gordenbro1 Posted December 20, 2021 Posted December 20, 2021 On 8/27/2021 at 2:27 PM, Highwayman said: Hey Pat, flying a Stuka campaign and we've been re-located to the Kuban map. We just had a mission over one of the ports to hit a rail facility, but whilst there, we noticed that none of the Docks are included. https://vidmate.bid/ Lots of cranes and buildings, https://speedtest.vet/ just no concrete docks. issue got solved
STG77Jeeves Posted December 20, 2021 Posted December 20, 2021 (edited) On 12/18/2021 at 12:03 PM, PatrickAWlson said: Just an FYI: I have not changed anything about placing trains. In RoF you had to place the train on the track, which was problematic. In GB you could assign the train position to the railroad station position and the game would put the train on the tracks. I looked at my code and that is still what it is doing. If this capability no longer exists then I'm afraid that I do not know how to place a train. OK. Thanks for the reply. I assumed it was an issue with the PWCG update but maybe it has something to do with the recent IL2 update. I'm sure you'll figure it out! Interesting that the trains are being placed near the station. So the placement isn't completely random. Just slightly off target. Hmmmmm. Update. First noticed the issue on Kuban. Flew a coop tonight on Stalingrad and trains are fine. Maybe it's an issue with the map? Edited December 21, 2021 by StG77Jeevesovich
JG1_Jaus Posted December 26, 2021 Posted December 26, 2021 Hi Pat, Thanks for the recent improvements to the pilot admin. That will really help in managing larger campaigns. One thing I did notice, in the previous version when you chose a pilot on the admin page and then selected 'Transfer Pilot' , you went to the transfer selection page, selected the new squad for that pilot and clicked 'Accept Transfer'. You were then taken back to the admin page where you could see the new squadron assignment for that pilot. In this version, 'Accepted' transfers do not appear (you still see the old squad for that pilot) on the admin page until you select 'Finished' and then re-enter the admin page. Is that by design/necessity?
palatinus Posted December 27, 2021 Posted December 27, 2021 Hi Pat, Great work, as always. I'm in Flying Circus getting a persistent "Error during AAR process" -- doesn't seem to be anything unusual in the missions, but two in a row have done this when trying to make claims. Is this file what you need to look into this? 46 Sqdn202112261712444.zip
Sandmarken Posted December 27, 2021 Posted December 27, 2021 Hey I have noticed after flying some missions in flying circus campaign that most of the Ai wont fight properly. They wil just give up after half turn and fly straight for me to shoot them down. I know that pwcg dont affect the Ai in any way but is this a CPU issue, that the Ai is loosing priority to keep fps high, or are they really novice? In a mission im mostly the only one shooting anything down.
FTC_Zero Posted December 27, 2021 Posted December 27, 2021 (edited) 3 hours ago, Sandmarken said: Hey I have noticed after flying some missions in flying circus campaign that most of the Ai wont fight properly. They wil just give up after half turn and fly straight for me to shoot them down. I know that pwcg dont affect the Ai in any way but is this a CPU issue, that the Ai is loosing priority to keep fps high, or are they really novice? In a mission im mostly the only one shooting anything down. What plane do you fly and fly against? I see that often with faster planes like spads or se5, were it would make sense to do bnz against slow dr1 or albatross. Usually camels or dolphins circle 24/7 with you. But unfortunately, that is the fighting ai, that has nothing to do with the campaign generator. I am pretty sure it will be untouched (undocumented) for the most parts until the devs are unwillingly forced to implement their own FC2 campaign generator. Most planes cant even land, and some crash even at start. Edited December 27, 2021 by ZeroCrack01
Sandmarken Posted December 27, 2021 Posted December 27, 2021 56 minutes ago, ZeroCrack01 said: What plane do you fly and fly against? I see that often with faster planes like spads or se5, were it would make sense to do bnz against slow dr1 or albatross. Usually camels or dolphins circle 24/7 with you. But unfortunately, that is the fighting ai, that has nothing to do with the campaign generator. I am pretty sure it will be untouched (undocumented) for the most parts until the devs are unwillingly forced to implement their own FC2 campaign generator. Most planes cant even land, and some crash even at start. Mostly albatross against what ever the allied fields, mostly se5 and camels. Five missions in and nobody has even tried fire at me. Its not like im any good either i get trashed when ever i do fc online ??
PatrickAWlson Posted December 27, 2021 Author Posted December 27, 2021 6 hours ago, Sandmarken said: Hey I have noticed after flying some missions in flying circus campaign that most of the Ai wont fight properly. They wil just give up after half turn and fly straight for me to shoot them down. I know that pwcg dont affect the Ai in any way but is this a CPU issue, that the Ai is loosing priority to keep fps high, or are they really novice? In a mission im mostly the only one shooting anything down. Post one of those missions. I can try flying it myself to have a look. If the mission looks OK then I can post something in complaints.
Sandmarken Posted December 27, 2021 Posted December 27, 2021 14 minutes ago, PatrickAWlson said: Post one of those missions. I can try flying it myself to have a look. If the mission looks OK then I can post something in complaints. Thx, I wil when Im back from holiday and have the computer again ??
PatrickAWlson Posted December 27, 2021 Author Posted December 27, 2021 16 hours ago, palatinus said: Hi Pat, Great work, as always. I'm in Flying Circus getting a persistent "Error during AAR process" -- doesn't seem to be anything unusual in the missions, but two in a row have done this when trying to make claims. Is this file what you need to look into this? 46 Sqdn202112261712444.zip 654.08 kB · 1 download Got a fix for that coming shortly 1
Stonehouse Posted December 28, 2021 Posted December 28, 2021 (edited) On 12/19/2021 at 4:03 AM, PatrickAWlson said: Just an FYI: I have not changed anything about placing trains. In RoF you had to place the train on the track, which was problematic. In GB you could assign the train position to the railroad station position and the game would put the train on the tracks. I looked at my code and that is still what it is doing. If this capability no longer exists then I'm afraid that I do not know how to place a train. Hi Patrick, The train thing is causing issues in recent co-op campaign missions. Based on your earlier comment I realise this most likely is nothing to do with you and PWCG but noticed no-one has provided you a mission from out in the wilds of user space to look at yet although I guess you can generate your own. Anyway on the off chance it may help please find a sample mission attached. At our end when flying this we found trains off the tracks quite a distance making it hard to spot them and complete the mission. <edit> thought crossed my mind that perhaps it was worth looking at a train hunt mission generated from the new QMB - perhaps it has changed to the ROF method that you mentioned? Seems like the QMB places the train onto the track although I don't know enough about mission editing to know whether this is conclusive or not. Especially as you may be using a different method to achieve the same thing. Cooperative.7zip Edited December 28, 2021 by Stonehouse 1
JG1_Jaus Posted December 28, 2021 Posted December 28, 2021 On 12/26/2021 at 5:16 PM, JG1_Jaus said: One thing I did notice, in the previous version when you chose a pilot on the admin page and then selected 'Transfer Pilot' , you went to the transfer selection page, selected the new squad for that pilot and clicked 'Accept Transfer'. You were then taken back to the admin page where you could see the new squadron assignment for that pilot. In this version, 'Accepted' transfers do not appear (you still see the old squad for that pilot) on the admin page until you select 'Finished' and then re-enter the admin page. Is that by design/necessity? I've seen this same behavior when doing player assignments to campaign pilots on the admin page. After each assignment you have to click 'Finished' then re-enter the page for it to take effect. But there is an issue with the admin page in that it is not always recognizing a coop player assignment to a pilot. After adding a new pilot (with assigned player) I often see 'unnassigned' when I look at the new pilot(s) in the admin page. Last night, while assigning players to pilots on page 2 of the admin page, I also saw all the pilots on page 1 suddenly lose all assignments (all went to 'unassigned'). Seems like there must be an underlying problem with the 'Administer Pilots' page that goes beyond the display format. 1
palatinus Posted December 29, 2021 Posted December 29, 2021 Thanks for the AAR fix! One thing I've wondered about -- it seems to me that, in FC at least, when senior officers are killed, they are replaced by rank amateurs, which can eventually result in a sqdn that has no senior officers at all. Maybe I just haven't played out a campaign long enough. I know I could create senior officers and transfer them in, but they would not arrive with the level of experience of ones that have a fictional life elsewhere. So, does it just take time, or does the system not try to replace ranks one-for-one? Not very critical, but I wonder what the intended behavior is?
PatrickAWlson Posted December 29, 2021 Author Posted December 29, 2021 @palatinus AI squadron mates advance just as you do. They get promotions and medals. They also gain in AI skill level based on missions flown and victories scored. This is why it is a good idea to care for your AI squadron mates, foregoing a kill every once in awhile to save them. Perhaps even under claiming to let them get one. Once a unit has been reduced to novices it can be a bit of a chore to bring it back. They are low in rank, have no victories and have not flown many missions. In that scenario, flying some missions and engaging only when the odds are very much in your favor might be advisable. Score some victories yourself and don't claim them. get their AI level up. For out of mission calculations, better AI pilots are more likely to score and less likely to be killed, so holding their hand helps there too. In real life it was not at all unusual for a Leutnant to command a Jasta. Not a Hauptmann or even an Oberleutnant. I introduced the "Kommandeur" to account for this. It's not a real rank, just an indication that the pilot is the squadron leader. I believe that the British tended to be more strict about commanding ranks, but that didn't mean the new guy was any good.
palatinus Posted December 29, 2021 Posted December 29, 2021 Good advice; I need to practice patience. Most of my pilots don't last more than a week, at this point..: )
grcurmudgeon Posted December 31, 2021 Posted December 31, 2021 The mission for the attached bug report was to attack train facilities. As my flight of spits approached the target, another flight also came in and they hit the target first, wiping out the train. My flight then circled the target waypoint on a "search for ground targets on your own", as there were no targets left to attack, not even AAA. I had to just cancel the mission. I did not stick around to find out if a 5 or 10 minute failsafe timer would have triggered. Buerling202112310912525.zip
PatrickAWlson Posted December 31, 2021 Author Posted December 31, 2021 2 hours ago, grcurmudgeon said: The mission for the attached bug report was to attack train facilities. As my flight of spits approached the target, another flight also came in and they hit the target first, wiping out the train. My flight then circled the target waypoint on a "search for ground targets on your own", as there were no targets left to attack, not even AAA. I had to just cancel the mission. I did not stick around to find out if a 5 or 10 minute failsafe timer would have triggered. Buerling202112310912525.zip 2.55 MB · 0 downloads Another flight came in and took out your target? That's not a bug. PWCG is designed to generate unexpected results. Bet you didn't see that coming 1
grcurmudgeon Posted December 31, 2021 Posted December 31, 2021 3 hours ago, PatrickAWlson said: Another flight came in and took out your target? That's not a bug. PWCG is designed to generate unexpected results. Bet you didn't see that coming Yeah, I would have done the same in their position. Just wish my flight was smart enough to follow them home cursing the whole way for kill-stealing and harassing them while they tried to land instead of circling the smoking buildings cursing and trying to figure out what to do with the rockets under their wings instead... I did have some of the ground density settings at low, I'm bumping them to medium to help with the situation.
jdw6866 Posted January 3, 2022 Posted January 3, 2022 I have installed the newest version of PWCG and still get the mission log error even though I had the mission text log set to 1 Thanks in advance for any suggestions
PatrickAWlson Posted January 3, 2022 Author Posted January 3, 2022 @jdw6866 Sounds like you have done the right thing, but just to make sure: Make sure that you are editing startup.cfg in the data folder. The correct parameter is: mission_text_log = 1
jdw6866 Posted January 3, 2022 Posted January 3, 2022 I've got c/program files 86/steam/steam apps/common / Il2bos/data- startup cfg : mission_text_log = 1 Does all that look right? I still have a problem if the path and setting is right. What other info could I post that would be helpful in finding a solution?
PatrickAWlson Posted January 3, 2022 Author Posted January 3, 2022 6 minutes ago, jdw6866 said: I've got c/program files 86/steam/steam apps/common / Il2bos/data- startup cfg : mission_text_log = 1 Does all that look right? I still have a problem if the path and setting is right. What other info could I post that would be helpful in finding a solution? The problem could be where PWCCG is installed. PWCG works off of relative paths and must be installed into the BOS game folder. If you unzip the download directly into c/program files 86/steam/steam apps/common / Il2bos you should see a directory "c/program files 86/steam/steam apps/common /Il2bos/PWCGBoS. If it is not the install directory, can you post your startup.cfg? I can try dropping it into my system to see if the issue can be recreated.
441-Baybars Posted January 3, 2022 Posted January 3, 2022 nobody is helping me. where am i doing wrong. I cannot run the program. java is installed. I opened a topic in a few places in the forum, no answer. status attached. where is the error??? 2 minutes ago, 441-Baybars said: C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad I extracted the file here.
jdw6866 Posted January 3, 2022 Posted January 3, 2022 this is what I ended up with: C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\PWCGBoS 13.7.0\PWCGBoS Patrick. After I posted the last. I copied and pasted the PWCGBoS folder to where the PWCGBos 13.7.0 folder was and then deleted the 13.7.0 folder. Then opened up the program and it showed no errors. I will go try to make a campaign and mission and see what happens. Thanks!
71st_AH_Mastiff Posted January 9, 2022 Posted January 9, 2022 have one where pilot was captured but first page says killed but next says captured.
Varibraun Posted January 9, 2022 Posted January 9, 2022 2 hours ago, 71st_AH_Mastiff said: have one where pilot was captured but first page says killed but next says captured. Looks like FO Murphy shot down OFw Scholl (who was captured - 1st page) before Murphy was KIA (2nd page). So I think it is reporting correctly. 1 1
JG300_Nidray Posted January 12, 2022 Posted January 12, 2022 On 12/28/2021 at 1:56 PM, JG1_Jaus said: I've seen this same behavior when doing player assignments to campaign pilots on the admin page. After each assignment you have to click 'Finished' then re-enter the page for it to take effect. But there is an issue with the admin page in that it is not always recognizing a coop player assignment to a pilot. After adding a new pilot (with assigned player) I often see 'unnassigned' when I look at the new pilot(s) in the admin page. Last night, while assigning players to pilots on page 2 of the admin page, I also saw all the pilots on page 1 suddenly lose all assignments (all went to 'unassigned'). Seems like there must be an underlying problem with the 'Administer Pilots' page that goes beyond the display format. i repost this message, because i have same issue ! 1
Varibraun Posted January 19, 2022 Posted January 19, 2022 (edited) Seems a bit cruel...but happy to say that I was on leave when Brown was on his rampage. "Drifter?" Edited January 19, 2022 by Varibraun 1
PatrickAWlson Posted January 19, 2022 Author Posted January 19, 2022 1 hour ago, Varibraun said: Seems a bit cruel...but happy to say that I was on leave when Brown was on his rampage. "Drifter?" River barge 1
Varibraun Posted January 19, 2022 Posted January 19, 2022 9 hours ago, PatrickAWlson said: River barge Thanks Pat...the CO can release Brown from the brig now that the misunderstanding has been cleared up.
JG300_Nidray Posted January 20, 2022 Posted January 20, 2022 On 12/28/2021 at 1:56 PM, JG1_Jaus said: I've seen this same behavior when doing player assignments to campaign pilots on the admin page. After each assignment you have to click 'Finished' then re-enter the page for it to take effect. But there is an issue with the admin page in that it is not always recognizing a coop player assignment to a pilot. After adding a new pilot (with assigned player) I often see 'unnassigned' when I look at the new pilot(s) in the admin page. Last night, while assigning players to pilots on page 2 of the admin page, I also saw all the pilots on page 1 suddenly lose all assignments (all went to 'unassigned'). Seems like there must be an underlying problem with the 'Administer Pilots' page that goes beyond the display format. Up, i have same issue, if you have a solution ?
flugkapitan Posted January 21, 2022 Posted January 21, 2022 (edited) Hi Pat, Not sure what is going on, but I get an error message when attempting to generate a mission to continue a career. I've attached the error log. Please have a look at it when you have the time. Cheers! Edit: Now everything appears to be working again ? PWCGErrorLog.txt Edited January 21, 2022 by flugkapitan Update
PatrickAWlson Posted January 21, 2022 Author Posted January 21, 2022 1 hour ago, flugkapitan said: Hi Pat, Not sure what is going on, but I get an error message when attempting to generate a mission to continue a career. I've attached the error log. Please have a look at it when you have the time. Cheers! Edit: Now everything appears to be working again ? PWCGErrorLog.txt 6.85 kB · 0 downloads Can you press "Report Error" from the campaign screen and post the zip? It's failing to generate a strategic intercept flight. Having your campaign would make debugging the issue easier.
flugkapitan Posted January 21, 2022 Posted January 21, 2022 Hi Pat, Thanks for the quick reply! I hope the attached is the file you requested. However, as I mentioned in the edit to my original post, the mission/campaign generator kicked back in, I generated and flew a couple of missions since the original post. Regards, Scott Fighter One MissionAnalysis.txt
PatrickAWlson Posted January 21, 2022 Author Posted January 21, 2022 1 hour ago, flugkapitan said: Hi Pat, Thanks for the quick reply! I hope the attached is the file you requested. However, as I mentioned in the edit to my original post, the mission/campaign generator kicked back in, I generated and flew a couple of missions since the original post. Regards, Scott Fighter One MissionAnalysis.txt 634 B · 0 downloads 'Thanks for the update. The error is happening on a very specific mission type: strategic intercept. Those are special missions where the only thing in the air is a large bomber formation. Unless you are flying for Jv44 those sorts of missions will not be generated every time.
JG300_Nidray Posted January 23, 2022 Posted January 23, 2022 (edited) Hi, Pat. I have an issue with campaign admin page. while assigning players to pilots on page 2 of the admin page, I also saw all the pilots on page 1 suddenly lose all assignments (all went to 'unassigned'). And after 11 pilots created, i have an error message with error log. Thanks. PWCGErrorLog - Copie.txt Edited January 26, 2022 by JG300_Nidray
71st_AH_Mastiff Posted January 29, 2022 Posted January 29, 2022 (edited) all of a sudden I now get this error. reinstalled it reran the config, and now working again. PWCGErrorLog.txt Edited January 29, 2022 by 71st_AH_Mastiff
grcurmudgeon Posted January 31, 2022 Posted January 31, 2022 Ran a mission in which I shot down a Pe-2 and destroyed 3 AAA guns. In the debrief, I accidentally clicked "3" for the number of claims, which populated 3 drop-downs with Mig3s as the default. I switched back to 1 claim, then changed the drop-down to Pe-2. During the debrief, my claim for a Mig3 was denied. 95% certain I switched the 1 drop-down to the Pe-2, always possible I slipped up there. But it seems that maybe switching from 3 back to 1 may have left something around from the other drop-downs? Hartmann202201311701823.zip
Splash Posted February 1, 2022 Posted February 1, 2022 Hi Pat, Been flying my German pilot campaign under pilot Heinz Beanz and have come up with a bug I think. It started as I moved to an airfield closer to the front in a Battle of Moscow campaign. The Airfield in question is IVANSKOE It starts with all planes in the flight usually x4 on the runway. (I sometimes use autopilot to start in case the Mrs wants something) Whilst using this method my plane in the lead position turns off the runway and loops around to the back and tries to line up on the runway again, followed by plane 2 and plane 3. The 4th plane revs up but stays on the runway and gets hit by my plane or another if I take control and swerve around it. Enclosed last 2 missions for you to look at. Regards Splash Heinz Beanz202201301301546.zip Heinz Beanz202202011802843.zip
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