=AD=uumembwa Posted March 28, 2021 Posted March 28, 2021 But i see no differences in the stats after this update...
=FEW=Revolves Posted March 28, 2021 Posted March 28, 2021 (edited) 48 minutes ago, NHK295M said: But i see no differences in the stats after this update... Just as a remark: It will only work for tank sorties done after the update. Would you be willing to upload the dserver logs (i.e. the missonReport(XXXXXXXXXXXX)[XX].txt) which didn't work? It's hard to say what went wrong without the logs. All I can tell you is that it worked with the logs I and CountZero tested. Edited March 28, 2021 by =FEW=Revolves
CountZero Posted March 28, 2021 Author Posted March 28, 2021 (edited) 6 hours ago, NHK295M said: But i see no differences in the stats after this update... Was this mission after you instaled 2.9.1 mod ? http://il2action.ddns.net/en/mission/1558/ You can send me that mission log if you wont, i just re-downloaded 2.9.1 mod and test it on clean 1.2.48 with logs i have, and all works as before, sortie log aditionaly displays what tank damaged. Edited March 28, 2021 by CountZero
CountZero Posted April 11, 2021 Author Posted April 11, 2021 I updated link on first post to new version compatible with 1.2.49 On 3/28/2021 at 11:41 AM, NHK295M said: But i see no differences in the stats after this update... I encountered same problem when i tested things on new stats version, sortie log didnt display hits like it was intended with addd edits in 2.9.1. I asked =FEW=Revolves and he found fix so it should work ok in this new version, i tested it and it worked for me, check it out when you get time and report if its still not working. 1
=AD=uumembwa Posted April 15, 2021 Posted April 15, 2021 I see new page Overall in stats, maybe add tankmans on it? So long i not work with stats where i must add new class top_tankman alike top_pilot?
CountZero Posted April 20, 2021 Author Posted April 20, 2021 On 4/15/2021 at 10:47 AM, NHK295M said: I see new page Overall in stats, maybe add tankmans on it? So long i not work with stats where i must add new class top_tankman alike top_pilot? Didnt notice that was added, ill add tank stats to that when next stats update comes out.
CountZero Posted April 21, 2021 Author Posted April 21, 2021 (edited) Link on first post updated to new version of mod that works with 1.2.50 IL-2 stats. Added total server top points, top virtual life points, top GK streak, and AK streak for tanks to overall page, and add new GAZ AA truck: Spoiler Here is link for only files changed from 2.9.2 version, so if you have previous mod version instaled you can just download this files: https://www.mediafire.com/file/lc2lntt3k8kas7j/changes3.0.1.zip/file After adding/replacing files It is neccesary to run collectstatic.cmd to updated GAZ-MM 72K images ( changed files: objects.csv, tank_payloads.py, views.py, base.html, overall.html, tankman_vlife.html, _gaz-mm-72k_t0.png, gaz-mm 72-k.png) Edited April 22, 2021 by CountZero quick fix 3.0.1 for overall.html file 1 1
CountZero Posted April 24, 2021 Author Posted April 24, 2021 updated link to new version with hotfix for AI tank causes the stats process to hang. Thanks =FEW=Revolves for fixing it fast.
CountZero Posted June 2, 2021 Author Posted June 2, 2021 Link on first post updated to new version of mod that works with 1.2.53 IL-2 stats. Here is link containing only files changed from previous version of mod: https://www.mediafire.com/file/g3p7g88xex0mg9k/changes3.1.zip/file
CountZero Posted June 28, 2021 Author Posted June 28, 2021 Updated link on first post with new version compatible with version 1.2.54, and separated human controled trucks from tanks. Changed files from previous version: models.py, objects.csv, report.py, squad.html, stats_whore.py, tankman.html, views.py and django.po with fixes to german translation. Thanks =FEW=Revolves for help with edits.
CountZero Posted August 11, 2021 Author Posted August 11, 2021 I updated link on first post with version 3.3 of mod, compatible with new version IL-2 stats 1.2.55. This version contains images and paylods for new SdKfz AA truck, fix for tankman killboard (you can see your score vs tank and airplane players), fix for squad section and ranking (count tank only players also to total number of menbers), and edit for destroyed tank in case when player finish sortie but tank is ok with some slightly damaged ( i set it now as default to count tank as ok if damage to it is less then 5% at end of sortie ). Server host can change this % to what he thinks is ok for his server by changing dmg_pct_tk value located in "il2_stats\src\mission_report\report.py" file, in this section; "def killed_by_damage(self, dmg_pct=0, dmg_pct_tk=5)" . Thanks again to =FEW=Revolves for help with tankman killboard and squad changes. 1 1
=AD=uumembwa Posted August 11, 2021 Posted August 11, 2021 @CountZero in case if i use bundle version of statmods can i use this update?
=FEW=Revolves Posted August 11, 2021 Posted August 11, 2021 1 minute ago, NHK295M said: @CountZero in case if i use bundle version of statmods can i use this update? I need to make the changes in the bundle, I'll have the update up tomorrow. 1
CountZero Posted August 11, 2021 Author Posted August 11, 2021 2 minutes ago, NHK295M said: @CountZero in case if i use bundle version of statmods can i use this update? I would wait for Revolves to combine it
616Sqn_SpocksOddSocks Posted August 12, 2021 Posted August 12, 2021 Ok, so I've just tried updating the stats with the new updates to Vaal's file, and yours, and now I'm getting a major error/ "ImportError: No module named 'stats.tank_mods' Not certain if you can help, but this error kept appearing throughout the running of the update.exe, and also appears when trying to start up the stats, or waitress programs. 1
CountZero Posted August 12, 2021 Author Posted August 12, 2021 (edited) 7 minutes ago, 616Sqn_SpocksOddSocks said: Ok, so I've just tried updating the stats with the new updates to Vaal's file, and yours, and now I'm getting a major error/ "ImportError: No module named 'stats.tank_mods' Not certain if you can help, but this error kept appearing throughout the running of the update.exe, and also appears when trying to start up the stats, or waitress programs. were you using bundle before ? when you open config.py do you have anything set in line 39, for mods, or in line 25 in conf.ini ? Edited August 12, 2021 by CountZero
CountZero Posted August 12, 2021 Author Posted August 12, 2021 (edited) rgr ill check, maybe there is line left somwhere when i tested if tank modifications can work like airplane modifications, its probably that EDIT: ok try this models.py file models.zip Edited August 12, 2021 by CountZero post got merged... 1
616Sqn_SpocksOddSocks Posted August 12, 2021 Posted August 12, 2021 Thanks. That seems to have fixed it.
CountZero Posted August 12, 2021 Author Posted August 12, 2021 (edited) 6 minutes ago, 616Sqn_SpocksOddSocks said: Thanks. That seems to have fixed it. Nice, i was trying to make modifications to show up for tanks and trucks few weeks ago, after i added all neded i found out that game log dont give modification number so thats why they cant work, and it seams i forghot to remove all lines from folder with mod data, i removed all from my test stats so i didnt get error. I also updated main link for mod version 3.3 with this working file. Edited August 12, 2021 by CountZero
616Sqn_SpocksOddSocks Posted August 12, 2021 Posted August 12, 2021 I'm just grateful you got back to me so quickly. I'd updated the stats in a rush, so was rather stressed at having messed something up in the rush.
CountZero Posted September 22, 2021 Author Posted September 22, 2021 i updated mod to new stats version, only changes are to files objects.csv and view.py
CountZero Posted January 11, 2022 Author Posted January 11, 2022 i updated mod with changes up to 1.2.60 version of stats ( stats/templates/base.html , mission_report/report.py , and objects.csv ) also i added change to kill dmg =FEW=Revolves recomended.
616Sqn_SpocksOddSocks Posted March 16, 2022 Posted March 16, 2022 objects.zip I'm currently in the process of updating our server stats, which I haven't fully done for a while, other than hotfixing. I am uncertain yet whether other files in your tank mod require updating for the latest update, but I have finished amending "objects.csv" for 1.2.61 and attached it here. There were also a number of missing objects from previous updates (though I believe are flying circus assets).
616Sqn_SpocksOddSocks Posted March 16, 2022 Posted March 16, 2022 I've updated the stats on OhMyDog. There was one minor change to "models.py" to account for a naming issue with the Handley-Page. I've made the change on my version so as not to get bogged down with changes as they come. However, "waitress.cmd" does currently seem to be logging an error message related to the mod: "[BundleMod]: WARNING: Could not find ammo_breakdowns translation for tank sortie. Is [mod_ratings_by_type] disabled? " This does not seem to be stopping the stats page functioning, but I was wondering what was going on. I suspect it's related to some code you added to the "view.py", but I can't quite make out what it's doing, or why.
=FEW=Revolves Posted March 16, 2022 Posted March 16, 2022 1 hour ago, 616Sqn_SpocksOddSocks said: I've updated the stats on OhMyDog. There was one minor change to "models.py" to account for a naming issue with the Handley-Page. I've made the change on my version so as not to get bogged down with changes as they come. However, "waitress.cmd" does currently seem to be logging an error message related to the mod: "[BundleMod]: WARNING: Could not find ammo_breakdowns translation for tank sortie. Is [mod_ratings_by_type] disabled? " This does not seem to be stopping the stats page functioning, but I was wondering what was going on. I suspect it's related to some code you added to the "view.py", but I can't quite make out what it's doing, or why. That means you're using the stats mod bundle here but haven't configured mod_ratings_by_type (i.e. il2 stats enhancements) to be on. It probably will only cause some visual bugs if you don't turn it on. FYI I've published an update to the bundle for the latest version, pretty much what you did (altho I did not add the other missing objects) Not sure if you're only trying to use a subset of the mods in the bundle, or if it's a relic of an old install of the bundle.
616Sqn_SpocksOddSocks Posted March 16, 2022 Posted March 16, 2022 I've never downloaded the bundle, only the tank mod. Code from the other mods has ended up in the tank mod once before though. That's what I suspect has happened here.
CountZero Posted March 17, 2022 Author Posted March 17, 2022 12 hours ago, 616Sqn_SpocksOddSocks said: I've never downloaded the bundle, only the tank mod. Code from the other mods has ended up in the tank mod once before though. That's what I suspect has happened here. Thanks for pointing this out, when i update tank mod to new stats ill check files for this error, i also think maybe i left part of bundle code in clean tank mod files. But as its now i think it should not make any problems like you posted, its just info and dont have any effect on stats.
CountZero Posted March 19, 2022 Author Posted March 19, 2022 I updated link on first post, full tank stats mod is now compatable with new 1.2.61 version of IL2 stats. I also removed "mod_ratings_by_type" from views.py that i left there by mistake, its part of =FEW=Revolves bundle mod you can download his mod if you like aditional info for tanks ammo type hits he added. Changes from previous tank mod version are only to objects.csv, models.py and views.py files. If you dont wont to download whole tank mod again: here you can get only this 3 files, and copy/past them in your IL2 stats: https://www.mediafire.com/file/5biimru3oj35kxe/chanes3.6.zip/file 1 1
CountZero Posted April 20, 2022 Author Posted April 20, 2022 (edited) Updated mod for new stats version, only change are in il2_stats_1.2.62\il2_stats\src\objects.csv file, if you dont wont to re-download whole mod, here is link for changed file https://www.mediafire.com/file/n9rswno3j0n88dg/objects.zip/file Edited April 20, 2022 by CountZero
CountZero Posted October 12, 2022 Author Posted October 12, 2022 Link on first post is updated, full tank mod is now compatable with new 1.2.68 version of IL2 stats. Changes are to objects.csv and tank_payloads.py files, and two pictures for new Churchill IV tank, here you can get only this 4 files, and copy/past them in if you dont wont to download whole tank mod again:https://www.mediafire.com/file/60j4m2kb68jar6v/changes3.7.zip/file 1 1
CountZero Posted November 23, 2022 Author Posted November 23, 2022 Updated link on first post with full mod for 1.2.69. Only new files are objects.csv and tank_payloads.py files, two pictures for new Stug III tank. Here you can get only this 4 files, copy/past them in and run update.cmd if you have previous version and dont wont to download whole tank mod: https://www.mediafire.com/file/0d2j65omfne32he/changes3.8.zip/file 2
CountZero Posted April 14, 2023 Author Posted April 14, 2023 I updated link on first post, full tank mod is now compatable with new 1.2.71 version of IL2 stats. Changes are to objects.csv, report.py and base.html files.
CountZero Posted April 18, 2023 Author Posted April 18, 2023 I updated link on first post, with edits fo rtb sorties for tanks. How it works is, if tank player comes back to base (default is set to 2km from it, can be changed in report.py), and bail out, its sortie will be turned to rtb. Enemy who hit player will not get kill (if damage is below 75%, can be changed in report.py), and player tank will not be lost. This is just aditional option, gives player option to get aditional bonus like it works for airplanes (bonus for RTB is set by default to +50% can be changed in stats_whore.py). Other tank sorties work as before. Here is just changed files if you dont wont to re-download whole mod: https://www.mediafire.com/file/hjz4rhhhzwgcrhs/changes3.9.zip/file Changes are to: report.py, stats_whore.py, tankman_sortie.html, tankman_sortie_log.html, tankman_sorties.html, tankman_vlife.html, tankman_vlifes.html files and new tank rtb icons (run collectstatic.cmd or update.cmd to get then to show up after placed in folder).
1PL-Husar-1Esk Posted April 23, 2023 Posted April 23, 2023 (edited) @CountZero Does your modification : 1) grant a kill to opponent who damage you plane like 0.2 % when you ditch or collide with a teammate after long period of time like 20 minutes or finish mission in flight (does not land before mission time end)? 2) grant a kill to the player who where killed as pilot and then switched to gunner and scored a kill as a gunner ? Edited April 23, 2023 by 1PL-Husar-1Esk
CountZero Posted April 23, 2023 Author Posted April 23, 2023 4 hours ago, 1PL-Husar-1Esk said: @CountZero Does your modification : 1) grant a kill to opponent who damage you plane like 0.2 % when you ditch or collide with a teammate after long period of time like 20 minutes or finish mission in flight (does not land before mission time end)? 2) grant a kill to the player who where killed as pilot and then switched to gunner and scored a kill as a gunner ? This is modification for tanks, dont tuch air stuff. Other mod for disconections take in count time of damage and amount of damage, but if i remenber with that disco mod any damage counts to give enemy kill if enemy hit airplane in 2min (set by default server can change that time to what ever). I think by default damage abow 1% is taken into giving kills. But even with disco mod if time of damage is set to below 20min it would not give kill if airplane that got damage ends flight or mission ends. i never tested what happends when player gets killed and then he switches to gunner is that even posible in game?, i would think stats would just consider this as sortie where player got killed. I would have to test to see what happends
CountZero Posted April 26, 2023 Author Posted April 26, 2023 updated first post link for 1.2.72 version of mod, change was just to objects.csv file, here is just that file edited: src.zip
LLv34_Temuri Posted December 30, 2024 Posted December 30, 2024 @CountZer0 We've had incidents where kills are not credited. It looks like during a single tank sortie, you can score only one kill in the stats against the same single player. Could you look into this to verify/debunk this?
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