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Posted
8 hours ago, LizLemon said:

Using land_anisotropy = 16 and land_tex_lods = 7 in startup.cfg nearly eliminates landscape shimmer. This is with the in-game filter set to "none".


I just tried that and the result wasn't much better in my case. I made sure I had the landscape filter off and made the changes you suggest to the startup.cfg.
2020_8_14__10_42_30.thumb.jpg.958344b61bb3ccb37e085528c46dfa9b.jpg2020_8_14__10_43_3.thumb.jpg.e88b0eafcfd8be3da9927f7cb55d7d6d.jpg   

I wonder if it has to do with the GPU or it is something else? I'm using a GTX1070ti.
What about you guys, who are having the same issues?

 

Posted
9 hours ago, LizLemon said:

Using land_anisotropy = 16 and land_tex_lods = 7 in startup.cfg nearly eliminates landscape shimmer. This is with the in-game filter set to "none".

 

Hi mate,

 

thank you for this hint, although we should clarify on the steps we should do to avoid some confusion. Are you OK with this?

 

1. Launch the game and go into graphic settings: Set "Landscape Filter" = OFF. After this quit the game.

2. Open your "Startup.cfg" file and edit:  land_anisotropy = 16

                                                                       land_tex_lods = 7

3. Save and close your "Startup.cfg" file. Maybe you also want to set the file to read-only.

4. Launch the game again. If you check your graphic settings again, you will notice that the "Landscape Filter" is now set to BLURRED.

    Leave it as is and go to the QMB and go for a flight.

 

I did some tests and to me it seems to work - shimmering is nearly eliminated.

 

Cheers

  • Upvote 2
Posted

Thanks for the detailed steps, THERION!
It'll surely be useful for the ones messing with the startup.cfg for the first time. I had to learn about not saving the graphics setting in-game after tweaking the startup.cfg by trial and error, until I realized how it worked.
Nonetheless, the two tweaks mentioned don't seem to do much in my case, as shown in the pics.
 

Posted (edited)
2 hours ago, THERION said:

I did some tests and to me it seems to work - shimmering is nearly eliminated.

 

Wow, this did it for me (1440p with 2x MSAA) - THX @LizLemon ! Best result I had for a long time. Shimmering is gone for now - maybe my eye will adapt on this new level, let's see. Contact spotting is as good as before, maybe a bit better.

Edited by Retnek
Posted
2 hours ago, Nars said:

Thanks for the detailed steps, THERION!
It'll surely be useful for the ones messing with the startup.cfg for the first time. I had to learn about not saving the graphics setting in-game after tweaking the startup.cfg by trial and error, until I realized how it worked.
Nonetheless, the two tweaks mentioned don't seem to do much in my case, as shown in the pics.
 

 

Well, I don't know what GPU you have - mine is an good old Nvidia GTX970 / 4GB. I can share my settings (NCP and IL2 GB) with you, but it's up to you, if you

are going to cope with it. I'm happy with it and to me it looks very good for not to say great, but everyone's taste is different. And spotting is something completely

different. I'm running the whole thing on a 27" flat screen with 1920x1080 at 60hz. Here you are:

 

Nividia Control Panel:

 

ncp1.JPG.81a4eebf8d3f21dfb5b6a0d143a4d22b.JPG

 

ncp2.JPG.442f78dbda133f52e86c8b2f2df28f39.JPG

 

IL2 Great Battles - graphic settings:

 

Inked2020_8_14__14_20_0_LI.thumb.jpg.5383796dfa187dcb915ab583d7f9de28.jpg

 

 

Maybe you want to try these. Hope this helps.

 

Cheerio

  • Upvote 1
Posted

There is something strange going on with landscape mips now. Around December I did a test and found that the game was changing landscape tile mips like expected. Now it only changes to mip level 3 a very extreme distances even though the landscape tiles have 9 levels of mips.

  • Upvote 2
KG_S_Kalle_Kalutz82
Posted (edited)

@THERION

Ok, many thanks.

I did every step as you descriped and now it is really a little bit better on the landscape (radio wires on the planes in hangar and from outside perspective are looking meeeeh now), and the landscape was the biggest concern.

I just had 2 quick mission flights on 1500m, so I did not tested it completly but so far, it is now better but still not on pre-update 4.006 level.

 

PS:

I hope I do not see playmobile trucks now.

Edited by KG_S_Kalle_Kalutz82
Posted

I seccond the post above. It is a bit better in terms of shimmering at the cost of a little more blurred landscape.
THERION's settings helped as well, but it's still very apparent that something's wrong with how the terrain rendering behaves. At least in my case with a GTX 1070 ti at 1440p.

 

5 hours ago, LizLemon said:

There is something strange going on with landscape mips now. Around December I did a test and found that the game was changing landscape tile mips like expected. Now it only changes to mip level 3 a very extreme distances even though the landscape tiles have 9 levels of mips.


I am not acquainted with the technicalities but I hope your insight helps the devs get to the bottom of it!

  • Upvote 1
Posted
1 hour ago, Nars said:

I seccond the post above. It is a bit better in terms of shimmering at the cost of a little more blurred landscape.
THERION's settings helped as well, but it's still very apparent that something's wrong with how the terrain rendering behaves. At least in my case with a GTX 1070 ti at 1440p.

 


I am not acquainted with the technicalities but I hope your insight helps the devs get to the bottom of it!

 

Well, with these settings I posted with the resolution I have, not only shimmering is gone but I do spot much better. And to me it isn't that blurry, if I compare to what
I see in real life (56 year old man without eagle's eyes) - I find it quite realistic, if you ask me.

Posted
2 hours ago, THERION said:

... not only shimmering is gone but I do spot much better ...

You're right with the shimmering, it's gone. Except on the ground, the area directly next to the plane is shimmering a bit now (who cares ...?). But using a 1440p-144hz-monitor I strongly suggest to test both the "fxaa" and the "msaa"-option. fxaa in my case has a huge effect on spotting contacts.

For me "FXAA 2x" (by Nvidia or in-game) makes the contacts a bit flickering (cosmetics). The contact-dots begin to show up around 4 km with standard-zoom. Not much better when zooming in. "FXAA 4x" and other enhanced settings via Nvidia do not help for better contact spotting. But for a better over-all impression. My 6GB 1060 Nvidia was really glad with those settings, 120 FPS +, very rarely below that in a 8 vs 8 SP quick mission.


Using "MSAA 2x" the contact-dots in standard-zoom show up at 6 km distance (!). So there's no choice.  The image is as good as enhanced FXAA 4x. Contacts were a bit lighter and more colourful compared to FXAA. Might become a slight disadvantage for spotting contacts against the ground. FPS were over 100 in average, shortly going down to 85. There's a lot more to do for the GPU. I tried MSAA 4x and some Nvidia-enhancements, too. Maybe the landscape in the 10-km-radius is a bit more crisp and detailed then. I won't detect it in a blind-test.

 

In any of the settings above I used "land_anisotropy = 16" and "land_tex_lods = 7" - a great finding in any case! Except certain zoom-levels with "FXAA 2x" on the Moscow- and Stalingrad-maps the flickering of the landscape is gone. Let's hope the developers find a way to use and maybe even enhance the effects of LizLemons "16/7-solution".

  • Upvote 1
KG_S_Kalle_Kalutz82
Posted

It is a little bit better now, I saw it during video creation by ingame recording, but it still not an optimal solution as the this steps descriped above are improving it just a little bit how it seems.

 

I dont know what the dev's are up to at the moment, but this should be in their top priorities right now.

 

For example, out of my little 9 men squadron, 4 people have this issue and since that I dont see them flying often anymore and slowly I lose joy also :negative:

 

The game was just beautiful before this unnecessary render update....

  • Like 1
  • Upvote 1
Posted

I share your frustration. It seems that our particular problem missed the 4.009 update.
I also lose the interest a bit when I compare the landscape to how I used to see it. Let's hope they know about it and can be fixed in the near future. 
I really don't know if it's a random problem that affects just a few of us... I see screenshots and videos of other fellows and their game looks crisp, without shimmer on the landscape.

Let's hang in there!

  • Thanks 2
Posted

Like me, before it looked very good, not now (not even with today's update).
GTX 1070TI

 

S !

  • Sad 1
Posted

here the same with max zoomed out, textures in the middle and far range are blurry and shimmering

i use standart nv settings with my 2080 ti @4k

E69_geramos109
Posted

I have the same problem and I have tested everything. N vidia panel etc. 

My current settings are: 

everything on the NVidia panel to see if that changes and I set up the things on controlled by the aplication.

In game I have 150km distance, MSAA x4, terrain on sharp (tested blurred as well)  sharpen off, grass ultra, HDR and SSAO on

 

My computer is using a GTX1070ti

 

I also recorded a clip about the horizon where that isue is very noticeable

 

 

Posted

That's exactly what I see as well. Maybe even a bit more apparent as in your case. In-flight it's way more annoying because as you're constantly moving, the shimmering is constant.
Ok, as far as we know, a bunch of 1070ti and one 1080ti has this issue.

  • Upvote 1
KG_S_Kalle_Kalutz82
Posted
14 minutes ago, Nars said:

That's exactly what I see as well. Maybe even a bit more apparent as in your case. In-flight it's way more annoying because as you're constantly moving, the shimmering is constant.
Ok, as far as we know, a bunch of 1070ti and one 1080ti has this issue.

 

 

Some NVIDIA cards on the 900's seria, some of the 1060, 1070, 1080, 2080....and AMD as well gentlemen.

But at the same time - not everybody has that, what is weird af.

 

The dev's should maybe consider to go pre-4.006 in order to test more their own render thing?

Posted

I've also had the same since 4.006. I have a 1080ti and have tried many combinations of graphics settings incl ones suggested by others but nothing seems to be as good as it was before 4.006. I have given up trying so just going to have to live with it until hopefully its fixed , but it is putting me off of pre-ordering Bon.

  • Sad 1
1.JaVA_KEBEN
Posted (edited)
On 5/25/2020 at 4:25 PM, Eclipse4349 said:

I had a lot of shimmering until I turned the landscape filter to blurry. I now run all settings maxed, no supersampling on the Rift S, 4xMXAA, blurry landscape filter, and sharpen on, and it looks great. Still some shimmer, but that combo seems to be the best, until if and when the shimmering is addressed more directly. 

Thanks for the solution , landscape filter to blurry ... its perfect for now ! 

Edited by 1.JaVA_KEBEN
Posted
On 8/14/2020 at 1:48 PM, THERION said:

 

Hi mate,

 

thank you for this hint, although we should clarify on the steps we should do to avoid some confusion. Are you OK with this?

 

1. Launch the game and go into graphic settings: Set "Landscape Filter" = OFF. After this quit the game.

2. Open your "Startup.cfg" file and edit:  land_anisotropy = 16

                                                                       land_tex_lods = 7

3. Save and close your "Startup.cfg" file. Maybe you also want to set the file to read-only.

4. Launch the game again. If you check your graphic settings again, you will notice that the "Landscape Filter" is now set to BLURRED.

    Leave it as is and go to the QMB and go for a flight.

 

I did some tests and to me it seems to work - shimmering is nearly eliminated.

 

Cheers

Wow, it works perfectly. No shimmering (or almost no shimmering) and no flickering building textures. I love it ?

  • Like 1
E69_geramos109
Posted
1 hour ago, Sakivano said:

Wow, it works perfectly. No shimmering (or almost no shimmering) and no flickering building textures. I love it ?

wow. I will try that as well

Posted
On 8/14/2020 at 3:10 AM, LizLemon said:

Using land_anisotropy = 16 and land_tex_lods = 7 in startup.cfg nearly eliminates landscape shimmer. This is with the in-game filter set to "none".

 

This brought a significant improvement for me. What do these options even mean?

Posted

LizLemon's tip made a huge difference for me. I was using sgssaa before to counter the shimmering effect, but now I can disable it and have the same quality with my 1080 only using about 50%~60% (whereas before it was on 90~100% range), max settings. Haven't tested the effects on spotting though, as I usually rely on the sound of bullets hitting my plane as a warning that I have enemies nearby.

  • Haha 1
  • Upvote 1
Posted

When I tried land_anisotropy = 16 and land_tex_lods = 7 in my startup.cfg I enjoyed the much reduced shimmer in my Quest vr headset - but then realized after a few flights in Combatbox that I was suddenly really struggling with plane identification. Not spotting, which was unchanged for me, but actually identifying other planes to determine friend or foe.
 

I usually didn’t have that problem before making the above changes and could id most aircraft by shape, but with the above changes it was as if the shapes of other aircraft were less defined so that I had to get close enough to see markings.

 

So for me I had to stop using the above so I could id aircraft like I used to before and accept distant shimmering. Hopefully the Reverb G2 I have preordered will help.

  • 3 weeks later...
Posted

I have tried all the configurations posted, but I have not noticed improvements worthy of being successful. (The antialiasing does not seem to contribute anything)
I hope they provide us with a good solution to see it again the same as before (of the deferred shading).
Crossing fingers

regards

  • Upvote 1
Posted (edited)
21 hours ago, Ala13_Antiguo said:

I have tried all the configurations posted, but I have not noticed improvements worthy of being successful. (The antialiasing does not seem to contribute anything)
I hope they provide us with a good solution to see it again the same as before (of the deferred shading).
Crossing fingers

regards

I feel the same , i play solely in vr and the only thing that seems to help is to increase supersampling, but it only has a slight improvement over a big decrease in performance . Seeing the way the devs are tackling the spotting issue i feel confident they will pay some attention to this also . ?

Edited by shirazjohn
KG_S_Kalle_Kalutz82
Posted

We have after months still not an official solution about this?

 

Posted (edited)

MSAA ..... x 8 : loco: 

   GTX 3000   :ayuda:    wait for   monitor 8k ....: lol:         

Edited by Ala13_Antiguo
=SqSq=SignorMagnifico
Posted
6 hours ago, KG_S_Kalle_Kalutz82 said:

We have after months still not an official solution about this?

 

Check the latest dev diary posted on Friday. They are working on it.

KG_S_Kalle_Kalutz82
Posted
17 hours ago, =SqSq=SignorMagnifico said:

Check the latest dev diary posted on Friday. They are working on it.

 

They wrote the want increase the MSAA possibility level up to x8 and that it will be heavy on the GPU's.

Nothing about the shimmering and antialeasing effects so far, thats a complete different hotspot.

  • Like 2
  • Upvote 2
  • 4 weeks later...
E69_geramos109
Posted

Yep. Guys can you share wich GPU do you have? I heared is something related with the GTX1070 ti and I talked as well with more people with this problem and all have the same GPU

  • Like 2
Posted

 

I have a 1050Ti and I don't think I get the shimmering problem but the fix gives me a definite improvement to my spotting.  Sometimes you try someones suggestion and you might see something has subtly changed but you cannot be sure it has improved but I did extensive testing with a Track file and where I was originally only seeing two, sometimes 3,  of a group of 4 P38s at 4km, the change to anisotropy and tex_lods meant I could see all 4 very clearly at all times as well as several contacts above 5 & 6km.  Just in case I had just learned where to look, I switched back and no matter how hard I looked I could not see all four on the original settings.

Posted (edited)

Geramos .... I have a MSI Gtx 1070 Ti ....

Edited by Ala13_Antiguo
Posted
On 10/11/2020 at 1:23 PM, E69_geramos109 said:

Yep. Guys can you share wich GPU do you have? I heared is something related with the GTX1070 ti and I talked as well with more people with this problem and all have the same GPU

GIGABYTE GTX 1070 Ti

Posted (edited)

I have a 1660 super and I pretty much see everything that you do, flickering and shimmering, ground being fuzzy and changing and AA doesnt seem to apply to everything. MSAA is better than FXAA but nothing seems to sort this out for me - although I havent tried to mess with my config files directly thats my next step.

 

Also have a 1060 and it is same there.

Edited by hal_900
KG_S_Kalle_Kalutz82
Posted
On 10/11/2020 at 1:23 PM, E69_geramos109 said:

Yep. Guys can you share wich GPU do you have? I heared is something related with the GTX1070 ti and I talked as well with more people with this problem and all have the same GPU

 

Nvidia Gtx 1060 with 6Gb

Posted
On 10/13/2020 at 3:14 PM, hal_900 said:

I have a 1660 super and I pretty much see everything that you do, flickering and shimmering, ground being fuzzy and changing and AA doesnt seem to apply to everything. MSAA is better than FXAA but nothing seems to sort this out for me - although I havent tried to mess with my config files directly thats my next step.

 

Also have a 1060 and it is same there.

I have the GTX 1660 Super and have similar issues. Not as noticeable on the AA side of things, but blurry patches of landscape not rendering properly. Here is my report on the subject - might be a similar issue. But I use FXAA. 

 

Posted (edited)

Is this (or at least the issue I have problems with, flicker) 'negative lod bias' - read somewhere else on here about it

 

'some applications use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion'

 

That seems to describe my issue as I see the lack of AA as flicker, Nvidia only has options to global setting (allow) / allow / clamp

 

Guessing Clamp is OFF / reduced?????

 

I've tried reinstalling, so I'm going to stop trying to find a 2nd hand Radeon graphics card and see if this setting helps.

 

 

Edited by hal_900
Posted
11 hours ago, hal_900 said:

Is this (or at least the issue I have problems with, flicker) 'negative lod bias' - read somewhere else on here about it

 

'some applications use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion'

 

That seems to describe my issue as I see the lack of AA as flicker, Nvidia only has options to global setting (allow) / allow / clamp

 

Guessing Clamp is OFF / reduced?????

 

I've tried reinstalling, so I'm going to stop trying to find a 2nd hand Radeon graphics card and see if this setting helps.

 

 

I have That setting set to clamp. When I set it to allow, I get a lot worse aliasing. Definitely set it to clamp.

Posted (edited)
13 hours ago, hal_900 said:

Radeon graphics

 

I have a Vega64 and have similar issues with AA in the distance since 4.005. And the AMD/Radeon control software isn't so good like NIVIDIA.

Edited by vonGraf

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