CountZero Posted November 19, 2021 Posted November 19, 2021 11 hours ago, Swampy said: From your first post in the torpedo thread, you said... "3. Data on the F5B is hard to come by, explosive power, weight, speed, ect may be wrong..." So torpedo speeds are set by you in the mod? Are you using roughly 100 kph as generic speeds? I'm measuring Russian at 35 seconds per 1 km (102.8 kph), U.S. at 36 seconds per 1 km (100 kph), and German at 38 seconds per 1 km (94.7 kph). Ten years ago in IL-2 1946 the game had the torpedo speeds set with U.S./British/Japanese at 62.2 kph and Russian/German at 80 kph. I know because I extensively tested them to build an aiming device that our squad used to great effect. While everyone else wants to see the visuals improved, I would like to see the speeds improved ? 30 kph Japanese destroyer For chenges i did to mods i think i just chenged tima alive and speed acording to wiki , if one had longer range i just make it have longer alive time or one was faster or slower then original german mod torpedo i just add or remove few kmh, i didnt bather to make it accurate as there is no aim sights so it dont mather mutch but if someone wonts he can adjust stuf in ...MODS\Torpedo for P-38 v2\data\luascripts\worldobjects\ballistics\bombs folder in bombs txt files.
Stonehouse Posted November 19, 2021 Posted November 19, 2021 (edited) If it helps I believe the speed on most torpedoes, especially German, was variable according to range desired. Fast = short distance, slow = long. No idea of the quality of the references linked below, nor does it give a timeline on the changes in warhead and corresponding length. Guessing that the increase in warhead mass accounted for the change in length since it seems like it was just 35ish cm. Assuming that since the torp entered service in 1941 that this was the shortest 180 kg warhead version which increased to 250kg by the end of the war as ships got better protection. As you can see speed varied according to range and I assume that this was chosen according to the briefed or expected target. So something like a fast DD guessing you choose short range fast torps where something like slower capital ship you might slow down the torp to be able to drop from further out where you might survive. So really you'd need to pick a default engagement range within the range of values which were valid for the torp and set the lua values accordingly to give that result in game. World War II Torpedoes of Germany - NavWeaps Germany WWII Aerial Torpedoes | Weapons and Warfare Edited November 19, 2021 by Stonehouse
HansLoyalitat Posted November 23, 2021 Posted November 23, 2021 Doesnt work no torpedoes and the SC1000 bombs are still normal bombs
HansLoyalitat Posted November 23, 2021 Posted November 23, 2021 My game freezes after launching the torpedo
Stonehouse Posted November 23, 2021 Posted November 23, 2021 Guessing that when it freezes that if you do an alt-tab that you will find that there is an error window being displayed. Probably the error is advising of something not being found by the game. Providing that info may help identify the problem. Your first post that SC1000 bombs haven't been replaced by torps sounds like you haven't got the mod installed correctly but that's just a guess as well.
HansLoyalitat Posted November 24, 2021 Posted November 24, 2021 It says something about water particles
Stonehouse Posted November 24, 2021 Posted November 24, 2021 I'm sorry but you're going to have to give a bit more info in order for anyone to help you. Can you take a screen shot of the error window perhaps? You just need to alt-tab until you can see it and then press print screen. You should then be able to paste what you copied by pressing print screen into a post here by left clicking in the reply box and doing a left Ctrl and V or right click in the reply box and take the paste option.
CountZero Posted November 25, 2021 Posted November 25, 2021 On 11/24/2021 at 12:24 PM, HansLoyalitat said: It says something about water particles are you using mod link from first post, or later ones ? after one of game updates there was problem with older versions of mod, maybe thats why you get error.
HansLoyalitat Posted December 2, 2021 Posted December 2, 2021 (edited) nvm i fixed it Edited December 2, 2021 by HansLoyalitat
SquashmanMikeEH Posted June 15, 2022 Posted June 15, 2022 On 11/25/2021 at 2:41 PM, CountZero said: are you using mod link from first post, or later ones ? after one of game updates there was problem with older versions of mod, maybe thats why you get error. Looks like there is a collision problem now. The torpedoes pass through ships without exploding. I have tested all the mods in this thread and none of them explode any more. Also, at different speeds and altitudes, so they run at the correct depth. Can this be fixed? 1
CountZero Posted June 16, 2022 Posted June 16, 2022 12 hours ago, SquashmanMikeEH said: Looks like there is a collision problem now. The torpedoes pass through ships without exploding. I have tested all the mods in this thread and none of them explode any more. Also, at different speeds and altitudes, so they run at the correct depth. Can this be fixed? Thanks for info, ill go test and see
CountZero Posted June 17, 2022 Posted June 17, 2022 (edited) On 6/15/2022 at 11:27 PM, SquashmanMikeEH said: Looks like there is a collision problem now. The torpedoes pass through ships without exploding. I have tested all the mods in this thread and none of them explode any more. Also, at different speeds and altitudes, so they run at the correct depth. Can this be fixed? I tested it and its same as you say, torp just pass through ships. Then i extracted files again and replace old ones with new ones, and i get same thing. I try other type of torpedo that is in game, and its same problem. So only thing that someone that have more patiance with this game mission builder could check is if without mods on, when AI ship/sub fire torpedos, they behave the same, if yes then its game bug. Edited June 17, 2022 by CountZero
SquashmanMikeEH Posted June 17, 2022 Posted June 17, 2022 10 hours ago, CountZero said: I tested it and its same as you say, torp just pass through ships. Then i extracted files again and replace old ones with new ones, and i get same thing. I try other type of torpedo that is in game, and its same problem. So only thing that someone that have more patiance with this game mission builder could check is if without mods on, when AI ship/sub fire torpedos, they behave the same, if yes then its game bug. I'll try testing this over the weekend 1
SquashmanMikeEH Posted June 18, 2022 Posted June 18, 2022 I built a few missions to test the game torpedoes. https://www.mediafire.com/file/klorb7qxbdmrua0/IL2_GB_Torp_Test.7z/file With the Torpedo Mod removed completely and Mods also disabled in game menu, the torps from submarines and torpedo boats go through their target ships without exploding. So, this looks like a bug in the game! 1
CountZero Posted June 18, 2022 Posted June 18, 2022 6 hours ago, SquashmanMikeEH said: I built a few missions to test the game torpedoes. https://www.mediafire.com/file/klorb7qxbdmrua0/IL2_GB_Torp_Test.7z/file With the Torpedo Mod removed completely and Mods also disabled in game menu, the torps from submarines and torpedo boats go through their target ships without exploding. So, this looks like a bug in the game! Ok thanks ill post in bug report so they can look and see whats wrong 1
Sheriff88 Posted September 10, 2022 Posted September 10, 2022 (edited) As of the last update that includes Normandy, game freezes up when torpedo is dropped regardless of map used or aircraft being flown. Edited September 10, 2022 by Sheriff88
CountZero Posted September 10, 2022 Posted September 10, 2022 6 hours ago, Sheriff88 said: As of the last update that includes Normandy, game freezes up when torpedo is dropped regardless of map used or aircraft being flown. I just try mod with torpedos for all airplanes (Torpedo He111,Ju88,Ju87,Bf110,190,P38,Pe2,IL2 v2) and game dont crash, i can see all work ok, i can drop torp, torp have trai in watter and it explod when ship is hit. I try it on Kuban and Normandy map. What mod you have ?
Sheriff88 Posted September 10, 2022 Posted September 10, 2022 10 hours ago, CountZero said: I just try mod with torpedos for all airplanes (Torpedo He111,Ju88,Ju87,Bf110,190,P38,Pe2,IL2 v2) and game dont crash, i can see all work ok, i can drop torp, torp have trai in watter and it explod when ship is hit. I try it on Kuban and Normandy map. What mod you have ? LizLemon's torpedo mod
CountZero Posted September 11, 2022 Posted September 11, 2022 20 hours ago, Sheriff88 said: LizLemon's torpedo mod One of game updates changed some files so his original mod dont work untill it gets updated. You can try one of this versions of original LizLemon mod edited by me to work ok, and used files from Off_Winters versions where he changes look/sizes of torpedo: P-38 torpedo:https://www.mediafire.com/file/etgpaysiy2jv7ul/Torpedo+for+P-38+v2.zip/file Torpedos only for axis GA and bombers: https://www.mediafire.com/file/9zv4fp22q5te7m4/Torpedo+He-111,+Ju88,+Ju-87,+Bf-110+v2.zip/file Torpedos only for 1800kg for He-111s and Ju88, so other axis bombers dont have them if you wont to use some with 500 or 1000kg bombs. https://www.mediafire.com/file/l73tu2n0hnmi3sm/Torpedo+He-111,+Ju88+(replacing+1800KG)+v2.zip/file All torpedos together in one mod: https://www.mediafire.com/file/zhdes5wh90sxij9/Torpedo+He111,Ju88,Ju87,Bf110,190,P38,Pe2,IL2+v2.zip/file Pe-2 and Il-2 only : https://www.mediafire.com/file/roegdu94saibxgx/Torpedo+for+Pe-2,+IL-2+v2.zip/file 2 2
Sheriff88 Posted September 13, 2022 Posted September 13, 2022 Thanks , I installed all in one version.
jokerBR Posted September 14, 2022 Posted September 14, 2022 On 9/11/2022 at 3:34 PM, CountZero said: One of game updates changed some files so his original mod dont work untill it gets updated. You can try one of this versions of original LizLemon mod edited by me to work ok, and used files from Off_Winters versions where he changes look/sizes of torpedo: P-38 torpedo:https://www.mediafire.com/file/etgpaysiy2jv7ul/Torpedo+for+P-38+v2.zip/file Torpedos only for axis GA and bombers: https://www.mediafire.com/file/9zv4fp22q5te7m4/Torpedo+He-111,+Ju88,+Ju-87,+Bf-110+v2.zip/file Torpedos only for 1800kg for He-111s and Ju88, so other axis bombers dont have them if you wont to use some with 500 or 1000kg bombs. https://www.mediafire.com/file/l73tu2n0hnmi3sm/Torpedo+He-111,+Ju88+(replacing+1800KG)+v2.zip/file All torpedos together in one mod: https://www.mediafire.com/file/zhdes5wh90sxij9/Torpedo+He111,Ju88,Ju87,Bf110,190,P38,Pe2,IL2+v2.zip/file Pe-2 and Il-2 only : https://www.mediafire.com/file/roegdu94saibxgx/Torpedo+for+Pe-2,+IL-2+v2.zip/file Installed the all-in-one version too, but no matter I try, I can't see torpedos trail in water They work, though (explode in contact). Tested in Kuban using IL-2 and P-38. Using only this mod, installed/reinstalled three times. Anyway, thanks for the mod to all involved.
CountZero Posted September 14, 2022 Posted September 14, 2022 (edited) 1 hour ago, jokerBR said: Installed the all-in-one version too, but no matter I try, I can't see torpedos trail in water They work, though (explode in contact). Tested in Kuban using IL-2 and P-38. Using only this mod, installed/reinstalled three times. Anyway, thanks for the mod to all involved. I redownloaded it and check on kuban map and i could see trail. Try this older version with stronger effects for water trail : https://www.mediafire.com/file/cne8wphkkk1hly9/Torpedo+He-111,+Ju88,+Ju-87,+Bf-110,+190,+P-38,+Pe-2,+IL-2+Stronger+Trail,+Shorter+torp.zip/file Dont know if its just on my end but i could not move view to torpedo like i was able to do before (ordinance view lctrl+F6) Edited September 14, 2022 by CountZero
jokerBR Posted September 15, 2022 Posted September 15, 2022 12 hours ago, CountZero said: I redownloaded it and check on kuban map and i could see trail. Try this older version with stronger effects for water trail : https://www.mediafire.com/file/cne8wphkkk1hly9/Torpedo+He-111,+Ju88,+Ju-87,+Bf-110,+190,+P-38,+Pe-2,+IL-2+Stronger+Trail,+Shorter+torp.zip/file Dont know if its just on my end but i could not move view to torpedo like i was able to do before (ordinance view lctrl+F6) Thanks for the older version, @CountZero. This time I saw for a brief moment what appeared to be a torpedo trail in water (just 2 seconds before being blasted out of the sky by antiaircraft artillery), so yeah, I think they are working now. Maybe seeing them is more or less dependent on the time of day. Will try different hours and check, anyway, in real life you don't hang around trying to see the trail... you dodge hell out of scene after dropping them and hope for the best. Right now, I discovered that firing them "one ship length" ahead of the target the exact moment they start to fire at me always hit them right in the center (for big ships, at least). About not being able to see torpedos using Ctrl+F6, I'm not either. In fact, pressing Ctrl+F6 does nothing. Cheers.
CountZero Posted September 15, 2022 Posted September 15, 2022 9 hours ago, jokerBR said: Thanks for the older version, @CountZero. This time I saw for a brief moment what appeared to be a torpedo trail in water (just 2 seconds before being blasted out of the sky by antiaircraft artillery), so yeah, I think they are working now. Maybe seeing them is more or less dependent on the time of day. Will try different hours and check, anyway, in real life you don't hang around trying to see the trail... you dodge hell out of scene after dropping them and hope for the best. Right now, I discovered that firing them "one ship length" ahead of the target the exact moment they start to fire at me always hit them right in the center (for big ships, at least). About not being able to see torpedos using Ctrl+F6, I'm not either. In fact, pressing Ctrl+F6 does nothing. Cheers. I try left Ctrl+F6 on bombs and i can go to bomb view, but it dont work for torpedos now, not big problem i was just suprised it got removed.
Chickencanflytoo Posted January 15, 2023 Posted January 15, 2023 After i installed the mod i always get notification say "object undefined watersplash" at the start of the mission and when the torpedo hit water. But after i disabled the mod it turn back normal.
Stonehouse Posted January 15, 2023 Posted January 15, 2023 Somewhere along the line the name of the water effects changed. I believe waterspray1_1.txt became waterspray1.txt. There is likely a reference to waterspray1_1 in the weapon definition that needs to be updated.
Chickencanflytoo Posted January 16, 2023 Posted January 16, 2023 14 hours ago, Stonehouse said: Somewhere along the line the name of the water effects changed. I believe waterspray1_1.txt became waterspray1.txt. There is likely a reference to waterspray1_1 in the weapon definition that needs to be updated. Then what should i do?
Stonehouse Posted January 16, 2023 Posted January 16, 2023 (edited) 22 hours ago, Chickencanflytoo said: Then what should i do? I guess you either stop using it and wait for someone to have spare time to do an update on the mod or try to look through the text files included in the mod and replace references to waterspray1_1.txt with waterspray1.txt It's unfortunately also possible that the weapon definitions for the SC1000 (the bomb the torp replaces) have been updated. I think the last update for this mod was Aug Sep last year and quite a few major patches have come through on the game since then. I've made a simple mod to give you waterspray1_1 renamed to waterspray1 below. Haven't tested it but if you enable this mod plus the torp mod it may make the problem go away for now. Waterspray error.zip Edited January 17, 2023 by Stonehouse typo 1
jollyjack Posted September 18, 2023 Posted September 18, 2023 (edited) HI Stonehouse. Just been revamping the torpedo-ing thing, as it's one of my fave IL2 indoor sports. Have you any idea where (else) to look for those waterspray references to be modded are located, f.i. for the p38 2000kg bomb modded to torpedo in the https://www.mediafire.com/file/etgpaysiy2jv7ul/Torpedo+for+P-38+v2.zip/file? This as i cant see watertrails yet .. I found waterspray1.txt int he bomb_usa_m66.txt here already corrected it seems: ========== [splash] pos = 0.0, 0.0, 0.0 splashArg = 63226 SplashTotalTime = 1.0 SplashAttackTime = 0.1 SplashKoeff = 30 startArgValue = 0.5 splashDiffHeight = 2.0 // time = splashStackCount * splashstacktime splashStackCount = 50 splashstacktime = 0.1 [end] BackTrailArg=63235 floathook=0, 0.2, 0, 103,false //x,y,z, Arg, 3D water OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow1.txt"OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray1.txt" Hit="LuaScripts/WorldObjects/Explosions/Bombs/he_322mm_232kg_101kg_water.txt" DebugInfo = false ========================== PS i checked the G:\IL-2 Sturmovik Great Battles\data\LuaScripts\worldobjects folder AFTER MODDING, but there is no 'emitters' folder there, only 'mapemitters'. It is present in the GTP-ed scripts file in game v 5.105 however, so it should work .. : Gerneral conclusion: Whatever i tried so far, on the p38 the torpedoes behave sort of like 'normal' bombs, only look like torpedoes; with a He111H6 it's the same, so all of it needs a rework IMO by some expert .. Edited September 18, 2023 by jollyjack
jollyjack Posted September 18, 2023 Posted September 18, 2023 (edited) On 9/14/2022 at 3:33 PM, CountZero said: I redownloaded it and check on kuban map and i could see trail. Try this older version with stronger effects for water trail : https://www.mediafire.com/file/cne8wphkkk1hly9/Torpedo+He-111,+Ju88,+Ju-87,+Bf-110,+190,+P-38,+Pe-2,+IL-2+Stronger+Trail,+Shorter+torp.zip/file Dont know if its just on my end but i could not move view to torpedo like i was able to do before (ordinance view lctrl+F6) Added remark on this version: P38 USA: In the file data\luascripts\worldobjects\ballistics\bombs, IMO one should change bomb_usa-m65.txt to bomb_usa_m66.txt. Otherwise a normal bomb loads that works as one. The to torpedo converted bomb_usa_m66.txt file makes a torpedo load to the p38 and it looks like a torpedo however, but does nothing torpedoish like in the good ole days. ADDED: TESTER mission: (Rheinland and P38 needed). P38 Ship torpedoing v1a TEST.zip TESTER with a HeinkelHe111H6 instead; He11H6 Ship torpedoing v1a TEST.zip (i've put a British captured He111H6 historical skin for download on Haluter's LoL) Edited September 19, 2023 by jollyjack 1
jollyjack Posted January 22, 2024 Posted January 22, 2024 (edited) BUMP and more: I still hope some IL2 handy man can repair the torpedo MOD started by LizLemon. Was looking for waterspray1,-2,-3, and -4, with 5.201b there are indeed in emitters within the Scrips.gtp file. Edited January 22, 2024 by jollyjack
Stonehouse Posted January 22, 2024 Posted January 22, 2024 (edited) Found an old copy of Off_Winters version. Fixed up He111, Ju88a4 torps although I don't see trails when I drop them nor seem to hit anything but I'm probably dropping them too high or something. I took out the fighters Off_Winters had modified to carry torps as I didn't have time to chase down what was wrong with them. No errors anyway for the 2 variants of He111 or Ju88a4. Hope they work for you. Kuban_Autumn-1943_Desert_Beta_He111_torpedo_loadout_set.zip Edited January 22, 2024 by Stonehouse 1
Stonehouse Posted January 22, 2024 Posted January 22, 2024 Apparently, I need to be no faster than 281kph and 105m alt when I drop these things? Still no trail on a running torp on Normandy.
jollyjack Posted January 22, 2024 Posted January 22, 2024 (edited) Just wondered about the torpedo trail, and maybe there is a clue with the current ships and subs that fire torpedoes, how these files are called and set up? Been looking through a lot of GTP files, no clue what and where points to that. Just found the IMO original LizLemon mod: Torpedo He111h6 ORIGINAL.zip and probably a later one with a shorter torpedo: Torpedo SHORT - LizLemon.zip A remark from then added by Off Winters: ======================== LizLemon: Or, really the He-111h6, although any aircraft that carries the SC-1000 will also have a torpedo now. Modifying the existing the existing "bomb_ger_sc1000" to act like the "ammunitionfornpc\npc_torpedo_53-38" is really genius! ISSUES; 1. Torpedoes will not be damaged from being dropped too high. 2. The dive time may be too high. 3. Data on the F5B is hard to come by, explosive power, weight, speed, ect may be wrong as well the visual appearance. 4. Location on the 111 is slightly wrong, hanging down too low. --------------------------------------------------------- Added: User Off_Winters: Thank you very much @LizLemon for a great addition. I have only just installed it. I noticed that in the main modification weapon loadout screen you see the new Torpedo name listed but the reference picture is still showing the 1000kg bomb rather than the new torpedo. I had a look in the files and found one image has been named incorrectly. in a couple of folder locations data\swf\il2\modifications\mini data\swf\il2\modifications\big there is a file called "ger_bomb_sc1000.dds" if you change the name to "ger_all_bomb_sc1000.dds" you will then see the correct torpedo reference picture when selecting the load out from the modification screen. thanks again for a great addon. regards Rob. ================================================================= Edited January 22, 2024 by jollyjack
Stonehouse Posted January 23, 2024 Posted January 23, 2024 So according to hookargs.txt, backtrailarg=63235 (from the weapon definition for a torpedo) equates to graphics\effects\water\swashShipPeriscope.epl. Looking at this epl with a hex editor gives the effect to be controlled by parameters in keeltrackshort.txt and the texture to be keelTrack.tga. I don't know but think this equates to keeltrack.dds. I've tried fiddling with this texture and keeltrackshort.txt to no avail. Possibly it would only work if the torp was on the surface (considering the effect is for a periscope wake). Do regular ship/sub fired torps leave a visible trail at present? If you have time perhaps set up a mission on an unmodded game and see. If not, then perhaps it is a bug to report. 1
jollyjack Posted February 4, 2024 Posted February 4, 2024 (edited) I just tried that; a Russian destroyer shoots a torpedo, but it it's trail is only shown briefly for some 30 meters and then disappears .. + Ship Battle Kuban v1.zip Edited February 4, 2024 by jollyjack
Stonehouse Posted February 10, 2024 Posted February 10, 2024 On 2/4/2024 at 9:34 PM, jollyjack said: it it's trail is only shown briefly for some 30 meters and then disappears Ok so it's a "feature" not a bug. Probably there is a trail from the air dropped ones but the splash etc likely masks it and we are just missing seeing it if the ship launched ones only leave a 30m trail. I think you'll have to make do without it unless someone comes up with a better mod or method. 1
sbz Posted March 19 Posted March 19 Is there a certain version of the game that has this mod working without issues ?
jollyjack Posted March 24 Posted March 24 That must have been the 4.xxx game versions. I really wonder if someone is trying a fix for 5.5xx, torpedoing with a He111H6 was one of my favorite IL2 indoor sports ..
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