Voyager Posted March 15, 2020 Posted March 15, 2020 So I've been trying to find a reference on the proper engine settings and timers for the F.2B, of either version. Unfortunately Requiem has not done the brisfit yet, and my attempts at tracking down the old Rise of Flight aircraft manuals have only succeeded in turning up bin files I'm not able to open. Does anyone recall the engine settings for the plane, or where I might find them? Thank you, Finally got FC running in VR and it looks fantastic, and the biff is a very nice fighter for me. Very rudder focus too.
HagarTheHorrible Posted March 15, 2020 Posted March 15, 2020 (edited) Engine management, in FC, really isn’t that sophisticated, it’s actually pretty generic. Set the fuel mix to full rich to start the engine (if the engine doesn’t start, move the mix lever to the other end of it’s range), once the engine has started lean the mix slightly, takeoff, adjust fuel mix at full throttle, it should only need minimum tweaking, to give max rev’s and a steady RPM needle. As you climb, you can further lean the fuel mix maybe very 1000 meters, just give it a tweak for max rev’s, and the same when descending, but it really isn’t the end of the world if you don’t. In a power dive just ease off the throttle so that your rev’s don’t hit the top end (approx 24, I think) so you don’t over rev the engine. Other than that try to keep the engine temp needle at about the 12 o’clock position (just keep checking the needle and fiddling with the lever as necessary), open a bit in the climb, close a bit when descending, close more in a long dive. As long as you don’t over rev your engine, in a power dive ( the engine is pretty robust, so difficult to do) the radiator is the most important gauge, it changes the most. Too hot and you get a stream of vapour, that all your enemies can see for miles, too cold, but it has to really quite low and thus not as critical, and you risk engine damage or loss of full power. I wouldn’t worry about cruise settings, or any guff like that, gameplay never lasts long enough to justify fuel management measures, just set the engine to max rev’s and be done with it. Edited March 15, 2020 by HagarTheHorrible 1 1
HagarTheHorrible Posted March 15, 2020 Posted March 15, 2020 Playing in VR, make sure you have the zoom buttons setup from 3D Migotos MOD. It makes all the difference between zero and hero and redraws the balance between VR and non VR players.
ZachariasX Posted March 15, 2020 Posted March 15, 2020 5 minutes ago, HagarTheHorrible said: Playing in VR, make sure you have the zoom buttons setup from 3D Migotos MOD. It makes all the difference between zero and hero and redraws the balance between VR and non VR players. Can you use this MOD with the online servers like Flugpark?
1PL-Husar-1Esk Posted March 15, 2020 Posted March 15, 2020 (edited) 6 minutes ago, ZachariasX said: Can you use this MOD with the online servers like Flugpark? Yes, you can use , btw you can also use exorcist view. Edited March 15, 2020 by 1PL-Husar-1Esk 1
Voyager Posted March 15, 2020 Author Posted March 15, 2020 Yeah, I'm planning on running a campaign using one of the generators so things like how to cruise become more important. I'm actually using the Reverb so don't really need the superzoom, and the tail gunner helps with SA.
1PL-Lucas-1Esk Posted March 15, 2020 Posted March 15, 2020 Emergency procedures: 1. Engine damage - set the mixture to full rich (100%) - reduce the throttle to 85-90% 2. Radiator damage - open cowl flaps to 100% - reduce the throttle to 85-90% - mixture to full rich (100%) The Bristol or SE5a have now a very effective cooling systems compared to RoF and this gives you a chance to survive. Also, when planning to fly behind enemy lines in Bristol, you'd better take full tank. In a case of leak, this can save your virtual life. 1
JGr2/J5_Baeumer Posted March 16, 2020 Posted March 16, 2020 Emergency Procedures: land near enemy airbase and fire white flare to surrender and exit mission. When encountering Central planes, never try to out run them. Instead turn around and fight them. Source: Central Propaganda Office 3
Requiem Posted March 16, 2020 Posted March 16, 2020 On 3/14/2020 at 11:41 PM, Voyager said: So I've been trying to find a reference on the proper engine settings and timers for the F.2B, of either version. Unfortunately Requiem has not done the brisfit yet, and my attempts at tracking down the old Rise of Flight aircraft manuals have only succeeded in turning up bin files I'm not able to open. Does anyone recall the engine settings for the plane, or where I might find them? Thank you, Finally got FC running in VR and it looks fantastic, and the biff is a very nice fighter for me. Very rudder focus too. I've completed the Bristol video, but it will be subject to a review (like all my videos are) so expect the Bristol video in a day or two. Now that I finished my upgrade training I'm back to working on stuff for the channel. The max RPM should be around 2200 or so for no longer than 5 minutes. Approach speed will be about 70mph. Along with the technical specs page of course, the important stuff for engine limits and using the bombsight is essentially on the placards in the center of the instrument panel. It's easy to gloss over if you're not looking for it, but the info is right there in the plane 1 1 1
Voyager Posted March 19, 2020 Author Posted March 19, 2020 @SYN_RequiemThank you I'm very much looking forward to it. 1
FTC_Snowy Posted March 28, 2020 Posted March 28, 2020 I’ve just been watching your training videos Requiem. They are very informative and very well done. Thank you kindly. 1
unlikely_spider Posted November 2, 2021 Posted November 2, 2021 The slip indicator in the Bristol II doesn't seem to have a ball/bubble for me. Is there supposed to be an easily-visible ball in the indicator? The whole thing just looks black.
PaulTheSalty Posted November 2, 2021 Posted November 2, 2021 On 3/15/2020 at 9:28 AM, 1PL-Lucas-1Esk said: Also, when planning to fly behind enemy lines in Bristol, you'd better take full tank. In a case of leak, this can save your virtual life. Ideal fuel load depends on where you’re going and what you’re trying to accomplish. The Bristol has fantastic endurance, a full tank can be overkill for most missions. It’s like 4+ hrs. 29% or so will see you through short dogfights, think air start and down a few AI. 35-45% is good for climbing up to 2-3km and flying over to attack a balloon. A half tank can get you to a recon target and back. That’s the one time you may want a substantial amount of surplus fuel. 75% is usually plenty even in that situation.
=IRFC=kotori87 Posted November 3, 2021 Posted November 3, 2021 The fuel selection slider goes by percent as well as liters. I find liters to be a more consistent and useful indicator, since some planes have HUGE tanks and others are much smaller, but fuel efficiency doesn't change much between planes. I have never needed full fuel in a Bristol. For Bristol fighter sweeps in multiplayer, I usually take 80 liters. For bombing or recon missions, I'll take 100 liters or 120 if there's a lot of hostiles around. Experience has shown that 120 liters is enough to complete an entire recon mission on the flugpark, with a fuel leak, and get in a couple dogfights along the way. During Black September we had to take more fuel than that, but only because we were flying a 30+ plane formation across the entire map multiple times.
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