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Posted

How can we predict a flight model in outer space, with a propulsion power unknown to men?

Anyway, I would have enjoyed this no matter arcadian, if I had time. It simply is not that interesting that it make the list. But it is right in my alley once time allows, it seems

WheelwrightPL
Posted

Is it entirely playable without HUD ? (by this I mean can you get through the campaign, and be competitive online with HUD off)

Can you turn off individual HUD elements to your liking  ? How many are there ?

Do the rudder pedals give advantage ?

Posted
43 minutes ago, WheelwrightPL said:

Is it entirely playable without HUD ? (by this I mean can you get through the campaign, and be competitive online with HUD off)

Can you turn off individual HUD elements to your liking  ? How many are there ?

Do the rudder pedals give advantage ?

Didn’t play online but in campaign never missed any hud elements. I just turned all off - not sure wether you can pick single elements but I think yes. 
I don’t use pedals anymore. The yaw axis works so different compared to IL2 that I prefer it on joystick x-axis and roll on the rudder slider of my throttle. 
But you can map as you wish ;)

unlikely_spider
Posted
29 minutes ago, Eisenfaustus said:

Didn’t play online but in campaign never missed any hud elements. I just turned all off - not sure wether you can pick single elements but I think yes. 
I don’t use pedals anymore. The yaw axis works so different compared to IL2 that I prefer it on joystick x-axis and roll on the rudder slider of my throttle. 
But you can map as you wish ;)

I turned off the hud as well, though I've only played for a couple of sessions so far. The way they integrated the hud items into the cockpits is a really great touch for an "arcade" game like this. I really appreciate that they did that. Using the X-Wing cockpit to cycle through nearby targets and view the status of various ship systems was a great moment the first time I fired it up in VR.

As for the pedals, I have mine set up the same way as all aviation sims - yaw, while roll/pitch is the stick. I considered doing it your way for a bit, but wondered if that would confuse me for a minute every time I switched back and forth between this and aviation sims.

  • Upvote 2
Posted
3 hours ago, unlikely_spider said:

As for the pedals, I have mine set up the same way as all aviation sims - yaw, while roll/pitch is the stick. I considered doing it your way for a bit, but wondered if that would confuse me for a minute every time I switched back and forth between this and aviation sims.

Haha - screwing up my muscle memory for actual sims was one of the reasons I chose to do it differently ?

unlikely_spider
Posted
15 minutes ago, Eisenfaustus said:

Haha - screwing up my muscle memory for actual sims was one of the reasons I chose to do it differently ?

Hah. It's like setting up the throttle for when I went through my helicopter phase in DCS. To most closely emulate a collective, up (more lift) is back on the throttle. That screwed me up for a period of time.

WheelwrightPL
Posted

Is AI challenging on max difficulty level ? Or it is just turkeyshoot of wave after wave of braindead drones ?

Are your wingmen actually useful ? Can you give them commands that they will execute ?

Posted
11 minutes ago, WheelwrightPL said:

Is AI challenging on max difficulty level ? Or it is just turkeyshoot of wave after wave of braindead drones ?

Are your wingmen actually useful ? Can you give them commands that they will execute ?

Yes - highest difficulty is challenging 

wingmen fight effectively - orders are limited but followed. (You can assign a target to attack/protect to all simultaneously) and you can ask for assistance. 

  • Upvote 1
Posted
On 11/23/2020 at 5:28 AM, Gambit21 said:

I may give it a go when my new system is ready to go.

 

Not me, only when i can take an FC1 Halberstadt or Bristol out there and shoot all those goodies ...

Posted

It might look beautiful in VR.  But most of the YT videos I seen is pretty hectic and chaotic and I find scenery monotonous in one way. 

I acknowledge I miss a lot by videos. But still videos normally convince me not put me off

wheeliemonsta
Posted (edited)

For those who were looking for TrackIR support - I believe I saw it in the release notes for the latest patch.

 

EDIT: I see I'm very late to the party with this comment! :)

Edited by wheeliemonsta
  • Like 1
Posted
8 hours ago, wheeliemonsta said:

For those who were looking for TrackIR support - I believe I saw it in the release notes for the latest patch.

 

EDIT: I see I'm very late to the party with this comment! :)

 

This game is finally playable with TrackIR support.

 

Also, it recognizes more than 4 devices plugged in. I have more than 4 due to flying DCS.

Posted

Played it again yesterday for the fist time since mid october, basically just to test the B-Wing and TIE Defender. They don't really change the game too much, even though both have unique abilities. The B-Wing is pretty much a more heavily armed and less maneuverable Y-Wing and the TIE Defender feels a bit like the X-Wing does. Overall they fit quite well into the game. Quality wise, they look about as good as the other craft (maybe the cockpit of the B-Wing is a bit less detailed than on the other craft, but that might just be my first impression). I was pleasantly surprised that they didn't sell them as DLC.

 

They also added a whole buch of options to customize the SP practice and MP mode. Now there are all sorts of modifiers to adjust speeds, hull, shields, timers and ways to lock ships or abilities (even though that doesn't seem to apply to AI, because they still seem to be able to choose locked ships) and the option to get rid of the "filler" AI fighters with simplistic AI. Also good to hear about TrackIR implementation, even though i've not tried it out yet.

 

I'm still not a fan of the fleet battle mode. It's just too restrictive and repetitive. But they definitely made changes in the right direction. If only they added some sort of quick mission builder.

 

Also they still have this performance bug, that occurs when flying close to capital ships for the first time or when spawning in a new craft. Pretty annoying that they have not fixed it yet.

 

But i'm tempted to have another go at the campaign.

  • Upvote 1
Posted

I'm quite surprised as I thought they weren't going to add anything to the game after it was released!

Posted
59 minutes ago, Archie said:

I'm quite surprised as I thought they weren't going to add anything to the game after it was released!

SHHHH! They might hear you! :ph34r:

  • Haha 1
Posted

I think they did a great job with balancing the tie defender. While in lore just THE uber-fighter they managed to lock it‘s power behind a skillwall. I have a good idea how this ship could win it‘s fights but I lack the skill to execute :)

  • Upvote 1
Posted

Thanks for the replies.

 

However, here is a warning:

 

The game requires Windows 10.

 

I found this out after I bought it. It is the first game I've found that won't run on Windows 7 or Windows 8 (I have no idea and didn't expect this)! I ordered it through Epic which meant I could get a refund (I have doubts Steam would honour it). I have heard of some work arounds with Steam to get it working... but Epic appears to be attached to Origin - and the launcher prevents it from running. Anyway, somewhat disappointing.

  • 2 weeks later...
NO.20_W_M_Thomson
Posted
On 12/18/2020 at 10:35 AM, Avimimus said:

Thanks for the replies.

 

However, here is a warning:

 

The game requires Windows 10.

 

I found this out after I bought it. It is the first game I've found that won't run on Windows 7 or Windows 8 (I have no idea and didn't expect this)! I ordered it through Epic which meant I could get a refund (I have doubts Steam would honour it). I have heard of some work arounds with Steam to get it working... but Epic appears to be attached to Origin - and the launcher prevents it from running. Anyway, somewhat disappointing.

Why don't you up grade to windows 10? I believe you can still get it free if you have 7 and later. 

DakkaDakkaDakka
Posted (edited)

I was so disappointed when Squadrons launched without TrackIR support and with very poorly implemented HOTAS support.

 

Was pleased when the recent patch added that, and this weekend I've spent some time giving the game a second chance.

 

I'm so glad I did: all of the problems have been resolved. TrackIR works perfectly (you'll need to update your list of games, of course) and HOTAS support was very much improved. Completely playable, and so much more accessible that something like Elite Dangerous or Star Citizen. Plus there's crossplay with Xbox and Playstation, so a much larger playerbase.

 

I'm hoping to get it into my regular rotation, has some cool and unique features, and should prove to be a good time.

Edited by DakkaDakkaDakka
Posted

Indeed Trackir support was a pleasant surprise! This sure is my only favourite star wars game. If only it would turn more into a kind of Sim in the sense the custom battle features get enhanced in a way we can set up more scenario's than fleet battles and dogfights! 

  • 2 weeks later...
Eisenfaustus
Posted

Seems as if squadrons would get an e-sports leauge this year...

 

Can't stop getting my hopes up this'll mean more content :)

 

Although it most certainly won't mean any more SP - which is a pitty. I'd love more of that campaign stuff...

Posted
2 hours ago, Eisenfaustus said:

Seems as if squadrons would get an e-sports leauge this year...

 

Can't stop getting my hopes up this'll mean more content :)

 

Although it most certainly won't mean any more SP - which is a pitty. I'd love more of that campaign stuff...

 

Yeah I am with you there - I have done I think three play throughs of the campaign and I am sure I will do another before too long.

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