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Vehicle on road don't attack ennemy artillery


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IRRE_Genius
Posted

I have:

 

- 10 tanks (pz38 and marder III) spawning, with high behavior and going to next waypoint (at low priority) with a command "on road column - loose"

- Russian artillery position

 

Problem: the tanks didn't attack artillery position (just near the road)

 

I try:

- when vehicle was damaged => panic stop => delay => force complete (low) = don't work

- when vehicle was damaged => panic stop => delay => force complete (low) => delay => attack area (ground and air target) = don't work

 

I can't use specific attack order because, the vehicle can be attacked by aircraft or can go to another road (and other artillery position)

 

Any idea ?

 

Thanks

Posted
9 minutes ago, -IRRE-Genius said:

I have:

 

- 10 tanks (pz38 and marder III) spawning, with high behavior and going to next waypoint (at low priority) with a command "on road column - loose"

- Russian artillery position

 

Problem: the tanks didn't attack artillery position (just near the road)

 

I try:

- when vehicle was damaged => panic stop => delay => force complete (low) = don't work

- when vehicle was damaged => panic stop => delay => force complete (low) => delay => attack area (ground and air target) = don't work

 

I can't use specific attack order because, the vehicle can be attacked by aircraft or can go to another road (and other artillery position)

 

Any idea ?

 

Thanks

Post your mission, I can check it out.

IRRE_Genius
Posted
17 minutes ago, namhee2 said:

Post your mission, I can check it out.

 

Thankstest_tank.zip

Posted
23 minutes ago, -IRRE-Genius said:

I have:

 

- 10 tanks (pz38 and marder III) spawning, with high behavior and going to next waypoint (at low priority) with a command "on road column - loose"

- Russian artillery position

 

Problem: the tanks didn't attack artillery position (just near the road)

 

I try:

- when vehicle was damaged => panic stop => delay => force complete (low) = don't work

- when vehicle was damaged => panic stop => delay => force complete (low) => delay => attack area (ground and air target) = don't work

 

I can't use specific attack order because, the vehicle can be attacked by aircraft or can go to another road (and other artillery position)

 

Any idea ?

 

Thanks

 

You could try the setup similar to "Example: Attack a Russian Truck Convoy" on pg. 87 of the editor manual. You could have the proximity trigger "Detect Close" trigger a force complete (low).

 

IRRE_Genius
Posted (edited)
6 minutes ago, JimTM said:

 

You could try the setup similar to "Example: Attack a Russian Truck Convoy" on pg. 87 of the editor manual. You could have the proximity trigger "Detect Close" trigger a force complete (low).

 

 

Thanks, I already use a proximity trigger to active/deactive vehicle, is it a problem to use 2 proximmity or not ?

Edited by -IRRE-Genius
Posted
7 minutes ago, -IRRE-Genius said:

 

Thanks, I already use a proximity trigger to active/deactive vehicle, is it a problem to use 2 proximmity or not ?

OK ........ why must each vehicle have its own wpt? You can also make "delet after death" free, then you do not need "trigger delete", everything is very chaotic, I will quickly build a small mission to show you how it is easy.

Posted
11 minutes ago, -IRRE-Genius said:

 

Thanks, I already use a proximity trigger to active/deactive vehicle, is it a problem to use 2 proximmity or not ?

 

Shouldn't be a problem. Your Proximity_further is looking for any plane. The new proximity trigger is just looking for the artillery position.

IRRE_Genius
Posted

Re,

 

Problem not solved. Could you see where i am wrong ?

 

test tank.zip

 

Thanks

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