C6_lefuneste Posted December 11, 2021 Author Posted December 11, 2021 version 6.1 available in first post, issues with 4.701 should be fixed. 1
Gora_ Posted December 14, 2021 Posted December 14, 2021 Hi @C6_lefunesteCan You do something to repair colors banding on VR with your mod?
C6_lefuneste Posted December 14, 2021 Author Posted December 14, 2021 15 minutes ago, =LG/F=Gora_ said: Hi @C6_lefunesteCan You do something to repair colors banding on VR with your mod? It may be possible, but can you provide a track which is showing the problem ?
Gora_ Posted December 15, 2021 Posted December 15, 2021 I think you should see it with your Reverb G1. Especially in the darker sky. Or when the moon lights the clouds. A lot of people report it. Take a look at this for example: and my thread: I was looking for solution and sadly haven't found any...
Arcticfoxer Posted December 16, 2021 Posted December 16, 2021 Still cant see the complete menus in order to see what to change and how, only see parts of the text. Any ideas?
C6_lefuneste Posted December 16, 2021 Author Posted December 16, 2021 1 hour ago, Arcticfoxer said: Still cant see the complete menus in order to see what to change and how, only see parts of the text. Any ideas? can you post at least a screenshot ?
Mike2945 Posted December 16, 2021 Posted December 16, 2021 I'm afraid this latest version has all icons showing through the cockpit. Any chance you can fix this again? Mike
C6_lefuneste Posted December 16, 2021 Author Posted December 16, 2021 1 hour ago, Mike2945 said: I'm afraid this latest version has all icons showing through the cockpit. Any chance you can fix this again? Mike I'll check.
C6_lefuneste Posted December 17, 2021 Author Posted December 17, 2021 15 hours ago, Mike2945 said: I'm afraid this latest version has all icons showing through the cockpit. Any chance you can fix this again? Mike It is working for me...Did you activate the icon masking through the menu and using the last mod version ?
C6_lefuneste Posted December 17, 2021 Author Posted December 17, 2021 (edited) I did some testing and post result here, unfortunatelly jpeg conversion hide a bit original banding Default rendering by the game with banding: new "unband feature" of VREM I need now to check in game and using VR + see fps impact + setup a config menu option... Edited December 17, 2021 by C6_lefuneste 1 1
C6_lefuneste Posted December 19, 2021 Author Posted December 19, 2021 It seems to work not too bad, even if it may introduce some shimmering at edge of cloud. I did not see fps impact. This deband option is grouped with the other fix in the menu MISC. page, line "Graphic improvement". Toggling this option "on/off" will activate/deactivate "unbanding" feature as other fixes. A test patch for the current version of the mod is here: https://www.mediafire.com/file/t8ojg77ra327jy1/VR_enhancer_deband_mod_for_6.1.zip/file To be installed on the 6.1 version only. Deband filter algorithm taken from mpv's haasn algorithm, ported by mbah.primbon, searched by Dreamject. Thanks for your feedbacks. I'll include it in a next release if it's ok for you.
FTC_horsky Posted December 19, 2021 Posted December 19, 2021 (edited) 47 minutes ago, C6_lefuneste said: It seems to work not too bad, even if it may introduce some shimmering at edge of cloud. I did not see fps impact. This deband option is grouped with the other fix in the menu MISC. page, line "Graphic improvement". Toggling this option "on/off" will activate/deactivate "unbanding" feature as other fixes. A test patch for the current version of the mod is here: https://www.mediafire.com/file/t8ojg77ra327jy1/VR_enhancer_deband_mod_for_6.1.zip/file To be installed on the 6.1 version only. Deband filter algorithm taken from mpv's haasn algorithm, ported by mbah.primbon, searched by Dreamject. Thanks for your feedbacks. I'll include it in a next release if it's ok for you. Just tried it out and it looks a whole lot better! Great job! Banding was most noticeable on dark sea, but clouds look so much better! Top picture without debanding, hard to see due to compression, just enlarge. With Lefunestes debanding fix. Edited December 19, 2021 by SvAF/F16_horsky
C6_lefuneste Posted December 19, 2021 Author Posted December 19, 2021 1 hour ago, SvAF/F16_horsky said: Banding was most noticeable on dark sea, but clouds look so much better! Maybe it's because I just applied the fix for the clouds and Moon "halo" shaders ? ? I forgot the sea, I'll have a look also. 1
firdimigdi Posted December 20, 2021 Posted December 20, 2021 I've not had a chance to try this (even if just to see how it feels to not having to ignore banding) yet. Does it affect distant contact spotting by any chance (when contacts are basically one pixel or so) or is the shader involved not a fullscreen one?
C6_lefuneste Posted December 20, 2021 Author Posted December 20, 2021 (edited) 3 hours ago, 335th_grFirdimigdi said: is the shader involved not a fullscreen one? No because I only apply the dithering to cloud and Moon "halo" shaders, using the texture set as input for these shader. Unfortunatelly the same is not possibe for sea, so I'm not sure I'll fix it. The only risk could be to have a kind of 'halo' around a plane in front of cloud, as it was the case with older version of clouds. But I did not see it in my testings. Edited December 20, 2021 by C6_lefuneste 1
Mike2945 Posted December 20, 2021 Posted December 20, 2021 My mistake - not sure where I went wrong but the icon feature is now working fine! thanks for the updated Mod.
Gora_ Posted December 29, 2021 Posted December 29, 2021 On 12/17/2021 at 11:52 PM, C6_lefuneste said: I did some testing and post result here, unfortunatelly jpeg conversion hide a bit original banding Default rendering by the game with banding: new "unband feature" of VREM I need now to check in game and using VR + see fps impact + setup a config menu option... Wow this is crazy! It looks much better. Not perfect as you said, but much butter. And you did it so quick. They should definitely hire you man At least maybe they should buy that part of the job to implement in the game natively. It's great but now I saw different problem - MP is closed for me on many servers. Didn't know it works that way ;(
C6_lefuneste Posted December 29, 2021 Author Posted December 29, 2021 29 minutes ago, =LG/F=Gora_ said: Wow this is crazy! It looks much better. Not perfect as you said, but much butter. And you did it so quick. They should definitely hire you man At least maybe they should buy that part of the job to implement in the game natively. It's great but now I saw different problem - MP is closed for me on many servers. Didn't know it works that way ;( Because this kind of library may allow bad guys to cheat. 1
C6_lefuneste Posted December 29, 2021 Author Posted December 29, 2021 (edited) Version 6.2 including debanding for cloud and moon halo available in first post. Debanding is grouped with the other fix in the menu MISC. page, line "Graphic improvement". Edited December 29, 2021 by C6_lefuneste 1
354thFG_Drewm3i-VR Posted January 3, 2022 Posted January 3, 2022 Can someone upload a default vrem profile for inclusion in my modpack? I don't mind tweaking it, but it would be nice to a baseline preset. @C6_lefuneste
BP_Lizard Posted January 5, 2022 Posted January 5, 2022 @C6_lefuneste : This version is really awesome! What a difference the on screen adjustment makes. Thank you for another awesome job! Is there a way to make the object marker/icon like the default instead of just the triangle? Thank you.
blue_max Posted January 5, 2022 Posted January 5, 2022 Thank you so much for your ongoing development of this mod! Makes a big difference for me
C6_lefuneste Posted January 6, 2022 Author Posted January 6, 2022 12 hours ago, BP_Lizard said: @C6_lefuneste : This version is really awesome! What a difference the on screen adjustment makes. Thank you for another awesome job! Is there a way to make the object marker/icon like the default instead of just the triangle? Thank you. Hello, It should be possible, but it may take some fps parts, because it means replacing texture . What is the default marker ? As I keep the game marker, I would say this is the default one... 1
C6_lefuneste Posted January 6, 2022 Author Posted January 6, 2022 On 1/3/2022 at 9:03 PM, -332FG-drewm3i-VR said: Can someone upload a default vrem profile for inclusion in my modpack? I don't mind tweaking it, but it would be nice to a baseline preset. @C6_lefuneste What to put in it ? which color changes ? Which sharpen setting ? Which sight settings ? If I'm not wrong, only the graphic improvement are toggled on, all other things are more a matter of taste and personal feeling.
Youtch Posted January 6, 2022 Posted January 6, 2022 I guess that it would be a good idea to share standard config as there is so many parameters to play with. This will give a solid starting point to ease learning curve and speed up trial&errors process. 1
354thFG_Drewm3i-VR Posted January 7, 2022 Posted January 7, 2022 9 hours ago, Youtch said: I guess that it would be a good idea to share standard config as there is so many parameters to play with. This will give a solid starting point to ease learning curve and speed up trial&errors process. This is what i was trying to say @C6_lefuneste
C6_lefuneste Posted January 7, 2022 Author Posted January 7, 2022 33 minutes ago, -332FG-drewm3i-VR said: This is what i was trying to say @C6_lefuneste @-332FG-drewm3i-VR, @Youtch can you write here what should be the "standard config" for you ? I won't distribute a default setting in the mod, because it will overwrite personal settings every time the mod will be installed. But I can change default values that are used for first usage.
Youtch Posted January 7, 2022 Posted January 7, 2022 Or maybe you could consider sharing it separatly, not as part of the core of the mod, so that people doing first installation can choose either to start setting parameters from scratch or take an already existing configuration and then tune it to their taste. This is how i started with Smoothtrack for instance and other config that might be complicated. Thank you very much for considering it. Your contribution to VR community has already bee enormous with this enhancement mod.
354thFG_Drewm3i-VR Posted January 7, 2022 Posted January 7, 2022 13 hours ago, Youtch said: Or maybe you could consider sharing it separatly, not as part of the core of the mod, so that people doing first installation can choose either to start setting parameters from scratch or take an already existing configuration and then tune it to their taste. This is how i started with Smoothtrack for instance and other config that might be complicated. Thank you very much for considering it. Your contribution to VR community has already bee enormous with this enhancement mod. This! The mod in its current form, while excellent, has so many options and different menus that I (a modder myselfl) don't even know where to begin. By default, I would think cockpit sharpening, the new banding fix, and generic color enhancements could be included. Would someone with a reverb g2 mind sharing their preset? I'm really just looking for a baseline to tweak from there for inclusion in my mod pack. If I recall, this mod used to have many stock options enabled by default (I distinctly remember color enhancements and cockpit sharpening for example). 1
Youtch Posted January 8, 2022 Posted January 8, 2022 (edited) The mod generally speaking is very good and make a significant difference. I have been playing around a little bit more with it, and really like it. One thing that still confuse me is how to tune with Very Coarse, Coarse and Fine. Left arrow change the value but what is exactly the use of it? Is it just to change numerical value? In some screens it is inclear how it links to numerical value. Thanks for clarifying Edited January 8, 2022 by Youtch
C6_lefuneste Posted January 8, 2022 Author Posted January 8, 2022 41 minutes ago, Youtch said: The mod generally speaking is very good and make a significant difference. I have been playing around a little bit more with it, and really like it. One thing I seem not to be able to change or change but not save effectively the change, is the tuning between Very Coarse, Coarse and Fine. Left arrow change the value but whenever I save it always go back to Very Coarse. Am I doing anything wrong? Can it be changed directly in the .INI? This is the setting you use to change values. It define which digit you will change for the current menu setting page. I did not plan to keep last value, but this is easy to do. Regarding settings, what can be done is to provide a "library" of user settings, with explanation of them . So if you want to share your settings, post it here. I'll add something in first post to point out to this library. 1
Youtch Posted January 8, 2022 Posted January 8, 2022 Thank you very much for your answer. It is a minor thing anyway. What got me confused initially is the proposal to change this value Coarse/Fine for AA enhancement screen. I am assuming it is not used in this specific screen, as there is no numerical value. Back to the initial point, with all the numerical parameters, it is very hard to assess what is more or less standard range of values for each parameter. This is where an example would come very handy. Thanks again. 1
Drano Posted January 8, 2022 Posted January 8, 2022 For some reason I'm unable to bring up the menu. Ctrl+F1 seems to be doing something tho. I'm seeing a change in sharpness of the instruments but that's about all. No menu like shown in the first post. Am I missing something?
C6_lefuneste Posted January 8, 2022 Author Posted January 8, 2022 (edited) 1 hour ago, Drano said: For some reason I'm unable to bring up the menu. Ctrl+F1 seems to be doing something tho. I'm seeing a change in sharpness of the instruments but that's about all. No menu like shown in the first post. Am I missing something? Can you edit d3dx.ini, that should be in same directory than Il-2.exe, replace the line hunting=0 by hunting=2, launch the game, go in cockpit, press Numpad0 ? You should see green 2 lines at top and bottom of 2d game windows. Then press Alt+ F12 and report what you you see. Edited January 8, 2022 by C6_lefuneste
Drano Posted January 15, 2022 Posted January 15, 2022 On 1/8/2022 at 2:22 PM, C6_lefuneste said: Can you edit d3dx.ini, that should be in same directory than Il-2.exe, replace the line hunting=0 by hunting=2, launch the game, go in cockpit, press Numpad0 ? You should see green 2 lines at top and bottom of 2d game windows. Then press Alt+ F12 and report what you you see. Sorry so long getting back. Had no time flying for a bit! I just tried this and I get no green lines in the cockpit. I tried in both flat screen and VR.
C6_lefuneste Posted January 15, 2022 Author Posted January 15, 2022 5 hours ago, Drano said: Sorry so long getting back. Had no time flying for a bit! I just tried this and I get no green lines in the cockpit. I tried in both flat screen and VR. So the mod is not installed correctly. Please check that all files and directoy of the mod are in the same directory then il-2.exe. Especially d3d11.dll and d3dx.ini.
Drano Posted January 15, 2022 Posted January 15, 2022 (edited) 6 hours ago, C6_lefuneste said: So the mod is not installed correctly. Please check that all files and directoy of the mod are in the same directory then il-2.exe. Especially d3d11.dll and d3dx.ini. Ah. It's installed as part of the large enhanced mod using JGSME. But that would certainly explain it! I'll try uninstalling that and then using yours alone. FYI I also have the FSR mod installed. Don't know if there might be a conflict there or not. Edited January 15, 2022 by Drano
C6_lefuneste Posted January 15, 2022 Author Posted January 15, 2022 9 hours ago, Drano said: Ah. It's installed as part of the large enhanced mod using JGSME. But that would certainly explain it! I'll try uninstalling that and then using yours alone. FYI I also have the FSR mod installed. Don't know if there might be a conflict there or not. I do not think so, as FSR is not using dx11 library, from what I know.
C6_lefuneste Posted March 15, 2022 Author Posted March 15, 2022 version 6.3 available in first post : compatibility with 7.03. Cloud fix is still improving banding for night. It may have less fps impact than previous versions.
C6_lefuneste Posted March 25, 2022 Author Posted March 25, 2022 2022/03/25 : version 6.4 : fix an issue with 7.03 Nobody reported it, I wonder if my mod is still used...?
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