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=OPFR=BazookaMan
Posted

I have an ai a20 spawn at 4k 10 sec after mission begin. I have a waypoint some distance away. I have the green object link from the waypoint to the plane, also at 4k. The a20 spawns in but just flies in circles. I've tried delaying the waypoint by going through the mission begin trigger, and through the plane delay timer, and have set a 2 sec timer of just for the waypoint. I cannot figure out how to get the a20 to go to the waypoint.

 

The way I have it setup in the attached image is the mission begin triggers the 10 sec timer, which spawns the plane and triggers the waypoint's additional 2 sec timer.

 

Ignore the stuff in the middle.

Untitled-2.jpg

Posted (edited)

Change the target link to trigger the waypoint from the timer "Trigger Activate", just above the activate trigger. Your current setup just activates the timer above the waypoint; it does not trigger it (however, the timer is already active). You can deactivate and activate timers to block and unblock MCUs from triggering other MCUs (for example, see the Random Switch on pg. 294 of the editor manual.

Edited by JimTM
=OPFR=BazookaMan
Posted

Thanks for replying. I made the change (I think) and he still spawns and circles. Here's an ss with the adjustment and the a20's props in case that matters.

Untitled-1.jpg

Also, thanks for the link... I had found the manual earlier but it gave me a 404 so I figured it wasn't available anymore or something.

Posted

You need to move the target link that goes to the waypoint.

  • Remove the target link from the activate trigger above the plane to the waypoint.
  • Add a target link from the timer trigger above the plane to the waypoint.
=OPFR=BazookaMan
Posted

Still not working.

Untitled-1.jpg

Posted (edited)

Add a two-second timer between the original timer and the waypoint so there is a short delay to let the plane spawn first.

 

Begin ---> Original Timer ---> New 2-second Timer ---> Waypoint

Edited by JimTM
  • Upvote 1
=OPFR=BazookaMan
Posted

Bingo, that works, thanks! So this all seems a bit complicated just to get a plane to go to a waypoint. Am I alone in my thinking?

Posted

Great! 

 

In general, it helps to remember the following:

  • Don't give an object multiple commands at the same time.
    For example, tell a formation leader to fly to a waypoint, pause for a couple of seconds, then tell the planes to fly in a particular formation.
     
  • Make things happen in a logical order.
    For example, spawn a plane and then make it fly to a waypoint.
  • Like 1
  • Upvote 1
  • 2 weeks later...
Posted

Until now i greatly underestimated the importance of timers ....

 

I used them OK, and mostly for a 2 sec delay, but i am going to check them in some stuff that doesn't work well in some of my 'handmade' missions.

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