US63_SpadLivesMatter Posted April 17, 2020 Posted April 17, 2020 Yeah but the WoFF flight models are garbage. It hurts to "fly" them.
NO.20_W_M_Thomson Posted April 17, 2020 Posted April 17, 2020 LOL not even close to being as good as FC, graphics are no were near as good, Is there a DM ? didn't see any holes , the plane hits the ground and nothing is shredded off just stuck in the ground, The clouds look like a bunch of cotton balls floating in the air. Then the biggest draw back for me anyway, No MP. I wouldn't play it if was free. 1
Redwo1f Posted April 17, 2020 Posted April 17, 2020 (edited) 1 hour ago, NO.20_W_M_Thomson said: LOL not even close to being as good as FC, graphics are no were near as good, Is there a DM ? didn't see any holes , the plane hits the ground and nothing is shredded off just stuck in the ground, The clouds look like a bunch of cotton balls floating in the air. Then the biggest draw back for me anyway, No MP. I wouldn't play it if was free. Each to there own. Everyone has their own values and things that are most important to them. For me, I couldn't care less about MP. I value immersive SP experience in a dynamic but historical context. These are most important to me and WOFF offers that in spades - so I like it and will like it much better than you will, and that's fine. I hope you are doing well - I see you live in Deroche. I live just a stone's throw away in Maple Ridge. Edited April 17, 2020 by Redwo1f
hobotango Posted April 17, 2020 Posted April 17, 2020 1 hour ago, NO.20_W_M_Thomson said: LOL not even close to being as good as FC, graphics are no were near as good, Is there a DM ? didn't see any holes , the plane hits the ground and nothing is shredded off just stuck in the ground, The clouds look like a bunch of cotton balls floating in the air. Then the biggest draw back for me anyway, No MP. I wouldn't play it if was free. There's plenty of holes yes, its in the video I shared. Pause at 4:14 or 6:54. Anyway this is to your opinion, but I never said one or the other is the best , I said its debatable wheter FC is the best ww1 or not. Its just that it seems like you were saying this was our only option and so we should contend with it. But Iv always been one to try to push the boundaries. (Im also not one to care for MP, I dont often play MP in any of the IL-2 games). And the SP in IL-2 is seriously lacking. If 1C would try to push the boundaries in each of their new titles, we would have better. But as it is now ,they simply just hurry to produce the next titles and it kinda makes me think of the way Call of Duty went, (Hope Im wrong), where they simply hurry to push a product without really trying to make it that much better. Although Im aware that 1C has heard our cry for a better AI and Im glad they work on it. We all want the best for 1C, thats for sure. 1
J5_Adam Posted April 17, 2020 Posted April 17, 2020 Been thinking about getting because I heard that it excels in the offline ww1 experience. Ya bad FM and stuff but... 1
J5_Gamecock Posted April 17, 2020 Posted April 17, 2020 How good can it be?... Planes still have all their wings and stuff... I've played earlier versions of this, it still looks fairly the same as I recall.
NO.20_W_M_Thomson Posted April 17, 2020 Posted April 17, 2020 1 hour ago, Redwo1f said: Each to there own. Everyone has their own values and things that are most important to them. For me, I couldn't care less about MP. I value immersive SP experience in a dynamic but historical context. These are most important to me and WOFF offers that in spades - so I like it and will like it much better than you will, and that's fine. I hope you are doing well - I see you live in Deroche. I live just a stone's throw away in Maple Ridge. Couldn't agree with you more, to each our own, I just never got into the off line stuff, No matter how good the ai get they still suck. I'm guessing you have rise of flight, I would think that would be a bit better than WOFF, My wife works in maple ridge, Nice to see more west coast folk on here, to bad you don't do the on line thing, The 20th squad have 2 servers in BC, Mine and another east of us, Unfortunately we have the worst time with the hydro going out during any little storm and knocks everyone out, Ask Adam, the poor guys just got in and poof the power went out, probably thought I kicked him out, Sorry Adam just bad timing. Don't know if you have that problem in the Ridge? If you ever decide to go online join us for some dog fighting.
J5_Adam Posted April 17, 2020 Posted April 17, 2020 1 hour ago, J5_Gamecock said: How good can it be?... Planes still have all their wings and stuff... I've played earlier versions of this, it still looks fairly the same as I recall. Yeah true but the immersion factor if quite good apparently. Worth a shot 1
US63_SpadLivesMatter Posted April 18, 2020 Posted April 18, 2020 51 minutes ago, Adam said: Yeah true but the immersion factor if quite good apparently. Worth a shot The immersion is very good. However, like I said, the actual flight was very rough; and that's why I eventually gave it up. 1
Tycoon Posted April 18, 2020 Posted April 18, 2020 (edited) 10 hours ago, Adam said: Been thinking about getting because I heard that it excels in the offline ww1 experience. Ya bad FM and stuff but... Picked it up last week, haven't come to a complete conclusion on value of it. I will say I already have 16 hours game time, there is just something really appealing about getting in the air for your next sortie. Fun fact about the games kill claim system ( I just found this out the documentation on woff isn't great ) that I like is the detail that can be noted, not just the location of where you brought down the target but aircraft markings like numbers, colors, and letters if mentioned can help confirm a kill. Now I find myself pulling up beside a craft before I finish it to check for details if I can. Edited April 18, 2020 by Tycoon 1
Dutch2 Posted April 18, 2020 Posted April 18, 2020 (edited) 9 hours ago, J28w-Broccoli said: The immersion is very good. However, like I said, the actual flight was very rough; and that's why I eventually gave it up. Think that is the difference between WoFF and FC, while FC is more an clean flying sim, WoFF is more a WW1 simulator. In WoFF it does actually feel if you are in WW1 while FC is very sterile on every aspect. In Woff you will see all kinds of activities on the front, changing of weather, more based on history, meeting famous pilots ( not only aces), you are in a real WW1 environment and meeting much better AI. While in FC you are in a real plane, this is real flying. In VR moving you head out of the cockpit and hear the wind. The WoFF FM is indeed very limited same as the graphics and no mp, while on the other hand in BoX I still see black vintage ink spots if a plane has been hit, like its a 2002 and not an 2020 game. No WW1 game is perfect, but I most admit the only reason for playing FC right now is the VR experience, if WoFF-VR is being released I’m moving over to WoFF-VR, I still miss the immerse flying in a MS-Parasol over the mountains trying to avoid every contact to that superior enemy. Take off in clear sunny weather and get lost in thick mist or snow storm, moving to another airstrip because the enemy made some advances in (moving) frontline. Reading the logbooks in a real historical campaign mode, decent game music by Matt and short intro movies to get you into the WW1 tension before flying. In WoFF you are feeling if you are a part of WW1 history. Edited April 18, 2020 by Dutch2 1
NO.20_W_M_Thomson Posted April 18, 2020 Posted April 18, 2020 6 hours ago, Dutch2 said: Take off in clear sunny weather and get lost in thick mist or snow storm, moving to another airstrip because the enemy made some advances in (moving) frontline. I'm sure you can do that in FC. I know we did it in ROF in the old birds nest server and I'm sure Gus is doing that in the OBN server now in FC. You can also take a town or city and push back the enemy, We also have that in one of the RAF 20 server, Just can't remember which one.
Dutch2 Posted April 18, 2020 Posted April 18, 2020 52 minutes ago, NO.20_W_M_Thomson said: I'm sure you can do that in FC. I know we did it in ROF in the old birds nest server and I'm sure Gus is doing that in the OBN server now in FC. You can also take a town or city and push back the enemy, We also have that in one of the RAF 20 server, Just can't remember which one. For single player FC does have not only a very bad made no-mans land, but its also static very static. Yeah I know for RoF there was an verdun or Arras terrain mod, but that was only containing black rings that should suppose being impacts and black stripes that that suppose to be trenches, bit hilarious. But also in this case it was pure static and not moving along an historical time frame as in WoFF. 1
NO.20_Krispy_Duck Posted April 19, 2020 Posted April 19, 2020 (edited) Interesting discussion. I'm sorry if this is sort of a long post but I'm trying to record my thoughts... at least somewhere... as to where things stand. I agree with quite a few points made. I own WOFF Platinum Edition; FC; RoF for WW1. Still have RB3d, RB2, RB on the shelf. Rowan's Dawn Patrol somewhere in the cabinet too. But WOFF-PE, FC, RoF are what I have installed now. I can see saying the glass is "half-empty" or "half-full" - they both have their merits. On the one hand, it is indeed 2020 and we still have yet to experience a sim that combines the historical atmosphere and single-player completeness of WOFF with the physics, graphics, and multiplayer technology of RoF/FC. The caveat is that the latest wing-shredding trend in FC is troubling. I guess the glass is half-empty in that WW1 has always tended to be second-fiddle to WW2 in terms of player base and simulator offerings. On the other hand, I remember the days when we just kept playing RB3d, and playing it, and playing it because that's what there was. It was modded beyond recognition because... it's what we had and we could work on it. So in a way, the glass is half-full for us in that we have some choice now, and the offerings give us more than what we had some years ago, even if what we're getting varies based on the simulator you pick. WOFF's flight models and physics are dated because they're a heavily modded variation of the CFS 3 engine, which is old stuff now. The physics feel kind of "stale" - not bad, but you just can feel that the CFS 3 foundation is in there somewhere. But the WOFF developers have created the most complete, historical WW1 flight simulator yet made. It has a huge variety of aircraft, historical weather data, historical moving fronts, tons of skins, and an environment that captures the WW1 setting in a very detailed way. It's a shame WOFF does not have the more complex and "natural-feeling" physics of RoF and (minus the weird recent wing shedding) FC. The old OFF Phase 1 and Phase 2 games of years ago offered multiplayer, but that's long gone. The AI is extraordinary in WOFF Platinum. The interface has all kinds of WW1 artifacts, briefing room, period footage, claims system, etc. The campaign system is really extraordinary as well. I see WOFF as the spiritual successor to the old Red Baron series where you made a pilot and had these really interesting dynamic campaigns. RoF and FC have better flight models, more complex physics, better graphics, and now FC offers VR. Multiplayer is an option, and it can be a lot of fun. They got the flight portion of the simulator right, but the world around the planes is kind of empty feeling compared to WOFF. The AI in RoF is not bad - it's passable but a bit predictable. You can still have fun with it. The AI in FC is getting better. FC still feels like an addendum to a WW2 flight sim based on the interface and still somewhat sparse content. RoF offers a lot more in the way of content, though you can tell it's starting to show its age. With community mods and skins, RoF is still a strong simulator. But I will admit the front in RoF feels kind of sterile and static. I wish a team with the historical passion and pure focus on WW1 like the one behind WOFF had the resources and manpower to start with a fresh, fully modern game engine and build something for the WW1 flight simmer. As much as I love WW2 as a theater, WW1 really deserves its own, free standing effort with a deep immersion in the history. If they update WOFF again, I'll buy that and if they update FC, I'll buy that. I love the WW1 period too much to pass on the stuff. Worst case scenario, I'll spend the money and not play the sim as much. But I'll still stick with the genre. I don't spend money on anything post-WW2, so I can afford to focus on WW1 and WW2 stuff. Edited April 19, 2020 by Krispy_Duck 1 1 3
richydemars Posted April 19, 2020 Posted April 19, 2020 (edited) I discovered Il2 a few months ago on steam thanks to the VR tag, and I bought on sale the 3 first BOX, some aircraft collector and campaigns, and I had so much fun playing during the confinement , that I decided to buy Flying Circus. What a mistake ! A single flaw sums up all the lack of quality and passion of this product: the representation of no man's land which is the part of the map most overflown at low altitude . How not to be ashamed to deliver a scene so poorly depicted ? with trenches made with a pencil tool on GIMP, without even bothering to use a poor normal-map file made in less than an hour to simulate the depth. Obviously no puddles to give a little lighting effects . The bare minimum is not even there that makes me say that this work was subcontracted and done by amateurs. I'm not even talking about the rest (this forum is full of complains made by veryyyy polite faithfuls ). The 1C1 company, wanting to make easy money, lost a customer who was ready to open his wallet for Tank Crew and Battle of Normandy. Poor greedy strategy ! And unfortunately, this kind of practice has been too common for years in flight sim world selling high priced piece of sh### ! Fortunately, Asobo is coming to set a new standard this year in this sector. Edited April 19, 2020 by richydemars 1
=RS=Stix_09 Posted April 19, 2020 Posted April 19, 2020 (edited) On 4/18/2020 at 7:34 AM, hobotango said: Yes, but good flight models is not all there is. Im upset we dont get both. While 1C excells in graphics, flight models, and pretty much, much of everything concerning the planes, they really are bad at making you feel you are part of an actual war, I feel. Dumb AI ( getting better ), the missions feels empty, I wished we would see more assets on the ground, infantry, troops, baggage trains, more planes in the sky. In quick mission you can only select a few planes to fight, and you dont have much option in terms of making those quick missions. What if I want to fly an historical mission ? There is none. What If I wanted to make a quick mission with simple steps to make 30 bombers bomb Stalingrad and I have to stop them with my flight of 15 fighters. I cant do that... With all the team members they have acquired, with all the money they seems to be making, they should seriously stop producing 1 new title after the other like they are doing now and just polishing and adding content to the already existing ones. Well this is just a rant now. I love 1C, I just want to see them be the best in WW2 flight simulator. I want us, players, to have better. I agree QMB is very basic (and def could be improved), I also own ROF and FC, and I also feel currently FC is empty of content in comparison. More effort is needed on base content and ww1 assets to match ROF. But there are some other options : 1)For those that are familiar with the full mission editor this is possible, (though it takes some time to learn), but its very powerful (its based on the rise of flight editor) (there is some great info on this in the Mission Making and Mission Editor thread on this forum, has excellent (written and video) guides on the full editor.) There is also a lot of shared mission that others have made on these forums you can just load into the game and fly (some are quite good, and some are also historic based) 2)There is also this tool to quick build missions that was made by SYN_Vander 3)You also have Pat Wilson Campaign Generator, (versions avail for ww2 and ww1) 4) then there is multiplayer , (But I advise to find a squad to fly with, its far more fun). Edited April 19, 2020 by =RS=Stix_09
Dutch2 Posted April 19, 2020 Posted April 19, 2020 (edited) 1 hour ago, =RS=Stix_09 said: I agree QMB is very basic (and def could be improved), I also own ROF and FC, and I also feel currently FC is empty of content in comparison. But there are some other options : 1)For those that are familiar with the full mission editor this is possible, (though it takes some time to learn), but its very powerful (its based on the rise of flight editor) (there is some great info on this in the Mission Making and Mission Editor thread on this forum, has excellent (written and video) guides on the full editor.) There is also a lot of shared mission that others have made on these forums you can just load into the game and fly (some are quite good, and some are also historic based) 2)There is also this tool to quick build missions that was made by SYN_Vander 3)You also have Pat Wilson Campaign Generator, (versions avail for ww2 and ww1) 4) then there is multiplayer , (But I advise to find a squad to fly with, its far more fun). Quick one before Jason is closing all the FC critics and calling the (paying) preorder FC customers, whiners or put in other insults. Think you do not get the point when WoFF owners do compare the WoFF immersion you will find in that game, to the rather sterile FC. Whit all compliments to Pat and his PWCG and Vander single mission generator & scripted campaign, but still you do not get that real WW1 feeling. BTW Its not zillion random activities with no purpose, but the activities that really does matter. If you start an Woff campaign its just like a movie, every detail is important, the Matt Mile’s music is bringing that extra, you open (INGAME) the campaign mode a log book with selecting pages that’s turning, there are so much extra factors like you are a real WW1 pilot. Even the weather can be selected as historical, same as AI. It very difficult to explain as an non English speaker, you have to experience that by your self. Now take as an sample PWCG, were to open that in BoX???????, ridicules that this can not be selected ingame like RoF, come on 1C its not that difficult. Finally somewhere in the BoX game you have to find an generating random mission thats suppose to be semi historical. While after finishing this single mission its minimize BoX, back to desktop PWCG and fill in the claims. I do not know if PWCG music is still playing while you are flying, but if so ?. But it does not mean that FC is totally bad, no, FC in general, is only lacking for especially WW1 important immersive campaign mode, thats all (& bad AI) and it seems we have to deal with that, in exchange of real flying experience, VR, mp, eye-candy etc. Because BoX is a very good game, only personally about FC1-VR, its does not have the level of BoX. I hope for FC2, 1C is sending Yugromedia an decent VR headset so they can check its own results. ? Edited April 19, 2020 by Dutch2 1
=RS=Stix_09 Posted April 19, 2020 Posted April 19, 2020 (edited) ya, mate I hear ya, i was just pointing out some dif options. I'm not going to argue the SP experience in il-2 GB series , is lacking, that's common knowledge. I also get why its like it is (focus and resources), dcs is going through similar complaints in community and they are now shifting focus to base game features, and put more resources into that. Devs always focus on what they think makes $, choices are made, if we had better SP we would not have strengths in the other areas that IL-2 GB has... Quote "Now take as an sample PWCG, were to open that in BoX???????, ridicules that this can not be selected ingame like RoF, come on 1C its not that difficult." PWCG is not a product owned by the developers, adding something similar is a lot of work, ROF is a very dif engine to the one now in IL-2 GB, its not a simple port, and I doubt ppl want a just a port of ROF , we would want more. (I was a programmer , I know the software development gig pretty well) Yes it can be done, its a resource shift, and up til now that has not been the focus of those resources, TC , FC, etc have. This issues is not about difficulty its about resources and focus. Work here , means less work there. I hope more work goes into SP too, it has to be a dynamic campaign or it will loose interest, a scripted campaign is only a one play thing. Edited April 19, 2020 by =RS=Stix_09
Dutch2 Posted April 20, 2020 Posted April 20, 2020 (edited) On 4/19/2020 at 1:22 PM, =RS=Stix_09 said: ya, mate I hear ya, i was just pointing out some dif options. I'm not going to argue the SP experience in il-2 GB series , is lacking, that's common Devs always focus on what they think makes $, choices are made, if we had better SP we would not have strengths in the other areas PWCG is not a product owned by the developers, adding something similar is a lot of work, ROF is a very dif engine to the one now in IL-2 GB, its not a simple port, and I doubt ppl want a just a port of ROF , we would want more. (I was a programmer , I know the software development gig pretty well) Yes it can be done, its a resource shift, and up til now that has not been the focus of those resources, TC , FC, etc have. This issues is not about difficulty its about resources and focus. Work here , means less work there. I hope more work goes into SP too, it has to be a dynamic campaign or it will loose interest, a scripted campaign is only a one play thing. Wow you are sounding like Jason, always the same talk, always thinking in NO, while a guy like Ankor can make it easily. Its only a matter of asking and sure Ankor will do that. Nothing is that many different then RoF as they have they use more a less the same game engine. Its like in real life some IT guys can do an perfect job in 2h, while others needs 2 weeks and producing rubbish. Edited April 20, 2020 by Dutch2 1
Tycoon Posted April 20, 2020 Posted April 20, 2020 On 4/19/2020 at 6:22 AM, =RS=Stix_09 said: , and I doubt ppl want a just a port of ROF , we would want more. Honestly at this point I'd settle for a port of ROF.
US63_SpadLivesMatter Posted April 20, 2020 Posted April 20, 2020 2 hours ago, Dutch2 said: Wow you are sounding like Jason, always the same talk, always thinking in NO, while a guy like Ankor can make it easily. Its only a matter of asking and sure Ankor will do that. Nothing is that many different then RoF as they have they use more a less the same game engine. Its like in real life some IT guys can do an perfect job in 2h, while others needs 2 weeks and producing rubbish. It's just hard to believe that will all the framework established in the other BoX careers, and most of the research already done for it in the form of what we had with RoF, that it would be some all-encompassing megaproject which would kill the company. Give FC what the other modules have for a career, maybe dress up some UI elements, and like 90% of single players will be happy.
Jason_Williams Posted April 20, 2020 Posted April 20, 2020 Closed for attacking me on a personal level. Jason 2 hours ago, J28w-Broccoli said: It's just hard to believe that will all the framework established in the other BoX careers, and most of the research already done for it in the form of what we had with RoF, that it would be some all-encompassing megaproject which would kill the company. Give FC what the other modules have for a career, maybe dress up some UI elements, and like 90% of single players will be happy. When you have only 1 guy who can do it and that guy spends half his time doing something else. ya it's a "megaproject". And that's why I have both officially and unofficially supported Pat's work so there is an option. Jason
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