=GW=422.Cacey Posted November 5, 2019 Posted November 5, 2019 Hi I just join IL-2, may I ask about mission editor? I wanna design a scenery for multiplayer I used function of begin/check zone/timer/spowner...from MUC it work in single mission, but I transfer to multiplayer it doesn't work What are the steps I missed? tks!
JimTM Posted November 5, 2019 Posted November 5, 2019 The check zone trigger does not work for player-controlled planes in dogfight missions when you start the multiplayer server from the game. It does work when you start the mission on the DServer. 1
WWSitttingDuck Posted November 5, 2019 Posted November 5, 2019 ok...did this change? I thought only complex triggers would recognize a player controlled aircraft.
=GW=422.Cacey Posted November 5, 2019 Author Posted November 5, 2019 44 minutes ago, JimTM said: The check zone trigger does not work for player-controlled planes in dogfight missions when you start the multiplayer server from the game. It does work when you start the mission on the DServer. thank you , it's work!! you are so great~~ may I ask the other question? I deploy objects save and exit, when I reload mission file , I can't see that objects, I need to left-up tree on group(3), right click choose "Set Groups as work" then objects will appear ,it let me confuse, how to let all object always on map?when I reload mission Sincerely
JimTM Posted November 5, 2019 Posted November 5, 2019 17 minutes ago, cacey said: thank you , it's work!! you are so great~~ may I ask the other question? I deploy objects save and exit, when I reload mission file , I can't see that objects, I need to left-up tree on group(3), right click choose "Set Groups as work" then objects will appear ,it let me confuse, how to let all object always on map?when I reload mission Sincerely See "Show or Hide Icons in a Group" on pg. 31 of the editor manual. 1
=GW=422.Cacey Posted November 5, 2019 Author Posted November 5, 2019 3 hours ago, JimTM said: 請參見第pg頁的“顯示或隱藏組中的圖標”。編輯手冊的第31頁。 it's fixed, by the way when I editting MCU how to decide link to Target or Object, it also let me confuse I saw many video on youtube, they are easy link to Object or target how to distinct ? when I right-click " selected object menu" to Object or Target? many tks!
JimTM Posted November 5, 2019 Posted November 5, 2019 6 hours ago, cacey said: it's fixed, by the way when I editting MCU how to decide link to Target or Object, it also let me confuse I saw many video on youtube, they are easy link to Object or target how to distinct ? when I right-click " selected object menu" to Object or Target? many tks! See "Links" on pg. 8 of the editor manual.
Alonzo Posted November 9, 2019 Posted November 9, 2019 On 11/5/2019 at 3:09 AM, WWSitttingDuck said: ok...did this change? I thought only complex triggers would recognize a player controlled aircraft. Regular check zones have always been able to detect player aircraft (at least that’s what’s been used in Combat Box for the last 6 months). The only wrinkle is they don’t work on a game-hosted server, only on the dedicated server.
WWSitttingDuck Posted November 9, 2019 Posted November 9, 2019 ok....thanks. I must be thinking back to the ROF days.
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