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Posted

Hello,

if you could help me with an answer it would be really appreciated.

In a mission, I want to have a bomber flight appearing after 3mn h3 groups of them).

i tried to activate them with a timer set to 3mn but it won’t work. Planes are « enable » and turn around and after 3 mn start to fly to their first WP.

 

can you just simply explain how spawn works? Do I need mission begin / timer / spawn / activate / than object link to the plane

 

thanks in advance

Posted (edited)
30 minutes ago, DN308 said:

Hello,

if you could help me with an answer it would be really appreciated.

In a mission, I want to have a bomber flight appearing after 3mn h3 groups of them).

i tried to activate them with a timer set to 3mn but it won’t work. Planes are « enable » and turn around and after 3 mn start to fly to their first WP.

 

can you just simply explain how spawn works? Do I need mission begin / timer / spawn / activate / than object link to the plane

 

thanks in advance

 

See "Create an Object While a Mission Is Running" on pg. 107 of the editor manual

 

Note:

  • You can trigger the spawner with a target link from any MCU or a message link from an object. For example:

    Begin ---> 2-second timer ---> spawn --------------------------------> FW190
                                 |                                                                               |
                                 + ---> 2-second timer ---> waypoint 1 -------------+  (object link)


    ----> Check zone ---> spawn -------------------------------------> FW190
                       |                                                                               |
                      + ---> 2-second timer ---> waypoint 1 --------------+  (object link)


    Yak 1 ----> OnPlaneTookOff Message----> spawn -------------------> FW190
                                      |                                                                                |
                                      + ---> 2-second timer ---> waypoint 1 --------------+  (object link)

    You need a short delay after the spawn is triggered to allow the plane to spawn. That is the reason for the additional 2-second timer in each case above.
     
  • If you spawn a formation, the wingmen ignore orders given to the leader (e..g, fly to a waypoint)
    Rather than spawn a formation, some people spawn individual planes placed close together and give each plane its own waypoint route to follow.
     
  • Rather than spawn a formation, you can activate a formation by activating the formation leader. See "Deactivate or Activate an Object While a Mission is Running" on pg. 114 of the editor manual.
Edited by JimTM
Posted

Thanks, I ‘ll try that.

 

However, how a formation leader activated can make a formation appears?

Posted
23 minutes ago, DN308 said:

...

However, how a formation leader activated can make a formation appears?

 

I suppose it works like a command given to the leader, that is, the command is passed down to the wingmen and they follow it.

Posted

All right, thank you 

I have to try my cinematic again. It’s just what I tried to do.

begin - timer (3mn) - activate - leader and from timer (3mn) to timer 2s to waypoint 1.

 

as a result I had the formation to turn around, waiting for the waypoint to activate.

 

Posted

If you want to avoid that the plane which spawn don't turn around, you have to use a timer set between 2 and 5s after the unit spawn, as Jim wrotte you.

Posted
36 minutes ago, DN308 said:

All right, thank you 

I have to try my cinematic again. It’s just what I tried to do.

begin - timer (3mn) - activate - leader and from timer (3mn) to timer 2s to waypoint 1.

 

as a result I had the formation to turn around, waiting for the waypoint to activate.

 

 

Did you object link the waypoint to the leader? If so, please zip the mission and post it here.

 

Posted

Yes, because after sometime, they go to it.

 I can’t post the mission now, but I will do it on Tuesday 

Posted
34 minutes ago, DN308 said:

Yes, because after sometime, they go to it.

 I can’t post the mission now, but I will do it on Tuesday 

 

Ah, so it's working now. No need to post the mission then.

Posted (edited)
9 hours ago, JimTM said:

 

Ah, so it's working now. No need to post the mission then.

As I said on the first post. 

They are present from the beginning. They don’t spawn.

the 3mn buffer time don’t activate them as I wanted them to, but just make the first waypoint active.

 

i will check again all the mission and try to correct the missing links.

Maybe it comes from the « enable » box checked?

Edited by DN308
Posted

After recheck it, I found out that the activate trigger was target linked to the timers, not object linked to the planes.

I guess it won't work for that reason

  • Upvote 1

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