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J2_Trupobaw
Posted

No.

Bear in mind that Beta testers are not at liberty to discuss the details of what is done and how :).
 

Posted

Is there 100% sure confirmation that it really is just a handful of bullets needed to weaken a wing (so that it collapses either immediately or in subsequent hard manoeuvring)?

1PL-Sahaj-1Esk
Posted (edited)
9 hours ago, Feathered_IV said:

 

 

At least 4000 copies.  The remaining 90% are the singleplayers who are making do with QMB.  

There is no SP in FC, those fugures (400  visitors) are from the peak on J5 Flugpark online server (Bäumer shared that info publicly btw.), the only really populated multiplayer server in FC.

 

I would say there are no more than 300 regular online accounts in FC - players who join a FC online server. Maybe even less.

Edited by 1PL-Sahaj-1Esk
HagarTheHorrible
Posted (edited)

Half the problem, as I see it, is the relationship between damage and “G” forces.  This seems most obviously demonstrated when an aircraft turns with a bit of vertical thrown in.   If the Developers can’t stomach a simple solution, such as simply upping the wing strength, when damaged, and subjected to “G” then they maybe need to do some more work on trying to define the relationship between the percentage of hits that might be considered a critical hit or just a superficial hit, to a hit box/cell.  If they consider the latter approach then, not only do they need to consider the number of shots that might hit a structural component but also the proximity to each other bullet strike on that critical component.

Edited by HagarTheHorrible
Posted (edited)
20 minutes ago, 1PL-Sahaj-1Esk said:

There is no SP in FC, those fugures (400  visitors) are from the peak on J5 Flugpark online server (Bäumer shared that info publicly btw.), the only really populated multiplayer server in FC.

 

I would say there are no more than 300 regular online accounts in FC - players who join a FC online server. Maybe even less.

Quick mission, and most importantly PWCG. Yeah its not proper SP, but I'd still imagine plenty of people are just flying with that instead of MP.

 

Also, Isn't the number of sales a number we should be looking at... not active players.

 

25 minutes ago, J3Hetzer said:

Is there 100% sure confirmation that it really is just a handful of bullets needed to weaken a wing (so that it collapses either immediately or in subsequent hard manoeuvring)?

Please take a look at this:

 

S!

Edited by Stumble
Zooropa_Fly
Posted

To add to the fact that there would have been sales in anticipation of SP content, there are a number of pilots who were around MP in the EA phase who I haven't seen around for a long time.

 

S!

Posted (edited)

I've been having another go. With AI set to be random in QMB ( 8 v 8 ) I'm finding it hard to get the AI to fight. None the less, in nine planes shot down only two (Se5s) lost their wings while fighting. Three lost them on the way down after the pilots were disabled, four ploughed in with their wings intact. Both Se5s had their wings absolutely mown (judging by the dust puffs), others were 50/50 wings/fuselage or 90% fuselage. In one combat a friendly collided with me enough that I lost my Alb's right aileron, it didn't cause shake and I was still able to manoeuvre hard (including high-speed dives). I'm not saying there isn't an issue, just that I've not seen it yet (though I am seeing more wing losses, just that they don't seem unrealistic yet).

EDIT:

Lol. Ok, can now confirm. QMB, 8 v 8 Ace AI (AI still prefers to run away rather than turn, which seems realistic when they have superior speed), I took one hit (one bullet) in my Alb's lower-left wing (bullet-hole decal was there), went into a high-speed diving turn to get onto a Spad, left wings folded. 

Maybe the sound is borked and I took more than one bullet, but there was only one hit-sound and one decal (that I could see). None the less, before this update my planes could be visibly shredded and wings wouldn't come off. There was certainly, at the very least, no sound and graphical match up between the apparent damage I took and the wings folding. The WW1 DM thus appears to be borked.

Simple solution imo would be to make ONLY the main spars as damageable hit-boxes, the other wing hit-boxes as visual damage effects only. Ailerons etc coming off has always been visually cheesy imo anyway.

Cue a dev appearing in this thread to explain in B&W exactly how the WW1 DM is currently implemented. Eg, how many hit-boxes are in the wings, which ones do what, etc etc etc. That would be nice/helpful, wouldn't it? And end this speculation, which is pretty much all these forums amount to, far too often. Nature hates an information vacuum.

Edited by J3Hetzer
No.23_Gaylion
Posted

^This is exactly what I've been saying about the difference between seeing the visuals of the DM on an AI vs. being on the receiving end of the DM.

Posted

One would think, at £55 a pop for these modules, we'd get some proper/decent customer support, in the case here of input from devs (or their reps) in important threads like these.

Maybe cue it being locked, like others, because reasons other than helping out concerned customers.

JG1_Rotermann
Posted

Fix it or give me my money back. I didn't pay for this mess.

  • Upvote 1
JGr2/J5_Klugermann
Posted
14 hours ago, emely said:

Man, shoot the balloons more often, and you’ll correct your statistics!  ;-)))

I agree .  But it’s still funny how the machine gunner withstands 9 bullets in the head, and on the tenth his heart breaks))

 

Perhaps the devs can replace the wing hitboxes with skull hitboxes ☠️

  • Haha 1
Posted

How many working days since the patch was released? Considering also 3 hotfixes released and Easter 

 

You get feedback from bug reports, not from 12 page rambling general discussion threads, never have, don't know why anyone expects it now? 

 

Cheers, Dakpilot 

 

 

  • Upvote 2
No.23_Triggers
Posted
14 minutes ago, Dakpilot said:

You get feedback from bug reports

 

Bug reports about new DM in FC were deleted. 

Posted
1 minute ago, US93_Larner said:

 

Bug reports about new DM in FC were deleted. 

 

Why, I wonder, am I not surprised.

Knarley-Bob
Posted

The reports I have posted have been deleted also. Mine were of a different problem, but deleted none the same. If that is the standard response to their customers, they are going to find it difficult at best to sell any more of their product to them. They talk about FC Vol2? Fat chance at this point in time. At least for this guy.

Knarley

Posted
1 minute ago, Dakpilot said:

You get feedback from bug reports

If this behaviour is intended, it is not a bug and you can report it all day long, they won't consider it. And yes I do expect a word on intended changes that give fire to the forum. They did change a lot in the last update. In general, the update was highly appreciated. For good reason. There were simple, obvious bugs that were fixed with the last 3 hotfixes. That is great.

 

BUT.

 

There was one thing that really changed a whole module in a way that nobody welcomed and that nobody deemed realistic. Now, the devs can define this as "realistic" and shrug on whatever we say. (Maybe a good thing to do at times.) "Realism" cannot be stated as you can a common bug (E.g. "I click on play and CTD"). Or would you consider it as "proof beyond reasonable doubt" that when I showed that in the game, I can shoot at locations where the aircraft will only receive cosmetic damage, yet obviously structure in compromised because the wing fell off. Could that be bug report?

 

We were told that there are no ressources to do anything with FC. Fine. Suddenly they had ressources (yeah!), but when it turns out the effort was a dud, they have no more ressources anymore to undo what they broke? I mean please.

 

It is of note that in Jasons vid, he didn't show flying FC aircraft. I wonder how the comments to that vid would have been if we could watch him shooting all those wings off. Actually, I could imagine. So no, we don't know if what we have is "working as intended".

  • Confused 1
  • Upvote 2
Posted
26 minutes ago, Dakpilot said:

How many working days since the patch was released? Considering also 3 hotfixes released and Easter 

 

You get feedback from bug reports, not from 12 page rambling general discussion threads, never have, don't know why anyone expects it now? 

 

Cheers, Dakpilot 

 

 

 

Yup, bug reports were deleted.

Posted
5 minutes ago, SeaW0lf said:

 

Yup, bug reports were deleted.

 

And Dev made comment on proper format and not discussion topic. 

 

Everything is not always a conspiracy, it has been a very busy week 

 

Cheers, Dakpilot 

  • Haha 1
Posted
Just now, Dakpilot said:

 

And Dev made comment on proper format and not discussion topic. 

 

Everything is not always a conspiracy, it has been a very busy week 

 

Cheers, Dakpilot 

 

If I recall correctly, Gamecock said he did everything right.

Knarley-Bob
Posted (edited)

If they (The Devs) are getting real nit-picky on HOW the reports come to them, sounds like something is a-miss. If they can't tell which way the wind is blowing it sounds more like they are ignoring the problem, or just don't/ won't want to deal with it.

KB

Edited by Knarley-Bob
  • Haha 2
  • Upvote 2
US63_SpadLivesMatter
Posted (edited)

"Not the right format!  Doesn't count!  LALALALALALA!"

Edited by J28w-Broccoli
  • Thanks 1
  • Haha 1
Knarley-Bob
Posted
25 minutes ago, J28w-Broccoli said:

"Not the right format!  Doesn't count!  LALALALALALA!"

EXACTLY!!!        If they can find them to DELETE them, what do ya want to bet they know they are there?

KB

Zooropa_Fly
Posted

Only video!  And discuss this, tell your opinion, you can in another topic.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

YOU SHOULD CHECK SIX MORE OFTEN.

 

S!

  • Haha 1
Posted
On 4/15/2020 at 4:44 AM, SeaW0lf said:

 

Not true. Yesterday I hit a Dr1 with just one long burst from afar and its wings became a mush like wet cardboard. He could not turn properly, shaking vigorously and was only saved by his peers. One more hit and I felt the plane was going to fall apart.

Indeed ?  Somewhere in the game there is a mistake, because I see other things in it, not what you see.  Dr1, even having lost three wings in my game, flies to where the pilot directs him.  Does it fall in your version?  I've already posted this video theme DM errors.

 

 

During this experiment, the SeVa was first used.  However, he, in order to obtain the same effect, needed to spend almost the entire supply of cartridges.  Unlike him, a camel suffices 1/3 of the supply of bullets on board.  For this reason, the video I made was with a camel.  If done with SeVa, it's taking too long to watch.

  • Haha 2
Posted
3 hours ago, emely said:

Indeed?

 

 

 

Hellequin13
Posted

On a positive note: I was doing a little testing in the QMB and ran across a couple new features of the new DM that are quite nice.

 

One, while letting the AI damage my plane, I had an engine fire start. I went into a dive as soon as I saw the first signs of smoke and flame, and the fire went out. My engine still died shortly after, but it would seem a timely dive can save our hides.

 

The second one is going to need some more testing, but I am pretty certain our guns can be knocked out of commission. When I practice (and during this testing) I usually prefer unlimited fuel/ammo, but leave the possibility of misfire/jams. After taking a few rounds (which also wounded me) my left spandau quit firing. I tried clearing it several times, but it would no longer function. Bug? Feature? I don't know, but having vulnerability on the weapons is kind of a nice little detail, if it proves to be true.

 

I know. Small consolation, considering the frailty of the wings right now. But I doubt the current issue will stand. And once we get that sorted, hopefully we can dig into the details of the new DM.

  • Like 1
No.23_Gaylion
Posted

Yeah, both those have been in awhile. 

Zooropa_Fly
Posted

I got some kind of oil system failure yesterday, that I've never seen before.

  • Like 1
Posted (edited)
9 hours ago, SeaW0lf said:

 

 

 

Did you shoot the bot offline?  Poor thing, he started his life so recently ?

Edited by emely
  • Haha 2
No.23_Triggers
Posted (edited)

Has anybody ignited a fuel tank yet? I don't think fuel tank fires are a thing anymore. I also think the smoke trails from fire are too thin and wimpy-looking now...I like how they start off small and build up, but I think they should end in one of those BIG fires with a long, thick smoke trail like we saw pre-update...

Edited by US93_Larner
RNAS10_Oliver
Posted
5 minutes ago, US93_Larner said:

Has anybody ignited a fuel tank yet? I don't think fuel tank fires are a thing anymore. I also think the smoke trails from fire are too thin and wimpy-looking now...I like how they start off small and build up, but I think they should end in one of those BIG fires with a long, thick smoke trail like we saw pre-update...

 

QB Yes. MP No.

 

Was on my first try with the new damage system shooting up some Pfalz.

HagarTheHorrible
Posted
12 minutes ago, US93_Larner said:

Has anybody ignited a fuel tank yet? I don't think fuel tank fires are a thing anymore. I also think the smoke trails from fire are too thin and wimpy-looking now...I like how they start off small and build up, but I think they should end in one of those BIG fires with a long, thick smoke trail like we saw pre-update...


Yes, on the 20 SQN server.  15 kills, maybe a couple more (wasn’t really counting as they were all A.I). 1 PK/ 1 flamer, the rest, but for one (and he was too low to have opportunity) lost their wings.

Posted
3 hours ago, Hellequin13 said:

 

The second one is going to need some more testing, but I am pretty certain our guns can be knocked out of commission. 

Everything is much simpler.  Just shoot at your machine guns, from the gun that your pilot has.  I managed to do it and the machine gun breaks.

  • Haha 1
Posted
9 minutes ago, HagarTheHorrible said:


Yes, on the 20 SQN server.  15 kills, maybe a couple more (wasn’t really counting as they were all A.I). 1 PK/ 1 flamer, the rest, but for one (and he was too low to have opportunity) lost their wings.

 

Yep, much more subtle, progressive damage modelling now for systems but it's hard to see it amongst all the bits of wing fluttering through the air:(  

  • Haha 1
NO.20_W_M_Thomson
Posted
5 hours ago, DD_Arthur said:

 

Yep, much more subtle, progressive damage modelling now for systems but it's hard to see it amongst all the bits of wing fluttering through the air:(  

Are we all getting different versions of the DM? When I shoot up an enemy's wing they disappear a second after they fall off, Also I don't know if the Bristol was affected as much as any other plane but the other day I hammered and I mean ripped apart #20_McGouns Bristol, Had more holes than the moon has craters and he still was able to fly home. 

HagarTheHorrible
Posted
39 minutes ago, NO.20_W_M_Thomson said:

Are we all getting different versions of the DM? When I shoot up an enemy's wing they disappear a second after they fall off, Also I don't know if the Bristol was affected as much as any other plane but the other day I hammered and I mean ripped apart #20_McGouns Bristol, Had more holes than the moon has craters and he still was able to fly home. 

 

I think he's referring to offline.

Posted
46 minutes ago, HagarTheHorrible said:

 

I think he's referring to offline.

 

So online it all disappears in short order? 

 

I haven't flown FC online since the update but I have flown a great deal of online BoS coops.  Still plenty of debris flying around there.  Interesting......

 

NO.20_W_M_Thomson
Posted
1 hour ago, HagarTheHorrible said:

 

I think he's referring to offline.

Oh ok, I haven't flown off line.

No.23_Triggers
Posted (edited)

Yeah in FC multiplayer (or at least Flugpark) wings disappear once severed and planes disappear once pilot KIA. Wasn't like that at first - I think it was updated to relieve stress on servers...

Edited by US93_Larner

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