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PWCG for Flying Circus


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Posted (edited)
On 11/21/2019 at 11:31 AM, CDRSEABEE said:

"Object unidentified"

 I'm getting the same, the game stops when this message comes up. I'm running 7.4.0.

 

Is there a manual on how to create a coop? I saw Requiem's vid but that's not the same as it's for BOS. Thx.

Edited by TWC_Target
Added Question
  • 1 month later...
Posted

Hi Pat,

got FC this weekend and tried PWCG and it is awesome! Just small note - none of modifications works. I selected Aldis sight and fuel gauge and plane shows as without modification in game. 

 

Also I set balloons to 10 but never saw any spawned.

Posted

Thank you for doing the work these useless devs couldn't be bothered to do. We all payed good money for this dlc and received literally a a fraction of a game. You at have created what they apparently could not take the time to do. I guess they were too busy counting their money to be bothered finishing the job.

 

Cheers and thank you so very much for a job well done! 

Posted

I just set up PWCG and have enjoyed a few missions, but for the second time now my mission has come to an end with the appearance of a grey box saying "Object undefined" and an "OK" button.    After I click OK, the game is not frozen and will respond to some GUI input, but the view and sound are frozen.   Not sure what else I can add.   This has only happened since I started flying missions from PWCG.    Is there a known solution?

Posted

Want to play American, but when I go to create an American Mission, there is no Squadron and I get an error Please see the error log file: PWCGErrorLog.txt and post error on the RoF Forum. Invalid Squadron - No squadron provided

 

et product to FC

PWCG Error
Tue Feb 18 16:22:26 MST 2020
java.io.FileNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\PWCGFC\FCData\User\PlanesOwned.config (The system cannot find the file specified)
    at java.io.FileInputStream.open0(Native Method)
    at java.io.FileInputStream.open(Unknown Source)
    at java.io.FileInputStream.<init>(Unknown Source)
    at java.io.FileReader.<init>(Unknown Source)
    at pwcg.campaign.utils.PlanesOwnedManager.read(PlanesOwnedManager.java:69)
    at pwcg.campaign.utils.PlanesOwnedManager.getInstance(PlanesOwnedManager.java:31)
    at pwcg.gui.maingui.CampaignMainGUI.setButtonsEnabled(CampaignMainGUI.java:251)
    at pwcg.gui.maingui.CampaignMainGUI.makeGUI(CampaignMainGUI.java:238)
    at pwcg.gui.maingui.CampaignMainGUI.setupUI(CampaignMainGUI.java:190)
    at pwcg.gui.maingui.CampaignMainGUI.startPWCG(CampaignMainGUI.java:95)
    at pwcg.gui.maingui.CampaignMainGUI.main(CampaignMainGUI.java:70)


PWCG Error
Tue Feb 18 16:25:54 MST 2020
pwcg.core.exception.PWCGUserException: Invalid squaron - no squadron provided
    at pwcg.campaign.CampaignGeneratorModel.validateCampaignInputs(CampaignGeneratorModel.java:144)
    at pwcg.campaign.CampaignGenerator.generate(CampaignGenerator.java:25)
    at pwcg.gui.maingui.campaigngenerate.CampaignGeneratorPanelSet.makeCampaign(CampaignGeneratorPanelSet.java:186)
    at pwcg.gui.maingui.campaigngenerate.CampaignGeneratorPanelSet.actionPerformed(CampaignGeneratorPanelSet.java:130)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Set product to FC

PWCG Error
Tue Feb 18 19:21:36 MST 2020
pwcg.core.exception.PWCGUserException: Invalid squaron - no squadron provided
    at pwcg.campaign.CampaignGeneratorModel.validateCampaignInputs(CampaignGeneratorModel.java:144)
    at pwcg.campaign.CampaignGenerator.generate(CampaignGenerator.java:25)
    at pwcg.gui.maingui.campaigngenerate.CampaignGeneratorPanelSet.makeCampaign(CampaignGeneratorPanelSet.java:186)
    at pwcg.gui.maingui.campaigngenerate.CampaignGeneratorPanelSet.actionPerformed(CampaignGeneratorPanelSet.java:130)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
 

Posted

I cant seem to even generate a mission. It fails trying to write the mission to the missionresaver folder but that folder and missionresaver.exe don't exist on my machine.

Posted

Great work Pat. Lots of fun!

 

Quick question on air starts in FC. Sometimes if I know i'll be short on time i'll do an air start as you get into the mission at the egress and can skip the long climb. With FC I have noticed (might happen with WW2 birds as well but just playing FC right now) if you start in the air, the waypoint goes to the first climb point, so the flight leader will do a 180, descend to the first climb altitude and fly back to that waypoint. An example was a high altitude patrol at 4000m, as soon as the mission started my flight leader turned around and descended to 300m and flew back to the airfield and then we climbed again back to 4000.

 

Just seeing if anyone else notices this?

 

Also, all the airfields are bombed out I noticed hehe.

Posted

What enemy air density are you guys using? I'm using Low to start and have gotten in a few scraps, nothing crazy. Curious what other's experiences are like!

PatrickAWlson
Posted
23 hours ago, johnnyfaber said:

I cant seem to even generate a mission. It fails trying to write the mission to the missionresaver folder but that folder and missionresaver.exe don't exist on my machine.

 

PWCG wants to write the mission file to the <FC Install>/data/missions folder.   That is a game folder that will always exist with a correct FC install.  If that folder cannot be found by  PWCG then PWCG tells you pretty early that it is installed in the wrong directory.  

 

The resaver is in <FC Install>/bin/resaver.  If that is not there then PWCG will write the mission file, which is enough to run the mission.  

Posted
22 hours ago, gad11 said:

What enemy air density are you guys using? I'm using Low to start and have gotten in a few scraps, nothing crazy. Curious what other's experiences are like!

 

Currently also at low, haven't had an appreciable scrap yet as the enemy keep running away; they keep at distance, then as soon as you head towards them they turn tail and dive for their lines, so pretty much what I've read happened in RL if the fight wasn't advantageous.

PatrickAWlson
Posted
1 hour ago, Georgio said:

 

Currently also at low, haven't had an appreciable scrap yet as the enemy keep running away; they keep at distance, then as soon as you head towards them they turn tail and dive for their lines, so pretty much what I've read happened in RL if the fight wasn't advantageous.

 

See cowardly Albatros thread.  Looks like a FC bug.  I will have a workaround available in 8.0 and remove said workaround  when the bug is fixed.

  • Like 1
Posted

After numerous flights in my Albatros campaign I saw multiple times my flight mates sometime in middle of patrol sometime during returning home break formation and fly to closest airfield where they land. AI never reach home airfield.

Posted

I have generated 2 missions. In both missions we flew all over the map, flew at up over 10000 feet and never once saw an enemy plane. One mission was patrol, another intercept. In both cases on return home the other plans crashed on landing, and the missions were failures. Why no enemies, why so high, why everyone crashing on landing?

Posted (edited)

Encountered another strange thing. I was with Jasta 11 with Fokker Dr.I and I requested 30 day leave. After I returned Squadron info box at bottom right shows Fokker DVIIF and inventory has only Fokker Dr.I. I flew another mission in hope it will restock but nope. 

 

Also Transfer works strange. After selecting unit Request Transfer button do nothing. 
 

@Iceni_Queen: Strange, I never had mission without enemy contact in my German campaign so far. Even now I am always overnumbered late in war. Checked campaign advanced settings for limits?

nofokkerdvii.jpg

Edited by ataribaby
Posted
10 hours ago, Iceni_Queen said:

I have generated 2 missions. In both missions we flew all over the map, flew at up over 10000 feet and never once saw an enemy plane. One mission was patrol, another intercept. In both cases on return home the other plans crashed on landing, and the missions were failures. Why no enemies, why so high, why everyone crashing on landing?

 

I had a similar issue during my first two missions, though without the AI crashing. What I did is use the config screens to reduce the mission distances and mission area (thereby concentrating all flights together), as well as boosting the total number of planes possible in a mission. Obviously went too far as in the next mission my flight of three came up against about twelve enemies over no-man's land! I think I've found a good balance now though.

 

As for altitude, 10,000ft and much higher wasn't particularly unusual back then. If you really want lower flights you could raise the chance of low-altitude patrols while disabling regular patrols in the options. You can also edit the waypoints in the briefing to whatever height you want. The latter may well end up with you being far below the enemy though, and unable to engage if they choose to ignore you.

 

One issue I have come across myself, but I'm not sure if it's an issue with the game or PWCG. When enabling the option to start in the air, the mission begins with my flight being pretty much over the "ingress" waypoint... perfect. The problem is that the active waypoint is still the take-off waypoint, so all the AI immediately turn around and fly all the way back to base before flying the patrol route!

Posted
8 hours ago, Goffik said:

One issue I have come across myself, but I'm not sure if it's an issue with the game or PWCG. When enabling the option to start in the air, the mission begins with my flight being pretty much over the "ingress" waypoint... perfect. The problem is that the active waypoint is still the take-off waypoint, so all the AI immediately turn around and fly all the way back to base before flying the patrol route!

 

I believe the current solution for this issue is to "remove" the take-off (and any climb) waypoints with a right click in the briefing map screen. You want to have the ingress waypoint as the first one.  It is possible Patrick may be working on this in 8.0.

  • Thanks 1
Posted
58 minutes ago, Varibraun said:

I believe the current solution for this issue is to "remove" the take-off (and any climb) waypoints with a right click in the briefing map screen. You want to have the ingress waypoint as the first one.

 

Thanks for the tip, I'll give it a try tomorrow. :salute:

Posted

Hi Pat,

Please can you describe how to define default skin for squadron and for ace pilot? 

 

I tried edit file Jasta 16b.json for quick test:

 

"skins": [
    {
      "skinName": "pfalz_d3a_jasta_16b_oblt_friedrich_ritter_von_roth",
      "planeType": "pfalz",
      "startDate": "19170801",
      "endDate": "19181201",
      "squadId": -2,
      "country": "GERMANY",
      "category": "Squadron",
      "definedInGame": false
    }
  ], 

 

But when I started new campaign default jasta16b skin is still default game one. What I am doing wrong? What exactly is squadId ? 

 

Posted

I am experiencing the most boring missions using this generator. Must be something wrong my end?

 

I have changed my settings a couple of times still the same result flying around with AI and no enemy sighted at all

 

In debrief I notice the enemy seems to be crashing ...?

  • LukeFF pinned this topic
Posted

I think Pat has mentioned that there is an issue with AI simulated flying speeds (ie, when you can't see them) at the moment, which results in them flying their route and being on the way home long before the player can reach the mission area. Pretty sure he said he was looking into it.

 

In the meantime, try reducing the mission distances and also the size of the mission box. This puts more aircraft into a smaller area, making it more likely that you'll run into something. The moment I did this I started running into multiple flights of enemies, often pitting my flight of 3-4 against 6-12. These do tend to be Halberstadts though, presumably because they're slower than the fighters and on ground attack rather than patrols. (Damn their rear gunners!)

 

That said, you could also try starting in the air which puts you over the ingress waypoint and therefore closer to the action. Doing this in combination with the above, I've flown two missions so far in which I've ended up in a furball with both Halberstadts and Albatroses. (Make sure you delete the takeoff waypoint in every mission so that the ingress waypoint is the first!)

  • Upvote 1
Posted

Hello Pat,

New to FC but a long time PC flight sim enthusiast. Your work is spectacular, and was one of the primary reasons I decided to take the plunge and purchase FC (already own RoF but haven't played in forever, but never played IL-2). I bought my first PC in the early 80's just so I could play (the ORIGINAL) "Red Baron" PC sim!

 

I built a new FC campaign, using PWGCFC Build 7.4.0, Single Player, Fighter, RAF, 56 Sqdn, 1/8/17 start. No missions have been run on it yet. When trying to skin my squadron's aircraft, I clicked on Skin Management and found that only the top 3 pilots on the pilot roster, and the bottom 3 pilots on the pilot roster, are available to skin. the middle 6 pilots don't show up in the Skin Management screen. There isn't any way I could find to scroll the list of pilots in the Skin Management screen. This is not a big deal, just a minor issue. Here's the screenshot:

 

 PWCG_Scrn1.jpg

 

Just wanted to make you aware of this.

Thanks for such stellar work!

Regards,

Tomcattwo

Posted

Hi all

 

I don't suppose anyone has a skin pack link for PWCG Flying Circus. I downloaded the unofficial skin pack and still seemed to be missing nearly all of them.

PatrickAWlson
Posted

Skins: PWCG is still configured to use RoF skin names ... which of course do not exist in FC.  Skin organization (dedicated creation of realistic skins combined with organized and documented skin packs) is not what it was for RoF.  BoS is in a similar not so great state, so this is not unique to FC.  Short answer is there is no skin pack at this time.

 

Working on PWCG 8 right now.  Some fixes include better management of time.  Another major issue that I am working is a workaround for an in game bug that causes enemy planes to turn and run instead of fighting (apparently due to a mistaken belief that they are low on fuel).

 

I wanted to release an FC beta last night but when I ran a test mission it did not perform as I wanted, so going to have to do some more work 

 

 

  • Upvote 1
Posted

Thanks for the reply Pat. Skins have always been a nightmare in RoF, I guess some things never change.

taffy2jeffmorgan
Posted

What's the step by step install procedure for Pat Wilsons-FC mission pack, I have down loaded Pat Missions in the past but have totally forgotten how I did it !

 

Cheers

taffy2jeffmorgan
Posted

Sorted,  

 

  • Like 1
Posted

Just said goodbye to the RoF-Board and joined here. PWCG is the only reason why I still played RoF after so many years and in fact the only reason why I bought IL2 for FC now.


Pat, the WW1 Flying Sim community owes you more than anyone and I am looking forward to be on this ride... or rather flight.
 Can't wait to be in the Air again.

Posted

Hi all,  I just purchased FC on steam, so it is attached to my BoS install, which version of PWCG do I need? 7.4 for FC, 7.4 for BoS or should I get the new 8.0 beta for BoS?  I just did clean install and would like to get it right ;)  

Thanks

RNAS10_Oliver
Posted (edited)

From what I understand. The FC version just provides you with careers during WW1. The BoS version just provides you with careers during WW2. So if you want to use PWCG in both eras you need installs of both versions of PWCG.

Edited by Oliver88
  • Upvote 1
Posted

Ah soo.. thanks Oliver

 

Posted

I've been playing PWCG for a couple of weeks now.   I've done a German, French and British campaign.   When I did the German, I saw plenty of Entente planes but after about 8 hours of flying French and British campaigns I have seen a grand total of two enemy aircraft.   Could this be the 'turn and run' issue?

Posted

Hi Pat!

 

Hope all is well. Just checking to see if there is a approx. ETA on adding that RTB fix for FC. Now that I know it exists, it's hard to play as more often then not planes are RTB'ing just as the mission is getting going.

 

Thanks very much for your time and work! :)

 

PatrickAWlson
Posted
On 3/1/2020 at 9:14 PM, Jaus said:

I've been playing PWCG for a couple of weeks now.   I've done a German, French and British campaign.   When I did the German, I saw plenty of Entente planes but after about 8 hours of flying French and British campaigns I have seen a grand total of two enemy aircraft.   Could this be the 'turn and run' issue?

 

There is a BoS error that is causing these planes to turn around.  I got them to fight (on the PWCG 8.0 Beta)  by disabling return to base.  I wanted to release the FC beta but on my lone test mission my flight didn't do anything.  Same issue?  Different one?  Don't know yet, but I was not going to put up even a beta if missions don't fly.

 

PWCG for FC uses the exact same mission pathing as PWCG for BoS.  It's 95% the same code.

 

Anyhow, PWCG 8 is in beta for BoS.  PWCG 8 for FC will follow soon after, with this return to base issue being the biggest problem to solve. 

  • Like 1
Yours_truly_Ace
Posted

You need to be a bit more specific with how to install this.
I remember with RoF so many had trouble due to the vague installation instruction.
And those instruction give by others usually didn't work.
I had to manually try and guess how to install it to make it work.

The zip file contains a folder. Within that folder and exe file and subfolders.
Do you copy the exe file and it subfolders to the il2 directory OR the entire PWCG folder to the directory?

Yours_truly_Ace
Posted

I saw the videos, but it doesn't work.

I unzipped the PWCGFC folder to my il2 directory. And inside the PWCGFC folder I clicked PWCG.exe, and the java program start. 
But inside the il2sturmovik game I can't see any options to run or start the PWCGFC campaign

Posted
15 hours ago, 127Tom said:

I saw the videos, but it doesn't work.

I unzipped the PWCGFC folder to my il2 directory. And inside the PWCGFC folder I clicked PWCG.exe, and the java program start. 
But inside the il2sturmovik game I can't see any options to run or start the PWCGFC campaign

 

it's just a mission is generated under Missions. Mission name should be the date and name of your campaign and type of mission.

  • Upvote 1
Posted
On 3/30/2019 at 2:16 PM, Picchio said:

We need you Pat!

Once the map is released I may finally get my hands on FC!

Now's the time? 50% off, i paid more ...

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