WB_jokkr Posted June 3, 2020 Posted June 3, 2020 (edited) We've discussed the mods and magnification at length but Does anyone else also think it's also a matter of contrast and color. It's frequently recommended that we reduce gamma to.7 by editing the startup.cfg file. I do it as well but it makes contrast more soot and chalk. It really crushes the colors and saturation. In addition the contrast is really compromised by the grey film (filter) of the canopy. In quick mission one can move the eye position beyond the plexi and immediately the overall colors improve. Flying up sun is so low contrast it's almost impossible to see anything. Come on, 2D is not nearly as bad as vr. Can we get some help here, wash the windows please. Jokkr Edited June 3, 2020 by JG51_jokkr 3
firdimigdi Posted June 3, 2020 Posted June 3, 2020 (edited) That's the one feature I used in the now defunct 3dmigoto mod. Using a Rift S which doesn't have OLED displays I didn't care for the zoom as much as the colour tweaking, increasing saturation and at some point a kind soul had added proper contrast curves to it which made it look amazing. In fact I also post a suggestion about this: Edited June 3, 2020 by Firdimigdi 2
R3animate Posted June 3, 2020 Posted June 3, 2020 7 hours ago, JG51_jokkr said: It's frequently reommended that we reduce gamma to.7 by editing the startup.cfg file. I do it as well but it makes contrast more soot and chalk. It really crushes the colors and saturation. .7 is far too low... I'm not sure why anyone would recommend that. Try .9 or .8 for a compromise.
Barnacles Posted June 3, 2020 Posted June 3, 2020 7 hours ago, JG51_jokkr said: We've discussed the mods and magnification at length but Does anyone else also think it's also a matter of contrast and color. It's frequently reommended that we reduce gamma to.7 by editing the startup.cfg file. I do it as well but it makes contrast more soot and chalk. It really crushes the colors and saturation. In addition the contrast is really compromised by the grey film (filter) of the canopy. In quick mission one can move the eye position beyond the plexi and immediately the overall colors improve. Flying up sun is so low contrast it's almost impossible to see anything. Come on, 2D is not nearly as bad as vr. Can we get some help here, wash the windows please. Jokkr Yes, spotting in this game is massively dependent on contrast.
SharpeXB Posted June 3, 2020 Posted June 3, 2020 (edited) 9 hours ago, JG51_jokkr said: It's frequently reommended that we reduce gamma to.7 by editing the startup.cfg file. Check this out regarding brightness contrast and gamma settings Edited June 3, 2020 by SharpeXB
HunDread Posted June 3, 2020 Posted June 3, 2020 40 minutes ago, SharpeXB said: Check this out regarding brightness contrast and gamma settings Unfortunately there is no way to set Brightness Contrast or Gamma on a VR headset. Except maybe for the Pimax but I'm not sure about that.
SharpeXB Posted June 3, 2020 Posted June 3, 2020 11 minutes ago, HunDread said: Unfortunately there is no way to set Brightness Contrast or Gamma on a VR headset. Except maybe for the Pimax but I'm not sure about that. I am setting this with Nvidia Control Panel. All the PC monitors I have had do not adjust this correctly, their "brightness" and "contrast" controls don't change the test image they simply control the backlight.
HunDread Posted June 3, 2020 Posted June 3, 2020 Just now, SharpeXB said: I am setting this with Nvidia Control Panel. All the PC monitors I have had do not adjust this correctly, their "brightness" and "contrast" controls don't change the test image they simply control the backlight. Yeah I use NVCP to set up my flat screens but it does not have an effect on a VR headset. A VR headset does not appear in NVCP as a separate screen. In fact it doesn't appear there in any way.
WB_jokkr Posted June 3, 2020 Author Posted June 3, 2020 8 hours ago, R3animate said: .7 is far too low... I'm not sure why anyone would recommend that. Try .9 or .8 for a compromise. Are you in VR? I would agree with your recommendation on my monitor playing with trackir. But my VR headsets (Reverb and Odyssey+) need more. Its below the slider selection range. Why we edit startup.cfg. Its too much but then contrast is an issue using the menu range available. jokkr
Creep Posted June 4, 2020 Posted June 4, 2020 On 6/3/2020 at 9:31 AM, SharpeXB said: I am setting this with Nvidia Control Panel. All the PC monitors I have had do not adjust this correctly, their "brightness" and "contrast" controls don't change the test image they simply control the backlight. It does not work for my headset (HP Reverb Pro). Maybe I'm doing something wrong?
SharpeXB Posted June 4, 2020 Posted June 4, 2020 15 minutes ago, QB.Creep said: It does not work for my headset (HP Reverb Pro). Maybe I'm doing something wrong? I haven’t used a VR headset. I assume the video settings from the graphics card would apply to that output as well? You do need to check a box Nvidia Control Panel under Display / Adjust desktop color settings / Use NVIDIA settings, in order for the GPU to control the picture. 1
=GW=a7610783 Posted June 4, 2020 Posted June 4, 2020 Without skin. the tree will die. but without face. the man can beat anyone else.
dburne Posted June 4, 2020 Posted June 4, 2020 46 minutes ago, SharpeXB said: I haven’t used a VR headset. I assume the video settings from the graphics card would apply to that output as well? You do need to check a box Nvidia Control Panel under Display / Adjust desktop color settings / Use NVIDIA settings, in order for the GPU to control the picture. No they do not.
Dutch2 Posted June 4, 2020 Posted June 4, 2020 On 6/3/2020 at 5:09 AM, JG51_jokkr said: We've discussed the mods and magnification at length but Does anyone else also think it's also a matter of contrast and color. It's frequently recommended that we reduce gamma to.7 by editing the startup.cfg file. I do it as well but it makes contrast more soot and chalk. It really crushes the colors and saturation. In addition the contrast is really compromised by the grey film (filter) of the canopy. In quick mission one can move the eye position beyond the plexi and immediately the overall colors improve. Flying up sun is so low contrast it's almost impossible to see anything. Come on, 2D is not nearly as bad as vr. Can we get some help here, wash the windows please. Jokkr Sure monitor does have much better eyecandy and not to forget much better performance. In VR the effects as if you are like being exactly in the plane. I must admit some times I even trying to lean my elbow on the cockpits rim as if I’m driving my cabriolet car. Love to fly open cockpit planes like Rata, one day I do hope @Andre can manage to implementate a wind simulator in his software, that combination VR, open cockpit and the wind would be perfect. 1
HunDread Posted June 4, 2020 Posted June 4, 2020 1 hour ago, SharpeXB said: I haven’t used a VR headset. I assume the video settings from the graphics card would apply to that output as well? You do need to check a box Nvidia Control Panel under Display / Adjust desktop color settings / Use NVIDIA settings, in order for the GPU to control the picture. It's not there. Long ago in the Oculus DK2 days, the first implementation of VR was called something like 'extended to desktop' and this was the one that NVCP was able to detect as a separate display. But this was replaced by "Direct HMD" mode which is not detected by NVCP. This has become the standard and all later manufacturers started to use this Direct mode. It appears there is a reason that VR manufacturers don't like people messing around with the colour, gamma, brightness settings. Few years ago it was possible to plug a 2d display into the GPU port you intended for your headset and change the Digital Vibrance setting in NVCP (nothing else would apply), then plug the headset into the same port and the digital vibrance settings remained applied. This setting was applied per port not per display. This was later declared as a bug by Nvidia and got "fixed" (quite possibly by pushing from Oculus). I'm not sure if there are any real dangers in messing around with the settings or everyone just follows Oculus' way of treating users like monkeys who are only good to plug in the headset and nothing else. The SteamVR app leads me to think it's rather the first one because you actually can set up quite a lot of things in there but not the display settings.
Creep Posted June 4, 2020 Posted June 4, 2020 4 hours ago, SharpeXB said: I haven’t used a VR headset. I assume the video settings from the graphics card would apply to that output as well? You do need to check a box Nvidia Control Panel under Display / Adjust desktop color settings / Use NVIDIA settings, in order for the GPU to control the picture. I see you posting quite often in the VR section of the forum. You have many opinions about what should and should not be for VR users. I assumed you had one. Or had at least used one. Why is it that you post here so often? 3
SIA_Target Posted June 4, 2020 Posted June 4, 2020 4 hours ago, Dutch2 said: Sure monitor does have much better eyecandy and not to forget much better performance. In VR the effects as if you are like being exactly in the plane. I must admit some times I even trying to lean my elbow on the cockpits rim as if I’m driving my cabriolet car. Love to fly open cockpit planes like Rata, one day I do hope @Andre can manage to implementate a wind simulator in his software, that combination VR, open cockpit and the wind would be perfect. Place a fan in front of you. I have a ceiling fan going sometimes and it can really set the mood if your canopy has a few holes in it.
Dutch2 Posted June 4, 2020 Posted June 4, 2020 (edited) 8 minutes ago, TWC_Target said: Place a fan in front of you. I have a ceiling fan going sometimes and it can really set the mood if your canopy has a few holes in it. I do have two fan towers on each site, so if I lean to right or left I feel the wind. But it would be better like in Simhub for racegames, that the wind force is depending on the planes speed. Remember one thing: i know on Github there is software to adjust Rift colers, I can not find it anymore but I know there is some software that can adjust the screens in the Rift. Edited June 4, 2020 by Dutch2
SharpeXB Posted June 4, 2020 Posted June 4, 2020 1 hour ago, QB.Creep said: I see you posting quite often in the VR section of the forum. You have many opinions about what should and should not be for VR users. I assumed you had one. Or had at least used one. Why is it that you post here so often? I read everything on this forum. I have used a VR headset at work but not for gaming. This particular topic came up in a few different threads so I posed a tip in the Tutorials section and figured it might apply to HMDs but apparently it doesn’t. Or doesn’t anymore.
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