DN308 Posted April 12, 2020 Posted April 12, 2020 Hello, if you could help me with an answer it would be really appreciated. In a mission, I want to have a bomber flight appearing after 3mn h3 groups of them). i tried to activate them with a timer set to 3mn but it won’t work. Planes are « enable » and turn around and after 3 mn start to fly to their first WP. can you just simply explain how spawn works? Do I need mission begin / timer / spawn / activate / than object link to the plane thanks in advance
JimTM Posted April 12, 2020 Posted April 12, 2020 (edited) 30 minutes ago, DN308 said: Hello, if you could help me with an answer it would be really appreciated. In a mission, I want to have a bomber flight appearing after 3mn h3 groups of them). i tried to activate them with a timer set to 3mn but it won’t work. Planes are « enable » and turn around and after 3 mn start to fly to their first WP. can you just simply explain how spawn works? Do I need mission begin / timer / spawn / activate / than object link to the plane thanks in advance See "Create an Object While a Mission Is Running" on pg. 107 of the editor manual. Note: You can trigger the spawner with a target link from any MCU or a message link from an object. For example: Begin ---> 2-second timer ---> spawn --------------------------------> FW190 | | + ---> 2-second timer ---> waypoint 1 -------------+ (object link) ----> Check zone ---> spawn -------------------------------------> FW190 | | + ---> 2-second timer ---> waypoint 1 --------------+ (object link) Yak 1 ----> OnPlaneTookOff Message----> spawn -------------------> FW190 | | + ---> 2-second timer ---> waypoint 1 --------------+ (object link) You need a short delay after the spawn is triggered to allow the plane to spawn. That is the reason for the additional 2-second timer in each case above. If you spawn a formation, the wingmen ignore orders given to the leader (e..g, fly to a waypoint) Rather than spawn a formation, some people spawn individual planes placed close together and give each plane its own waypoint route to follow. Rather than spawn a formation, you can activate a formation by activating the formation leader. See "Deactivate or Activate an Object While a Mission is Running" on pg. 114 of the editor manual. Edited April 12, 2020 by JimTM
DN308 Posted April 12, 2020 Author Posted April 12, 2020 Thanks, I ‘ll try that. However, how a formation leader activated can make a formation appears?
JimTM Posted April 12, 2020 Posted April 12, 2020 23 minutes ago, DN308 said: ... However, how a formation leader activated can make a formation appears? I suppose it works like a command given to the leader, that is, the command is passed down to the wingmen and they follow it.
DN308 Posted April 12, 2020 Author Posted April 12, 2020 All right, thank you I have to try my cinematic again. It’s just what I tried to do. begin - timer (3mn) - activate - leader and from timer (3mn) to timer 2s to waypoint 1. as a result I had the formation to turn around, waiting for the waypoint to activate.
Habu Posted April 12, 2020 Posted April 12, 2020 If you want to avoid that the plane which spawn don't turn around, you have to use a timer set between 2 and 5s after the unit spawn, as Jim wrotte you.
JimTM Posted April 12, 2020 Posted April 12, 2020 36 minutes ago, DN308 said: All right, thank you I have to try my cinematic again. It’s just what I tried to do. begin - timer (3mn) - activate - leader and from timer (3mn) to timer 2s to waypoint 1. as a result I had the formation to turn around, waiting for the waypoint to activate. Did you object link the waypoint to the leader? If so, please zip the mission and post it here.
DN308 Posted April 12, 2020 Author Posted April 12, 2020 Yes, because after sometime, they go to it. I can’t post the mission now, but I will do it on Tuesday
JimTM Posted April 12, 2020 Posted April 12, 2020 34 minutes ago, DN308 said: Yes, because after sometime, they go to it. I can’t post the mission now, but I will do it on Tuesday Ah, so it's working now. No need to post the mission then.
DN308 Posted April 13, 2020 Author Posted April 13, 2020 (edited) 9 hours ago, JimTM said: Ah, so it's working now. No need to post the mission then. As I said on the first post. They are present from the beginning. They don’t spawn. the 3mn buffer time don’t activate them as I wanted them to, but just make the first waypoint active. i will check again all the mission and try to correct the missing links. Maybe it comes from the « enable » box checked? Edited April 13, 2020 by DN308
DN308 Posted April 14, 2020 Author Posted April 14, 2020 After recheck it, I found out that the activate trigger was target linked to the timers, not object linked to the planes. I guess it won't work for that reason 1
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