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New Players Flying Circus FAQ


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HagarTheHorrible
Posted (edited)
21 minutes ago, messsucher said:

Awesome bat planes in FC.

 

??????

 

Baseball or cricket ?

Edited by HagarTheHorrible
Posted
3 minutes ago, HagarTheHorrible said:

 

??????

 

Baseball or cricket ?

 

Haha, the flying bats. Corona bat. Bats are masters of flying, and those wings WW1 planes have are very bat like.

  • 2 weeks later...
Posted
On 11/12/2019 at 9:25 AM, NO.20_D_McGoun said:

You can play ROF in VR with an app called VORPX I have used it for a lot of Direct X 11 games but its not quite the same. Games built for VR always seem to be a lot better IMHO

Have you used it with vorpx? Does the headtracking work?

Posted
2 hours ago, Trog1odyte said:

Have you used it with vorpx? Does the headtracking work?

yes I have and even with a ton of tweeking it still sucked.

JGr2/J5_Baeumer
Posted

Updated squads resources.

  • Like 1
Posted

Baeumer,

 

Maybe this deserves to be inserted in the 'Where is the Manual' section if you find it fitting.

JGr2/J5_Baeumer
Posted

Added.

  • Like 1
PatrickAWlson
Posted
On 10/20/2020 at 3:38 PM, UB_Toast said:

Probably a dumb question, but here goes.  I have stand alone Rise of Flight game for many years. Now, I see it is available on IL2 as Flying Circus.  My question...is there anyway I can "convert" my Rise of Flight to Flying Circus?   I'm guessing not and I'll have to play ROF separately...but it doesn't hurt to ask !  

 

Short answer is yes, FC is a different game.

 

Why buy FC? 

1. VR support is a huge factor if you play VR.  All of Great Battles are amazing VR implementations.  

2. AI.  The development team had been steadily improving AI for years and continue to do so.  The AI is so much better now than RoF

3. FM: Flight Model is considerably more advanced and continues to improve.

4. DM: Damage model is much more sophisticated than RoF days

5. Graphics.  Especially at slow WWI speeds, they matter.  All manner of graphics improvements since RoF.

 

That is not a complete list.  FC is simply a more advanced game.  The idea of having RoF and not buying FC is fine if you are completely satisfied with RoF.  Maybe early on the differences were not enough to warrant an FC purchase.  At this stage that argument is like saying I have Red Baron 3D so why do I need RoF?   FC has moved on.

  • Upvote 4
BMA_FlyingShark
Posted (edited)

Another reason is the upcoming terrain effect that Han talked about in the latest DD.

There also has been talk about updating the fuel system in the game. I'm sure that FC will benefit from that too.

More aspects will improve in time that in RoF won't happen anymore.

And then there's the controls, as you may remember from RoF, you needed a Force Feedback Joystick to get your stabilizer centered (especially with the Se5a), they have found a solution to keep it centered without the need of a Force Feedback Joystick. (There's nothing wrong with having a FFB stick but good ones are so hard to find nowadays).

 

Have a nice day.

 

:salute:

Edited by FlyingShark
  • Like 1
BMA_FlyingShark
Posted

And don't forget that we have 4-K skins in this series, RoF is only 2-K.

 

Have a nice day.

 

:salute:

  • 4 weeks later...
Posted

Hi

 

Newbie here.

 

Does the 4.505 update contain anything for Flying Circus?

 

Thanks in advance

V

RNAS10_Oliver
Posted (edited)
19 minutes ago, VvonBorg said:

Hi

 

Newbie here.

 

Does the 4.505 update contain anything for Flying Circus?

 

Thanks in advance

V

 

 

Quote

1. All player-controlled aircraft got 4K quality cockpit textures created by Chiawei = Oyster_KAI = Liang;
4. New visual effects added for and railway fuel tanks and fuel tanker trucks explosions. The airfield fuel storage also explodes with a new effect if there is an entity assigned to it in the mission file;
11. Several cases of incorrect camera operation have been fixed (for example, when the camera remained in the cockpit of a destroyed aircraft or a tank);
24. Lighting on both Halberstadt aircraft can be turned on only with cockpit lamp modification present;

 

Edited by Oliver88
Posted (edited)

Thank you Oliver88

 

Still, 17 GB (2 hour download) does seem to be inordinate.

Edited by VvonBorg
Got poster wrong.
  • 1 month later...
Posted

Hello,

I used to be a RB 3D flyer for years, with the advanced flight model, glide wrapper, custom skins, all the bells and whistles (was in several squads) until that went kaboom.  Switched over to IL 2 when it came out--became comfortable flying a range of aircraft (Russian, German, and US), progressed through several single player campaigns, and was able to hold my own in multiplayer servers.  My favorite ride was the FW 190 (which I could even land). However, I was never a fan of the engine management--to say the least; as a matter of fact, I stopped playing multiplayer because of it (at first there were servers that were set up so that it could be automated, but eventually all seemed to require it).  When I got a new computer, I just didn't bother installing IL 2 and let it go.  I guess it goes along with me preferring an automatic transmission to a stick shift: if that makes me a lightweight, then guilty as charged.

 

I am very interested in getting back into the WWI cockpit in FC, but, I'd like to know whether there is an option to automate engine management, like there was in IL 2, and whether the most popular FC MMP servers are configured to force you to do engine management.  I ask because I noticed in some of the threads and a few of the vid tutorials that engine management seems to be a central component of flying in FC, too (I checked out the vids on the DVII and DR1 and noticed that both included engine management: the radiator in the DVII and the fuel/air mixture in the DR 1--I can only assume that each plan has something like this as well).

 

A second question that is unclear to me is whether FC Volume I requires me to also have IL 2.  I don't intend to purchase it via Steam (if I do decide to buy it), but on Steam it says that IL 2 is required.  On the IL 2 site is suggests that it is stand alone.

 

Thanks for any advice or information.

 

Best,

Ed M

RNAS10_Oliver
Posted
11 hours ago, Slamm said:

Hello,

I used to be a RB 3D flyer for years, with the advanced flight model, glide wrapper, custom skins, all the bells and whistles (was in several squads) until that went kaboom.  Switched over to IL 2 when it came out--became comfortable flying a range of aircraft (Russian, German, and US), progressed through several single player campaigns, and was able to hold my own in multiplayer servers.  My favorite ride was the FW 190 (which I could even land). However, I was never a fan of the engine management--to say the least; as a matter of fact, I stopped playing multiplayer because of it (at first there were servers that were set up so that it could be automated, but eventually all seemed to require it).  When I got a new computer, I just didn't bother installing IL 2 and let it go.  I guess it goes along with me preferring an automatic transmission to a stick shift: if that makes me a lightweight, then guilty as charged.

 

I am very interested in getting back into the WWI cockpit in FC, but, I'd like to know whether there is an option to automate engine management, like there was in IL 2, and whether the most popular FC MMP servers are configured to force you to do engine management.  I ask because I noticed in some of the threads and a few of the vid tutorials that engine management seems to be a central component of flying in FC, too (I checked out the vids on the DVII and DR1 and noticed that both included engine management: the radiator in the DVII and the fuel/air mixture in the DR 1--I can only assume that each plan has something like this as well).

 

A second question that is unclear to me is whether FC Volume I requires me to also have IL 2.  I don't intend to purchase it via Steam (if I do decide to buy it), but on Steam it says that IL 2 is required.  On the IL 2 site is suggests that it is stand alone.

 

Thanks for any advice or information.

 

Best,

Ed M


For the last question the requirement to have Stalingrad is specific to the game within Steam. Not sure on all the rules about it. But if you purchase and download from the IL2 website then you can start with whatever. That what I did and started with just the Spitfire 5 collector plane.

 

As to the engine management question Flugpark is prob the most popular server for Circus. Am rather sure it’s configured to have those kind of helpers disabled. Engine management is quite simple in these aircraft though, for the Camel its just throttle, mixture and blip switch.

Posted

Thanks, Oliver!

 

Best,

Ed M

Posted

Hello, me again.   Just loaded FC onto my system and hooked up my Sidewinder 2 Force Feedback Stick (got via ebay). I've got a Track IR on the way. Took a few spins with quick missions, watched some of vids of Thursday night fly ins, skimmed an online version of the IL 2 manual, and have tinkered with settings (by the seat of my pants to get things displayed on the screen, like Hud and whatnot). Hard to remember how much I've forgotten (having flown IL 2 years ago). I do have to say that I've been pleasantly surprised that I'm able to still handle the aircraft: split s, no problem: immelman still working on (handled the camel without the killer spin). But it's all very rusty. Here are a few questions:

 

1. When starting the game, what is the difference between choosing to "sign in" or clicking the "offline" buttons? (Thus far, I've signed in).

2. Is there a a reference that explicates the onscreen markers?  I see red teardrops with numbers in them: I'm assuming that those are aircraft or targets? I also see red triangles at the edge of the screen (indicating direction towards enemy aircraft that have moved out of view)--what is the difference between the sold and the  hollow triangles? 

3. Is there a reference that has all of the keyboard commands, or commands for functions (engines, reloading, views, etc)?  I know that you can scroll through and see these things in bits here and there in the interface, but I'm talking about an actual list or keyboard map.

4. I vaguely remember there being a "no cockpit" or "gunsight" view. Are you always limited to being in cockpit view or are there other options?

5. Is there a way to capture screen or take a screenshot?

 

Thanks in advance for any information or advice.

 

Best,

Ed M

JGr2/J5_Baeumer
Posted

Welcome back Ed. Congratulations on everything you've accomplished this far! You seem on the right track. I'll try to answer your questions.

1. Click offline to simply go to quick mission builder without connecting to external servers. 

Log in to access multiplayer servers online.

2. The big tear drop is simply a geographic locator pin for reference. Think of the destination pin on your GPS or favorite mapping directions tool.

You're correct about the red arrows and there can be blue arrows for friendly's. Somebody else will have to answer the hollow versus solid triangles as I can't recall off hand.

3. You can find all the references for the various commands in your settings. There are several tabs for different aspects and groupings of commands like pilot control plane control engine control and ammunition in guns etc. Just don't ever erase the default keyboard commands when mapping them to your stick in one of the columns to the right.

4.in full real settings you just have the cockpit view and flying with track IR that will be your best bet to prepare you for full real environments on multiplayer if that's of interest to you. You can turn on external views when you customize your quick mission builder settings and there are some servers that allow other kinds of views. However the general consensus is that learning using external views and padlocks puts you at a disadvantage as you try to move towards a multiplayer environment with full real settings.

5. You can make recordings and take snapshots of frames of your recordings later. Press control+R to start recording your flight.

 

Again welcome back to the community. I'd encourage you to log in and check out the icons on Flugpark II server which has icons on and some other aids for newer pilots.

Fritz_Vornholz
Posted (edited)

Hello, pretty new to FC and found this topic really helpful, so thank you to everbody who put something useful up for newbies like me.

 

Been flying RoF years ago and now I am hooked to FC,  at the moment mostly single player until I dare to go to the Flugpark again, ventured there only once so far and must say I have to learn a lot !

 

WW1 flight always fascinated me and hopefully meet you guys in the air soon once I am a bit more confident:)

 

 

 

 

Edited by Fritz_Vornholz
  • Upvote 3
Posted

Me again...not sure if this fits into the new flyer FAQ or not, but here goes.  I have been continuing to practice in both the MP Flugpark Training Server and in SP Quick missions. I've managed to land most aircraft (still haven't gotten down safely with the Spad!).  There is something I'm missing about the interface with the Camel.

 

Both in the MP server and in Quick Mission, once I touch down with the Camel, it takes on a life of its own and the engine stops--on its own--without me ever hitting "E" and killing the engine, nor dropping the throttle to "0".  If I then hit "E" the text message will pop up saying "Engine Stop" (as if it were running) and then I'll hit "E" again and the little green box will come up indicated that the engine has started, but nothing  happens.  I'll then up the throttle, and (again), the little green box will pop up showing the throttle percentage increase, but nothing is happening.  The message indicators show that the engine is operating, but nothing is happening: the engine is dead. 

 

I should add that I'm not talking about when I've landed with engine damage (goodness knows I've done that enough with the camel) or "ditched" or "force landed" (in the MP server, it will say, "safely landed").

 

As I've said, I don't have this issue with any other aircraft: I can land those and take off again and taxi as well. It's just the camel. I'm stumped: is there some setting or keyboard command for restarting the engine specific to the Camel that I'm missing? Any advice or information would be appreciated. 

 

Best,

Ed M

 

 

JGr2/J5_Baeumer
Posted

I'm sure a camel jockey will be of more help, but in the meantime, make sure your mixture isn't too low.    Learn to use the blip switch.   That said, it sure sounds like you could be pranging/breaking your prop on touchdown.

 

Glad to hear newer pilots are finding the Flugpark II practice server useful.

  • Like 1
Posted
2 hours ago, Slamm said:

 If I then hit "E" the text message will pop up saying "Engine Stop" (as if it were running) and then I'll hit "E" again and the little green box will come up indicated that the engine has started, but nothing  happens.  I'll then up the throttle, and (again), the little green box will pop up showing the throttle percentage increase, but nothing is happening.  The message indicators show that the engine is operating, but nothing is happening: the engine is dead. 

 

 

The Engine Start indicator does not mean that the engine is running, only that it is ready to be started if possible.

 

Any chance you could post a video of your landings?

Posted

Thanks, Cynic.  Once I get deep enough into the system to capture vid, I'll see about posting one (fingers crossed that by then I'll have solved whatever issue I'm experiencing with the Camel engine!).

  • 3 weeks later...
Posted

...one question I can't find is "why are there no planes in my Flying Circus files" ???...

 

...yes the key is activated...Flying Circus in in the list of titles I bought...the map is there...it is just populated by WW II planes... 

 

...no response to my ticket...to add insult to injury I paid full price...

Raptorattacker
Posted
10 hours ago, Hapo54 said:

it is just populated by WW II planes

If you've got the Map and you can access it then there is no reason you can't access the Planes. They come as a package with the Map!!

Are you on Steam? If you are then I've no idea what the route to your folder is but if you're direct from Il-2 then open...

IL-2 Sturmovik Great Battles>data>graphics>Planes and see if you have them in there. Obviously the first Folder would be AlbatrosD5.

Anyway, try that...

 Capture.JPG.f50b4656cf0f826055d61465b1169e7a.JPG

 

Posted

...thanks, mate, I will give that a try...but I don't know how to get to those folders currently...:blush:

 

...I have the Arras map but no WWI planes...why are all my all WWII  planes in the Arras map...?!?...

...methinks the reason I cannot access the planes is that they are not there...

 

...thanks for making me aware of the tools available to verify this...

 

...I should have bought an Xbox...LoL...

RNAS10_Oliver
Posted (edited)
15 hours ago, Oliver88 said:

 

Are you using quick mission mode, you change the aircraft the other flights are using in the same way you change your own aircraft. The map being used has no bearing on the aircraft in use. So rather than just expecting WW1 aircraft to appear on the Arras map you do have to choose the WW1 aircraft that are going to be present during your quick mission. You can choose the specific planes or choose random allied, random axis, random entente, random central.

 

Also try one of the scripted campaigns for FC. They are called Spring Offensive and Kaiserschlacht. If your not seeing WW1 aircraft (or rather if you see WW2 aircraft) in those two then something is indeed wrong. 

 

2 hours ago, Hapo54 said:

...thanks...I figgered that but there are no WWI planes in the menu...that is the problem...

 

...it took me a while to understand that I even had the Arras map and that it was the only one for Flying Circus, there at the bottom of the list...

 

...I have downloaded and installed the package several times and still no WWI aircraft...

 

...I was advised to check the program files by another savvy user. (Raptorattacker)

 

...trying to figger that out now...

 

And the scripted campaigns?

 

The planes come packaged with the game rather than the map. Same thing for the map and campaigns, everything comes with the game. Whether you can then use the maps and fly the planes planes yourself then depends on what you've bought. But even if all someone has is Stalingrad then the Quick Missions should still have WW1 planes in the list to be chosen for the AI flights (for example I can fight the Ju87 despite not having Stalingrad).

 

Able to provide screenshots of what your seeing or not seeing?

 

What version are you on? Your game version gets displayed in the bottom right on the main menu. Though you did say you downloaded and installed several times, so as Rap said there should be no reason not to see WW1 planes available to be chosen for AI flights. :blink:

 

410330443_Il-2Sturmovik14_03_202116_40_41.thumb.png.4439e6c0b5cf38dc535d58725eb4e7c1.png

 

2 hours ago, Hapo54 said:

...thanks, mate, I will give that a try...but I don't know how to get to those folders currently...:blush:

 

...I have the Arras map but no WWI planes...why are all my all WWII  planes in the Arras map...?!?...

...methinks the reason I cannot access the planes is that they are not there...

 

...thanks for making me aware of the tools available to verify this...

 

...I should have bought an Xbox...LoL...

 

You can get to your games \bin\game folder through right clicking on the icon you use to start the game and choosing "open file location";

 

image.png.e29eaf1393b473c2827c13e31be69ac6.png

 

image.png.c0580a64c8219946d00d8c3be6dda1bf.png

 

Obviously that's not the folder you wanting but should get you close. For example doing so on mine takes me to C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\bin\game so on my computer the folder that Rap is referring to would therefore be C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\Planes. You can then either just type in the address bar to change the path from \bin\game to \data\graphics\Planes or use the arrows and folders to navigate between the two.

 

image.png.a24134308f25bf76aa45042d385b7aac.png

image.png.ff5c51a997acb3f9f84e0b802d515ab2.png

Edited by Oliver88
JGr2/J5_Baeumer
Posted (edited)

@Hapo54 I think there is a much easier explanation and solution to your problem.  In Quick Mission Builder, make sure you scroll down on the screen past the WWII coalition flags and select either of the WWI coalitions that are down below, labeled Entente and Central. 
image.thumb.png.26fcd1dc29e95733456e4220891ef146.png
 

Select one and you will see the WWI planes at that point as shown below.  Happy flying! 

 

image.thumb.png.a707582678787d6fdee690d00c98128a.png
 

 

Edited by J5_Baeumer
remove duplicate picture
RNAS10_Oliver
Posted (edited)
20 minutes ago, J5_Baeumer said:

@Hapo54 I think there is a much easier explanation and solution to your problem.  In Quick Mission Builder, make sure you scroll down on the screen past the WWII coalition flags and select either of the WWI coalitions that are down below, labeled Entente and Central. 
image.thumb.png.26fcd1dc29e95733456e4220891ef146.png
 

Select one and you will see the WWI planes at that point as shown below.  Happy flying! 

 

image.thumb.png.a707582678787d6fdee690d00c98128a.png
 

 

 

Yeh @Hapo54 posted in another thread about this also and that's what I suspected also. I took a screenshot also but seems that I forgot to add it to the post (or maybe its no longer there as later deleted from my attachments). ?

 

16 hours ago, Hapo54 said:

...at least you have WW I planes...my Arras map is full of WW II fighters

 

16 hours ago, Oliver88 said:

 

Are you using quick mission mode, you change the aircraft the other flights are using in the same way you change your own aircraft. The map being used has no bearing on the aircraft in use. So rather than just expecting WW1 aircraft to appear on the Arras map you do have to choose the WW1 aircraft that are going to be present during your quick mission. You can choose the specific planes or choose random allied, random axis, random entente, random central.

 

Also try one of the scripted campaigns for FC. They are called Spring Offensive and Kaiserschlacht. If your not seeing WW1 aircraft (or rather if you see WW2 aircraft) in those two then something is indeed wrong. 

 

2 hours ago, Hapo54 said:

...thanks...I figgered that but there are no WWI planes in the menu...that is the problem...

 

...it took me a while to understand that I even had the Arras map and that it was the only one for Flying Circus, there at the bottom of the list...

 

...I have downloaded and installed the package several times and still no WWI aircraft...

 

...I was advised to check the program files by another savvy user. (Raptorattacker)

 

...trying to figger that out now...

 

Edited by Oliver88
Posted (edited)

...methinks this is where I might say "D'oh!" but let me take a look...

 

...it's a good thing there is such a supportive community  here because support seems unconcerned with my problems...

 

EDIT:

 

...ok..I looked...

 

Homer_D%27oh.png

 

...if 1C sells me anymore software they have YOU GUYS to thank for it...!!!....

 

...I most likely will not see you guys online any time soon...I really suk...LoL...

 

...really...methinks I have more fun watching Wolfpack435 than actually playing...

 

...I am going to have trouble just fining and mapping all the controls...

 

...but now...it begins... 

Edited by Hapo54
JGr2/J5_Baeumer
Posted

Glad to help out @Hapo54.  As others have said, try a campaign, use Quick Mission Builder (QMB) alot to start out.   Don't forget to simply practice taxi, takeoff, landings.  You can set up a QM for just that by clicking a single plane icon on the QMB map and using the drop down menus to just have a plane parked.   Don't forget to warm up your engine if you didn't check the "warm engine" box during set up int the options. 

Check out the Flugpark II server when you want to venture "online".  Its really a practice server against AI for target, situational awareness, and navigation practice.  Its up most weekdays/nights.

=IRFC=Gascan
Posted
4 hours ago, Hapo54 said:

...I most likely will not see you guys online any time soon...I really suk...LoL...

 

...really...methinks I have more fun watching Wolfpack435 than actually playing...

 

...I am going to have trouble just fining and mapping all the controls...

 

...but now...it begins... 

 

It does not matter if you suck. There are pilots who have been flying for years who can barely navigate from A to B. Others sitting in my gunner seat have trouble spotting friendly escorts let alone spotting the enemy sneaking up on you. Still others drop bombs when they try to look in the bomb sight. I still welcome those people online and enjoy flying with them. I appreciate a skilled pilot, but I appreciate the company of another person over the front just as much. A live person on comms with you can help you sort out any issues faster than the forum can, and getting practice with a live player to help you learn how to approach a fight will really speed up the learning curve for combat. Hop on the Flugpark discord, don't be afraid to say hello. Every time I've joined a group on comms, including people I normally fly against, they have welcomed me into the fight. Even if there's nobody online, the Flugpark map has AI to play with when there's only a few players. As Baeumer mentioned, there's the FlugPark II and other servers that offer some fast food AI battles. If you can take off and land successfully most of the time and keep your engine from breaking itself in normal level flight, you're good enough to hop on discord and say hello. You'll probably get a salute back, become a better pilot, and make some friends along the way. Heck, if you can't do that, hop on discord anyway and we'll help you figure it out.

 

I picked up Flying Circus after watching Wolfpack's playthrough of the two single player campaigns, the Kaiserschlact and the Spring Offensive. I do enjoy his content.

Posted

...thanks...I have a lot of trouble just finding the commands to control the plane...

 

...my flying is poor, but my typing is worse...I can't even start the plane, currently, never mind take off...

 

...I am trying to identify the controls I want to put on the joy stick never mind move them...

 

...I did manage to map the throttle to the joy stick but I am overwhelmed by all the other functions TBPH...

 

...the only plane I have had any success with so far is the Hurricane with 20mm cannon...

 

...if I load the ski with novice pilots in transports I can shoot some down before I run out of ammo and usually manage not to crash...

 

...I just quit when the ammo runs out...arcade level player here...

  • 3 months later...
Posted

Hi guys,

Now I'm deciding what to buy and the big problem aroused before me - what to buy first the Volume I or the Volume II?....How the Volume I and the Volume II are related to each other? Is the Volume II just a sequel of the Volume I or the same stuff made on a new technological level?

What should I buy?

RNAS10_Oliver
Posted (edited)
1 hour ago, KAPEH said:

Hi guys,

Now I'm deciding what to buy and the big problem aroused before me - what to buy first the Volume I or the Volume II?....How the Volume I and the Volume II are related to each other? Is the Volume II just a sequel of the Volume I or the same stuff made on a new technological level?

What should I buy?

 

For now you've got more aircraft that you can use in Volume 1. Because Volume 2 is in it's "early access" period at the moment. And you gain access to the aircraft as and when they are released. It's just the Nieuport 28 and Fokker D8 that have been released from it's plane set so far (though sounds as though another Central plane is close to release). Everything in the plane set for Volume 1 is available. The same goes for access to the map (in single player).

 

I would say that Volume 2 is neither an sequel nor prequel to Volume 1 either in timeline nor technology. For example in Volume 2 you gain access (once they are developed) to the Sopwith Triplane and SPAD 7 which are predecessors of the Sopwith Camel and SPAD 13 that exist in Volume 1. But on the flip side Volume 2 has the Fokker D8 and Pfalz D12 which are successors to the Fokker DR1 and Pfalz D3 from Volume 1 and there is also the Nieuport 28 in Volume 2 which began to see service in 1918 with the USAS. At least that's the situation more or less. I guess on balance Volume 1 does have an greater proportion of later war fighters than Volume 2 if that is what your interested in.

 

What Volume 2 does have in the plane set that separates it from Volume 1 is bombers/recons. As in the latter there is just the Halberstadt CL2. The Entente have no real level bombers, having to make do with the Bristol Fighter, which does have some larger bombs available and an very limited bombsight. But in Volume 2 there is going to be the twin engine Gotha and single engine DFW for the Central side. And on the Entente side should be the twin engine Handley Page Type O plus the single engine Airco DH4 and Bregeut 14 which in addition to having an decent bombload these three should have decent bomb sights (for WW1 standards).

 

PS: Volume 1 is on sale at the moment.

Edited by Oliver88
Posted (edited)

Thx a lot Oliver88 for the overview!

Let me try to approach to the problem of selection from an other direction....Which volume servers are more populated these days? I or II?

Edited by KAPEH
RNAS10_Oliver
Posted (edited)

Both.

 

The most popular server is Jasta 5 Flugpark (check it out on Sundays after 1900 GMT in particular) and the server includes aircraft from both plane sets.

 

Both volumes are about the same theatre and time period. Servers tend to use the content from expansions that cover the theatre and time period they wish to cover.

Edited by Oliver88
  • Upvote 1

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