DN308 Posted June 2, 2020 Posted June 2, 2020 I can't remember how to deactivate a MCU Trigger (complexTrigger). I've put a complex trigger detecting some type of plane entering a cylinder. It activates a WP for my flight. Well, it works, but... After ten minutes of combat, it triggers another WP. Perfect. And as soon as an enemy plane re-enters the zone, it activates again, and again the same commandattack. Can someone gives me the logic to de-activate the complex trigger after the first activation, please?
namhee2 Posted June 2, 2020 Posted June 2, 2020 (edited) 9 minutes ago, DN308 said: I can't remember how to deactivate a MCU Trigger (complexTrigger). I've put a complex trigger detecting some type of plane entering a cylinder. It activates a WP for my flight. Well, it works, but... After ten minutes of combat, it triggers another WP. Perfect. And as soon as an enemy plane re-enters the zone, it activates again, and again the same commandattack. Can someone gives me the logic to de-activate the complex trigger after the first activation, please? Une Idee: https://www.youtube.com/channel/UCCWLLa_oyv_FO3t9tWH8Oxg Edited June 2, 2020 by namhee2
JimTM Posted June 2, 2020 Posted June 2, 2020 (edited) 13 minutes ago, DN308 said: I can't remember how to deactivate a MCU Trigger (complexTrigger). I've put a complex trigger detecting some type of plane entering a cylinder. It activates a WP for my flight. Well, it works, but... After ten minutes of combat, it triggers another WP. Perfect. And as soon as an enemy plane re-enters the zone, it activates again, and again the same commandattack. Can someone gives me the logic to de-activate the complex trigger after the first activation, please? Have the Complex Trigger also trigger a Deactivate Trigger that is object-linked back to the Complex Trigger. Edited June 2, 2020 by JimTM 1
Jaegermeister Posted June 2, 2020 Posted June 2, 2020 I put a 2 second timer between whatever the command is and the deactivate MCU just to insure the commands all have time to activate first. 1
DN308 Posted June 2, 2020 Author Posted June 2, 2020 Just simple of that? Complex trigger --> timer --> deactivate --> loop to complex trigger? I'll try. Many thanks to all @namhee2, merci beaucoup!
TP_Jacko Posted June 5, 2020 Posted June 5, 2020 That is if you are finished for the mission and have no other ues for that trigger. Maybe just use a basic trigger and you will see the same result
IRRE_Genius Posted June 7, 2020 Posted June 7, 2020 When i want to fire a trigger only one time (like waypoint), i use also MCU counter (whith no reset)
IRRE_Genius Posted June 7, 2020 Posted June 7, 2020 (edited) Example: In (proximity / checkzone / event / whatever) TL=> counter TL=> waypoint / whatever Trigger fire the first time, not the other times Edited June 7, 2020 by -IRRE-Genius
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