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Controller support


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LLv34_Flanker
Posted

S!

 

TFS must be busy as heck working on the v5.0 and looks great so far. Just have a question. Today people have controllers and doodahs to aid with controlling more and more complex sims. I am no exception to that. Having a throttle with a hefty amount of buttons, switches, rotaries and axis. Cliffs does not support that many buttons, something like 32-64`Is it possible to add support for more? I prefer not to use 3rd party programs to setup things. For example in DCS I can map all my buttons etc. straight from game. Is this a Direct Input issue? I read that adding more support should not be a hard or time consuming thing. Any comments?

  • Team Fusion
Posted
On 2/21/2020 at 2:16 AM, LLv34_Flanker said:

S!

 

TFS must be busy as heck working on the v5.0 and looks great so far. Just have a question. Today people have controllers and doodahs to aid with controlling more and more complex sims. I am no exception to that. Having a throttle with a hefty amount of buttons, switches, rotaries and axis. Cliffs does not support that many buttons, something like 32-64`Is it possible to add support for more? I prefer not to use 3rd party programs to setup things. For example in DCS I can map all my buttons etc. straight from game. Is this a Direct Input issue? I read that adding more support should not be a hard or time consuming thing. Any comments?

We are looking at adding additional controller options.

  • Like 2
LLv34_Flanker
Posted

S!

 

@Buzzsaw Thanks for the reply :) Not a top priority, but would be nice one day :)

  • Like 1

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