either it will be sometimes this week or 7 weeks from now. This week seems short for such a vague statement and 7 weeks is a long for an announcement of "release." This video popped up in my feed 3 1
JG4_Deciman Posted July 5, 2020 Posted July 5, 2020 On 7/1/2020 at 4:33 PM, No.54_Reddog said: I'd like to have some clarity on what the situation will be for those who choose not to buy TF5. I recall some time ago that it was said that the improvements and changes to the core engine (by which I mean code bug fixes, AI rewrite, environmental & effect changes) would be released to CLOD Blitz users as a patch, rather than a paid for DLC. Is this still the case, or is it now predicated on buying Tobruk? On 7/1/2020 at 5:13 PM, vonduck said: Hahah.. and here's me thinking this was a free upgrade..what a dongy! Looks good though, still unsure if i will buy t as the user base and clunky GUI is hard to stomach after other IL2 series On 7/1/2020 at 6:50 PM, BlitzPig_EL said: I was stopped dead in my tracks by the price. I have kept CloD Blitz on my computer in anticipation of this release, but at that price point, a DLC pack for a very old game just doesn't seem like good value for money. Every single one of my old flying buddies has had the same reaction. We have gone from a "wait and see" stance, to a complete stand down, and these are guys that own every single edition of BoX, and a few of us still have the original IL2 installed. A pity. After thinking about it for a while here are my 2 cent: I'm not sure if the update will be bugfree I'm not sure if I'll play Cliffs-Tobruk as much as I play BoX now. But I am sure, that without TF cliffs of dover would have been dead (because unplayable) many years ago. I am sure that they did all the modding because they wanted to and earned nothing by modding the game. I am sure that I had a lot of fun during I've learned to 'fly' a plane when playing the 'modded' Cliffs. So I'll buy this. Maybe I'll have as much fun as I had before, maybe not. But I see this as a tribute to the past (and future) effords of TF. And without these effords about 50% or more (including me) of the players wouldn't have that fun playing cliffs they had. Deci 4 2
VO101Tom Posted July 5, 2020 Posted July 5, 2020 The "Blitz only" clients will get every technical upgrade for free in the future too, patches, bugfixes, new weather engine, VR, etc. independently that the user purchased Tobruk or not. The game version number will be the same as Blitz+Tobruk game (to maintain compatibility). Obviously they will not get the game content, flyable planes, AI units, new map, etc. If someone have Blitz only client, He can fly together with Blitz+Tobruk players too, but the server should use BoB content only. This means the Blitz+Tobruk players can use only BoB content on these servers (for example, there is no flyable Wellington, even if some of the AI variant is there. The "flyable cockpit" is a Tobruk content). Any of Tobruk content can be use on BoB map too, but in this case the "Blitz only" players can not join. TFS will continuously support Blitz only client, our goal is to keep the compatibility between the Blitz only and Blitz+Tobruk players, and hoping that more and more of them will decide to purchase Tobruk later. We know that other games handle this differently, but technically the CLoD can work only this way. 2 1
ZenBird Posted July 5, 2020 Posted July 5, 2020 On 7/1/2020 at 5:35 PM, JFLogan said: When it supports VR? I'm all in For that price it ought to support VR. I will buy it when/if it does. Hope it does eventually because it looks good.
Avimimus Posted July 5, 2020 Posted July 5, 2020 2 hours ago, TDK1044 said: Is there an actual release date yet? Summer 2020 is a bit broad ? But getting shorter every day. It means a release this month, or next month, at the latest. 7 hours ago, Buzzsaw said: It's a fun little plane to fly and works in the historical scenario... since Rommel used this aircraft often enough for it to be nicknamed: "Rommel's Taxi". Also fun for recreating the Mechelen incident... just think, by failing to ask what your passenger is carrying and getting lost you can basically cause the Ardennes breakout and accelerate the fall of France by a month or more!
Dagwoodyt Posted July 5, 2020 Posted July 5, 2020 On 7/1/2020 at 3:08 PM, Dagwoodyt said: What I think best would be the release of a Blitz 5.0 that would include all the new UI changes that will be present in TF 5.0. If those changes were enough to confirm a more user friendly and bullet-proof UI, then it might make sense to pre-order TF 5.0. Of course such an option is a non-starter because the TFS is too busy readying TF 5.0. Need to update my post. I discovered after some Googling that Blitz needs Win7 compatibility mode to run on my system. The usual CloD annoyances are still there, but I no longer get launcher crashes like before. I can envision folks buying a Win10-only game then discovering it needs a Win7 compatibility mode in order to function. Also, having used VoiceAttack in VR for GB I got spoiled by the hmd mics and really don't enjoy using the keyboard for flight sims now. Well just as an experiment I found an old mic and used it for Blitz. Using nested commands in VoiceAttack I discovered I can get ground control to find targets for me just by saying "Find targets". Don't know that I want to buy a headphone/mic combo just for Blitz, but glad to see this works.
Blooddawn1942 Posted July 5, 2020 Posted July 5, 2020 I'm totally looking forward to this! I must admit, that my first thought was to wait with the purchase until VR support is added. But I will support the cause and purchase as soon as this goes live. I reinstalled Blitz today and oh my God... after 2 years flying with vr only, flying with Track IR on the monitor felt incredible clumsy. But I'm sure I will get used to it again and if all goes well, I'll be flying over the desert in my Martlet in VR next year or so. 2 1
KoN_ Posted July 6, 2020 Posted July 6, 2020 On 7/1/2020 at 4:13 PM, vonduck said: Hahah.. and here's me thinking this was a free upgrade..what a dongy! Looks good though, still unsure if i will buy t as the user base and clunky GUI is hard to stomach after other IL2 series I thought this was the free patch five we have all been waiting for .
dazako Posted July 6, 2020 Posted July 6, 2020 (edited) 57 minutes ago, KoN_ said: I thought this was the free patch five we have all been waiting for . With threads as long as these it's easy to miss all the content. There are 2 parts to this release, so concerning the 1st part you are correct : 5.0 is a free patch to Cliffs Blitz owners that adds new effects, fixes and upgrades to various aspects of the game. 5.0 Tobruk requires purchase. It has all new content. North Africa map with over 40 new flyable aircraft types. New ships and vehicles etc. Players who only have Blitz, and those who have Blitz + Tobruk will all receive future updates, including a new weather engine and possible VR implementation. Hope this helps clear things up. Cheers Daz Edited July 6, 2020 by dazako 1
Badniouze Posted July 6, 2020 Posted July 6, 2020 (edited) I think that I must be forget to install Desert Wing because, Steam never recognize me anymore, so my game Cliff of Dover dont appear in my game list like 5 other games already purchase before ....I don't know what can I do...???? ? I must tell that I have got a new pc earlier....maybe Steam don't recognize me... ? Edited July 6, 2020 by Badniouze
Team Fusion FG28Artist Posted July 6, 2020 Team Fusion Posted July 6, 2020 10 hours ago, Dagwoodyt said: I discovered after some Googling that Blitz needs Win7 compatibility mode to run on my system. It's definitly not a requirement. None of our many beta testers for the 4.54, 4.55, 4.56, 4.57 (and 5.0) ever reported that for Windows 10. I never had to use it, either. But then again, Windows can behave very differently depending on what else is installed and using this may well work around a conflict with such a 'something else' on your system. 1
Pikestance Posted July 6, 2020 Posted July 6, 2020 I have Windows 10 and I run CloD with no issues. 3
KoN_ Posted July 6, 2020 Posted July 6, 2020 6 hours ago, Badniouze said: I think that I must be forget to install Desert Wing because, Steam never recognize me anymore, so my game Cliff of Dover dont appear in my game list like 5 other games already purchase before ....I don't know what can I do...???? ? I must tell that I have got a new pc earlier....maybe Steam don't recognize me... ? Email steam . 7 hours ago, dazako said: With threads as long as these it's easy to miss all the content. There are 2 parts to this release, so concerning the 1st part you are correct : 5.0 is a free patch to Cliffs Blitz owners that adds new effects, fixes and upgrades to various aspects of the game. 5.0 Tobruk requires purchase. It has all new content. North Africa map with over 40 new flyable aircraft types. New ships and vehicles etc. Players who only have Blitz, and those who have Blitz + Tobruk will all receive future updates, including a new weather engine and possible VR implementation. Hope this helps clear things up. Cheers Daz So Tobruk is basically a completely new game . 1
Hoots Posted July 6, 2020 Posted July 6, 2020 Finally got round to checking the video on the steam page and pretty much the first shot is an AI aircraft with the rudder full over. To many I'm sure this is nothing but I just can't get past how wrong it looks. I thought they were working on fixing this. Other than that it looks like a good job so it's a shame that this little thing has been allowed to go unfixed. 1
Team Fusion Buzzsaw Posted July 6, 2020 Team Fusion Posted July 6, 2020 1 hour ago, KoN_ said: Email steam . So Tobruk is basically a completely new game . DESERT WINGS - TOBRUK is a new module in the CLIFFS OF DOVER series.... same way as BATTLE OF KUBAN or BATTLE OF NORMANDY are new modules for the original BATTLE OF STALINGRAD. 1 1
LLv34_Flanker Posted July 6, 2020 Posted July 6, 2020 S! Been getting back to Cliffs of Dover again and can't wait to get Tobruk. It seems HP Reverb G2 is finally a good enough VR to consider, so the upcoming support for VR is an icing on the cake.
Geleitzug Posted July 6, 2020 Posted July 6, 2020 5 hours ago, [=PzG=]-FlyinPinkPanther said: I have Windows 10 and I run CloD with no issues. Same here - CloD Blitz runs as soft as butter on a Win10 system 11 hours ago, dazako said: 5.0 is a free patch to Cliffs Blitz owners that adds new effects, fixes and upgrades to various aspects of the game. Will the night fighting/bombing ability get improved with 5.0 ? Especially regarding search lights and other ground effects...
von_Tom Posted July 6, 2020 Posted July 6, 2020 1 hour ago, LLv34_Flanker said: ...so the upcoming support for VR is an icing on the cake. VR does not appear to be guaranteed. Best to treat it as a "maybe". von Tom
Dagwoodyt Posted July 6, 2020 Posted July 6, 2020 (edited) 3 hours ago, von_Tom said: VR does not appear to be guaranteed. Best to treat it as a "maybe". von Tom Would VR require commitment to redo the Cliffs map in it's entirety or other adjustments just as tedious? Edited July 6, 2020 by Dagwoodyt
von_Tom Posted July 6, 2020 Posted July 6, 2020 2 hours ago, Dagwoodyt said: Would VR require commitment to redo the Cliffs map in it's entirety or other adjustments just as tedious? No idea. I’d have thought this was unlikely because it is a 2d image with enough facets so it could be rendered differently in each eye and look good enough. The difficulty comes with the cockpits and 3D models. I am a programming ignoramus though so have no idea if this is a big job or a little job. Probably a big job which is why it’s a “maybe”. von Tom
Redwo1f Posted July 6, 2020 Posted July 6, 2020 14 minutes ago, von_Tom said: No idea. I’d have thought this was unlikely because it is a 2d image with enough facets so it could be rendered differently in each eye and look good enough. The difficulty comes with the cockpits and 3D models. I am a programming ignoramus though so have no idea if this is a big job or a little job. Probably a big job which is why it’s a “maybe”. von Tom Yes, and they will have to do a cost/benefit analysis regarding that too to see if it is going to be worth it or not I think. I mean big massive Microsoft wasn't even initially intending VR for FS2020 - and may not have it available for launch either - so people should really cut little Team Fusion some slack in this regards as well. 1
Archie Posted July 6, 2020 Posted July 6, 2020 Has any work been done on the qmb? The one in Cliffs was appalling but it's been so long since I've had it installed I'm not sure if it's improved or not.
Dagwoodyt Posted July 6, 2020 Posted July 6, 2020 (edited) 50 minutes ago, Redwo1f said: Yes, and they will have to do a cost/benefit analysis regarding that too to see if it is going to be worth it or not I think. I mean big massive Microsoft wasn't even initially intending VR for FS2020 - and may not have it available for launch either - so people should really cut little Team Fusion some slack in this regards as well. I find it difficult to believe that such analyses have not already been performed. In terms of MS it's a contracted out product. The idea that they did not anticipate requests for VR readiness at launch seems a huge stretch. Edited July 6, 2020 by Dagwoodyt
Redwo1f Posted July 6, 2020 Posted July 6, 2020 35 minutes ago, Dagwoodyt said: The idea that they did not anticipate requests for VR readiness at launch seems a huge stretch. Of course they would have thought some requests for VR at launch would have been made. It is a growing market segment (but it is still a relatively small one). But they also have to factor in how much man power they have, what the cost will be, whether it is in their capabilities to do it, what impacts it will have on timing and other areas, and whether it is worth it all things considered - that is their decision to make, not yours. It is not a software developer duty, nor anyone's God given right for them to tailor specifically to whatever product a person may be using - be it a specific processor, steering wheel, joystick, or indeed VR, for example -- it is choices that they are entitled to make (with consideration being made to actual consumer market segment share, potential further growth, etc.). -- support for whatever you happen to be using may see the light of day eventually...or it may not... simple as that. 1
Dagwoodyt Posted July 6, 2020 Posted July 6, 2020 27 minutes ago, Redwo1f said: Of course they would have thought some requests for VR at launch would have been made. It is a growing market segment (but it is still a relatively small one). But they also have to factor in how much man power they have, what the cost will be, whether it is in their capabilities to do it, what impacts it will have on timing and other areas, and whether it is worth it all things considered - that is their decision to make, not yours. It is not a software developer duty, nor anyone's God given right for them to tailor specifically to whatever product a person may be using - be it a specific processor, steering wheel, joystick, or indeed VR, for example -- it is choices that they are entitled to make (with consideration being made to actual consumer market segment share, potential further growth, etc.). -- support for whatever you happen to be using may see the light of day eventually...or it may not... simple as that. I am merely pointing out that "happy talk" is cheap, as are lullabys. If, for instance, you were actually out to market an expensive subscription service there would be no incentive to alienate any potential customer segment, no matter its' size.
Redwo1f Posted July 6, 2020 Posted July 6, 2020 (edited) 18 minutes ago, Dagwoodyt said: I am merely pointing out that "happy talk" is cheap, as are lullabys. If, for instance, you were actually out to market an expensive subscription service there would be no incentive to alienate any potential customer segment, no matter its' size. Absolutely true. - especially considering forward thinking. ...but still holding true is cost/benefit, capability and capacity, return on investment, and all of what I mentioned above too (...plus the fact that considering market segment at this very moment in time, VR users are in need of games/sims that utilize it rather then the other way around - you need them more than they need you (at least for now) - they carry the "bat" sort-of-speak, not the other way around) -- and I am not saying there can't be a mutually beneficial solution for both parties either, though. Edited July 6, 2020 by Redwo1f
Mysticpuma Posted July 6, 2020 Posted July 6, 2020 Genuine question, have the team been able to fix the searchlights yet? By that I mean so they act like searchlights and not a group of dancers waving torches at a Rave? If you have I'd love to see a video of them. Cheers, MP
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