Lusekofte Posted August 3, 2024 Posted August 3, 2024 Good news 🤗 https://forum.dcs.world/topic/355186-route-tool-sinai-development-progress-ch-47f-development-progress-f-4-mig-killers-campaign/
Lusekofte Posted August 9, 2024 Posted August 9, 2024 https://forum.dcs.world/topic/341576-dcs-changelog-and-updates-2024/?do=findComment&comment=5499120 1 1
AndyJWest Posted August 10, 2024 Posted August 10, 2024 How to save space on deck: Seriously, I have no idea how that got up there. Quite possibly a bug, since the latest update seems to have added a few new ones. 3
Lusekofte Posted August 10, 2024 Posted August 10, 2024 Well I did expect bugs. But I also expected a thoroughly tested unfinished chinook. It simply ain’t worth spending time with right now, I am awaiting some sort of explanation on what I am doing wrong, at least I hope it is me. But I don’t think so.
DD_fruitbat Posted August 10, 2024 Posted August 10, 2024 (edited) 5 hours ago, Lusekofte said: Well I did expect bugs. But I also expected a thoroughly tested unfinished chinook. It simply ain’t worth spending time with right now, I am awaiting some sort of explanation on what I am doing wrong, at least I hope it is me. But I don’t think so. I've just spent an hour in it, and think its pretty easy to take-off, fly and land, so I suspect its you, Make sure you have System SEL set to both, otherwise it will be very unwieldy. This was my very first flight, its damn quick for a heilo! Edited August 10, 2024 by DD_fruitbat 3
Gambit21 Posted August 10, 2024 Posted August 10, 2024 6 hours ago, Lusekofte said: Well I did expect bugs. But I also expected a thoroughly tested unfinished chinook. It simply ain’t worth spending time with right now, I am awaiting some sort of explanation on what I am doing wrong, at least I hope it is me. But I don’t think so. Yeah like Kev said, enable the trim etc. I’ve been flying her from the left seat for weeks - can’t get used to the right seat. Feels too strange. Weirdo right seat drivers won’t notice. 😛
Lusekofte Posted August 11, 2024 Posted August 11, 2024 11 hours ago, DD_fruitbat said: I've just spent an hour in it, and think its pretty easy to take-off, fly and land, so I suspect its you, It is vert easy to take off, hoover land and hook sling load. It is straight forward flight that is rubbish in my hands. For the first time ffb stick might be a disadvantage it kind of too light when flying forward. It is very unstable and you name it. It can barrel roll loop from hoover forward and backwards. Not that I care about that. But a moment looking away it happened. Trim is enabled. It is truly on its early days of development
Lusekofte Posted August 11, 2024 Posted August 11, 2024 But I start liking it. Once one knows its weaknesses and focus on how to counter its tendencies I kind of like it. Bob the AI pilot works. Stick forward increase speed. Right turn, left turn. Back slow down thrust level mid hold altitude. Up increase. And so on. I think it is going to be a winner. somehow I find it easier to get a ideal glide path to landing with it. If not careful vortex reinstate is going to get you. A little dead zone on rudder pedals won’t hurt. It is very responsive 1
DD_fruitbat Posted August 12, 2024 Posted August 12, 2024 Quick little break from flying helicopters, had a quick little holiday to Egypt! 1 1
Lusekofte Posted August 16, 2024 Posted August 16, 2024 I dop like the hook and Kola. great load capacity
Gambit21 Posted August 17, 2024 Posted August 17, 2024 3 hours ago, Lusekofte said: I dop like the hook and Kola. great load capacity Gah! I wanted to fly it tonight, but I'm busy trying to find engine RPM argument/LUA values. Sunday - it's on.
Lusekofte Posted August 17, 2024 Posted August 17, 2024 21 hours ago, Gambit21 said: Gah! I wanted to fly it tonight, but I'm busy trying to find engine RPM argument/LUA values. Sunday - it's on. Well I am moving. Doing some renovations and work long hours. The chinook keep my sanity stable. Took the time to learn putting in waypoints and the radio too. I bet flying this so many hours only contributes to bad habits when fm and system are finished. But right now the hook and Kiowa , I can’t let them go. 1
Youtch Posted August 23, 2024 Posted August 23, 2024 Dear Il2 community, After flying exclusively IL2 for quite a long time as per my passion for ww2, seeing IL2 was moving away from ww2, I finally decided to take the big step and learn DCS. I had DCS installed for several years, but I had never made the investment of time to figure it out and really configure it and learn it. I recently purchased F14 module, and I am loving the high fidelity and realism of this module, even if the learning curve is long, it is part of the pleasure. There are still many things I need to learn and I am at the beginning of this journey, and I am coming to miss a couple of things I took for granted in Il2. - First, is there any way to restrict in DCS head movement in the cockpit in VR the same way that we can in IL2? - Second, one feature I was liking very much in IL2 are the preset attached cameras and the possibility to cycle through these different attached camera views easily. In DCS the only attached camera I can find is the mounted object on the rear starboard of the plane, and I didn t manage to figure out how to save different "attached views", and access them easily. When seeing DCS movies, I am always impressed by the interesting camera angles they choose to show the plane, how are these views made and saved and access after? Many thanks in advance for sharing your insights, I have observed that it can be significantly more challenging to find some clear answers with compared to IL2, probably as per the complexity and volume of information. y. 2
Lusekofte Posted August 24, 2024 Posted August 24, 2024 I would like you to rise these questions in DCS forum. Not because those frequent here are not helpful. But because those really good at videos are over there. By their videos I can see more use of camera angle than I can find. For vr restriction I can’t say much. I don’t know that either. But for my taste IL 2 is too restricted. You ain’t close to window before it sets in.
MiGCap Posted August 28, 2024 Posted August 28, 2024 On 8/23/2024 at 1:50 PM, Youtch said: In DCS the only attached camera I can find is the mounted object on the rear starboard of the plane, and I didn t manage to figure out how to save different "attached views", and access them easily. When seeing DCS movies, I am always impressed by the interesting camera angles they choose to show the plane, how are these views made and saved and access after? Hope that helps: 2 1
Youtch Posted August 28, 2024 Posted August 28, 2024 For clarification, I am comparing here functionalities between DCS and IL2 where only people who are active players of both will understand what I refer to and might have some answers. Many thanks @MiGCap for sharing this summary, I had something similar already as kneeboard. My question is related to F12 view - static object in DCS, which I understand is somehow the equivalent of the attached cameras proposed in IL2. My question is if there is more than 1 view for static object in DCS ? IL2 proposes by default 5 different points of view for us to cycle through. The only thing I can cycle through is to change plane while keeping the same view, but not switch to different go-pro/attached view points with the same plane, as if there was only 1 go-pro installed and avaiable to move around. I am talking about accessing easily these view points during the game, not making more complex director camera moves during replay to produce nice videos. Alternatively, if F12 proposes effectively only 1 view, is it possible to save view and keep several views as favorite settings, to be able to access these views easily and not having to reconfigure each time I fly. Many thanks again for your insights, y. 1
AndyJWest Posted September 3, 2024 Posted September 3, 2024 Groping around in the dark: I've not tried night-time AAR before, and the Harrier possibly wasn't the best choice, but I eventually managed to fill up, and just about avoided colliding with the tanker. I could probably have cheated by messing around with the graphics gamma setting, but that rather defeats the purpose of the exercise, 2
Lusekofte Posted September 4, 2024 Posted September 4, 2024 On 9/3/2024 at 2:43 PM, AndyJWest said: Groping around in the dark: I've not tried night-time AAR before, and the Harrier possibly wasn't the best choice, but I eventually managed to fill up, and just about avoided colliding with the tanker. I could probably have cheated by messing around with the graphics gamma setting, but that rather defeats the purpose of the exercise, Can't do that in daylight. But Harrier is really something I miss and hopefully will have time to fly at some time. Long time since I sat on in
AndyJWest Posted September 4, 2024 Posted September 4, 2024 46 minutes ago, Lusekofte said: Can't do that in daylight. But Harrier is really something I miss and hopefully will have time to fly at some time. Long time since I sat on in Like almost everything else in the Harrier, AAR is an exercise in frustration until you get to the tipping point when it becomes muscle memory. It has to be, given that trying to watch the probe going into the basket is a sure-fire way to miss. As for flying it 'at some time', I'd recommend doing it sooner rather than later, since at some point a DCS update is bound to break it. I know they've said they'll continue to support it, but that will almost certainly mean 'use an old install where it used to work'. Of all the long-term casualties of the ED/Razbam dispute, the Harrier is likely to be the most significant as far as I'm concerned. It's unique, and for all its quirks (not just the VTOL stuff, but the awkwardness of its weapons/targeting systems interface) it is a joy when you get it to do what it does best. 2
BOO Posted September 4, 2024 Posted September 4, 2024 52 minutes ago, AndyJWest said: Like almost everything else in the Harrier, AAR is an exercise in frustration until you get to the tipping point when it becomes muscle memory. It has to be, given that trying to watch the probe going into the basket is a sure-fire way to miss. As for flying it 'at some time', I'd recommend doing it sooner rather than later, since at some point a DCS update is bound to break it. I know they've said they'll continue to support it, but that will almost certainly mean 'use an old install where it used to work'. Of all the long-term casualties of the ED/Razbam dispute, the Harrier is likely to be the most significant as far as I'm concerned. It's unique, and for all its quirks (not just the VTOL stuff, but the awkwardness of its weapons/targeting systems interface) it is a joy when you get it to do what it does best. Early Access buyers (so pretty much everyone who bought the Harrier) waited for years to get the things promised and fixes to others only now to see the hangmans noose over it. Its a real shame. One of the best modules in DCS. I found it to be the easiest for AAR since it was so responsive on the throttle.
AndyJWest Posted September 4, 2024 Posted September 4, 2024 More fun in the dark: Probably not 100% authentic technique, but it gets the job done: slow and steady(ish), straight in from astern, using TACAN and a known BRC, since DCS doesn't seem to model ICLS/AWLS on the Tarawa. NAVFLIR on the HUD isn't actually necessary, if you trust your instruments, but it helps with confidence. I turned it off for the final few seconds, where peripheral vision is more important.
Remontti Posted September 6, 2024 Posted September 6, 2024 I recently got back to flying DCS in Mig-29 and Su-27 (FC3). Mostly fun but I struggle with Su-27 campaigns 5th mission Incursion. There is a lot to learn about modern air combat and I know that the original campaign might be unbalanced due to its age and patches in DCS. In that mission you're supposed to intercept 2 F-16 crossing the mountains at 7000m with pair of Su-27. I have AWACS support but no friendly SAMs to drag them into. Usually I get blasted once the F-16s go Fox-3 on me despite my notching attempts. I only have semi-active missiles and Ir missiles. So far my best attempt was to stay unseen at 5000m by keeping them at 90 degree to my side and go after them once I got to their rear. Radar was off and I was able to see them with the Ir sensor. Once I fired a missile they spotted me and I died in close range dog fight. I guess I need to try that again. Any tips from more experienced people?
Gambit21 Posted September 7, 2024 Posted September 7, 2024 You’re on the right track - how did the AI wingman do?
Remontti Posted September 8, 2024 Posted September 8, 2024 He does better job defending himself but ends up dead later. So far he hasn't been able to shoot anyone down. I have to try sending him first. Maybe I can keep the radar lock bit longer that way.
Lusekofte Posted September 8, 2024 Posted September 8, 2024 You are better than me. But you flying agains beasts. Can’t expect it to be easy
Remontti Posted September 8, 2024 Posted September 8, 2024 Finally got it by staying out of F16s radars and closing in from behind. I used extended range IR missiles as I was too scared to turn on my own radar. Not much of an intercept as they were headed home already 😀 Damn that was hard. It was like when ever they picked me up in their radar I could just as well eject because within 2 minutes my su-27 was going to be a flaming wreck.
Gambit21 Posted September 9, 2024 Posted September 9, 2024 On 9/8/2024 at 11:34 AM, Remontti said: Damn that was hard. It was like when ever they picked me up in their radar I could just as well eject because within 2 minutes my su-27 was going to be a flaming wreck. So it's a good representation of a real Su-27. 1
AndyJWest Posted September 12, 2024 Posted September 12, 2024 I'm currently giving the Mirage F-1 a freebie trial. Wanted to give AAR a go. Can you see the problem? My second attempt, after a quick mission edit 🙄 was a little more successful, though not exactly elegant. Twitchy controls and a very laggy throttle are a tricky combination to work with. 3
Avimimus Posted September 12, 2024 Posted September 12, 2024 On 9/6/2024 at 10:05 AM, Remontti said: Any tips from more experienced people? Hmm... if you use the exact right tempo of chaff it seems to have a close to 100% success rate (in my experience). At least that is the way it was three or so years ago when I abandoned air-to-air missile combat (partly because it was becoming strangely easy).
BladeMeister Posted September 14, 2024 Posted September 14, 2024 (edited) Finally had a little time this week on vacation to jump back in DCS. I had only ever flown the FW190A8 one time in DCS I think, but she is a good ride and I am enjoying learning her workings. A few pics from some non combat practice hops. S!Blade<>< Spoiler Edited September 14, 2024 by BladeMeister 3
Remontti Posted September 14, 2024 Posted September 14, 2024 19 hours ago, BladeMeister said: Finally had a little time this week on vacation to jump back in DCS. I had only ever flown the FW190A8 one time in DCS I think, but she is a good ride and I am enjoying learning her workings. A few pics from some non combat practice hops. S!Blade<>< Hide contents Out of curiosity. When you have started the engine and taken off does the actual flying differ much compared to what we have here in Great battles?
BladeMeister Posted September 15, 2024 Posted September 15, 2024 (edited) 6 hours ago, Remontti said: Out of curiosity. When you have started the engine and taken off does the actual flying differ much compared to what we have here in Great battles? I tell you what, I haven't flown the FW190A8 in GBS in years, so tomorrow I will fly both and give you my opinion. I am no expert and honestly I pretty much try not to compare any 2 sims as each sim has things it does well and things it does not do so well. Here is a video of mine from DCS that I just posted, pretty good takeoff, pretty bad landing in the FW190A8. Maybe I will make a video in GBS tomorrow and report back. S!Blade<>< Spoiler Edited September 15, 2024 by BladeMeister
Hoots Posted October 3, 2024 Posted October 3, 2024 8 minutes ago, DD_fruitbat said: Up north, Sheffield? 3
SCG_Tzigy Posted October 5, 2024 Posted October 5, 2024 On 9/14/2024 at 2:05 PM, Remontti said: Out of curiosity. When you have started the engine and taken off does the actual flying differ much compared to what we have here in Great battles? The feel is different. I have flown GB for years and loved every single minute. For the last year or so i have flown DCS ww2 birds 99% of my time. Hard to go back to IL2 except for fuller servers and crates I miss.. IMHO the flight physics just feels better. Google IL2 WOBBLE. Over the years i got used to it and after a while u adjust your technique a touch and it works great. Tonight i flew A8 and D9 DCS and IL2. Could not stand the wobble in IL2. The movement inertia/momentum (for lack of proper description) is just wrong. 1
SCG_motoadve Posted October 5, 2024 Posted October 5, 2024 2 hours ago, SCG_Tzigy said: The feel is different. I have flown GB for years and loved every single minute. For the last year or so i have flown DCS ww2 birds 99% of my time. Hard to go back to IL2 except for fuller servers and crates I miss.. IMHO the flight physics just feels better. Google IL2 WOBBLE. Over the years i got used to it and after a while u adjust your technique a touch and it works great. Tonight i flew A8 and D9 DCS and IL2. Could not stand the wobble in IL2. The movement inertia/momentum (for lack of proper description) is just wrong. Same feeling here, very difficult to go back after flying DCS WWII planes, do you fly in 4YA Project Overlord? There is a couple of things IL2 do better, air turbulence up higher, and pilot fatigue modelling. On the other hand DCS wake turbulence is very realistic and also surface wind up to 500meters, the WWII planes landings and take offs feel pretty realistic.
jcdomm Posted October 5, 2024 Posted October 5, 2024 (edited) 3 hours ago, SCG_motoadve said: Same feeling here, very difficult to go back after flying DCS WWII planes, do you fly in 4YA Project Overlord? There is a couple of things IL2 do better, air turbulence up higher, and pilot fatigue modelling. On the other hand DCS wake turbulence is very realistic and also surface wind up to 500meters, the WWII planes landings and take offs feel pretty realistic. I was interested in finding out your opinion, because you're an experienced RW prop aircraft pilot I believe with special ratings for aerobatic aircraft too, if I'm not mistaken ? Honestly though, there has always been something SPECIAL about flying in IL-2 Great Battles. The "feel of flight", actually the whole experience from the ground physics (which leave some to be desired in DCS in some aspects) to the flight phase still make me feel more "like being there"... OFC I do like DCS World too, and own the K-4, Spitfire IXe, Fw190-A8 and the default TF51, Normandy 2, and a couple choppers, but even without the sophistication of manual interaction with systems that DCS allows for, there's something that feels more realistic about IL-2 when flying it's models.... And I am aware of bugs / limitations, and I myself pointed a few, but still... Problem is, IRL I only fly gliders, since 4+ decades, but gliders only, and that can probably create some bias (?) Edited October 5, 2024 by jcdomm 1
SCG_Tzigy Posted October 5, 2024 Posted October 5, 2024 5 minutes ago, jcdomm said: there has always been something SPECIAL about flying in IL-2 Great Battles. The "feel of flight", actually the whole experience from the ground physics Totally agree! I think I posted something identical few years back!!! I don't feel it as much after so many hours in DCS now. But it is there... 7 minutes ago, jcdomm said: do you fly in 4YA Project Overlord? Yes! When I have time on the weekend; super fun. But w my time zone not always populated, and frequently ping>210... spend 80% of my time on Wolfpack server 1
jcdomm Posted October 6, 2024 Posted October 6, 2024 (edited) The cockpit graphics in DCS are great, the possibility to interact with the cockpit using clickspots for almost everything is great, the new weather engine looks great too, but honestly the aerodynamics and overall physics model is inferior to IL2 BoX... A remarkable example are the ground physics. Taxiing and all other "in contact with ground" operations are, IMO, 2nd to no other flight simulator I ever used in IL2 BoX. Even in flight there's a feel of control response and in particular a representation of the consequences of structural damage that DCS WW2 modules do not match, again IMHO... Edited October 6, 2024 by jcdomm
Lusekofte Posted October 6, 2024 Posted October 6, 2024 Personal preference is just that. IMHO I can’t say overall personal preference in regard of ww2 crates. I like P 47 much better in DCS. I like Il 2 Mosquito 🦟 better than DCS in regards of control feel but the system in DCS better. It is every single airplane vs the other part. DCS visual DM is not complex but IL 2 is Hollywood. I don’t fly IL 2 anymore because the planes I like there is like flying zippo’s And most of the SP content dead. I fly only choppers now in DCS, and I experience a lot of frustrating ctd and other issues in that regard. I hope fs 2024 bring something for me and DCS get more stable. It would be easy if I knew it was only on my end. But I get these DCs report issues when pc freeze. To me I start to get seriously short of sims to fly 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now