jollyjack Posted April 8, 2020 Posted April 8, 2020 (edited) What is this 'ring_bell" thing in the preview selector? PS i made some missing effect prview icons; download here http://www.mediafire.com/file/5oytovxee00qh0u/preview_effect_icons.zip/file copy them into ... 1C Game Studios\IL-2 Sturmovik Great Battles\data\GUI\preview\ Edited April 8, 2020 by jollyjack
Sketch Posted April 8, 2020 Posted April 8, 2020 "Ring Bell" is for subs that are diving.... But you can use the noise for anything. 1
IckyATLAS Posted April 15, 2020 Posted April 15, 2020 On 4/8/2020 at 5:58 PM, Sketch said: "Ring Bell" is for subs that are diving.... But you can use the noise for anything. Can a sub be made to dive, and then come out again?
IckyATLAS Posted April 15, 2020 Posted April 15, 2020 4 hours ago, Sketch said: WoW! I will give it a try as I have a mission that uses subs.
Sketch Posted April 15, 2020 Posted April 15, 2020 @IckyATLAS - Gambit created a pretty good sub group too!
IckyATLAS Posted April 15, 2020 Posted April 15, 2020 3 hours ago, Sketch said: @IckyATLAS - Gambit created a pretty good sub group too! But just to be sure, the sub is modelled as a sub on the surface, that can move like ships with waypoints. There is no diving as such where you see the sub diving to periscope height or just completely under water. You simulate this by having subs that disappear (when underwater) and reappear at another place (spawned ) right?
JimTM Posted April 15, 2020 Posted April 15, 2020 5 minutes ago, IckyATLAS said: But just to be sure, the sub is modelled as a sub on the surface, that can move like ships with waypoints. There is no diving as such where you see the sub diving to periscope height or just completely under water. You simulate this by having subs that disappear (when underwater) and reappear at another place (spawned ) right? From what I have read, set a waypoint height to a negative value to dive.
Sketch Posted April 15, 2020 Posted April 15, 2020 3 minutes ago, JimTM said: From what I have read, set a waypoint height to a negative value to dive. Yep, set the waypoint to a negative value to make them go to periscope depth. 15 minutes ago, IckyATLAS said: But just to be sure, the sub is modelled as a sub on the surface, that can move like ships with waypoints. There is no diving as such where you see the sub diving to periscope height or just completely under water. You simulate this by having subs that disappear (when underwater) and reappear at another place (spawned ) right? I believe I did make them dive to periscope depth, then once they've dived (hit the negative waypoint), I delete them to make it seem like they've dived below periscope depth. And then after X time, they reappear at a random location (by respawning them).
Murleen Posted April 26, 2020 Posted April 26, 2020 On 4/8/2020 at 4:58 PM, Sketch said: "Ring Bell" is for subs that are diving.... But you can use the noise for anything. I tried putting this effect in a mission to see what it sounded like, but I couldn't hear anything - has anyone else tried this?
IckyATLAS Posted April 26, 2020 Posted April 26, 2020 I agree, it seems there is an issue. I tried to make the bell ring effect to work, but there is no sound at all. I normally use the Siren effect which work very well. I made now my subs to dive. In fact the altitude value once negative it dives gradually at periscopic level. Altitude of -1 or -5 mt does not make a difference. You are either out or under but you have two positions. If you want the sub to go deeper then you have to make it disappear with delete MCU and then you can respawn at periscopic level. When the sub dives there is a typical sub horn emergency dive alert that is part of the animation. This is fine and does not need any other sound effect at this point.
jollyjack Posted May 2, 2020 Author Posted May 2, 2020 On 4/26/2020 at 10:22 AM, Murleen said: I tried putting this effect in a mission to see what it sounded like, but I couldn't hear anything - has anyone else tried this? Dunno, i am quite deaf; cannot even hear the postman even if he rings twice ...
jollyjack Posted July 25, 2020 Author Posted July 25, 2020 On 4/26/2020 at 10:47 AM, IckyATLAS said: I agree, it seems there is an issue. I tried to make the bell ring effect to work, but there is no sound at all. I normally use the Siren effect which work very well. I made now my subs to dive. In fact the altitude value once negative it dives gradually at periscopic level. Altitude of -1 or -5 mt does not make a difference. You are either out or under but you have two positions. If you want the sub to go deeper then you have to make it disappear with delete MCU and then you can respawn at periscopic level. When the sub dives there is a typical sub horn emergency dive alert that is part of the animation. This is fine and does not need any other sound effect at this point. Trigger this song maybe (the ice man in Blues land is quite a naughty boy) ..
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