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Distant view zoom tied to TrackIR Z-axis


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Posted (edited)

There is a thread at the original RoF forum describing how to map the distant view zoom to the TIR z-axis allowing you to lean towards the monitor and see in the distance.  Many of us used it and really enjoy it, it is a very natural motion to have.  Link Here   Below is an example of how to get it started.  Special retro-thanks to SYN_Vander for even conceiving of this 'mod' assignment, and others who found workarounds when a RoF patch broke the functionality.

 

It is a pain in the @$$ to get set up, so before I spend hours on this, is it possible in FC?  If another link somewhere here, please pass along.  And no, not going to get VR anytime soon, so saving you the time with that suggestion... :)

 

Quote

Adapt the curve responses (z axis) in the trackir software.
Open a .actions file and search the line

"BC_HEAD_ZOOM, , |"

Add "_trackir_axis_Z" before the second comma :

"BC_HEAD_ZOOM, _trackir_axis_Z, |"

Save the file with UTF-8 codification.
This method doesn´t permit to configure the curve response into the game. Same first method, You have to disable "trueview" in TrackIR if you want to look sideways/back and be able to zoom.

 

Edited by SYN_Bandy
Posted
4 hours ago, SYN_Bandy said:

There is a thread at the original RoF forum describing how to map the distant view zoom to the TIR z-axis allowing you to lean towards the monitor and see in the distance. 

 

Interestingly a player called Plank took the concept a stage further to create an optically-coupled joystick, in place of using Hall sensors or (shudder) potentiometers.

A camera sits underneath the gimbal area to track the joystick's X and Y motion. It struck me as a potential nightmare to set-up with OpenTrack, but it appears to be quite successful.

Posted (edited)

Thanks for reply, Plank is an old time RoF player, aquainted with him.  That doesn't sound like something I want to approach tho... LOL, but S!

Edited by SYN_Bandy

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