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Shooting down the Sturmovik

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I am having a few problems taking down the Sturmovik in the Battle of Stalingrad. I'm flying a ME-110. I can wing it but not do the job!

Any ideas guys will be appreciated.

Rick

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I'm having trouble shooting down the Sturmovik aircraft in IL-2 Battle of Stalingrad. I can wing it, but am unable to finish it off. I'm flying a ME-110.

Any suggestions would be appreciated.

 

Rick

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The tail surfaces are the weakest part of the structure. Take those off and down it goes!

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The tail and the underside radiator are the weakest points on the aircraft so you're best off aiming there. The whole front section of the aircraft is encased in an armored compartment so that's the area you're least likely to do damage, especially with your battery of light machine guns.

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I would take it on the same way I try to take on any aircraft with a singular rear gunner. Dive down behind it and come up at the belly from low six oclock. Lead the nose, and hold down the trigger as the plane crosses your gunsight. This will rake the underside of the aircraft from nose to tail, potentially hitting multiple critical components, including engine, radiators, and control cables and rods. On the Il-2, because of the 'armored bathtub' the pilot sits in, rifle calibre rounds won't hit the pilot from this angle but cannon rounds will still get through.  Make sure when you zoom upwards that you try to do it at an oblique angle to minimize the chance of the gunner killing you.

I know that in previous patches a good hit to the tail would sever the control cables and lock the plane into a nosedive, so focused shots there are not a bad idea either, but I have not had the chance to fly this patch yet, with its more detailed cable and control rod damage, so I'm not sure if this is still viable.

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Posted (edited)

Different take here.  I get nowhere firing from dead six.   I might chew the tail and elevators to pieces but the thing keeps flying.  Make sure that you are taking it from an angle.    The angle can be left/right or below,  just not dead six.  For those who mention the weak tail section, are you referring to the join at the fuselage?  

 

I usually prefer to fire from point blank as well.  This is especially useful in a plane with nose mounted guns as convergence is not really an issue.  The IL2 is slow so you don't have to worry about it escaping.  Take your time and make your shots count.

 

Finally, remember that bringing down one is a good day and bringing down two is a very good day.  In real life a pilot that got two per month was an ace.

Edited by PatrickAWlson

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Dead six from slightly below aiming at the radiator is what works best for me, Alternatively a deflection shot at the cockpit area also is a guaranteed kill.

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Posted (edited)

2 or 10 o'clock, fast approach from slightly above. hammer the cockpit and the tail and pull off before you cross his wing line to escape the gunners shooting angle. reset and repeat.

it takes a lot of practice as you have shorter windows of fire due to the high closure. but at least you don't get sniped by the gunner. it's a relatively safe way to attack. watch him well, as some are cheeky trying to pull their nose up at you.

Edited by H_Stiglitz
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Good oil radiator hits and then let him fly, after 5-10 minutes at most he will be down. Of course if that is enough for him to get back you should try and get hits on the outer wings or control surfaces.

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It's curious to listen to the perceptions fellow players have.

Mine is that I don't fly in the proverbial flying tank. I was shot down in a Sturmovik by a 110. I'd say it only took him two trigger pulls to get me down.

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I am the same opinion as Patrick Wilson. The angle is important at a low six attack, as i try to go for the tailpart direct behind the wing with canons.

 

However several ways lead to success here. The way Kestrel explained is the most common i guess.

 

If you are outta big calibers, go for the cooler..the .classic Hpt. Lipfert style.

 

But with a 110 you shouldnt have Probs to down 3x Il2.

 

How close are you to the target when firing? I like the girlz close, as the energy decreases by distance , and thus the damage the bullet creates.

 

 

4 minutes ago, sergio_ said:

I was shot down in a Sturmovik by a 110. I'd say it only took him two trigger pulls to get me down.

This 😉

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I thought you wanted to shoot down a sturmovik with a panzer... you posted in tank crew folder 🤪

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Posted (edited)

I'm learning a lot from this thread and enjoying following it but for slightly different reasons: I fly the IL-2 a lot in single player and the tactics and techniques described to attack the Shturmovik will help me with defensive maneuvers.  When attacked enroute to a target around 1000 meters I usually wait until my rear gunner calls a fighter attacking and then dive and jink.  When egressing from a target I tend to jink and fly low nap-of-the earth, close-to-the ground which makes it difficult for a fighter to get a good attack angle on me.  It also reduces vulnerability of radiator hits.  On a PWCG campaign mission yesterday I flew low on the return while my four AI squadron mates flew at around 800 meters without fighter escort.  A random rotte of FW-190s was operating along the flight path home and proceeded to pick them off.  It's a pity that AI Shturmoviks in the game do not perform the Lufberry circle aka the circle of death with Shturmoviks covering each other as they did IRL according to accounts.

Edited by No105_Swoose
Added circle of death information

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1 hour ago, H_Stiglitz said:

it's a relatively safe way to attack. watch him well, as some are cheeky trying to pull their nose up at you.


This is just as important as avoiding the gunner! I'm much more often the guy flying the Il-2 than attacking it, and its incredibly common for fighters who have just bounced you to fly directly across your nose, thinking their speed will save them. Even at high closure speeds you can't outrun bullets. If I have any ammo left I always try and line up and spray as many rounds in their direction as possible, and quite often its effective.  

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I am no Il2 expierienced virtual pilot, but i guess I would dive to ground and begin conture flight for not presenting the weakiest part of the Il2.

A straight six will be managed by Ivan the gunner....i hope

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57 minutes ago, sergio_ said:

It's curious to listen to the perceptions fellow players have.

Mine is that I don't fly in the proverbial flying tank. I was shot down in a Sturmovik by a 110. I'd say it only took him two trigger pulls to get me down.

This is correct, I think the main impression of the Il-2 as super hard to shoot down is from fighter pilots who are still used to the old DM where aircraft structural failures were more common. The armor the sturmovik carries was meant to protect the pilot and engines from small arms fire when operating low over the front, it was never capable of standing up to a good salvo of cannon fire or heavy AA. The 'flying tank' moniker is definitely an exaggeration - you might be stronger than other aircraft, but that doesn't make you invincible. 

A good pass by a 110 will hit you with multiple 20mm cannon rounds, which will mess up any aircraft. It may not go down immediately but the pilot is going to be having a bad time.

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With the boot very much on the other foot. I think this is a list of VVS IL-2 pilots that were credited with A2A kills...

Impressive I'd say!

http://airaces.narod.ru/all7/all7.htm

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I usually try to time my attacks to land when the Sturmovik is banking to come around for another pass.  That usually gives you a full-planform view of the aircraft so it's easy to hit.

 

I aim to put multiple 151/20s into the wing, because the pilot is probably pulling lots of AoA at low altitude so when the rounds hit it will cause a stall/spin which at that attitude/altitude is usually fatal.  Works reasonably well for me.

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Geez. Thanks for all those tips guys. 👍 They should help me a lot. Guess I'll try to get in a bit closer next time.

 

Rick

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If you are flying the 110E make sure to reload your 20mm canons. The IL2 is virtually impervious to MG17 rounds. Destroy the tail or hit it angle off with at least a slight deflection. Under the cooler behind the engine can start it on fire as well.

 

I can repeatedly take out a flight of 4 with the 110E. A 110G especially with extra 20mm pod will wreck IL2s.

 

Extra credit - once you are out of ammo you can let your tail gunner shoot them up as well.

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I find that the only sensible way to deal with them is to get myself something packing a Mk108 or two. Absolutely devastates the little bastards. 🤣

 

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On 6/25/2020 at 12:26 AM, No105_Swoose said:

I'm learning a lot from this thread and enjoying following it but for slightly different reasons: I fly the IL-2 a lot in single player and the tactics and techniques described to attack the Shturmovik will help me with defensive maneuvers.  When attacked enroute to a target around 1000 meters I usually wait until my rear gunner calls a fighter attacking and then dive and jink.  When egressing from a target I tend to jink and fly low nap-of-the earth, close-to-the ground which makes it difficult for a fighter to get a good attack angle on me.  It also reduces vulnerability of radiator hits.  On a PWCG campaign mission yesterday I flew low on the return while my four AI squadron mates flew at around 800 meters without fighter escort.  A random rotte of FW-190s was operating along the flight path home and proceeded to pick them off.  It's a pity that AI Shturmoviks in the game do not perform the Lufberry circle aka the circle of death with Shturmoviks covering each other as they did IRL according to accounts.

 

If you are the flight leader and  there aren't too many fighters you can to some extent protect your flightmates in that situation by turning towards the incoming fighter.  Kind of a Thach weave where your wingman has no idea what you're doing.   Your flight will wobble all over the place trying to follow you, and once you've got enough IL-2's going in different directions it's easier to get angles on the fighters and the attacking AI seems to be less keen.  Whether your flightmates will take cannon shots at it I'm not sure. 

If you're not the leader though you just end up alone at the back, which is not a healthy place to be..

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Posted (edited)
On 6/24/2020 at 5:21 PM, Elem said:

With the boot very much on the other foot. I think this is a list of VVS IL-2 pilots that were credited with A2A kills...

Impressive I'd say!

http://airaces.narod.ru/all7/all7.htm

 

Wow, impressive commemoration of soviet heroes ! No wonder Truman and Churchill let the USSR alone ...

 

Hope the link works, it does in Palemoon with addon translate.

 

google translated:

http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fairaces.narod.ru%2Fall7%2Fall7.htm

Edited by jollyjack

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Posted (edited)

il2belly.thumb.jpg.c376adafe73091b3947e596a1d0e6c1f.jpg

 

It's the radiator and the fuel is right above it.  Often times you can cause a fire, cook the enemy pilot 😈  Past that, cockpit or forward fuselage (engine) with AP, from above.  I stay away from the wings, the IL2 wings can take a stupid amount of damage.

 

EDIT: Honorable mention to the elevators on the tail. (echoing others suggestion of tail/fuselage.)

Edited by [Pb]Vapor

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