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What would "complete" FC1?


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Posted

This post isn't meant to point out all the things missing from FC that we had for RoF, but as we are nearing the completion of FC1, I'm wondering what is left before the team moves on to other projects (and with any luck, FC2). What would most players consider to be the minimum acceptable content/fixes to what the current state of the game is?

 

My wish list includes:

1) Four seasons for the Arras map. I always hated how RoF left that out regarding the channel map.

2) Maybe (2) collector planes per side. One scout and one 2-seater preferably.

3) Obvious fixes to the Arras map (ruined cities, less green NML, and other things players have pointed out)

 

That's all I have, as I've yet to play FC since the Arras map was released. I'm sure there are a lot of things others would consider broken or missing from what would make FC1 more of a finished product.

 

S!

  • Like 1
Posted

2 non-rof collector planes to give sales and mp a kick up the arse. 

 

Since the map seems yet to be finished there's probably no point in wishing on that just now. 

 

S! 

BMA_Hellbender
Posted

Hard to say, because a number of features have not been confirmed, including WWI ground objects.

Focusing only on aircraft which obviously deviate from Rise of Flight and changes that have been (semi-)confirmed by the devs, I'll keep it short and sweet:

 

  • Restore all FMs to pre-1.034, this is currently the case for all planes except the Fokker Dr.I (see below)
     
  • Either fix or confirm as intentional the Albatros D.Va engine overheat at full power climb and normal operating temperature
     
  • Either fix or confirm as intentional the Halberstadt CL.II gunner angle reduction
     
  • Fix the gunner animations on two-seaters in multiplayer (animation not smooth) and while bailing out (gunner gets up twice)
     
  • Instead of reverting to the pre-1.034 Fokker Dr.I, implement @Chill31's Fokker Dr.I upcoming performance data 
     
  • Measure and correct all listed performance data in-game, only Albatros D.Va and S.E.5a are currently correct

 

I may be missing a few things, but this is what I can think of at the top of my head.

  • Like 1
1PL-Husar-1Esk
Posted

Great war ground objects are in they way to see public light. To what you all said I wish to have  more up to il2 GB standard damage model - broken controls cables , interiors and not always the same dust hit effect when you strike metal parts of the plane like engine cowling. Scarrf ring gives some sparks back when hit btw ,why not map the rest. Those are small things compared to much  bigger things  that I would not mention in domain of FM and DM ;)

All this is not really needed for FC vol 1 to be delivered as promised to us as whole. We have planes , map and ground objects are comming, for rest we can hope if devs find resources -  besides some bugs to fix which should not be in the final release:)

  • Like 2
PatrickAWlson
Posted

Beyond what was already stated, I feel that the lack of a corps recon plane really hurts the sim.  I am using the Halberstadt and Bristol as stand ins but that is not what they were.  An RE8 and a LVG or Rumpler (or DFW if need be) would be very nice.  Recon was the core responsibility of the air services and it seems all wrong without them.  

 

Support for recon missions

Support for artillery spotting missions (those were fun)

Balloons!  Really, really need balloons.

  • Like 2
  • Upvote 9
Posted

1. WW1 assets. Vehicles, balloons, artillery...
2. Fixes. Dr.I unexplicably uses post-fix FM while all other planes use pre-fix, Albatros D.Va has an unadressed.
3. Polishing.

  • Upvote 2
US63_SpadLivesMatter
Posted

Balloons and WW1 ground objects at the minimum.

JGr2/J34b_Matthias
Posted (edited)

My top 5...

  1. WW1 Assets as already discussed - including: walking and immobile infantry, horses/horse drawn artillery, balloons, tanks, AAA, field kitchens
  2. Some balanced two seaters for recons as detailed above
  3. Bug fixes to flight models as detailed above
  4. The ability to place airfields wherever we want them.  Honestly there are sections of the front line that are pretty much unusable for balanced missions due to lack of airfield options. 
  5. The ground under "Boistrancourt", SE of Awoingt needs to be flattened.

 

Edited by J5_Matthias
  • Like 2
Posted

WWI ground assets are on their way. Presumably they’ll be added in the final release.

 

obj_3.jpg

 

obj_1.jpg
 

obj_2.jpg


In regards to reconnaissance aircraft, the Brisfit was used in that role, while the Halberstadt was designed to escort reconnaissance aircraft, and ended up being used mainly for infantry support. 

 

HagarTheHorrible
Posted

Some flaming onions

  • Upvote 1
PatrickAWlson
Posted

One thing that I have noticed is that the airfields appear to be way too small.  The planes cannot take off in the confines of the field.  I am trying to mitigate the issue by pointing the planes towards open space, but it is a PITA.

  • Like 1
  • Upvote 2
Posted
1 hour ago, PatrickAWlson said:

Beyond what was already stated, I feel that the lack of a corps recon plane really hurts the sim.  I am using the Halberstadt and Bristol as stand ins but that is not what they were.  An RE8 and a LVG or Rumpler (or DFW if need be) would be very nice.  Recon was the core responsibility of the air services and it seems all wrong without them.  

 

Support for recon missions

Support for artillery spotting missions (those were fun)

Balloons!  Really, really need balloons.

Omg, you are 110% correct, Pat! I really feel we’re lacking real 2-seaters, and that’s what I’m most hopeful for with regards to my “collector planes” wish. I can’t believe I overlooked the balloons though. That should be an absolute requirement! S!

Posted (edited)

At the moment, I can only think of:

 

1 - WWI flak batteries, machinegun batteries and balloons.

 

2 - add some 20km of map south of Cappy, which appears to drawn most of the players as of right now (Somme River, a classic / vintage) but a proper mission can't be made. Once, on approach to land on Villers-Bretonneux online (at the Somme), I received a warning that I was leaving the map area. You can barely go south of the river before hitting the wall. Airfields like Cappy, Warfuse and Foucaucourt would make a good compact mission for daily play, just like we had in ROF. For some reason they missed big on that.

 

And what about airfields? Can people build airfields in open areas for multiplayer? Flatten the ground or eliminate the sticky ground effect?

Edited by SeaW0lf
Posted

As others have noted, proper reconnaissance mission scripts for photo, artillery spotting, transport observation and contact patrols.

 

Plus the planes to fly them.

 

Posted
6 hours ago, PatrickAWlson said:

Balloons!  Really, really need balloons.

 

When FC was first released, I created a test map with WW1 balloons in it. Now they don't appear and are no longer selectable in the editor. Strange.

Posted

There has to be more than just flying the WWI planes. Though they are fun there needs to be the immersion into the era with the major events that the pilots experienced on the battlefield both in the air and on the ground. Graphics should always be improved because that's what keeps many flight sim players interested. 

 

Even if a pilot career is not in the works for FC1 a Dynamic Campaign Generator by someone like Pat Wilson would make the game much better . Pat Wilson has commented that unlike RoF FC1 at present does not have that many assets to include in a campaign generator except for aerial combat which is good but it's not enough. When more assets are added into FC1 Pat has said he would add those newer assets to the Dynamic Campaign Generator. 

Posted
11 hours ago, J5_Matthias said:

[...]

WW1 Assets as already discussed - including: walking and immobile infantry, horses/horse drawn artillery, balloons, tanks, AAA, field kitchen.

[...]

I'll second that. The Infantry don't have to be individuals, units would do. They don't have to be animated in any fancy way, just let them march and shoot that is all we need. I imagine colums of infantry marching along the streets to the frontline...

  • Like 1
Posted
10 hours ago, PatrickAWlson said:

One thing that I have noticed is that the airfields appear to be way too small.  The planes cannot take off in the confines of the field.  I am trying to mitigate the issue by pointing the planes towards open space, but it is a PITA.


I tried to make touch and go on FC fields with fully loaded and fuelled Cl.II . Most of fields I tested are unsuitable for landing such a plane and keep it airworthy. The fact that FC planes wheels sink into the ground outside the fields does not help - I were taking off cross country with WW2 planese from FC fields, so I think this is a problem related to FC crates.

BMA_Hellbender
Posted
1 hour ago, J99Sizzlorr said:

I imagine colums of infantry marching along the streets to the frontline...

 

KttClPM.jpg

  • Haha 3
Posted

Just give us an RE8 and an DFW as collector planes. Good cash. Easy build. Lotsa new missions. (We do need bombsights for those. And cameras.)

 

And then all the rest.

  • Upvote 2
Posted
Quote

 

To truly complete FC1 a career (campaign) mode is indispensible. I wonder why they can't just take the campaign from RoF and put it into FC.

Posted

I think the most important would be the real recon aircraft rather than the fighting two seaters.  Most of WW1 aerial combat seemed to centre around these.

Ground assets are a must have too, and I think some map enhancements - particularly to no-man's land would complete the package. 

  • Upvote 1
Posted

Obviously this is subjective with everybody having different priorities so I'm going to offer a somewhat left-of-field answer and say greater flexibility for mod makers and this community to add in what ever they personally feel is missing.

 

As for what I feel is currently the greatest weakness I'd say no-mans land, but we'll wait and see how this looks upon final release and what the community can then do to further change it if necessary.

 

HH

  • Like 1
No.23_Triggers
Posted

Wings over Flanders Field's plane set ;) 

  • Haha 1
  • Upvote 1
Posted
10 hours ago, J99Sizzlorr said:

 I imagine colums of infantry marching along the streets to the frontline...

 

How do you think they should depict those who are being replaced by the newcomers?

Posted
9 hours ago, J2_Trupobaw said:


I tried to make touch and go on FC fields with fully loaded and fuelled Cl.II . Most of fields I tested are unsuitable for landing such a plane and keep it airworthy. The fact that FC planes wheels sink into the ground outside the fields does not help - I were taking off cross country with WW2 planese from FC fields, so I think this is a problem related to FC crates.

 

S! Trupobaw,

 

I have posted on the subject of planes sinking several times and have seen no reply from Developers. It happens on both Arras and Rheinland maps.  It is not related to the changes in the landing gear on WW I crates.   This is very disturbing and needs to be fixed ASAP.

 

Here is HE 111

he111.jpg

  • Upvote 4
US63_SpadLivesMatter
Posted
31 minutes ago, NickM said:

Response curves!

 

Seriously.  I have to adjust my sensitivity settings for all 3 axis every time I switch between WW1 and WW2.

Posted

All above and bring the content up to R.O.F std and above.

 

IL2 B.A.T D.O.F - terrain/ clouds/missions/Ai/ in MY OPINION are way better and it's free, now that will start a load of comment I guess, sorry just had to say it.

Posted

Id like to see the rest of the RoF content, updated and bought over in time

 

Big bombers especially :)

  • Like 1
  • Upvote 1
Posted

A 'non-op' recon/bomber plane for each side. Like an DFW C.V and DH.4

 

And infantry


And a campaign

  • Upvote 1
Posted
1 hour ago, JG1_Butzzell said:

I have posted on the subject of planes sinking several times and have seen no reply from Developers. It happens on both Arras and Rheinland maps.  It is not related to the changes in the landing gear on WW I crates.   This is very disturbing and needs to be fixed ASAP.

 

Here is HE 111

he111.jpg

 

The cause of that should be easy to determine and I'm sure it is already fixed internally. I just hope that image isn't symbolic of anything.

  • Like 1
Posted
2 hours ago, Cynic_Al said:

 

How do you think they should depict those who are being replaced by the newcomers?

Do you mean the dead ones? They don't have to die if that is a probem, just disperse and dissapear.

Posted
1 hour ago, J99Sizzlorr said:

They don't have to die if that is a probem, just disperse and dissapear.

 

Oh I see - you want it depicted from a general's viewpoint.

  • Haha 3
HagarTheHorrible
Posted

I'd really like to see a more involved engine management regime. ( As I've mentioned several times before ?)

 

As far as I remember, one of the things that BoX did, that RoF did not,  was to introduce more engine control parameters, because of the more complex nature of WW2 era engines.  The Developers have, not necessarily just engines, gone to a great deal of trouble to impliment various aspects of flying WW2 combat aircraft, such as gyro gunsights etc, so why not a refresh of one of the main aspects of flying WW1 era aircraft ?

 

It wouldn't need a rehash of FM's, which is a big plus, and it could be selected in the complexity settings for pilots who just want to charge about, rather than those who might also enjoy the quirky nature of flying these 100 year old kites.

  • Like 1
  • Upvote 1
1PL-Husar-1Esk
Posted
10 hours ago, HagarTheHorrible said:

I'd really like to see a more involved engine management regime. ( As I've mentioned several times before ?)

 

As far as I remember, one of the things that BoX did, that RoF did not,  was to introduce more engine control parameters, because of the more complex nature of WW2 era engines.  The Developers have, not necessarily just engines, gone to a great deal of trouble to impliment various aspects of flying WW2 combat aircraft, such as gyro gunsights etc, so why not a refresh of one of the main aspects of flying WW1 era aircraft ?

 

It wouldn't need a rehash of FM's, which is a big plus, and it could be selected in the complexity settings for pilots who just want to charge about, rather than those who might also enjoy the quirky nature of flying these 100 year old kites.

 

I would love to have more challenging - realistic operation the engines on the time  period. If  that job would result in need to recalculate FMs I'm afraid that won't happen any time soon. This (FM recalculation) would be possible if they would upgrade physical engine to next level. I don't know if you know but some ROF FMs like Camel one  were made by person who is  no longer employee of the company and image how much they become better at this ... That's why I'm interested in co-op with  Chill  about Dr.1 FM . Hope it will be successful and we do not see only copy of the pre December 2014 patch Dr.1 FM . 

  • Like 1
Posted

All these suggestions (which are all good BTW)……… And not a one of you mentioned the total lack of Nieuports!!!!!!!!  ?

  • Like 2
  • Upvote 1
Posted
On 10/23/2019 at 7:48 AM, Gretsch_Man said:

To truly complete FC1 a career (campaign) mode is indispensable.  

 

+1.     

Posted

- Finished and polished map

- Added ground object

- Albatros and Pfalz to have same engine sound as F.VII

- adding CP that where not available in rise of flight 

JGr2/J46_Sturm
Posted
On 10/25/2019 at 7:05 AM, Jester said:

All these suggestions (which are all good BTW)……… And not a one of you mentioned the total lack of Nieuports!!!!!!!!  ?

I also think the Nieuports would be a good addition and even though I can't fly them I like them.

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