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Posted (edited)
3 hours ago, =2ndSS=Lawyer1 said:

I thought you were testing the new planes that we were told about in this topic. That's why I asked my question. Please excuse me if I asked something forbidden

Sorry, i misunderstand what you really want to said and the tone of your message. ?

 

What we are testing are under NDA too.

Except if dev  writte that such plane or something else are in beta test, we can't talk about that. So if you read the dev diary, you have only an ETA (which is a wish) for the delivary of the Yak 9 and Yak 9T. It's not the same as if dev said, Yak9 and Yak 9T are under beta testing.

 

So, i can't answer you if we are testing or not Yak9 and Yak 9T, and as they said in Topgun, if i tell you, i have to kill you. ?

 

To answer to your question, testing the  effect of ammo is part of the test we run for all the plane. But keep in mind that we try to test most of the possibility which doesn't mean that we can test all the possibilities. In the beta tester, we have many differents profils, because someone which always fly a fighter will be better to test a fighter than a bomber, etc..

 

We are not perfect, but we try to do our best to search bugs, and find the cause of the bug which will help the dev to fixe it. 

 

One more things, sometimes, we can read, how they don't see that bug (talking about beta tester). Sometimes, from one build to another one, you can have something which was fixe which come back as a bug, or something which work fine which become a bug. And sometimes, we miss it. It's a possibility. 

 

As you can imagine, we can't test everything. We try, but it's impossible to test and retest all the thing, except if you want only one patch by year. and i'm not sure that we 'll see all the bugs.

 

2 hours ago, Danziger said:

It is difficult to tell in the other pictures but is there some sort of notch or cutout for the canopy frame to fit around the radio mast?

1.jpg

 

Good eyes but you're not the first one.?

Edited by Habu
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smink1701
Posted

I hope the Hurricane gets the same love!

Freycinet
Posted (edited)

Another fine update, but more importantly: a big S! to all those who fought and vanquished the Nazi Monster back then.  

 

I just finished historical research on a poor old lady, Jewish, who was deported from Copenhagen to Theresienstadt in 1943. Dragging an 88-y.o. bedridden lady out of her bed in the middle of the night to send her off to the camps... - How squalid is that? Good riddance to the Nazis and a huge thank you to the Allied soldiers of May 1945!

 

She will soon have a Stolperstein: http://www.stolpersteine.eu/en/

 

Edited by Freycinet
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2/JG26_rudidlo
Posted
On 5/8/2020 at 10:09 PM, inexus said:

I had hoped for an update on fixing the AI for TC... it completely ruins gaming. 

I agree, I was really perplexed, when i noticed radio message that T-34 is firing at range 3 kilometres.

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Posted

Sounds like this will be a serious competitor to the G4 and G6 speed-wise even without a supercharger. At least to about 4500m. Should be interesting. 

 

Posted
15 hours ago, Danziger said:

It is difficult to tell in the other pictures but is there some sort of notch or cutout for the canopy frame to fit around the radio mast?

1.jpg

 

I don't believe there was a notch like on some aircraft. I think the canopy stops just in front of the mast

 

6116266197b12d5d521740254e2567a8.jpg

  • Upvote 2
Posted
13 hours ago, Reinhardt said:

Sounds like this will be a serious competitor to the G4 and G6 speed-wise even without a supercharger. At least to about 4500m. Should be interesting. 

 

Yak-1B we have already do that to both, its faster then g6 up to 4500m and as fast as g4, nothing new expected from early yak-9 we get, maybe more dive max speed.

=FEW=Hauggy
Posted (edited)

Can someone explain to us what the devs are exactly talking about on the Russian forum.

My understanding is that deffered shading will allow them to develop new technologies to improve things such as clouds.

I'm sure everybody is wondering how this will affect visibility / spotting in perticular as it is quite problematic right now at least for myself and most people I know that are not using VR (at the very least with certain high luminosity conditions), I'm guessing this might make plexiglas and airframes shiny at medium range and therefore more visible on a sunny day?

Also is there any progress made on the fixing of the flying circus damage model and/or G load issues that make wings fall sometimes for no apparent reason or after a single hit?

I'm quite curious as I expect many others are, on what to expect in this upcoming update and how this will improve the gameplay.

 

Thank you!

Edited by =FEW=Hauggy
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jojy47jojyrocks
Posted
4 hours ago, =FEW=Hauggy said:

Can someone explain to us what the devs are exactly talking about on the Russian forum.

My understanding is that deffered shading will allow them to develop new technologies to improve things such as clouds.

I'm sure everybody is wondering how this will affect visibility / spotting in perticular as it is quite problematic right now at least for myself and most people I know that are not using VR (at the very least with certain high luminosity conditions), I'm guessing this might make plexiglas and airframes shiny at medium range and therefore more visible on a sunny day?

Also is there any progress made on the fixing of the flying circus damage model and/or G load issues that make wings fall sometimes for no apparent reason or after a single hit?

I'm quite curious as I expect many others are, on what to expect in this upcoming update and how this will improve the gameplay.

 

Thank you!

 

 

Well, we're kinda hoping they'd REFINE the new DM and how it affects the AI in general as well. The current DM still needs refinements and it is like alpha or beta build for now. Lots of room for improvement.

 

Also hoping that we'd see some NEW stuff implemented like NEW career mission varieties or even NEW ammo types and selection. But I guess its asking too much?

 

We can wait, though...

Posted (edited)
On 5/10/2020 at 2:36 AM, Freycinet said:

 

Edit. Removed my post. 

Edited by Mika_87
Posted
9 hours ago, =FEW=Hauggy said:

Can someone explain to us what the devs are exactly talking about on the Russian forum.

My understanding is that deffered shading will allow them to develop new technologies to improve things such as clouds.

I'm sure everybody is wondering how this will affect visibility / spotting in perticular as it is quite problematic right now at least for myself and most people I know that are not using VR (at the very least with certain high luminosity conditions), I'm guessing this might make plexiglas and airframes shiny at medium range and therefore more visible on a sunny day?

Also is there any progress made on the fixing of the flying circus damage model and/or G load issues that make wings fall sometimes for no apparent reason or after a single hit?

I'm quite curious as I expect many others are, on what to expect in this upcoming update and how this will improve the gameplay.

 

Thank you!

 

For Flying Circus see this thread

 

Been a while since I checked Russian forum, but some new details:

 

https://forum.il2sturmovik.ru/topic/13413-250-я-часть-дневников-разработчика/?do=findComment&comment=773309

 On 5/8/2020 at 7:13 PM, norden87 said:

Thanks to the developers for improving the graphics!

And the question for them: will the transition to  Deferred Shading affect the earth, the clouds ... in general, on anything other than aircraft?

 

Gradually on everything. Deferred Shading is a base that allows you to develop a variety of technologies.

 

https://forum.il2sturmovik.ru/topic/13413-250-я-часть-дневников-разработчика/?do=findComment&comment=773660

Bots should not see through the clouds. True, in the AI cloud visibility model, of course, they have a simplified form. 

 

In the ground technology in 4.006 we hope to manage to add a limitation of visibility through arrays of trees. 

 

To fighters in 4.006, the dependence of the accuracy of guidance on the skill will be returned. 

 

About visibility at medium distances. 

 

It is possible that the problem of "merging with the background" at short distances will become less acute with the release of Deferred Shading - because the introduction of this technology eliminates the use of simplified surface materials for aircraft at LOD levels, which led to a complete shutdown of the reflection of heaven and earth (and the acquisition of full " haze ") by plane already at a small distance from the observer. 

 

But how much this solves the issue and whether this is the reason or only one of the reasons - only practice will show. 

 

All research and changes in this direction are extremely complex and costly in terms of time, therefore, they cannot be quick. 

 

 

 

 

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Posted
On 5/8/2020 at 8:43 AM, pfrances said:

..... Hmmmmm. Should buy Yak? Or should not buy Yak?

 

Yak is what i always say when someone offers me Cotton Cheese. But with a little IL2 juice added i like Yak.

Voidhunger
Posted
19 hours ago, kendo said:

To fighters in 4.006, the dependence of the accuracy of guidance on the skill will be returned.

 

I hope this means, that the enemy AI will be able to shot at you once again.

I dont know what happened to the AI, but after the recent patch even ACE AI shot at you only if you fly straight for some time.

Posted

Yeah, that's what I took it to mean.

Posted

I know we've heard about a lot of different armaments for the hurricane. Is there any word on what the Yak-9s will carry? Bombs? Rockets? Will the 9T also get a 45mm option?

 

 

Posted

I also noticed the Yak-9 still had the spade grip control stick while the T seems to have the pistol grip control stick. Will there be modifications that decide if some of these parts are interchangeable?

RedKestrel
Posted
3 hours ago, Danziger said:

I know we've heard about a lot of different armaments for the hurricane. Is there any word on what the Yak-9s will carry? Bombs? Rockets? Will the 9T also get a 45mm option?

 

 

The 45mm was a later variant, the Yak-9K I believe.

 

Posted
17 minutes ago, RedKestrel said:

The 45mm was a later variant, the Yak-9K I believe.

 

I have been checking up on the difference between NS37 and SH37 cannons. It seems they both fired the same cartridge but the NS37 had a bit quicker firing rate. Also, it seems the Yak was able to carry more 37mm ammo than the LaGG.

216th_Jordan
Posted
3 hours ago, Danziger said:

I have been checking up on the difference between NS37 and SH37 cannons. It seems they both fired the same cartridge but the NS37 had a bit quicker firing rate. Also, it seems the Yak was able to carry more 37mm ammo than the LaGG.

 

Both correct, Yak-9T has 30 rounds. Also what I frequently underestimate is that the NS and Sh37 have a high muzzle velocity, making hitting targets fairly easy.

  • 1CGS
Posted (edited)
10 hours ago, Danziger said:

I know we've heard about a lot of different armaments for the hurricane. Is there any word on what the Yak-9s will carry? Bombs? Rockets? Will the 9T also get a 45mm option?

 

Rockets had ceased being a loadout option for Yaks in May/June 1942.

Edited by LukeFF
ShamrockOneFive
Posted
19 hours ago, Danziger said:

I know we've heard about a lot of different armaments for the hurricane. Is there any word on what the Yak-9s will carry? Bombs? Rockets? Will the 9T also get a 45mm option?

 

While the Hurricane had a wide variety of armaments for the Mark II variant, the Yak-9's were pretty much simple purpose built fighters. The rockets and bombs of the earlier models were not fitted to the Yak-9's and later. I'm sure the idea here was to keep things as simple as possible and churn out as many Yak-9's as they could. The 37mm does offer some good attack possibilities as it will be a particularly powerful gun.

  • Upvote 1
=621=Samikatz
Posted

There was also the Yak-9B which had a bomb bay behind the cockpit. It could carry PTAB bomblets so it wouldn't be a bad little strike plane in the sim imo

Posted

Also, why the move from the spade grip in the Yak-9 to the pistol grip in the 9T? I know that they eventually switched over to the pistol grip style across all the fighters but was the 9T a much later design?

RedKestrel
Posted
33 minutes ago, Danziger said:

Also, why the move from the spade grip in the Yak-9 to the pistol grip in the 9T? I know that they eventually switched over to the pistol grip style across all the fighters but was the 9T a much later design?

9T was quite a bit later than the original Yak-9 - early 1944 I think for the T variant, while the vanilla Yak-9 was late 1942. 

-=PHX=-SuperEtendard
Posted (edited)
1 hour ago, Danziger said:

Also, why the move from the spade grip in the Yak-9 to the pistol grip in the 9T? I know that they eventually switched over to the pistol grip style across all the fighters but was the 9T a much later design?

42 minutes ago, RedKestrel said:

9T was quite a bit later than the original Yak-9 - early 1944 I think for the T variant, while the vanilla Yak-9 was late 1942. 


Yeah they upgraded the flight stick among other things during production, the 9T is based in a slightly later production example of the Yak-9. Not early 1944, but mid 1943 (production start for the 9T), still a few months later than the first regular Yak-9s.

Edited by -=PHX=-SuperEtendard
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Posted (edited)

I am also seeing what looks like Yak-9TD and Yak-9M variants that could possibly be covered by the Yak-9T 3d model? The TD was a T that could carry bombs. The M seems to be a T but with standard 20mm and 12.7mm guns instead of the big 37mm. So basically a regular Yak-9 but with new control grip and pushed back cockpit like a T. 

 

What would be the difference between the T and K apart from the cannon caliber? 

Edited by Danziger
-=PHX=-SuperEtendard
Posted (edited)
41 minutes ago, Danziger said:

I am also seeing what looks like Yak-9TD and Yak-9M variants that could possibly be covered by the Yak-9T 3d model? The TD was a T that could carry bombs. The M seems to be a T but with standard 20mm and 12.7mm guns instead of the big 37mm. So basically a regular Yak-9 but with new control grip and pushed back cockpit like a T. 

 

What would be the difference between the T and K apart from the cannon caliber? 


I would love to have the Yak-9M in game, but it's a bit more complex than that. The Yak-9M was basically the fuselage configuration of the 9T with the wings of the 9D (a few extra fuel tanks), it also had an automatic water radiator and a supercharger intake filter, late variats were built with the more powerful M-105PF2 engine the same one used for the Yak-3. I think it also had canopy emergency jettison.

If we had a later Yak-9D and the Yak-9T I could see the devs maybe making it in the modification section, but since this is the first production variant of the Yak-9 it wouldn't be possible sadly.

Edited by -=PHX=-SuperEtendard
Posted
20 minutes ago, -=PHX=-SuperEtendard said:


I would love to have the Yak-9M in game, but it's a bit more complex than that. The Yak-9M was basically the fuselage configuration of the 9T with the wings of the 9D (a few extra fuel tanks), it also had an automatic water radiator and a supercharger intake filter, late variats were built with the more powerful M-105PF2 engine the same one used for the Yak-3. I think it also had canopy emergency jettison.

If we had a later Yak-9D and the Yak-9T I could see the devs maybe making it in the modification section, but since this is the first production variant of the Yak-9 it wouldn't be possible sadly.

Ahh...

 

I'm just trying to think of how to milk as many different variants as possible out of those two models.

Posted

Since you are moddeling different pilot uniforms (summer, early war,...) can this somehow be applied to default skins of the airframes?

 

For instance if it's a winter map and I choose a custom skin, the pilots that wouldn't have this skin will see my aircraft in the winter skin.

 

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  • 5 months later...
Posted

Anybody know what that jacket is called?

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