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migmadmarine
Posted (edited)

Who's mission log files have to be used in order to file the AAR? Can I as a client use mine, or does the server have to be logging missions and use those files? 

 

[edit] I've now tried flying a second mission, I see that I as a client of the server I don't seem to generate log files, and I tried having my friend send me the log files from the server, and my PWCG install doesn't recognize logs for our flight. Does PWCG have to be installed in the server files and operated from there?

 

 

Edited by migmadmarine
PatrickAWlson
Posted

Whoever is running the server has to do the AAR

migmadmarine
Posted

Yep, worked that out, thanks. For setting pilot legality in co-op, that is via the max pilot wound setting? and what does each number correspond to? 4 is full lethal, 3 is only heavy wounds, etc?

DD_Fenrir
Posted (edited)

Pat, been having issues filling out AAR in comp.co-op; last night when I got the drop down box to assign the number kills my flight members got - and we all got at least one - the fields that pop up below to allow me to assign a type to those claims are blank and un-selectable. If i try and ignore and continue PWCG generates an error.

What am I missing?

Edited by DD_Fenrir
PatrickAWlson
Posted
4 hours ago, DD_Fenrir said:

Pat, been having issues filling out AAR in comp.co-op; last night when I got the drop down box to assign the number kills my flight members got - and we all got at least one - the fields that pop up below to allow me to assign a type to those claims are blank and un-selectable. If i try and ignore and continue PWCG generates an error.

What am I missing?

 

Can you press the "Report Error" button on the campaign and post the zip file?

PatrickAWlson
Posted

Can't work with it.  Squadron 102370402 does not exist.  Is this a custom edit?

DD_Fenrir
Posted

Yes. I took the 363FS.json, edited it to create 402 based at Florennes using the naming conventions I could find in the airfields.json.

Happy to provide the file if needed.

PatrickAWlson
Posted
1 hour ago, DD_Fenrir said:

Yes. I took the 363FS.json, edited it to create 402 based at Florennes using the naming conventions I could find in the airfields.json.

Happy to provide the file if needed.

 

Zip up your BoSData\Input directory ... I think that should do it while still being small enough to post.  I can swap mine for yours for a quick test.  

DD_Fenrir
Posted

Voila!

 

Please note I have two custom squadrons in here: the 402nd FS, and also the 485th FS.

Input.zip

PatrickAWlson
Posted

@DD_Fenrir

I ran this against the 8.7.4 candidate and it completed the AAR properly.  I am currently testing 8.7.4 and I want to release shortly. 

DD_Fenrir
Posted

Great news, thanks Pat, looking forward to being able to run this with the 20+ members of my squad!

PatrickAWlson
Posted
48 minutes ago, DD_Fenrir said:

Great news, thanks Pat, looking forward to being able to run this with the 20+ members of my squad!

 

Out of curiosity, why did you choose competitive if everybody is on the same side?

 

DD_Fenrir
Posted

1. I interpreted that for more than squadron required competitive mode

2. There was half a chance that a second squad we sometimes fly with/against might want to join in at a later date and competitive would allow them to fly Luftwaffe if they wished.

 

PatrickAWlson
Posted (edited)
1 hour ago, DD_Fenrir said:

1. I interpreted that for more than squadron required competitive mode

2. There was half a chance that a second squad we sometimes fly with/against might want to join in at a later date and competitive would allow them to fly Luftwaffe if they wished.

 

 

Yeah, PWCG is evolving.  Coop mode now supports multiple squadrons, just on the same side.  If you want to add Luftwaffe players later then competitive is the right choice.  I am looking at some of the design choices and trying to improve the overall coop experience. 

 

I thought competitive would be a big hit but it seems so far that most PWCG users are gravitating towards coop.  Interested in any feedback that you have.

Edited by PatrickAWlson
Varibraun
Posted
1 hour ago, PatrickAWlson said:

I thought competitive would be a big hit but it seems so far that most PWCG users are gravitating towards coop.  Interested in any feedback that you have.

 

I know this wasn't directed at the SP pilots, but I do think that competitive also gives the Coop guys the opportunity to allow "lone wolf" players into their campaigns on the other side if they want to have the opportunity to run into non-AI opposition.  That could be a way for SPs bow in/out of a campaign without having to commit the regular time/schedule that I think many of Coop groups really require. 

 

They could publicize their upcoming campaigns and the "OPFOR" opportunity.  What you have done with PWCG provides a pretty unique option in that regard - a bit of a combination of SP PWCG experience without the need to worry about comms, teams, etc., but also providing the potential of MP opposition (in some ways this mimics Elite Dangerous open play).

migmadmarine
Posted

Can I get a confirmation on what the number values for pilot wound threshold correspond to? 

 

Also, side question, do B-25s ever appear with Russian squadrons in PWCG?

PatrickAWlson
Posted

No Russian B25s ... nice thought though

 

    public static final int STATUS_ACTIVE = 0;
    public static final int STATUS_ON_LEAVE = -1;
    public static final int STATUS_TRANSFERRED = -2;
    public static final int STATUS_WOUNDED = -3;
    public static final int STATUS_SERIOUSLY_WOUNDED = -4;
    public static final int STATUS_CAPTURED = -5;
    public static final int STATUS_KIA = -6;
    public static final int STATUS_RETIRED = -7;
 

Be careful hand editing files.  Support is not guaranteed for any hand edits.

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