IRRE_Genius Posted May 30, 2020 Posted May 30, 2020 I have: - 10 tanks (pz38 and marder III) spawning, with high behavior and going to next waypoint (at low priority) with a command "on road column - loose" - Russian artillery position Problem: the tanks didn't attack artillery position (just near the road) I try: - when vehicle was damaged => panic stop => delay => force complete (low) = don't work - when vehicle was damaged => panic stop => delay => force complete (low) => delay => attack area (ground and air target) = don't work I can't use specific attack order because, the vehicle can be attacked by aircraft or can go to another road (and other artillery position) Any idea ? Thanks
namhee2 Posted May 30, 2020 Posted May 30, 2020 9 minutes ago, -IRRE-Genius said: I have: - 10 tanks (pz38 and marder III) spawning, with high behavior and going to next waypoint (at low priority) with a command "on road column - loose" - Russian artillery position Problem: the tanks didn't attack artillery position (just near the road) I try: - when vehicle was damaged => panic stop => delay => force complete (low) = don't work - when vehicle was damaged => panic stop => delay => force complete (low) => delay => attack area (ground and air target) = don't work I can't use specific attack order because, the vehicle can be attacked by aircraft or can go to another road (and other artillery position) Any idea ? Thanks Post your mission, I can check it out.
IRRE_Genius Posted May 30, 2020 Author Posted May 30, 2020 17 minutes ago, namhee2 said: Post your mission, I can check it out. Thankstest_tank.zip
JimTM Posted May 30, 2020 Posted May 30, 2020 23 minutes ago, -IRRE-Genius said: I have: - 10 tanks (pz38 and marder III) spawning, with high behavior and going to next waypoint (at low priority) with a command "on road column - loose" - Russian artillery position Problem: the tanks didn't attack artillery position (just near the road) I try: - when vehicle was damaged => panic stop => delay => force complete (low) = don't work - when vehicle was damaged => panic stop => delay => force complete (low) => delay => attack area (ground and air target) = don't work I can't use specific attack order because, the vehicle can be attacked by aircraft or can go to another road (and other artillery position) Any idea ? Thanks You could try the setup similar to "Example: Attack a Russian Truck Convoy" on pg. 87 of the editor manual. You could have the proximity trigger "Detect Close" trigger a force complete (low).
IRRE_Genius Posted May 30, 2020 Author Posted May 30, 2020 (edited) 6 minutes ago, JimTM said: You could try the setup similar to "Example: Attack a Russian Truck Convoy" on pg. 87 of the editor manual. You could have the proximity trigger "Detect Close" trigger a force complete (low). Thanks, I already use a proximity trigger to active/deactive vehicle, is it a problem to use 2 proximmity or not ? Edited May 30, 2020 by -IRRE-Genius
namhee2 Posted May 30, 2020 Posted May 30, 2020 7 minutes ago, -IRRE-Genius said: Thanks, I already use a proximity trigger to active/deactive vehicle, is it a problem to use 2 proximmity or not ? OK ........ why must each vehicle have its own wpt? You can also make "delet after death" free, then you do not need "trigger delete", everything is very chaotic, I will quickly build a small mission to show you how it is easy.
JimTM Posted May 30, 2020 Posted May 30, 2020 11 minutes ago, -IRRE-Genius said: Thanks, I already use a proximity trigger to active/deactive vehicle, is it a problem to use 2 proximmity or not ? Shouldn't be a problem. Your Proximity_further is looking for any plane. The new proximity trigger is just looking for the artillery position.
IRRE_Genius Posted May 31, 2020 Author Posted May 31, 2020 Re, Problem not solved. Could you see where i am wrong ? test tank.zip Thanks
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