J5_HellCat_ Posted June 10, 2020 Posted June 10, 2020 https://www.roadtovr.com/hp-reverb-g2-hands-on-preview-part-2/ 2
I.JG3_CDRSEABEE Posted June 11, 2020 Posted June 11, 2020 Get this and a 3080ti. Maybe we can max stuff out!!!
AuburnAlumni Posted June 11, 2020 Posted June 11, 2020 More and more..this is looking like the headset that I'll be making the move from my Rift S for. Clarity of Reverb...audio of an Index...improved controllers....I'm in. (and I will still keep my Rift S for the Oculus Exclusives so win win there)
NiiranenVR Posted June 12, 2020 Posted June 12, 2020 I remember my 'wow' when I got my Reverb , coming from Oculus ( the one before s' ) Now I'm curious whether go to reverb g2 will give a new 'wow'
chiliwili69 Posted June 12, 2020 Posted June 12, 2020 To my surprise they don´t mention an improvement in the sweet spot in any of the part1&2. They talk about "clarity" but not size of sweet spot. For me it was one of the main issues of the Reverb comparing with Index, although Index had lower resolution and higher weight. The index uses the double element lens Valve patent: https://patentimages.storage.googleapis.com/bf/96/3e/a6a94ed8109fd1/US20180081092A1.pdf I suposse that if G2 used Valve lens technology we should also a large sweet spot, but this was not mention. We should wait for a more detailed hands-on review. 2
SCG_Fenris_Wolf Posted June 12, 2020 Posted June 12, 2020 (edited) Clarity is what you refer to when you mean "how far can I rotate the eyes before they are out of the sweetspot". So that is referring to angular size of the clarity. In contrast to the term sweetspot, it does not have multiple meanings. E.g. sweetspot can refer to either the fitting of the HMD and proper alignment of where your eyes are placed translationally in order to see sharp through the lenses. Through their sweetspot. Or it can mean "how far can I rotate the eyes before they are out of the sweetspot", which you described as "size of sweetspot". In my opinion the term clarity is more accurate here. It refers to what you asked for. For example: The HP Reverb Pro has a small sweetspot which is hard to find (no IPD adjustment). Low clarity (small cone of clarity), high resolution, slightly below avg FOV. A Valve Index has a medium sized sweetspot, which is easy to find (IPD & eye relief). Medium clarity, medium resolution, above avg FOV. A VivePro with GearVR lens-mod has a large sweetspot which is easy to find (IPD & eye relief). Largest clarity, medium resolution, avg FOV. So, I figure that the Reverb G2 will have good clarity, not best like that lens-mod stuff (VivePro/CosmosElite), but good. Coupled with the higher resolution that should beat any competitor in this price range. Edited June 12, 2020 by SCG_Fenris_Wolf 1
Bernard_IV Posted June 12, 2020 Posted June 12, 2020 (edited) I think if you are right at 64 or so IPD the sweet spot thing isn't an issue at all. The lack of adjustment would render the headset useless for some but this isn't an issue for me in any way. It's also a tight fit on the nose. If you have wide eyes and a big nose the Reverb is a disaster for you. Edited June 12, 2020 by Bernard_IV 1
SCG_Fenris_Wolf Posted June 12, 2020 Posted June 12, 2020 I got 67mm near to 69mm far. The Reverb as a loaner until my Pimax 8KX arrives. It's a good headset too, but not for me to keep. I miss the Pimax' giant FOV, that spoiled me, but given the current market lacking any supplies, I don't have too many options. As you said though, this is solely bad for me due to my IPD. It's generally pretty good for Simulators.
chiliwili69 Posted June 13, 2020 Posted June 13, 2020 20 hours ago, SCG_Fenris_Wolf said: Clarity is what you refer to when you mean "how far can I rotate the eyes before they are out of the sweetspot". I don´t know from where you extracted that definition of clarity, but I think clarity is something not scientfically defined (Maybe I am wrong). I think that people refers to "clarity" as a mix of things: Resolution, sharpness and clean image but not necesarily a large sweet spot. The sweet spot has as you know two definitions, which I explained in this post. I think in this forum (and most of people in VR) we have been referring to the second definition, which is waht you refer "how far can I rotate the eyes before they enter in a blurred area". I would say that Index has by far the best sweet spot from all the headsets I have tried, even better than the Pimax5K. And this is because their double lens patented tech. My point is that Beng in the review, was talking a lot about "clarity" without giving any clue of how large is the sweet spot. And sweet spot is one of the most important items in a VR headset. (Once you know how good is the Index in that terms). 20 hours ago, SCG_Fenris_Wolf said: A Valve Index has a medium sized sweetspot This is totally wrong. The sweetspot in the Index is practically all the FOV. Almost from edge to edge of the lens. That´s why I preferred sweet spot and FOV of the Index over the impressive reslution of the Reverb. The bad thing is the weight. Now the Reverb G2 is suppossed to have a sweet spot as good as the Index (almost from edge to edge) but with an smaller FOV. With the same impressive resolution and a low weight.
blue_max Posted June 13, 2020 Posted June 13, 2020 Unless serious issues pop up in the reviews, I’m definitely going to be getting the g2! Super exciting. And a new GPU I guess. Not so exciting.
SCG_Fenris_Wolf Posted June 13, 2020 Posted June 13, 2020 (edited) 5 hours ago, chiliwili69 said: I don´t know from where you extracted that definition of clarity, but I think clarity is something not scientfically defined (Maybe I am wrong). I think that people refers to "clarity" as a mix of things: Resolution, sharpness and clean image but not necesarily a large sweet spot. You are using sweetspot for two different meanings. You use it both for sweet spot and clarity, that is imprecise. "You think", so let allow me to bring clarity (Hah!) to this: Clarity is to see through the lens accurately what the screen casts. Sweet spot: Index and Vive(Pro) have mechanical eye-relief. Other headsets must rely on buying differently thick cushions, for example from vrcover.com Clarity: Left picture has better clarity. Both are in their sweet spot. Quote I would say that Index has by far the best sweet spot from all the headsets I have tried, even better than the Pimax5K. And this is because their double lens patented tech. Sweet spot or clarity? It may have been you were not close enough to the Pimax' lenses. You need to get very close to the lenses - do not worry, there is no heat coming from them like in the Index. The clarity on the Pimax expands similar to the Index if you get closer as well. My experience with Index was problematic - aside from the hot lenses - I had my RTX2080ti cooler ramming sound into my ear constantly due to the open-ear speakers. Whenever there was not enough sound saturation in a game, immersion went out the window. It's a fine headset - best plug and play by far - but overly hyped in my opinion. It has weaknesses: Heat generated, open-ear sound design, high weight, gen-1.5 resolution. Without having a cool edge, like big FOV or high resolution. So it was not for me, but may be good for others. If you can fiddle a bit, other solutions become better, Pimax (admitted, less cost-effective) or this: https://youtu.be/8wX7TbxojJI Quote Now the Reverb G2 is suppossed to have a sweet spot as good as the Index (almost from edge to edge) but with an smaller FOV. With the same impressive resolution and a low weight. Without eye-relief, the user will have a harder time to get his eyes into the sweet spot of the Reverb G2. Like with other headsets, facial cushions of different strengths may be the answer. I'd miss the Pimax FOV though. Edited June 13, 2020 by SCG_Fenris_Wolf
chiliwili69 Posted June 15, 2020 Posted June 15, 2020 In future I will try to refer what I mean when I say Sweet Spot, from the two definitions of SweetSpot. SweetSpot#1: how big is the area where you can position your eyes to achieve a focused vision (ie moving the whole headset up/down right/left) SweetSpot#2: Having you head well fixed to the headset (so the eyes are well centered and achieve a clear vision at the center), then you only move your eyes around the center of the view and see if the objects are also focused I have been always referring to definition #2 in all my post in this forum. But I think you were referring to definition #1, and that´s the origin of the confusion. I like your definition of "Clarity". Then, Clarity comprises many other terms used in VR: Chromatic aberration, SweetSpot#2, Distorsion, God rays, etc. So using the word "Clarity" for the Index could be misleading since it has not chroma-aberration, very large SweetSpot#2 and no distortion, but it suffer from god rays.
SCG_Fenris_Wolf Posted June 15, 2020 Posted June 15, 2020 Yeah, I guess the problem was that there have been several YouTubers using the term "Sweetspot" in a false way, like for example notoriously our hypey McHype MRTV, and in earlier videos Tyriel Wood too. He is now using it more precisely from what I remember. Some thoughts (not explanation) : From what I know how it is used in the industry, clarity encompasses things related to lenses, ultimately: Chromatic aberration, how far you can rotate your eyes and still see clear (as you said #2, the clarity from edge to edge, referring to the degree of focusable field of view), can include godrays as well, just as you said precisely. Distortion is a separate value from these, as it is based on improper distortion files - it can be fixed via Software and is owed to a divergence of distortion profile to the lens profile. For example, the Vive Pro Lens-Mod needs a FW "hack" in order to get rid of distortion after swapping lenses. Or another example, in the past 5K+ had distortions, which was eventually fixed in autumn 2019. The new 8KX seems to had some distortions left with the pre-production unit of the MRTV guy, which they allegedly updated and fixed now as well. On that note, with these guys I will want to see it myself before I believe any claims haha
apollon01 Posted June 15, 2020 Posted June 15, 2020 On 6/13/2020 at 8:46 AM, chiliwili69 said: Now the Reverb G2 is suppossed to have a sweet spot as good as the Index (almost from edge to edge) but with an smaller FOV. I must have missed that. Do you have the source of this info please? I just read that since colaborating with Valve, the lenses would be different and offer better "clarity" blah blah. But not really stating that the lenses would be the same / comparable. To me it looked like a very careful wording of how to say "we will have better lenses but not really on par with Index".
-332FG-Gordon200 Posted June 15, 2020 Posted June 15, 2020 @apollon01 From the HP website - https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html?jumpid=va_vxbe6kzc5h "Get more clarity over previous lenses with new industry leading lenses designed by Valve." 1
dburne Posted June 15, 2020 Posted June 15, 2020 It is certainly interesting how Valve and HP got together on this new upcoming Reverb. It would have been even nicer if they had allowed it to be used only with Steam VR rather than using also WMR. I am still very interested in it, but will hold out for hands on reviews by the normal everyday folks. 1
wju Posted June 15, 2020 Posted June 15, 2020 (edited) as a current Reverb user, I am also curious how they will manage steamVR/WMR layers Edited June 15, 2020 by wju 1
Dagwoodyt Posted June 15, 2020 Posted June 15, 2020 Pre-release reviews typically contain much fluff, here HP maybe looking for some "halo" effect from an association with Valve. Agree probably best to wait for reviews from early adopters before getting overly excited about the G2.
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