SharpeXB Posted May 6, 2020 Posted May 6, 2020 9 hours ago, Voyager said: I'm probably going to have to write a paper on resolution, resolvability and the ability to identify objects, but the short answer is 60 pixels per degree is the resolution limit of the human eye. If you are using a 4K monitor, and using a Field of View of 64*36 degrees, you should be at about that, without zoom. No not even close. Have you ever seen a 4K screen? 6 hours ago, Voyager said: Quite possibly true, but verifying that assertion requires formalized testing, and some additional analysis separate from the pixel resolution. And I wonder you have it calibrated to the correct field of view. It doesn’t require “formalized testing” you can just look at one and see for yourself. It sounds like you’ve never seen one. 4K displays are really common so it’s not too difficult. I don’t calibrate the FOV like racing sim players do. They do that for the correct perception of speed and usually have triple screens. That’s not really an issue with flight sims. 5 hours ago, [DBS]Browning said: It is. It’s really not. Have any of you math whiz guys seen an actual 4K screen. Go to any electronics store. There are walls full of them... 7 hours ago, 71st_AH_Barnacles said: They don't though (have similar resolutions) Don’t they? VD HMDs have vertical resolutions of between 1200, 1440 and 2160p So do monitors.
Alonzo Posted May 6, 2020 Posted May 6, 2020 1 hour ago, Geronimo553 said: And here we have an excellent example of using ReShade to massively boost contrast and make spotting much easier. Look at the window scratches. Does anyone else's game look like that? It doesn't look like that to me. Why is it so horrible looking? Why are the window scratches outlined in black? It's because if you do that to the window scratches, the enemy planes in the distance look like extra-visible black blobs rather than somewhat visible flecks against the sky. Nothing against you Geronimo, but every time I look in this thread I see stuff that advantages 2D users while everyone's screaming to have a usability mod for VR removed. It's just lopsided. 1 8
Velxra Posted May 6, 2020 Posted May 6, 2020 (edited) 19 minutes ago, Alonzo said: And here we have an excellent example of using ReShade to massively boost contrast and make spotting much easier. Look at the window scratches. Does anyone else's game look like that? It doesn't look like that to me. Why is it so horrible looking? Why are the window scratches outlined in black? It's because if you do that to the window scratches, the enemy planes in the distance look like extra-visible black blobs rather than somewhat visible flecks against the sky. Nothing against you Geronimo, but every time I look in this thread I see stuff that advantages 2D users while everyone's screaming to have a usability mod for VR removed. It's just lopsided. What you are seeing is maxed contrast and game sharpening turned on "so you can see the planes"... Which I over applied for this demonstration only. Otherwise there would be no planes visibly there at all. Edited May 6, 2020 by Geronimo553
peregrine7 Posted May 6, 2020 Posted May 6, 2020 4 hours ago, Geronimo553 said: There is also another camera angle that no one has mentioned yet. That is exterior view. As we can see here. The PE-2s are very visible in the exterior view from the same angle as the pilot. But from the pilot's view they are in fact smaller or thinner. When we zoom in by about 3x in the pilot's view planes will become a larger size and will be visible from a far distance. So our true issue is how the game scales planes from the first person perspective. I would honestly prefer zero scaling like exterior view offers as the solution to our true issue, which is poor spotting. Sorry to say but all you have proved is that the external and internal cameras do not share the same field of view (zoom). There is a spotting issue with the game, that I agree with. The scaling is fine, however. For what it's worth my preferred approach would be a multisample approach which, if one sample hits an aircraft or ground object, draws the pixel as 100% that object rather than averaging samples like any other pixel. This is computationally expensive, but on a similar magnitude as supersampling itself. 1
Velxra Posted May 6, 2020 Posted May 6, 2020 1 minute ago, peregrine7 said: Sorry to say but all you have proved is that the external and internal cameras do not share the same field of view (zoom). All you have contributed is an opinion. There is a clear sizing difference of planes between the pilot's cockpit view and external view. That would not be possible with a mere field of view alteration.
[DBS]Browning Posted May 6, 2020 Posted May 6, 2020 (edited) 8 hours ago, SharpeXB said: It’s really not. Have any of you math whiz guys seen an actual 4K screen. Go to any electronics store. There are walls full of them... I put some time into a argument. You quoted two words (out of context) from it and said you disagree without any reasoning about why you disagree. There is no way to move forward if you disagree, but don't have a reason why. I don't think it will surprise you that I have seen IL2 running on a 4k screen. It would surprise me to the point of disbelief if you've seen IL2 in VR. Edited May 6, 2020 by [DBS]Browning 3
SharpeXB Posted May 6, 2020 Posted May 6, 2020 (edited) 2 hours ago, [DBS]Browning said: I put some time into a argument. You quoted two words (out of context) from it and said you disagree without any reasoning about why you disagree. Ok fair enough, you said “Or rather it can be, depending on your eyes distance from the screen and the fov.“ But most anyone is not going to sit that far away from a monitor. At normal desktop distance even a 28” 4K screen will show jaggies, unless you run antialiasing, so you’re perceiving pixels. It’s not the equivalent of 20/20 vision. 2 hours ago, [DBS]Browning said: It would surprise me to the point of disbelief if you've seen IL2 in VR. I’ve used VR headsets, but not for gaming. The resolution is horrible. Edited May 6, 2020 by SharpeXB
HunDread Posted May 6, 2020 Posted May 6, 2020 (edited) 37 minutes ago, SharpeXB said: But most anyone is not going to sit that far away from a monitor. At normal desktop distance even a 28” 4K screen will show jaggies, unless you run antialiasing, so you’re perceiving pixels. It’s not the equivalent of 20/20 vision. I think the guys with those well developed and detailed arguments were not necessarily talking purely in gaming terms (they will correct me if I am wrong) so I believe we should put aside gaming for a second (and even away from 4k movies, TV shows etc). If you look at a good quality picture (photo) on a 4k screen, it may very well be true that it is very close to natural human sight. This is not true for VR. You will see the pixelation on the same picture. Accordingly, your usual argument that VR is life-sized so doesn't need that much zoom as 2d on smaller monitors *might* only be true if VR reaches 4K 2d screen pixel density. Or rather only if we move away from pixel-based technology to something completely different in a hundred years, and never becomes true with pixel-based technology. Edited May 6, 2020 by HunDread
SCG_Wulfe Posted May 6, 2020 Posted May 6, 2020 25 minutes ago, SharpeXB said: I’ve used VR headsets, but not for gaming. The resolution is horrible. I have heard you state many times before in other threads that you have used early-technology VR headsets for uses other than gaming. You have no idea about the current crop of VR and its applicability to IL2. 2
SharpeXB Posted May 6, 2020 Posted May 6, 2020 1 minute ago, HunDread said: Accordingly, your usual argument that VR is life-sized so doesn't need that much zoom as 2d on smaller monitors *might* only be true if VR reaches 4K 2d screen pixel density. Or rather only if we move away from pixel-based technology to something completely different in a hudread years, and never becomes true with pixel-based technology. I do agree with you about VR needing the same zoom level as a monitor. To clarify my previous statement, I was trying to figure out the reasoning behind the Devs 1.5x limit. 4 minutes ago, SCG_Wulfe said: I have heard you state many times before in other threads that you have used early-technology VR headsets for uses other than gaming. You have no idea about the current crop of VR and its applicability to IL2. I have used a CV1 and a HTC Vice, yes both “1st Gen” era headsets. From what I’m reading in this thread is sounds like the current VR HMDs are still quite lacking in resolution if you need to magnify the image 5-10x in order to ID Honestly I can’t imagine what “zoom view” would look like in VR and the need to do that puts me off from ever wanting to use it. I can’t imagine zooming in and out to that degree in VR without it just being awkward and maybe sickening. Yes I use the zoom view extensively on a monitor but it’s not awkward. A monitor is not filling your FOV so for me there’s no sickness factor. 1
SCG_Wulfe Posted May 6, 2020 Posted May 6, 2020 (edited) 34 minutes ago, SharpeXB said: I do agree with you about VR needing the same zoom level as a monitor. To clarify my previous statement, I was trying to figure out the reasoning behind the Devs 1.5x limit. I have used a CV1 and a HTC Vice, yes both “1st Gen” era headsets. From what I’m reading in this thread is sounds like the current VR HMDs are still quite lacking in resolution if you need to magnify the image 5-10x in order to ID Honestly I can’t imagine what “zoom view” would look like in VR and the need to do that puts me off from ever wanting to use it. I can’t imagine zooming in and out to that degree in VR without it just being awkward and maybe sickening. Yes I use the zoom view extensively on a monitor but it’s not awkward. A monitor is not filling your FOV so for me there’s no sickness factor. That's fair. The resolution on second generation headsets (my Odyssey plus for example) is what I would describe as slightly subpar to a 1080p monitor. I would expect that the most current generation of HP Reverb and Pimax achieves pretty much 1080p display density. Again, I think its worth reiterating for anyone still confused about this topic, this mod for VR players is not about spotting. We can spot a contact the same as anyone else. We have the opportunity to see a single pixel flickering at first and will know there is a plane there, same as on a monitor. Using this mod will not render a contact in an area of sky that is not already rendering without the zoom. (Conversely, I do believe the in-game zoom does actually render contacts when zooming as if you had physically moved closer to it.) The purpose of this mod is about achieving an apparent pixel density that is equivalent to the density created by zoom for monitor players so that we can correctly identify contacts with relative parity to monitor players. When I say apparent pixel density, this is what I'm saying: For simplicity of understanding, lets say you have a monitor at 4k at a given width and we have a VR headset that has the same resolution as the monitor but with twice the apparent width(FOV). Lets say on your screen an aircraft when zoomed at 5x is filling approx 10 pixels across its wingspan. If make assumptions that the scaling stays the same and the VR headset is at the same resolution across twice the width as the monitor, it will be displaying that same contact with only 5 pixels. While we can still see the contact, we cannot make out what it is as well as the monitor player unless we have 2x the zoom that they do. Edited May 6, 2020 by SCG_Wulfe 3
Alonzo Posted May 6, 2020 Posted May 6, 2020 18 hours ago, Geronimo553 said: What you are seeing is maxed contrast and game sharpening turned on "so you can see the planes"... Which I over applied for this demonstration only. Otherwise there would be no planes visibly there at all. Can you give me an in-game recipe for reproducing that? I see no 'contrast' slider, just 'sharpening' on/off... I think there isn't an in-game recipe for doing what you just did, it's non-game post processing with ReShade or similar, and my point is that cranking the contrast and applying heavy sharpening -- something VR users can't do -- is a massive advantage for 2D players. I would welcome in-game tunable contrast, sharpening and max zoom, leveling the playing field across both pancake and VR and helping with spotting. But we don't, so pancake players use ReShade to boost spotting, and VR players use Migoto to improve ID. 1
Hawk-2a Posted May 6, 2020 Posted May 6, 2020 17 minutes ago, Alonzo said: contrast' slider, Startup.cfg -> edit gamma below 0.8 take 0.5 as example and look how black your cockpit gets.
Velxra Posted May 6, 2020 Posted May 6, 2020 46 minutes ago, Alonzo said: Can you give me an in-game recipe for reproducing that? I see no 'contrast' slider, just 'sharpening' on/off... I think there isn't an in-game recipe for doing what you just did, it's non-game post processing with ReShade or similar, and my point is that cranking the contrast and applying heavy sharpening -- something VR users can't do -- is a massive advantage for 2D players. I would welcome in-game tunable contrast, sharpening and max zoom, leveling the playing field across both pancake and VR and helping with spotting. But we don't, so pancake players use ReShade to boost spotting, and VR players use Migoto to improve ID. I will not be providing such because then people will abuse it and then that will start a whole new level of issues. But yes there is a way via settings or reshade to contrast the game for better spotting. The cost is, the game will look absolutely horrible.
Tycoon Posted May 6, 2020 Posted May 6, 2020 26 minutes ago, Geronimo553 said: The cost is, the game will look absolutely horrible. 1 3
SharpeXB Posted May 7, 2020 Posted May 7, 2020 1 hour ago, Geronimo553 said: I will not be providing such because then people will abuse it and then that will start a whole new level of issues. But yes there is a way via settings or reshade to contrast the game for better spotting. The cost is, the game will look absolutely horrible. I would be able to see the other aircraft in your screenshot easily with changing anything. You say you can’t see those without such manipulation?
Tycoon Posted May 7, 2020 Posted May 7, 2020 10 minutes ago, SharpeXB said: I would be able to see the other aircraft in your screenshot easily with changing anything. You say you can’t see those without such manipulation? What exactly is your point?
SharpeXB Posted May 7, 2020 Posted May 7, 2020 5 minutes ago, Tycoon said: What exactly is your point? That you don’t need to mess with cfg files to see targets in the game. 1
Tycoon Posted May 7, 2020 Posted May 7, 2020 38 minutes ago, SharpeXB said: That you don’t need to mess with cfg files to see targets in the game. We all know that, but seeing them better is what this is about.
SharpeXB Posted May 7, 2020 Posted May 7, 2020 20 minutes ago, Tycoon said: We all know that, but seeing them better is what this is about. I am wondering if it even helps you see better. A lot of this is a sort of placebo effect. What kind of testing would you do considering you need to restart the game after every change? I know I can see targets within the range I should see them at. Also adjusting the gamma is folly since there’s no setting screen. How would you know it’s not just subduing targets in darker condition? It all seems misleading and a potential big waste of time. 1
Tycoon Posted May 7, 2020 Posted May 7, 2020 3 minutes ago, SharpeXB said: Also adjusting the gamma is folly since there’s no setting screen. Not sure what you mean, you can adjust gamma in settings, I have mine turned all the way max. 5 minutes ago, SharpeXB said: I know I can see targets within the range I should see them at. And what range would that be? 11 minutes ago, SharpeXB said: . What kind of testing would you do considering you need to restart the game after every change? I restarted the game many times when I was testing settings, again not sure what you mean.
SharpeXB Posted May 7, 2020 Posted May 7, 2020 2 minutes ago, Tycoon said: Not sure what you mean, you can adjust gamma in settings, I have mine turned all the way max. Many games have a screen with a dark image on a dark background and white on near-white so you can calibrate this. Without a test screen it’s just guesswork. If you have it set way out of range there is a very good chance it’s really off. You should only ever need to adjust this a few steps either way. Certainly not outside the range in the game menu. There would have to be something very wrong with your PC or monitor settings that would require setting it outside the game menu range.
Tycoon Posted May 7, 2020 Posted May 7, 2020 (edited) 4 minutes ago, SharpeXB said: Many games have a screen with a dark image on a dark background and white on near-white so you can calibrate this. Without a test screen it’s just guesswork. If you have it set way out of range there is a very good chance it’s really off. You should only ever need to adjust this a few steps either way. Certainly not outside the range in the game menu. There would have to be something very wrong with your PC or monitor settings that would require setting it outside the game menu range. This is correct if you're trying to get a perfect image, but we are talking about spotting, and setting gamma at max in the menu helps with spotting when you're looking at the ground, I can only guess using 3rd party programs to turn it up higher could help even more. Edited May 7, 2020 by Tycoon
SharpeXB Posted May 7, 2020 Posted May 7, 2020 8 minutes ago, Tycoon said: And what range would that be? Wow I hate to reference War Thunder but this is basically right https://wiki.warthunder.com/Visibility_mechanics#View_distance_table 4 minutes ago, Tycoon said: This is correct if you're trying to get a perfect image, but we are talking about spotting, and setting gamma at max in the menu helps with spotting when you're looking at the ground, I can only guess using 3rd party programs to turn it up higher could help even more. Well I don’t want to wreck the look of the game. If you max the gamma what happens when looking at targets in the snow or in the sky? 1
Tycoon Posted May 7, 2020 Posted May 7, 2020 1 hour ago, SharpeXB said: Wow I hate to reference War Thunder but this is basically right https://wiki.warthunder.com/Visibility_mechanics#View_distance_table I don't really see what this has to do with spotting in il2, are you saying on your particular setup you see contacts in il2 exactly how this warthunder chart on what visibility in real life is supposed to be therefore spotting in il2 is perfect? 1 hour ago, SharpeXB said: Well I don’t want to wreck the look of the game. If you max the gamma what happens when looking at targets in the snow or in the sky? I don't like messing up the look either, but face it, this is a poorly designed game in regards to spotting, the fact this thread exists proves that, when spotting becomes twice as easy when I drop my resolution from 1440p to 720p, that's poor design, incredibly poor design. 1
SharpeXB Posted May 7, 2020 Posted May 7, 2020 25 minutes ago, Tycoon said: I don't really see what this has to do with spotting in il2, are you saying on your particular setup you see contacts in il2 exactly how this warthunder chart on what visibility in real life is supposed to be therefore spotting in il2 is perfect? Well other than that both these games have WWII aircraft the similarity ends there. I hate citing War Thunder. You can find this type of reference all over the forums since the topic comes up all the time. 27 minutes ago, Tycoon said: I don't like messing up the look either, but face it, this is a poorly designed game in regards to spotting, the fact this thread exists proves that, when spotting becomes twice as easy when I drop my resolution from 1440p to 720p, that's poor design, incredibly poor design. I can’t take making a game that ugly. You really don’t have to here either. Dropping the resolution isn’t a great idea, you ruin the ability to ID anything. I’m looking at 2160p and can ID aircraft when they are just small specks without having to zoom in to see them. Like this example. These are very easy to see.
Velxra Posted May 7, 2020 Posted May 7, 2020 (edited) 4 hours ago, SharpeXB said: I would be able to see the other aircraft in your screenshot easily with changing anything. You say you can’t see those without such manipulation? At 1080p and level flight behind a PE-2 or slightly below at approximately 2km away. No I cannot see the aircraft in the game's latest configuration. Instead I see a solid or distorted black line of pixels. Edited May 7, 2020 by Geronimo553
Tycoon Posted May 7, 2020 Posted May 7, 2020 1 hour ago, SharpeXB said: I can’t take making a game that ugly. You really don’t have to here either. Dropping the resolution isn’t a great idea, you ruin the ability to ID anything. I’m looking at 2160p and can ID aircraft when they are just small specks without having to zoom in to see them. Yes at higher res identifying contacts is much better but i'm talking about seeing the dots to begin with, when they are pixel size. Lower res helps the pixels to stick out because they are bigger, and the same concept applies to bigger screens even at 4k, if the screen is large, the pixels will be larger.
SharpeXB Posted May 7, 2020 Posted May 7, 2020 (edited) 6 hours ago, Tycoon said: Yes at higher res identifying contacts is much better but i'm talking about seeing the dots to begin with, when they are pixel size. Lower res helps the pixels to stick out because they are bigger, and the same concept applies to bigger screens even at 4k, if the screen is large, the pixels will be larger. I guess the question is; why be more concerned about very far away targets vs the ones which are closer and much more important? I can see very far away dots as well but I’m not as worried about those as the ones which can kill me up close. Which Visibility Mode are you using? 7 hours ago, Geronimo553 said: At 1080p and level flight behind a PE-2 or slightly below at approximately 2km away. No I cannot see the aircraft in the game's latest configuration. Instead I see a solid or distorted black line of pixels. What are your graphic settings? Edited May 7, 2020 by SharpeXB
III/JG52_Al-Azraq Posted May 11, 2020 Posted May 11, 2020 The devs implemented a different spotting solution which made it quite easy but this forum lost its mind about it and made 1C so revert the change adopting a middle ground solution which consisted in the old rendering system, with extended range. Now somehow spotting has become a problem, and many of you are using this tool. This leads me to think that many are using this because it provides an unnatural advantage that grants you very easy kills. So why people is not demanding the servers to turn on the new visibility and are using this tool instead? Easy, because it provides you with an abismal advantage. I hope this gets flagged as cheat ASAP if the devs care about multiplayer. 3 1 2
=RS=Stix_09 Posted May 11, 2020 Posted May 11, 2020 (edited) Most of this talk is not relevant, only a few have been on point in this discussion. The real questions you need to ask are: 1)Can Migoto be used to cheat a)for VR and b)non VR a)maybe (that's what many are arguing here), so for arguments sake , lets say it gives parity. b)absolutely 2)does builtin stock view options , disadvantage VR users? yes it appears it does (this is why we have this Migoto mod in first place to try and give parity) The only Solution is: The developers fix this , so Migoto is not required and can't be used to cheat so, argument is no more. For now IMHO, I'm happy to have it to give VR guys parity, as I don't think many are using it to cheat, but il-2 does need a better solution from the developers. Final points: Everyone has dif hardware, so its not strictly an even playing field for all anyway , BUT this is less of an issue than someone using this mod to cheat in case b) above. There is a zoom problem currently in game for me where (non VR) when I zoom , its actually worse than non zoom, at large distance over 10Km. Ie zooming on a target actually makes it harder to see. At closer distances zoom (FOV) starts to work again. FOV zoom is already broken in this game and needs work for all(VR and non VR). That's the real issue here. Edited May 11, 2020 by =RS=Stix_09 2 2
SharpeXB Posted May 11, 2020 Posted May 11, 2020 5 hours ago, III/JG52_Al-Azraq said: So why people is not demanding the servers to turn on the new visibility and are using this tool instead? The Alternate Visibility mode is really a "bug" and wasn't supposed to be released. It was corrected right away but it seems many people liked it so it came back as an option. Alternate Vis is not realistic as it allows you to see other aircraft at unreal ranges, literally from across the map. so since most servers are "full real" they don't have it enabled. 4 hours ago, =RS=Stix_09 said: There is a zoom problem currently in game for me where (non VR) when I zoom , its actually worse than non zoom, at large distance over 10Km. Ie zooming on a target actually makes it harder to see. At closer distances zoom (FOV) starts to work again. FOV zoom is already broken in this game and needs work for all(VR and non VR). That's the real issue here. It seems like you are using Alternate Visibility, is that the case? From most accounts Alt Vis makes distant targets too visible and conversely makes them smaller (realistic sized) as you get closer or zoom out, which is of course confusing. I personally don't see any difference between the two modes using 4K 1
=RS=Stix_09 Posted May 12, 2020 Posted May 12, 2020 (edited) 13 hours ago, SharpeXB said: The Alternate Visibility mode is really a "bug" and wasn't supposed to be released. It was corrected right away but it seems many people liked it so it came back as an option. Alternate Vis is not realistic as it allows you to see other aircraft at unreal ranges, literally from across the map. so since most servers are "full real" they don't have it enabled. It seems like you are using Alternate Visibility, is that the case? From most accounts Alt Vis makes distant targets too visible and conversely makes them smaller (realistic sized) as you get closer or zoom out, which is of course confusing. I personally don't see any difference between the two modes using 4K I had to look up "Alternate Visibility" Looks like this is the cause of this issue, when disabled problem is gone. So this issue is realism option setting for offline or a setting on the multiplayer server realism settings . So in the latter case it depends on the multiplayer server it appears....It's a quite pronounced problem at 1440p on my monitor, So if is not noticeable for you on your 4k monitor, it highlights my statement Quote Everyone has dif hardware, so its not strictly an even playing field for all anyway Its impossible to show this with any clarity with a static picture, motion has an impact as does the background, (and a screenshot and then cut and paste alters the image to what you see in game). I would expect monitor size,type of display and resolution has a lot to do with this problem being noticed more by some people. This all highlights hardware disparity between people and spotting ability to a lesser degree than Migoto in most cases tho, but its still an issue. One that with current technology we are stuck with. Edited May 12, 2020 by =RS=Stix_09
=RS=Stix_09 Posted May 12, 2020 Posted May 12, 2020 (edited) FYI Followup: I found this thread Quote We are finding that it is highly resolution-dependent. Those with 4k displays tend not to have the giant glowing contacts, nor the "inverted zoom" characteristic; while those at 1080p will tend to have contacts rendered larger at a distance, and wonky zoom characteristics. This mirrors my experience. I can still see contacts at longer distance than before this was added to IL-2 without it enabled, and without the wonky zoom. For me personally at 1440p on my monitor I'm now disabling that setting now that I'm aware of it. Edited May 12, 2020 by =RS=Stix_09
Giovanni_Giorgio Posted May 12, 2020 Posted May 12, 2020 (edited) On 5/6/2020 at 6:43 PM, Geronimo553 said: I will not be providing such because then people will abuse it and then that will start a whole new level of issues. But yes there is a way via settings or reshade to contrast the game for better spotting. The cost is, the game will look absolutely horrible. Will it look like this? Edited May 12, 2020 by mincer
SharpeXB Posted May 12, 2020 Posted May 12, 2020 10 minutes ago, =RS=Stix_09 said: FYI Followup: I found this thread This mirrors my experience. Yes I agree. It’s worth noting that the Alternative Visibility setting, again, was an error which was corrected in the next patch to be more realistic. But some people liked it so they put it back in the game as “Alternate” but it wasn’t something that worked well to begin with. 1
III/JG52_Otto_-I- Posted May 12, 2020 Posted May 12, 2020 (edited) On 4/30/2020 at 5:24 PM, Talon_ said: Same but lots of my VR buddies need it to have a chance of IDing - one in particular who suffered a botched LASIK operation. Many of us who are already over 40, need reading glasses, and that does not fit comfortably well in the VR headset. I still squeezing my eyes, trying to pursuit a pixel in this game, like when we played the old "F-16 falcon" in my old PC-XT with 320x200px monochrome monitor in 1987, but now, i´m not a child plenty of health, and my eyes suffer this . .. its a shame that we have the same problem after 32 years, with six-times better resolution monitors and GPU´s thousand-times powerful, and users need that cheat like Migoto for spotting a airplane decently, due to in game view zoom doesn't work properly. Thinking in the eyes health of all users, it will be better that developers fix the game spoting and zoom, ...and ban the 3D-Migoto and similar ultra-vision cheat MOD´s Edited May 13, 2020 by III/JG52_Otto_-I- 1
SharpeXB Posted May 12, 2020 Posted May 12, 2020 13 minutes ago, III/JG52_Otto_-I- said: Many of us who are already over 40, need reading glasses, and that does not fit comfortably well in the VR headset. What’s amazing about VR, if you try it, your eyes are focused at infinity. So you wouldn’t need reading glasses in them. It’s not like having screens up close to your eyes.
Charlo-VRde Posted May 12, 2020 Posted May 12, 2020 42 minutes ago, SharpeXB said: What’s amazing about VR, if you try it, your eyes are focused at infinity. So you wouldn’t need reading glasses in them. It’s not like having screens up close to your eyes. I still have to wear my glasses with my VR goggles. The “screen” in VR is set to focus about six feet away, so in my case, without my glasses everything with a little distance is a little blurry. Fortunately, I do not have to take off my glasses in VR to read up close items such as numbers on cockpit dials like I have to in real life. 1
SCG_Wulfe Posted May 12, 2020 Posted May 12, 2020 (edited) On 5/11/2020 at 3:25 AM, III/JG52_Al-Azraq said: The devs implemented a different spotting solution which made it quite easy but this forum lost its mind about it and made 1C so revert the change adopting a middle ground solution which consisted in the old rendering system, with extended range. Now somehow spotting has become a problem, and many of you are using this tool. This leads me to think that many are using this because it provides an unnatural advantage that grants you very easy kills. So why people is not demanding the servers to turn on the new visibility and are using this tool instead? Easy, because it provides you with an abismal advantage. I hope this gets flagged as cheat ASAP if the devs care about multiplayer. 3 hours ago, III/JG52_Otto_-I- said: Many of us who are already over 40, need reading glasses, and that does not fit comfortably well in the VR headset. I still squeezing my eyes, trying to pursuit a pixel in this game, like when we played the old "F-16 falcon" in my old PC-XT with 320x200px monochrome monitor in 1987, but now, i´m not a child plenty of health, and my eyes suffer this . .. its a shame that we have the same problem after 32 years, with six-times resolution monitors and GPU´s thousand-times powerful, and users need that cheat like Migoto for spotting a airplane decently, due to in game view zoom doesn't work properly. Thinking in the eyes health of all users, it will be better that developers fix the game zoom, and ban the 3D-Migoto and similar ultra-vision cheat MOD´s I think I'm going to just start spamming this any time people start spreading misinformation. Edited May 12, 2020 by SCG_Wulfe 1 4
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