Jump to content

Suggest a "Map/Battle" DLC


Recommended Posts

Pikestance
Posted (edited)

OK,

 

I have been playing career mode and I noticed a few oddities. one of which is when a unit was transferred, you have the option to transfer to a unit that is remaining or staying with the unit, but this effectively ends your 'career." Evidently, the unit is moving to another theater. I am guessing, but I am assuming map developments are a lot less time consuming and takes less resources that the development of aircraft. There are so many other theaters of operations that could be added to create a greater immersive experience. My question is. What maps/ battles that could be added to the game? these would be maps that can use the current aircraft in game, so do not suggest "what if" or "if they add. .... a/c, then this...." 

 

I am eager to see what people might suggest. 

 

 

Edited by [=PzG=]-FlyinPinkPanther
Posted

Looking at the aircraft we already have or are in development, additional Eastern front maps are an easy answer.  Leningrad, Murmansk and Romania would all work nicely.  
 

In the West it’s a little tougher.  Malta, Sicily and Tunisia all fit nicely onto a Rheinland sized map.  We have the planes for a basic Malta scenario.  But some gaps in the Allied and Italian planes would have to be filled to do much else.  A late war northern Italy/Austria map might be interesting.

 

A map of central Germany could work as well for the BoBP/BoN planeset.  The Norwegian coast (Bergen to Stavenger roughly) would be interesting for RAF coastal raider scenarios once the Mosquito arrives, but there would be nowhere for the Allied forces to takeoff or land.

Chief_Mouser
Posted

Crimea

Murmansk

Eastern Romania to Odessa

Gustav Line Italy

Lake Balaton Hungary (Spring Awakening)

 

My personal favourite of these would be Murmansk. Luftwaffe, VVS, Royal Navy and a little bit of RAF. Carriers, convoys, submarines, torpedo bombers and all of the usual land aircraft too.

Posted (edited)

Koenigsberg

Smolensk

Bessarabia

Edited by jeanba
sevenless
Posted (edited)
11 hours ago, [=PzG=]-FlyinPinkPanther said:

I am eager to see what people might suggest. 

 

I am a big fan of this concept, because I am an exclusive SP player. I think Veliike Luki 1942 and Prokhorovka 1943 would make for great career additions. The maps are already there. Maybe throw in one or two iconic planes for each map which would supplement the other sold modules also and sell it as an career add. As said, I would buy modules for those two maps mentioned for having the possibility to play careers on them alone.

Edited by sevenless
  • 1CGS
Posted
12 hours ago, [=PzG=]-FlyinPinkPanther said:

I am guessing, but I am assuming map developments are a lot less time consuming and takes less resources that the development of aircraft.

 

No, it's just as much work as pretty much anything else in the game takes. Just researching all the airfields needed for the Normandy map took about a month's time, and Rhineland was the about the same. The needed info is scattered all over the place, often on obscure pages that take a bit of creative search parameters to find. So no, it's not so simple a task as some may think.

Eisenfaustus
Posted

First of all - I like the concept and would definitely buy map/career packs - options with the current plane set are in high quantity. 

 

But next to the bottleneck pointed out by LukeFF concerning map building I believe creating careers is just as expansive on their resources. 

 

BlackSix seems to be their one missions guy who is charged with official scripted campaigns and career alike. And Jason stated he's way to busy to create a career for flying circus...

 

so without hiring new mission and map designers I don't think this idea can be realised, which is a pitty 

Posted

Italy and Corsica with B-26 and some version of the B-25 but flyable.

just a dream? Yes as Eisenfaustus said, it’s quite impossible to imagine

KG_S_Kalle_Kalutz82
Posted

"IL-2 Battle of Italy 1943-1944"

 

From Salerno to Firenze in the south-north axis

Italy was a real battlefield, from the landing on Sicily, Salerno, Anzio, the long battle at the Gustav Line and Monte Cassino.

Also, I could really get a different environment to fly over slowly :)

 

New Axis planes:

SM.79

Z.1007 or BR.20

MC.200

DO217 or HE177

MC.205

G.55

CR.42 AS

HS126 (widely spear recon plane, the Fieseler Storch was not really a recon plane - with "Air Marshal" mode it could be useful?)

 

 

New Alliies planes:

Some more Hurricane variants (I am not an expert on this)

Some more Spitfire variants (I am not an expert on this)

The other version of the P-40 (...guess what...)

B-26

...well, help me out here :)

 

 

 

Enceladus828
Posted
2 hours ago, KG_S_Kalle_Kalutz82 said:

well, help me out here :)

Requires TOO many planes. In your list you have 8 axis planes, including 3 bombers that aren’t variants, they are totally new to the game. 
Your list seems kind of flawed and contains some earlier used planes that probably were used less in the 1943-44 time frame. Then again, I could be wrong.

 

I doubt the devs would go to Italy after BoN, my guess would be something like Bagration, then Berlin, and then maybe Italy.

41Sqn_Skipper
Posted
On 5/1/2020 at 10:00 PM, LukeFF said:

 

No, it's just as much work as pretty much anything else in the game takes. Just researching all the airfields needed for the Normandy map took about a month's time, and Rhineland was the about the same. The needed info is scattered all over the place, often on obscure pages that take a bit of creative search parameters to find. So no, it's not so simple a task as some may think.

 

Apart from research, creating the textures and also building models for the region take a lot of research and effort. That removes any MTO out of the list. So an "effortless" map would need to be e

A

Eastern front or North West Europa. It also needs to be empty with few roads, cities or villages and airfields. Lots of water helps as well. And you need good maps from the past.

 

Murmansk would be the best option, also after BON release a "Banff to Norway" (suitable buildings for Norway could be a problem, but a different skin could be enough) or Brest/Bay of Biscay map with a little bit of SW England.

 

 

Pikestance
Posted
On 5/2/2020 at 4:00 AM, LukeFF said:

 

No, it's just as much work as pretty much anything else in the game takes. Just researching all the airfields needed for the Normandy map took about a month's time, and Rhineland was the about the same. The needed info is scattered all over the place, often on obscure pages that take a bit of creative search parameters to find. So no, it's not so simple a task as some may think.

 

What? Are you suggesting that it will take as long to create a map as it would a map and 10 aircraft?  If so, that would be an extraordinary claim. They could easily create up to three maps in the time frame it would to flush out an complete standalone game. 

 

Besides this point, it would be well worth their time as it is already marketable to anyone player that already owns the game. Since the vast majority of players are SP, then this is financially viable. 

 

I would avoid making assumptions about what people know and don't know. 

 

On 5/4/2020 at 6:08 AM, KG_S_Kalle_Kalutz82 said:

"IL-2 Battle of Italy 1943-1944"

 

From Salerno to Firenze in the south-north axis

Italy was a real battlefield, from the landing on Sicily, Salerno, Anzio, the long battle at the Gustav Line and Monte Cassino.

Also, I could really get a different environment to fly over slowly :)

 

New Axis planes:

SM.79

,<nip>

 

 

 

 

You are as bad as some my students. This is literally one of the responses I said not to do. The point was to get ideas for maps for preexisting planesets. If you want to suggest a stand alone game, I suggest you do so in your own thread. It is off topic here. 

 

 

-----------------------------------------

 

Thanks for the suggestion so far.  

41Sqn_Skipper
Posted (edited)

The map is made by different people than the planes. And obviously it takes less time to create the 10 aircraft than 1 map, as the aircraft guys have time available to also create some additional collector planes (yak9, hurricane, ...)

 

Of course if you double the amount of people that create a map then it goes faster, but that argument applies to everything.

 

Jason mentioned several times that for them the complete standalone "games" sell better then small modules, thats why they do it that way.

 

No one wants the Micro payment approach. Want some bombs and mw50 on your fw190? Buy 10k silver in our store or grind it in Bf109E7. That fancy skin? 5k gold, but today on sale for 4.5k. Did i mention monthly premium subscription for higher silver income?

Edited by 41Sqn_Banks
Pikestance
Posted
2 hours ago, 41Sqn_Banks said:

The map is made by different people than the planes. And obviously it takes less time to create the 10 aircraft than 1 map, as the aircraft guys have time available to also create some additional collector planes (yak9, hurricane, ...)

 

Of course if you double the amount of people that create a map then it goes faster, but that argument applies to everything.

 

Jason mentioned several times that for them the complete standalone "games" sell better then small modules, thats why they do it that way.

 

No one wants the Micro payment approach. Want some bombs and mw50 on your fw190? Buy 10k silver in our store or grind it in Bf109E7. That fancy skin? 5k gold, but today on sale for 4.5k. Did i mention monthly premium subscription for higher silver income?

 

?, nice strawman. It would not be a very good marketing strategy to create a standalone game with preexisting aircraft available on other standalone games. The whole point of the suggestion is to increase the immersion of the career mode by allowing you to transfer to other theaters or continuing on with a unit that has been transferred to another theater. It is silly to compare this to modification of an aircraft. That stupidity was done with Rise of Flight and I am not the least bit surprise that didn't work. Anyway that has nothing to do with the suggestion. 

41Sqn_Skipper
Posted

Don't get me wrong. I'd love to have a Italy map and a 42-43 Channel Front aircraft for Allies pack and Italy pack die Axis. I just don't think it will happen (due to the current "standalone" policy). 

 

And obviously creating a map takes about the same time or more to create 10 aircraft, or we could buy already a lot more Eastern Front maps.

  • Upvote 1
KG_S_Kalle_Kalutz82
Posted

@[=PzG=]-FlyinPinkPanther

 

6 hours ago, [=PzG=]-FlyinPinkPanther said:

You are as bad as some my students. This is literally one of the responses I said not to do. The point was to get ideas for maps for preexisting planesets. If you want to suggest a stand alone game, I suggest you do so in your own thread. It is off topic here.

 

Aha....so, maybe you could have thought of the fact, that off course there are also the usual planes of both sides from this date and era.

I only wanted to add some more possible planes for this map I just suggested, otherwise it would have been out of context.

Otherwise and theoretical - if there would be Italy without more italian planes - there is even less a point to do so as developer, or asking someone which theatre & map is suggested.

 

You asked for a map: I gave Italy.

 

Posted

My suggestion would be a map that can be used for more than one scenario/time frame, so it will also be interesting for people that own just one or two BoX modules.

 

For example:

 

Baltic States (1941, 1944, 1945)

Bessarabia/Romania (1941, 1944)

Crimea (1941 - 1944)

Kharkov (1941 - 1943)

Leningrad (1941 - 1944)

Murmansk (1941 - 1944)

Smolensk (1941, 1943)

 

Any other idea?

 

  • Upvote 1
  • 1CGS
Posted
11 hours ago, [=PzG=]-FlyinPinkPanther said:

What? Are you suggesting that it will take as long to create a map as it would a map and 10 aircraft?  If so, that would be an extraordinary claim. They could easily create up to three maps in the time frame it would to flush out an complete standalone game. 

 

How many maps have you done research work for in this series? I'm on my second now in 2 years. Yes, it does take that long to properly develop a map, from start to finish.

 

"Easily create up to three maps" in that span of time? No, not hardly.

Pikestance
Posted (edited)
16 hours ago, 41Sqn_Banks said:

Don't get me wrong. I'd love to have a Italy map and a 42-43 Channel Front aircraft for Allies pack and Italy pack die Axis. I just don't think it will happen (due to the current "standalone" policy). 

 

And obviously creating a map takes about the same time or more to create 10 aircraft, or we could buy already a lot more Eastern Front maps.

 

This suggestion has nothing to do with changing policy. it is about enhancing the immersion of SP/ career mode currently in game. 

The standalone game model is reaching extinction with each new game as far as German a/c are concerned. This is a different issue and there is already a thread for this discussion. Furthermore, if the majority of players were MP players, then the current models actually makes sense, but since the vast majority of players are SP exclusively, the current career mode is discombobulated mess. There aren't even skins consistent with the squadrons associated with the one' in game. This is yet another issue as well. 

 

14 hours ago, KG_S_Kalle_Kalutz82 said:

@[=PzG=]-FlyinPinkPanther

 

 

Aha....so, maybe you could have thought of the fact, that off course there are also the usual planes of both sides from this date and era.

I only wanted to add some more possible planes for this map I just suggested, otherwise it would have been out of context.

Otherwise and theoretical - if there would be Italy without more italian planes - there is even less a point to do so as developer, or asking someone which theatre & map is suggested.

 

You asked for a map: I gave Italy.

 

 

You need to re-read the OP because it is pretty clear the maps have to be standalone or that it MUST use preexisting planesets. So either make your own thread or mke a suggestion as outlined in the OP. Thanks. 

 

9 hours ago, LukeFF said:

 

How many maps have you done research work for in this series? I'm on my second now in 2 years. Yes, it does take that long to properly develop a map, from start to finish.

 

"Easily create up to three maps" in that span of time? No, not hardly.

 

Yes, can we be on topic now? Thanks! 

Edited by [=PzG=]-FlyinPinkPanther
Punctuation Horror
  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...