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apollon01

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  1. What is it? I never noticed anything weird neither in Il2 nor in DCS... ๐Ÿค”
  2. Maybe this helps to alleviate some discomfort issues?
  3. Hello, after completing a Moscow career (MiG 3, I-16 and P-40), I continue with the same character into the Stalingrad career and I started to have the same issue as the OP. Is there a solution to this? @shredo, @bob2180 - did you finally solve that problem? Thanks, Milan
  4. ๐Ÿ‘๐Ÿ‘๐Ÿ‘ I should stop following this thread ๐Ÿคฃ
  5. Just be careful here. Sweviver, as he proved in one of his videos, can be quite innovative and creative in the way he presents through-the-lenses pictures.
  6. Yep, all cores are pegged at 5.1 GHz and the profile is set to High Performance. Still the same result ๐Ÿค” I also noticed that my NB frequency was lower (4.3 GHz) than the one of other rigs running the i9 9900K. Could that be the culprit? Is that set automatically? Should I increase it? (how & to what frequency?). I have to say I am a bit lost here...
  7. I was running the same CPU as yours (on turbo 4.5 GHz though) coupled with GTX 1080 and it proved to be all OK for my previous HMD Samsung Odyssey +. However, the Reverb I got only after I had upgraded the GPU. Quick & dirty comparison of your current GPU and the GTX 1080 shows, that the GTX 1080 is a good deal faster: https://gpu.userbenchmark.com/Compare/Nvidia-GTX-1660-Ti-vs-Nvidia-GTX-1080/4037vs3603 Could you perhaps borrow an HMD from a friend? If so, you could then ramp up SS to Reverb native level and see how your GPU deals with it. My experience with the GTX 1080 on Odyssey + (with SS lower than Reverb's native res) was that the frames dropped only occasionally below 45fps.
  8. @chiliwili69, as promised - new PC, new tests: Il2 version: 4.004 name: apollon01 Motherboard: ASRock Z390 Taichi Ultimate CPU: i9 9900K Active cores: 8 HT: Off CPU Freq: 5.1 GHz L3 cache: 16 MB STMark: 2942 HT: Off RAM type: DDR4 RAM size: 32 GB NB Freq: 4300 MHz RAM Freq: 3600 MHz (Dual channel) RAM Latency: 16 GPU: 2080Ti GPU passmark: 16694 VR HMD: Reverb Freq: 90 Hz SteamVR SS: 102% (2220x2176) Screen Frames: 28603 - Time: 180000ms - Avg: 158.906 - Min: 73 - Max: 268 VR Frames: 14274 - Time: 180000ms - Avg: 79.300 - Min: 46 - Max: 91 I hoped to get over Avg: 160 on screen but I am just a shy off that mark ๐Ÿ˜ On the other hand, I am happy to get the i9 stable at 5.1 Ghz @ 1.34 volts. I got water cooling but the PC case is standing in a PC table so the air circulation is probably not optimal. I will call it a day and keep it that way. Performance is pretty solid already! Btw. I am quite surprised to see rather low STMark compared to other processors. Milan
  9. I can see that even the beefiest PC so far is unable to run the game on 90fps on average. So likely it will be in motion reprojection most of the time (WMR terminology; if the user sets the auto mode which kicks in whenever the fps is between 45 and 90). I wonder about practical visual difference between such a PC and lower specs PC (like mine with i7 4790k) which is in motion reprojection basically all the time. Any thoughts? Btw: This benchmark is good also for gauging impact of engine changes on performance on our PCs. Say if the deffered rendering is introduced, we will just re-run the benchmark test and see ๐Ÿ‘
  10. As for the interpretation of the distribution charts, we should also bear in mind that (even though it is not the case for the charts posted in this thread), the frame time charts do not show values for frame time higher than 30 ms. These are included only in the csv export.
  11. FYI Chili, I just ran Prepar3D with the fpsVR and pretty much all the time the CPU frame time was around 20+ while the GPU frame time was around 9. So to me it seems like the GPU frame time does not include the CPU frame time.
  12. OK... I am not sure about this statement above. The correct interpretation makes all the difference ๐Ÿค” Maybe someone more knowledgeable could chip in? Btw. recently I have supported a feature request that would make the fpsVR to log also CPU and GPU frame times so the result would not be just the distributions. For a given frame / time unit we would see the CPU & GPU frame times and hopefully also CPU & GPU usage. Sergio, the developer, acknowledged it is on his to-do list. https://steamcommunity.com/app/908520/discussions/0/1750142176477291142/
  13. **************************** Chili, you have me lost here with these charts and your comments ๐Ÿค” Why do you say in the first run that it appears to you CPU limited? Intuitively, I would say that it is more GPU limited since the blue GPU chart is shifted more to the right - therefore the GPU takes more time to render a frame. I am missing something obvious here or am misinterpreting the charts.... Thanks.
  14. I have not seen any in career mode; complex weather neither for that matter (heavy clouds, convective clouds, multiple layers - though these apparently exist in the sim, not really in career). Career mode is pretty much severe VMC flying ๐Ÿ˜Ž at the moment. In QMB you can set overcast with minimum cloud base and that is as bad as you can get in terms of adverse weather. Only be aware that the overcast layer is fairly thin. However, still loads of fun to fight over the deck and deadly dipping below ๐Ÿ˜ฎ
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