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Posted

I can't remember how to deactivate a MCU Trigger (complexTrigger).

I've put a complex trigger detecting some type of plane entering a cylinder. It activates a WP for my flight.

Well, it works, but...

After ten minutes of combat, it triggers another WP. Perfect.

And as soon as an enemy plane re-enters the zone, it activates again, and again the same commandattack.

 

Can someone gives me the logic to de-activate the complex trigger after the first activation, please?

Posted (edited)
9 minutes ago, DN308 said:

I can't remember how to deactivate a MCU Trigger (complexTrigger).

I've put a complex trigger detecting some type of plane entering a cylinder. It activates a WP for my flight.

Well, it works, but...

After ten minutes of combat, it triggers another WP. Perfect.

And as soon as an enemy plane re-enters the zone, it activates again, and again the same commandattack.

 

Can someone gives me the logic to de-activate the complex trigger after the first activation, please?

Une Idee:

 

https://www.youtube.com/channel/UCCWLLa_oyv_FO3t9tWH8Oxg

 

Screenshot (106).png

Edited by namhee2
Posted (edited)
13 minutes ago, DN308 said:

I can't remember how to deactivate a MCU Trigger (complexTrigger).

I've put a complex trigger detecting some type of plane entering a cylinder. It activates a WP for my flight.

Well, it works, but...

After ten minutes of combat, it triggers another WP. Perfect.

And as soon as an enemy plane re-enters the zone, it activates again, and again the same commandattack.

 

Can someone gives me the logic to de-activate the complex trigger after the first activation, please?

 

Have the Complex Trigger also trigger a Deactivate Trigger that is object-linked back to the Complex Trigger.

           

 

Edited by JimTM
  • Thanks 1
Jaegermeister
Posted

I put a 2 second timer between whatever the command is and the deactivate MCU just to insure the commands all have time to activate first.

  • Upvote 1
Posted

Just simple of that?

Complex trigger --> timer --> deactivate --> loop to complex trigger?

 

I'll try. Many thanks to all

 

@namhee2, merci beaucoup!

Posted

That is if you are finished for the mission and have no other ues for that trigger. Maybe just use a basic trigger and you will see the same result

IRRE_Genius
Posted

When i want to fire a trigger only one time (like waypoint), i use also MCU counter (whith no reset)

Posted

Interesting

 

what’s your MCUs logic?

IRRE_Genius
Posted (edited)

Example:

 

In (proximity / checkzone / event / whatever) TL=>  counter TL=> waypoint / whatever

 

Trigger fire the first time, not the other times

Edited by -IRRE-Genius

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