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about MCU in Single or Multiplayer


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=GW=422.Cacey
Posted

Hi

 

I just join IL-2, may I ask about mission editor?

I wanna design a scenery for multiplayer 

I used function of begin/check zone/timer/spowner...from MUC

it work in single mission, but I transfer to multiplayer it doesn't work

What are the steps I missed?

 

tks! 

Posted

The check zone trigger does not work for player-controlled planes in dogfight missions when you start the multiplayer server from the game. It does work when you start the mission on the DServer.

  • Like 1
WWSitttingDuck
Posted

ok...did this change?  I thought only complex triggers would recognize a player controlled aircraft. 

=GW=422.Cacey
Posted
44 minutes ago, JimTM said:

The check zone trigger does not work for player-controlled planes in dogfight missions when you start the multiplayer server from the game. It does work when you start the mission on the DServer.

 

thank you , it's work!! you are so great~~

 

may I ask the other question?

 

I  deploy objects save and exit, when I reload mission file , I can't see that objects, I need to left-up tree on group(3), right click choose "Set Groups as work"

then objects will appear ,it let me confuse,  how to let all object always on map?when I reload mission

 

Sincerely

Posted
17 minutes ago, cacey said:

 

thank you , it's work!! you are so great~~

 

may I ask the other question?

 

I  deploy objects save and exit, when I reload mission file , I can't see that objects, I need to left-up tree on group(3), right click choose "Set Groups as work"

then objects will appear ,it let me confuse,  how to let all object always on map?when I reload mission

 

Sincerely

 

See "Show or Hide Icons in a Group" on pg. 31 of the editor manual.

 

  • Like 1
=GW=422.Cacey
Posted
3 hours ago, JimTM said:

 

請參見第pg頁的“顯示或隱藏組中的圖標”。編輯手冊的第31頁

 

 

it's fixed, by the way

 

when I editting MCU

 

how to  decide link to Target or Object, it also let me confuse

I saw many video on youtube, they are easy link to Object or target

how to distinct ?  when I right-click " selected object menu" to Object or Target? 

 

many tks!

Posted
6 hours ago, cacey said:

 

it's fixed, by the way

 

when I editting MCU

 

how to  decide link to Target or Object, it also let me confuse

I saw many video on youtube, they are easy link to Object or target

how to distinct ?  when I right-click " selected object menu" to Object or Target? 

 

many tks!

 

See "Links" on pg. 8 of the editor manual.

Posted
On 11/5/2019 at 3:09 AM, WWSitttingDuck said:

ok...did this change?  I thought only complex triggers would recognize a player controlled aircraft. 


Regular check zones have always been able to detect player aircraft (at least that’s what’s been used in Combat Box for the last 6 months). The only wrinkle is they don’t work on a game-hosted server, only on the dedicated server.

WWSitttingDuck
Posted

ok....thanks.  I must be thinking back to the ROF days.

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