Jump to content

Oculus Link for Quest - Beta now available.


Recommended Posts

Posted (edited)

I upgraded from cv1 to quest, counting on the link to come. 

I'm on the budget, and my ipd is 69, so basically there were no other real options for me. And to tell the truth, the standalone nature of the quest was quite tempting too. (And I love it)

 

Now, my two new cables have arrived, but sadly I had time only for a little test, to see even if they work. My Joto cable (it seems to me it's the unbraided version of dburne's) didn't really worked. It got a green light, but the setup never went  through.

The other is an Anker, it was the closest I could find to the officially suggested cable on the german amazon, and worked perfectly. It's just 1.8 meter, so I won't play any roomscale stuff with it, but it should be great fol IL-2.

I hope the family give me some time today, to have a look at least :)

 

Update: Joto works too, but only in certain usb on the motherboard. It's longer by a meter, but since the Anker can go into the front panel usb, it's basically the same length :)

 

On 11/27/2019 at 1:06 AM, chiliwili69 said:

 

Sorry, It was not Lone Echo. It was Echo VR, which is Echo Arena. A very different thing. It will be for 2020.

My Quest came with the 3 episodes already. It is Black Friday offer.

 

But what I really want to try (If my son allows me) is how good it is for office work (just for a couple of hours) to connect to computers. Some people talked me quite well about Virtual Desktop. I have to test it.

 

 

The quest version of Virtual Desktop unfortunately support only one monitor, so it wasn't really good for that for me. I will give it a try with the desktop version, out of curiosity :)

 

Quest version however let's you pay steamvr games through it. I gave it a short try with Onward. Not perfect, but playable, I was suprised.

Edited by Starcos
FTC_ChilliBalls
Posted

So it seems the Quest is at a discount at Amazon France, so anyone in Europe who wants one, now‘s your time.

 

Thinking about getting it myself, since whilst the Rift S would be better for IL2, I‘d imagine that the independent play is pretty awesome itself.

 

Would be awesome if @dburne could quantify the difference in visual quality. Especially concerning spotting at a distance.

Posted
43 minutes ago, So_ein_Feuerball said:

So it seems the Quest is at a discount at Amazon France, so anyone in Europe who wants one, now‘s your time.

 

The Rift S as well. Both are at 399€.

Posted
21 hours ago, haltux said:

my GTX 1070 would not be an issue when moving from CV1 to Reverb

Yes. Your GTX 1070 will be a bottleneck if you want to render at native Reverb resolution.

Not need a 2080Ti, a 1080Ti, or 2080  will be enough. Or even a 2070Super but not sure.

I don´t know what CPU/RAM you have but if it was running OK with the Rift, then you will not need more with the Reverb. Just only upgrade GPU.

Posted

Thank you.  I have gotten the Rift Quest specifically for the wireless option, and also for home-schooling (sky maps, Discovery applications), and for Darth Vader Immortal, which is incredible (specially the Light Saber Dojo, each different on eps 1-3).  Nice to know I have an option, as I got the Rift S working and I feel my life has meaning again (you know... flying inside a P-47).

 

I am using an Alienware PC with a GTX 1080 and the Oculus Rift S VR performance is great.  I will get the cables and try the Quest as well for curiosity, but I will most likely stick with the Rift S for my PC and flight simulation, and leave the Quest, which is a COMPLETELY stand alone VR/Gaming system for the simpler setup and use.  Plus without wires, it makes for a simpler setup for the family.

But as with anything else I hope the IL-2 developers consider an easier interface in which I don't have to use braille with the keyboard in order to get commands to work since the cockpit does not allow using the controls virtually (mouse or the Oculus controllers), and the Thrustmaster does not have the number of buttons necessary for all controls.

 

 

  • 2 weeks later...
Posted

The official cable is out, unfortunately not in Europe. (And if it were, Oculus still doesn't ship to Hungary, so I'm double f*ed :) ).

 

Posted (edited)
1 hour ago, Starcos said:

The official cable is out, unfortunately not in Europe. (And if it were, Oculus still doesn't ship to Hungary, so I'm double f*ed :) ).

 

 

Ordered, thanks much for the heads up!

Hopefully it will be a little more reliable than what I have.

Edited by dburne
Posted (edited)

Got an email from Oculus that my official Link cable order has been delayed by about 5 business days.

Looking forward to trying it out whenever I do get it.

Edited by dburne
  • 2 weeks later...
Posted

Received my new Oculus Link cable yesterday afternoon.

Plugged it in this morning. Luckily I have a C-Port on front of my computer case, makes plugging in and unplugging quite convenient.

Enabled Link, and Oculus Home came right up no muss no fuss. Had a go with Asgard's Wrath for about 30 minutes, working beautifully. Solid as can be, and my performance with my graphics settings on Epic like I have for Rift S was very good, smooth as can be.

Have disconnected and reconnected a couple of times, solid. Definitely much better than the previous cable I was using. Very pleased with it so far. Will try and have a go with IL-2 later on today or tomorrow and see how it does as compared to my Rift S.

  • Like 1
9./JG27golani79
Posted
3 hours ago, dburne said:

Received my new Oculus Link cable yesterday afternoon.

Plugged it in this morning. Luckily I have a C-Port on front of my computer case, makes plugging in and unplugging quite convenient.

Enabled Link, and Oculus Home came right up no muss no fuss. Had a go with Asgard's Wrath for about 30 minutes, working beautifully. Solid as can be, and my performance with my graphics settings on Epic like I have for Rift S was very good, smooth as can be.

Have disconnected and reconnected a couple of times, solid. Definitely much better than the previous cable I was using. Very pleased with it so far. Will try and have a go with IL-2 later on today or tomorrow and see how it does as compared to my Rift S.

 

Sounds nice - can´t wait for the cable to be available here in Europe as well ..

Posted (edited)

Ok have flown some quick missions and also a mission in my Career I have going.

Pretty dang impressive.

This Oculus Link cable is working so much better than the cheaper cable I had tried before.

Performance I would say is about on par with my Rift S, maybe a little less but not by much. Keep in mind also the Quest runs  at 72 Hz versus 80 Hz of the Rift S. I was able to maintain 72 fps the vast bulk of the time.

IMHO with the Oculus Link cable it makes the Quest a nice contender for PC-VR. Also keep in mind the default resolution is a little

higher than Rift S.

 

Plus with the Quest they have now given us the ability to change the actual resolution along with the distortion curvature.

You can set encode resolution 2016, 2352, 2912, and 3648.

Distortion Curvature - High or Low.

 

I am beginning to test a new beta version of Oculus Tray Tool which has the ability to change these settings from the Tray Tool.
Have just started to play around with that a little so may comment on the different settings  a little later.

 

If someone wanted a VR device that could do both PC-VR and mobile, Quest certainly has accomplished that quite nicely it would seem.

I would say Oculus is on to something pretty good here.

 

 

 

Edited by dburne
  • Upvote 1
  • 2 weeks later...
Posted (edited)

Now it's available everywhere Oculus ships to.

My country isn't one of them, so I have to wait for amazon or something to get it.

Considering even the oculus homepage promises shipping by early february, I don't think I can get it before spring :(

Edited by Starcos
9./JG27golani79
Posted

Got the cable and so far it is working nicely - need to do some tweaking though with settings.

Unfortunately I only got around to test another sim because IL-2 refuses to start.

 

Steam VR pops up at but in the background the IL-2 loading screen is stuck - anyone has got any ideas?

  • 4 months later...
chris_uk_83
Posted

Sorry to resurrect an older thread, but I've just got into IL-2 on an Oculus Quest with link, (it's amazing, but I have no other headsets to compare it to).

 

I wondered if any Quest users have managed to fiddle with settings to get the instruments readable? ATM I need to use the zoom to read my smaller instruments properly and it would be lovely if I could boost the resolution a bit.

 

I am quite prepared to be told that it's just not possible on Quest, since it's not a high end headset.

 

For info: I'm running an Nvidia 1060, 

firdimigdi
Posted
2 hours ago, chris_uk_83 said:

am quite prepared to be told that it's just not possible on Quest, since it's not a high end headset.

 

For info: I'm running an Nvidia 1060, 

 

The 1060 would be hard pressed to do the job I'm afraid. The Quest's native resolution is pretty good to start with, but you'd need a much stronger GPU to supersample and increase clarity. I'm on a Rift S and even without SS I can read all the gauges without zoom so perhaps your image quality is downgraded due to the 1060?

chris_uk_83
Posted
1 hour ago, Firdimigdi said:

 

The 1060 would be hard pressed to do the job I'm afraid. 

Any suggestions for an upgrade? I've been playing with the idea for a while now, and could probably justify one.

 

Would a 1070 or 1080 be worth it, or do I need to go big, to 2060 or 2070? I'm not quite prepared to shell out for a 2080...

firdimigdi
Posted

Only advice about the above I can think of is to only to get a 1080 (or 1080ti) if you can get it at a really good bargain, otherwise just aim for the current gen that doesn't break your budget.

Charlo-VRde
Posted

In the meantime, and just in case you don’t already know these two things:

 

- you can adjust your position in each cockpit to where you want it to default by positioning yourself, then hitting F10.  I can read all of my gauges on my Quest, and I only need to Zoom in the cockpit to read my pilot’s notes I have in place of the cockpit photo.

 

- if you wear glasses to see clearly see things further than 18 inches away, then you need to wear them in the Quest, too. In my case I have prescription lens inserts arriving in the mail any day now.

firdimigdi
Posted

And another tip for gauge visibility: turn on instrument lights (default keybinding: press L once).

chris_uk_83
Posted
15 hours ago, Charlo-VR said:

In the meantime, and just in case you don’t already know these two things:

 

- you can adjust your position in each cockpit to where you want it to default by positioning yourself, then hitting F10.  I can read all of my gauges on my Quest, and I only need to Zoom in the cockpit to read my pilot’s notes I have in place of the cockpit photo.

 

I didn't know about the F10 thing, but I rather like the default head position, it's a good balance of instruments and view, and, as a bonus you're centred on the gunsight.

 

I can read the needles on the instruments, it's just that the numbers round the smaller dials are fuzzy blobs that I have to zoom to read properly. With experience, needle position alone will be enough, but I'm new and need to see numbers every now and then.

 

So, are you saying that you can clearly read the numbers on all your instruments, even the small ones? I'm trying to ascertain whether it's possible for me to improve the resolution enough using a Quest, or whether the limitation is with the headset. If the former, I can tweak settings, buy new hardware etc. If the latter, a new GPU is an expensive purchase if it makes no difference at all!

 

Irritatingly, screenshots don't really work for VR so I can't compare.

 

And that pilot notes thing is a great idea, didn't know that was possible.

Charlo-VRde
Posted
9 hours ago, chris_uk_83 said:

 

I didn't know about the F10 thing, but I rather like the default head position, it's a good balance of instruments and view, and, as a bonus you're centred on the gunsight.

 

I can read the needles on the instruments, it's just that the numbers round the smaller dials are fuzzy blobs that I have to zoom to read properly. With experience, needle position alone will be enough, but I'm new and need to see numbers every now and then.

 

So, are you saying that you can clearly read the numbers on all your instruments, even the small ones? I'm trying to ascertain whether it's possible for me to improve the resolution enough using a Quest, or whether the limitation is with the headset. If the former, I can tweak settings, buy new hardware etc. If the latter, a new GPU is an expensive purchase if it makes no difference at all!

 

Irritatingly, screenshots don't really work for VR so I can't compare.

 

And that pilot notes thing is a great idea, didn't know that was possible.

 

 Yeah, I really reply on the Pilots Notes as I dabble with different aircraft.  If you don't already have it, you can get it here:

 

About the sharpness in my cockpit... I don't recall any blobbiness with the instruments, and I can lean in and read the numbers around the edge of the compass, for example.  Two more things I'll mention that may help you:

 

1. Do you have the Sharpening option in the Graphics setting checked?  I believe that sharpens just the cockpit, not outside the cockpit. 

 

2. There is some debate on if this will make spotting harder or easier, but I have raised the resolution on my Quest using advice and files I found at this video:

 


This site helped me, too:  https://uploadvr.com/sideloading-quest-how-to/

 

I raise the resolution on my Quest to the 2048x version.  I'm not really even certain that it makes much of a difference, but it's something else you can play with on your Quest that may give a boost to other games, too. You can take the resolution up to 2560x.

 

What dburne wrote earlier in this thread about changing the resolution in the beta version of the Oculus Tray Tool may be better than the above. I don't use the beta version of OTT yet, though perhaps I should...

 

chris_uk_83
Posted

Thanks for the advice. I do have sharpness on, and I increased the resolution using the Quest Debug Tool, but I don't actually think either of those made much difference. I've tried it up to the values recommended for the Nvidia 1070, and I'm running a 1060, it seems to work ok, but maybe I'll see what happens if max it out...

 

In a Tempest (all I've flown so far) I can't get near to reading the compass numbers, even when leaning in, so I leave the floating compass instrument panel on to compensate, not great for realism, but at least I know my heading. Most other instruments can be just about read with a deep lean in and are fine with zoom.

 

Thanks again for the advice. I think I'll have a little go with tray tool, test out maxing the resolution, then give up messing, put it down to Quest screen limitations, fly with blurry instruments, and wait for VR tech to improve (and cheapen) before I buy a new headset.

Posted

If you are using latest version of Oculus Tray Tool, be sure and turn adaptive GPU scaling  Off - I believe it defaults to On.

Not sure exactly what it does, but I don't want anything making adjustments for me.

chris_uk_83
Posted

I just had a play with Oculus tray tool, and the Steam VR settings.

 

Perhaps I'm missing something, but even cranking the Link settings up to 2070+ mode made no discernible difference, and neither did I get stuttery performance in game. I can only conclude that either, the Quest doesn't actually apply the settings you choose if your hardware can't support it, or that the settings don't do anything.

 

I tried the same thing in the SteamVR settings, trying to force the resolution up to greater than 100% (I even put the slider all the way to the top to see what would happen, expecting my GPU to melt), nothing happened, no framerate drop and no improvement in quality.

 

Oh well. I'll just thoroughly enjoy my slightly blurry VR experience. VR more than makes up for the early 2000s graphics resolution!

Posted

Back when I first go the Quest with Link going, I played around a little with those resolution numbers and could

never really discern a difference either. 

Charlo-VRde
Posted

Hi Chris,

 

Here is yet another thing to try that probably won’t help but is easy to do.

 

While you flying (probably best while paused) you can adjust your IPD setting, as explained in the the "Service" area of “Settings”:

+IPD = LShft+Numpad +

-IPD = LShft+ Numpad Enter

 

Others have posted in the forums those adjustments are meant to change the scale of the what you see so it better matches the real world.  I find my Quest to automatically show a correct scale so I have never bothered using the above feature, but perhaps your IPD is more extreme, causing a less ideal view in your Quest.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...