LuftManu Posted March 8, 2020 Posted March 8, 2020 Hope to see even more of this in the future, thats more than 500 players! ? 16 1 21
LLv34_Flanker Posted March 8, 2020 Posted March 8, 2020 S! TAW is popular. And good to see FC has players in numbers, too. Finnish server has been quite popular lately as well.
ShamrockOneFive Posted March 9, 2020 Posted March 9, 2020 That is amazing news! As much as that is a feat for 1CGS and IL-2: Great Battles, it's also speaking to the organization that has sprung up around the community. I feel like the last year has been especially impressive with both the WWI and WWII parts of the community around here really putting together some impressive server events that have drawn people in. 1 3
theOden Posted March 9, 2020 Posted March 9, 2020 or temporary due to DCS 2.5.6 major flustercluck. 1
Legioneod Posted March 9, 2020 Posted March 9, 2020 Wow, thats the most I've ever seen. Usually it's only 1-2 servers that have any real numbers. Hope the player count stays high like this.
[RBRI]Khaela Posted March 9, 2020 Posted March 9, 2020 I was on the Flugepark server yesterday. Dang it was impressive to see large formations of fighters forming over no mans land.
FlyingNutcase Posted March 9, 2020 Posted March 9, 2020 Damn that's truly amazing and a great sign for the sim. You're lucky to be in a peak time zone - being halfway between Europe and the U.S. is like being a dog living off leftovers, numbers-wise. And thx for the heads up that TAW is back! Sweet. 1
Heckpupper Posted March 9, 2020 Posted March 9, 2020 (edited) "Into Uranus"? Who the hell came up with that as a mission name I ask? Edited March 9, 2020 by ACG_Onebad 1 7 1
IckyATLAS Posted March 9, 2020 Posted March 9, 2020 (edited) I am wondering, what kind of hardware powers those servers. If you have a large map (Kuban) very much animated and 80 players, this means 80 active planes, plus mission related AI planes like bombers etc.. to be able to maintain at least 60fps or more, how does this work ? Edited March 9, 2020 by IckyATLAS
Heckpupper Posted March 9, 2020 Posted March 9, 2020 6 minutes ago, IckyATLAS said: I am wondering, what kind of hardware powers those servers. If you have a large map (Kuban) very much animated and 80 players, this means 80 active planes, plus mission related AI planes like bombers etc.. to be able to maintain at least 60fps or more, how does this work ? We're running a i7700K, 16GB RAM, NVMe drive, 1GBps port. With 84 people and a relatively complex map we had some minor rubberbanding here and there, but it was only reported by some players. FPS won't suffer because it's not server related, it's entirely up to the users PC. Although the more complex the map, the lower the FPS, you'd need some real potato computer for it to be noticable. 1
Ribbon Posted March 9, 2020 Posted March 9, 2020 Frequent sales did their part too expanding playerbase, steam charts indicates monthly increase of 20% in last 6months counting over 700 active players which is not bad for a niche genre. With BoN, someday PTO, MTO and medium bombers (b25/26, ju88a17), dc3...etc. expanding il2 scope beyond dogfights i expect those numbers being multiplied by 3, with variety of content, theatres and gameplay comes variety of players that will try different theatres which they usually wouldn't!
IckyATLAS Posted March 9, 2020 Posted March 9, 2020 9 minutes ago, ACG_Onebad said: We're running a i7700K, 16GB RAM, NVMe drive, 1GBps port. With 84 people and a relatively complex map we had some minor rubberbanding here and there, but it was only reported by some players. FPS won't suffer because it's not server related, it's entirely up to the users PC. Although the more complex the map, the lower the FPS, you'd need some real potato computer for it to be noticable. So here the bandwidth of the connection becomes important. The server must be able to handle 80 players with a high bandwidth for each. On the other hand the players must have a good enough computer to run the whole map and high bandwith with low latency. What happens when one player is with a bad connection and potato computer, does it impact the others?
Heckpupper Posted March 9, 2020 Posted March 9, 2020 Just now, IckyATLAS said: So here the bandwidth of the connection becomes important. The server must be able to handle 80 players with a high bandwidth for each. On the other hand the players must have a good enough computer to run the whole map and high bandwith with low latency. What happens when one player is with a bad connection and potato computer, does it impact the others? Yes, he's gonna lag/rubberband. Although in this day and age, any commercial internet is gonna be good enough unless it's dial up or a stolen McDonald's wifi.
IRRE_Axurit Posted March 9, 2020 Posted March 9, 2020 Nice !! Glad our sim is doing better and better! I also hope that the release of FS2020 attracts even more people around the sim in general. Of the tens of thousands of new civilian simmers, perhaps some will switch from the dark side of the military propeller sim. We can perhaps hope for the development of new FFB hardwares etc. Very good continuation to us !! 1
SCG_ErwinP Posted March 9, 2020 Posted March 9, 2020 15 hours ago, LF_Gallahad said: Hope to see even more of this in the future, thats more than 500 players! ? I miss KOTA! 1
CountZero Posted March 9, 2020 Posted March 9, 2020 57 minutes ago, ACG_Onebad said: "Into Uranus"? Who the hell came up with that as a mission name I ask? Anything to atract players ? 4
LLv34_Flanker Posted March 9, 2020 Posted March 9, 2020 S! That campaingn screams for a team called "Backdoor Bandits" ? 2
Feathered_IV Posted March 10, 2020 Posted March 10, 2020 At what time GMT is this happening? I’m at +10 hours and rarely see more than a handful of players across all servers.
[RBRI]Khaela Posted March 10, 2020 Posted March 10, 2020 5 hours ago, Feathered_IV said: At what time GMT is this happening? I’m at +10 hours and rarely see more than a handful of players across all servers. This was around GMT 20:00 1
CountZero Posted March 10, 2020 Posted March 10, 2020 steam charts also show thats the time most players play this game https://steamcharts.com/app/307960
RedKestrel Posted March 10, 2020 Posted March 10, 2020 1 hour ago, CountZero said: steam charts also show thats the time most players play this game https://steamcharts.com/app/307960 You can really see the spike when the last few planes of Bodenplatte were released - October 2019, players went from 163 on average to 256 - 57% increase basically overnight. Of course, that is steam only, not sure what proportion of players play on Steam vs. the launcher.
CountZero Posted March 10, 2020 Posted March 10, 2020 57 minutes ago, RedKestrel said: You can really see the spike when the last few planes of Bodenplatte were released - October 2019, players went from 163 on average to 256 - 57% increase basically overnight. Of course, that is steam only, not sure what proportion of players play on Steam vs. the launcher. Theres atleast 56000 of steam users, as every steam buyer gets player-##### as his name , its easy to check whats higher player- user on stats, and for now thats around 56000. How many are lancher only who knows maybe double that. 1
Stoopy Posted March 10, 2020 Posted March 10, 2020 (edited) 6 hours ago, RedKestrel said: You can really see the spike when the last few planes of Bodenplatte were released - October 2019, players went from 163 on average to 256 - 57% increase basically overnight. Of course, that is steam only, not sure what proportion of players play on Steam vs. the launcher. See, ya put a picture of a good ol'Merican plane in the release artwork, like that P-fiddy-one, you get lots more people buyin' up the product and suddenly you're movin' units. Follow that up with some kinda release artwork with an F6F and a Japenesy-Zero dukin' it out over purty blue sparkly water, hooo-weee, sky's the limit, man! Edited March 10, 2020 by =[TIA]=Stoopy 1 4
69TD_Hajo_Garlic Posted March 11, 2020 Posted March 11, 2020 Good to see this, I haven’t had much time to do much more than a quick sortie here and there between moving, work, and musical commitments. hopefully these numbers indicate sales so the devs can keep up the amazing progress. I haven’t been around too much and don’t want to derail but has there been any word on Air Marshal lately?
IRRE_Axurit Posted March 11, 2020 Posted March 11, 2020 3 hours ago, Hajo_Garlic said: I haven’t been around too much and don’t want to derail but has there been any word on Air Marshal lately? Hi Yes, Jason recently explained that Air Marschall Mode has been postponed to improve it compared to the original idea. They plan it for Normandy. Which lets my imagination hover pleasantly. ? We didn't have more details, but it could be a very interesting step in multiplayer development. 1
CountZero Posted March 12, 2020 Posted March 12, 2020 (edited) 18 hours ago, -IRRE-Axurit said: Hi Yes, Jason recently explained that Air Marschall Mode has been postponed to improve it compared to the original idea. They plan it for Normandy. Which lets my imagination hover pleasantly. ? We didn't have more details, but it could be a very interesting step in multiplayer development. The way MP is played it would be more benefical to work on improving net code and make 100+ servers then add mod that will stress net code more and can be done with ppl coordinating on ts3 or discord like they do now... MP needs more stable servers and bigger number of slots and more AI that can work with human numbers. Lets invade normandy with 10 c-47s and 10 ships moving on map, anything more and no 84 slots for players Edited March 12, 2020 by CountZero 6
LLv34_Temuri Posted March 13, 2020 Posted March 13, 2020 (edited) 18 hours ago, CountZero said: The way MP is played it would be more benefical to work on improving net code and make 100+ servers then add mod that will stress net code more and can be done with ppl coordinating on ts3 or discord like they do now... MP needs more stable servers and bigger number of slots and more AI that can work with human numbers. Lets invade normandy with 10 c-47s and 10 ships moving on map, anything more and no 84 slots for players This. So much this. Edited March 13, 2020 by LLv34_Temuri
Feathered_IV Posted March 13, 2020 Posted March 13, 2020 Got a bit of a tickle in my throat at the moment. If it advances into flu-like symptoms, I'll reward myself with two weeks of self isolation and make a point of setting my alarm so I can be up extra early each morning to be a part of the show! 1
IRRE_Axurit Posted March 14, 2020 Posted March 14, 2020 On 3/12/2020 at 3:10 PM, CountZero said: The way MP is played it would be more benefical to work on improving net code and make 100+ servers then add mod that will stress net code more and can be done with ppl coordinating on ts3 or discord like they do now... MP needs more stable servers and bigger number of slots and more AI that can work with human numbers. Lets invade normandy with 10 c-47s and 10 ships moving on map, anything more and no 84 slots for players I am not a developer, and I do not know the feasibility of adapting the netcode to more than 100 players. They have production priorities that I am not able to judge with my knowledge. And I'm sure the day they'll be able to do it, they will. It may already be planned without our knowing it ...
Habu Posted March 14, 2020 Posted March 14, 2020 On 3/9/2020 at 12:30 PM, IckyATLAS said: So here the bandwidth of the connection becomes important. The server must be able to handle 80 players with a high bandwidth for each. On the other hand the players must have a good enough computer to run the whole map and high bandwith with low latency. What happens when one player is with a bad connection and potato computer, does it impact the others? The impact is that the player which has a very high ping will lagg for all others players, and for him, he can see all the others players with lagg du to the lack of information. About the bandwith : Take a mission of 1200 Ko (you can see that in your dogfight folder with the msbin file. Now you have 80 players who have to download the mission. 1200 ko x 80 players = 96 000 ko to upload in the lesser time just for the mission. The CPU of the server is important too. It collects and gives the information to all the players. More you have player and Ai, more the CPU is important.
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