Beebop Posted May 8, 2020 Posted May 8, 2020 (edited) (no innie/outie questions or questions that have to do with lint...) I am trying to construct a Wolfpack attacking a convoy mission. * Can I have the subs decks awash? I tried '-1' for the waypoints "Y" value since you can't set a depth below 0 for the sub itself. They still stayed at sea level. * Can I have them submerged? If they are submerged are they susceptible to bombs? (or torpedoes if flying Axis planes with the Torpedo Mod)? A fine naval battle ensued with the destroyer firing it's 2 in turret. guns and it's torpedoes at the subs and the subs firing torpedo at the convoy. Three subs were sunk by the Destroyer Escort and the Wolfpack got 4 ships. The destroyer never engaged it's 5 in main guns (?) Likewise the armed tankers never engaged the submarines with their deck guns. (are they biased against surface ships or think that because they are subs that they are beneath them?) Each flotilla was using a Command Formation. What would happen if I set some of the ships to 'Low' priority so there might be different rates of fire amongst the ships of the flotilla? Would it screw up the formation? And when the battle started to wind down... Whisky Tango Foxtrot is this? Destroyer was Target Linked to Convoy Leader who was sunk None of the other cargo/tankers reversed direction. (Maybe I put Captain Peter Peachfuzz or Wrong Way Corrigan in command of that vessel) Edited May 8, 2020 by Beebop
Sketch Posted May 8, 2020 Posted May 8, 2020 (edited) I can answer some of this... 37 minutes ago, Beebop said: I am trying to construct a Wolfpack attacking a convoy mission. * Can I have the subs decks awash? I tried '-1' for the waypoints "Y" value since you can't set a depth below 0 for the sub itself. They still stayed at sea level. * Can I have them submerged? If they are submerged are they susceptible to bombs? (or torpedoes if flying Axis planes with the Torpedo Mod)? 1) The subs should go to periscope depth when the waypoint is set to a negative value. 2) You can't technically have the boats submerged... But with a little bit of trickery, you can make it appear like they've submerged. In my example below, I delete the boats once they get to a certain waypoint. Then, I wait for X amount of time (that's the time the boats will be submerged), and after the timer is complete I respawn the boats in a new area. Players can't tell or don't care to tell the difference. 37 minutes ago, Beebop said: Each flotilla was using a Command Formation. What would happen if I set some of the ships to 'Low' priority so there might be different rates of fire amongst the ships of the flotilla? Would it screw up the formation? I normally don't use formations with boats. They seem, to me at least, to not follow good formation discipline and tend to get stuck amongst each other. So I instead just use individual waypoints, and if things don't behave the way I want it too, I adjust the singular waypoints for that ship that's causing problems. (Normally, by moving the waypoint away from other waypoints.) 37 minutes ago, Beebop said: And when the battle started to wind down... Whisky Tango Foxtrot is this? (Destroyer was Target Linked to Convoy Leader who was sunk None of the other cargo/tankers reversed direction) Probably because the enemy sub was too low for it's deck guns, so it's trying to get a better position to shoot. Then again, who knows. I'll make a simple sub attack mission this weekend, if I get a chance. Then you can use it to build upon. Edited May 8, 2020 by Sketch
Beebop Posted May 8, 2020 Author Posted May 8, 2020 Thanks Sketch. Amazing! I posted a question about making large explosions in another thread and Jaegermeister sent me a 'Large Explosion Group". Now you are thinking about making a "Sub Submerge" Group. What a great community. ?
WWSitttingDuck Posted May 8, 2020 Posted May 8, 2020 18 hours ago, Beebop said: And when the battle started to wind down... Whisky Tango Foxtrot is this? Destroyer was Target Linked to Convoy Leader who was sunk None of the other cargo/tankers reversed direction. https://forum.il2sturmovik.com/topic/42250-ships-in-kuban/?tab=comments#comment-716394 1
Beebop Posted May 8, 2020 Author Posted May 8, 2020 Thanks Sitting Duck. That just might be the problem. I'll check it out. (sorry I didn't find that on my own) You know, there are so many (new) mission builders and so many more options/maps/objects/working MCU's that it would justify sub-dividing this forum into separate subjects * General Issues (that don't fit into the categories below) * Aircraft/Waypoint Issues * Vehicle Issues * Ship Issues * Artillery Issues * MCU/Logic Issues Just to help the builder find where a solution may be found. But then I can get a bit anal retentive. (ya think?)
Beebop Posted May 12, 2020 Author Posted May 12, 2020 (edited) Another naval (not orange) question.... I took my convoy which was using the Command Formation MCU and deleted all but one ship and set of waypoints and re-created the convoy using individual ships. I removed the Formation MCU and all but one Timer to triggers the first waypoint. When the convoy was completed I Target Linked the Waypoint Time to all first waypoints. All ships move aat same time and there are no collisions of odd behavior. * Since it was Copy/Paste all ships have the same waypoint Advanced Properties of priority (Medium), radius (100m) and speed. For timing purposes I had set the speed to 30KPH or 16 knots. Research has shown me that convoy ships usual speed was about 11 knots so I don't feel I'm pushing the envelope to far. I did that because at 20KPH (11 knots) the wakes were small and too short to my eyes. But here's the problem. I took the last ship and made it a destroyer to act as an escort and defend against the incoming Wolf Pack. But the destroyer just sails up through the convoy passing everyone. Why? The waypoint speeds are identical to the cargo ships. QUESTION: Is there an upper limit to cargo/tankers speeds or a loser limit to destroyers/warships? In Sketch's "Make Ships Move" video he used destroyers going 60KPH (32 knots) and no mention is made of any speed limitations/"rules" in either ship video. Neither manual talks about ship speed limitations either. A search of the site garnered few results other than not using formation command, waypoint distance and IckyATLAS's post on the command Formation MCU. All my waypoints are ~10K apart, safely separated on the 'Y' axis and in a straight line although I'd love the have them zig-zag like in real life. * My first try had the ships to tightly packed and the destroyer wove it's way through the convoy to get to the next waypoint. It missed most of the time but as you can see in the attached screenshot there appears to be no collision model at least between friendly ships. Any help on the destroyer speed appreciated. Otherwise the convoy is fine as is. Now here's that scene from the last unaired episode of the original Twilight Zone series: Edited May 12, 2020 by Beebop
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