KG_S_Kalle_Kalutz82 Posted October 23, 2019 Posted October 23, 2019 The german fighter pilot of WW1, Oswald Boelcke, created some principles for the air-to-air war, called "Dicta Boelcke" Those were perfectionated and updated for the WW2 air-to-air warfare by Günther Lützow and Werner Mölders. Well, I am not that famous like these men, but I created a tutorial for the air-to-ground warfare, specific spoken - SEAD (surpressing enemy air defense) ...would be DEAD not be more precisive? (destroying enemy air defense) ? Anyway, I hope the explanation and the 13. points in summary in the end are helping guys out there, beginner or fighter pilot without much experience in destroying AA devices. 4 3
mpdugas Posted October 23, 2019 Posted October 23, 2019 Nice video, and comprehensive look at flak types and lethality. I'm going to give them a try. Two suggestions: 1) right-handed pilots tend to turn left more than right; vary turns when leaving area and don't always turn left (Look at your own video. Just about every turn you make, back to target, is a left-hand one. Predictability is deadly.); and 2) try some skids when entering and leaving; use of rudder and opposite ailerons, particularly in flat, non-banked turns, tends to confuse AI. 1
KG_S_Kalle_Kalutz82 Posted October 25, 2019 Author Posted October 25, 2019 @mpdugas If several CAS planes are working over the same target, than exiting over the same turn direction, after the parabolic flight approach exit, decreases the collide danger with friendly planes. 1
mpdugas Posted October 25, 2019 Posted October 25, 2019 1 hour ago, KG_S_Kalle_Kalutz82 said: @mpdugas If several CAS planes are working over the same target, than exiting over the same turn direction, after the parabolic flight approach exit, decreases the collide danger with friendly planes. Yep, that's valid, if you all enter and leave at the same altitude, but with your suggested "porpoising" techniques, that is not assured, either. In fact, the point of your exit strategy makes that an impossibility, too. I'm just saying something very simple: predictability kills. Take the comment or leave it; it's up to you. If I misunderstand your technique, sorry.
56RAF_Roblex Posted October 25, 2019 Posted October 25, 2019 1 hour ago, mpdugas said: I'm just saying something very simple: predictability kills. The AI does not remember that you turned right the last two times. It has no concept of predictability in that sense. What it can do is make a reasonable guess at where your current speed and vector will put you by the time its bullets arrive but that only applies when you fly in a straight line or constant curve. It does not do a good job though when your curve and climb rates are geometric so gently alter your curve both vertically & horizontally as you egress. That does not mean jerking the stick up and down as that does not actually change your estimated position much and just slows you down. I do that on the attack as well ie attack in a descending curve and drop a step every now and then, maybe also pull up slightly if you can do it without losing sight of the target and ruining your approach. 1
KG_S_Kalle_Kalutz82 Posted October 25, 2019 Author Posted October 25, 2019 1 hour ago, 56RAF_Roblex said: The AI does not remember that you turned right the last two times. It has no concept of predictability in that sense. What it can do is make a reasonable guess at where your current speed and vector will put you by the time its bullets arrive but that only applies when you fly in a straight line or constant curve. It does not do a good job though when your curve and climb rates are geometric so gently alter your curve both vertically & horizontally as you egress. That does not mean jerking the stick up and down as that does not actually change your estimated position much and just slows you down. I do that on the attack as well ie attack in a descending curve and drop a step every now and then, maybe also pull up slightly if you can do it without losing sight of the target and ruining your approach. Yes, basicly THIS. I recommend, after entry-approach, turn a little away (away of the center of the AA dome, so your time in the AA dome for most AA guns at the same time is decreased) and out of the AA dome as fast as possible. After first egress turn, than I suggest to even further increase distance between own plane and AA gun and, if neccessary, make a parabolic flight. By doing the parabolic flight, the plane stays not so long in all three layers of the AA dome as with turning left and right around, after first run on a target.
56RAF_Roblex Posted October 26, 2019 Posted October 26, 2019 I understand why you recommend getting away as quickly as possible but I would say *never* exit in a straight line. That is probably what you meant to say but I just wanted to make that clear. Always have a curve and always be changing altitude. Often a gently climbing turn is all it takes to avoid being hit. The guns find it much easier if you are flying directly towards or away from them. If the guns are not being distracted by a someone else then I would recommend *not* attacking two guns lined up, I would try to find an angle where the majority of the dangerous guns are to the side so they have to try to lead you. Also, those heavy guns can be surprising accurate at long range so even when you are going home don't assume it is safe to fly away in a straight line once out of range of the medium guns.
[CPT]Crunch Posted October 27, 2019 Posted October 27, 2019 Never do any kind of aggressive climb out, the hardest possible shot to calculate is with a purely horizontal barrel on a fast moving target away from a shooter, easiest a vertical barrel up or down where speed is pretty much irrelevant for ranging, especially for a computer, see air gunners. Preference is for you to come in high angle taking advantage of stable ranging for an easy first hit from farther out, before the guns go active, while distracted by another plane, or on a reload, than depart in the weeds with some easy zigzagging, the key is keeping speed for the fastest range spread possible, even a computer directed and controlled gun will have difficulty. 1
Sokol1 Posted October 27, 2019 Posted October 27, 2019 On 10/23/2019 at 2:34 PM, KG_S_Kalle_Kalutz82 said: The german fighter pilot of WW1, Oswald Boelcke, created some principles for the air-to-air war, called "Dicta Boelcke" And ironically die broken their rule #8. 8. For the Staffel (squadron): Attack on principle in groups of four or six. When the fight breaks up into a series of single combats, take care that several do not go for the same opponent. BTW - Nice video. 1
mpdugas Posted October 27, 2019 Posted October 27, 2019 On 10/25/2019 at 3:57 PM, 56RAF_Roblex said: The AI does not remember that you turned right the last two times. It has no concept of predictability in that sense. What it can do is make a reasonable guess at where your current speed and vector will put you by the time its bullets arrive but that only applies when you fly in a straight line or constant curve. It does not do a good job though when your curve and climb rates are geometric so gently alter your curve both vertically & horizontally as you egress. That does not mean jerking the stick up and down as that does not actually change your estimated position much and just slows you down. I do that on the attack as well ie attack in a descending curve and drop a step every now and then, maybe also pull up slightly if you can do it without losing sight of the target and ruining your approach. I'm curious as to why you say this. I don't have any insights into how the AI is programmed in this simulator. I'd only imagine that it attempts to model what ordinary combat pilots do. So, that said, why would AI be programmed differently than modelling normal pilot behavior? It is not a question of remembering whether you turned in which direction last (reactive), but what you are likely to do next (predictive). Most pilots are right-handed. Most right-hand pilots turn left more than right. When banking away from a target to return, if the AI predicts that that is what the pilot will do, then most R-H pilots are going to do so in a L-H turn. So AI is going to try to predict that turn and fill the sky in that area with a welcoming party of projectiles. All of anti-aircraft gunfire is predictive, not reactive.
56RAF_Roblex Posted October 27, 2019 Posted October 27, 2019 1 hour ago, mpdugas said: So, that said, why would AI be programmed differently than modelling normal pilot behavior? I would be extremely surprised if the AI pilots were programmed to anticipate you turning right either. They don't see a fighter flying straight and shoot to the right because he might be right-handed and might decide to turn a split second after the AI shoots. They will shoot straight at a stationary target then when they see you turn right they will alter their aim based on where they 'predict' that new course will put you when the bullets arrive. As far as I am aware human pilots do the same. You might suspect that *if* he breaks it will be right rather than left and be ready to respond in that direction but you don't really deliberately miss a stationary target on the tiny chance that he will turn in the next 0.25 seconds OK maybe if you are in the habit of shooting from extreme range so he can watch for the flashes and have time to dodge then that tactic might get lucky.
mpdugas Posted October 28, 2019 Posted October 28, 2019 10 hours ago, 56RAF_Roblex said: I would be extremely surprised if the AI pilots were programmed to anticipate you turning right either. They don't see a fighter flying straight and shoot to the right because he might be right-handed and might decide to turn a split second after the AI shoots. They will shoot straight at a stationary target then when they see you turn right they will alter their aim based on where they 'predict' that new course will put you when the bullets arrive. As far as I am aware human pilots do the same. You might suspect that *if* he breaks it will be right rather than left and be ready to respond in that direction but you don't really deliberately miss a stationary target on the tiny chance that he will turn in the next 0.25 seconds OK maybe if you are in the habit of shooting from extreme range so he can watch for the flashes and have time to dodge then that tactic might get lucky. Sadly, we're both just guessing, as do the AA gunners. However, with human AA "pilots" (Tank Crew) not too far off, we'll see how well they do against their human and AI pilot opponents.
LeLv30_Redwing- Posted October 31, 2019 Posted October 31, 2019 Very good Kalle, I have missed this video completely! ? 1
KG_S_Kalle_Kalutz82 Posted November 9, 2019 Author Posted November 9, 2019 On 10/28/2019 at 2:04 AM, mpdugas said: Sadly, we're both just guessing, as do the AA gunners. However, with human AA "pilots" (Tank Crew) not too far off, we'll see how well they do against their human and AI pilot opponents. Well, I think that with human players using the ground AA devices, it will be a little bit more difficult as they can predict better how to lead. Still, the principles would be working mostly - so my guess Also, here some other practical video about a single plane, attacking an ENY AF, using mostly the principles from the Tutorial Video:
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