FoxbatRU Posted October 12, 2019 Posted October 12, 2019 Before playing for the “blue”, I was inspired by sevenless mod and decided to modify my career in “Battle for Moscow” a bit. I tried to make changes in accordance with historical realities. I did not conduct a large-scale test (especially from the side of VVS), but everything seems to work from the side of the Luftwaffe. It is assumed that the player, in addition to his additional planes, will be able to meet additional planes as an enemy. For some types of missions, it is desirable to be the unit commander for the possibility of choosing the type of aircraft and its weapons. You can write about bugs and suggestions to me, maybe I can correct something. Aircraft types added:Yak-1LaGG-3Pe-3 (the role is played by Pe-2)U-2Ju 87Excluded types of aircraft:MC.202Changes in participating units:VVS- 126th IAP (P-40) is strengthened by the 95th IAP (Pe-3)- 233rd IAP replaced by 11th IAP (Yak-1)- 441st IAP on the MiG-3 is reinforced by LaGG-3 aircraft- 46th BAP (Pe-2) strengthened by NLBAP (U-2)Luftwaffe- 22 ° Gr.Aut. C.T. (MC.202) replaced by I./ZG 1 (Bf 110)- II./KG 54 (Ju 88) replaced by II./St.G 1 (Ju 87)- 15. (span.) / JG 27 (Bf 109E) replaced by III./St.G 2 (Ju 87) Link: http://www.mediafire.com/file/gt7907a5u9ue875/BOM_career_-_extended_version.zip/file 3
MarcoPegase44 Posted October 13, 2019 Posted October 13, 2019 (edited) Hello, It's very interesting. But I have 3 questions. 1) I myself made a similar modification to integrate the YAK7 at 296 IAP in the Stalingrad campaign.For the squadron of the player, I like you, a new plane, the YAK 7, on the other hand when I fly in BF109 I do not meet YAk 7 as enemy AI. It seems that the changes can not work for the AI that are scripted in the game. 2 °) I manage to personalize the skins of the wingmen in a random way for my squadron masi it does not work for the squadrons AI which have only one Skin for all the planes of a squadron. Spoiler 3 °) What is the use to integrate in the CRC code 32 in the line:If I do not mention it, it works the same way it seems to me. "graphics\Skins\Bf109G2\MPG_Bf109G2_I-JG3_jaune10.dds" "" "" "LuaScripts\WorldObjects\Planes\Bf109G2.txt" "I_JG3_jaune10" "I_JG3_jaune10" "graphics\Skins\Bf109G2\MPG_Bf109G2_I-JG3_jaune12.dds" "" "A79B1A9F" "LuaScripts\WorldObjects\Planes\Bf109G2.txt" "I_JG3_jaune12" "I_JG3_jaune12" Edited October 13, 2019 by MarcoPegase44
FoxbatRU Posted October 13, 2019 Author Posted October 13, 2019 (edited) 9 часов назад, MarcoPegase44 сказал: 1) I myself made a similar modification to integrate the YAK7 at 296 IAP in the Stalingrad campaign.For the squadron of the player, I like you, a new plane, the YAK 7, on the other hand when I fly in BF109 I do not meet YAk 7 as enemy AI. It seems that the changes can not work for the AI that are scripted in the game. I checked, flying for the Germans with this mod, for example, you can meet the enemy Yak-1. This happens if the generator makes the mission so that you are fighting with a regiment that is armed with a Yak-1 (for example). For a guarantee, I also added to all fake fighters regiments, on Yak-1, LaGG-3, Pe-3 (2), but with less probability. Which of these works, I don’t know for sure. Скрытый текст [Squadron=101090] // fake unit type=1 // 0 - common, 1 - fighter, 2 - bomber, 3 - recon, 4 - transport, 5 - attack [period] // Chapter 1-2-3-4-5 period="1941.10.02","1942.04.20" name="fake 090_fighters" fl_day_st="00.00" fl_day_end="00.00" airfield="Tushino" quantity=12 flights=4 plane="LuaScripts\WorldObjects\Planes\I16t24.txt" plane="LuaScripts\WorldObjects\Planes\MiG3s24.txt" plane="LuaScripts\WorldObjects\Planes\P40E1.txt" plane="LuaScripts\WorldObjects\Planes\Yak1s69.txt" plane="LuaScripts\WorldObjects\Planes\Pe2s35.txt" [end] [end] 9 часов назад, MarcoPegase44 сказал: 2 °) I manage to personalize the skins of the wingmen in a random way for my squadron masi it does not work for the squadrons AI which have only one Skin for all the planes of a squadron. Yes it is. I did not understand how to get around. The only thing is that if this regiment has several skins to choose from, then they will be different each time. Although everyone is the same in a particular group. 9 часов назад, MarcoPegase44 сказал: 3 °) What is the use to integrate in the CRC code 32 in the line:If I do not mention it, it works the same way it seems to me. "graphics\Skins\Bf109G2\MPG_Bf109G2_I-JG3_jaune10.dds" "" "" "LuaScripts\WorldObjects\Planes\Bf109G2.txt" "I_JG3_jaune10" "I_JG3_jaune10" "graphics\Skins\Bf109G2\MPG_Bf109G2_I-JG3_jaune12.dds" "" "A79B1A9F" "LuaScripts\WorldObjects\Planes\Bf109G2.txt" "I_JG3_jaune12" "I_JG3_jaune12" I did not understand what these codes were for. I just copied your idea on the variety of skins in my squadron. In fact, I’m making this version of the mod for myself, where all units (Germans) will have skins set depending on the regiment. But since it works, it’s not always the same with other mods and skins, I don’t plan to publish it. Edited October 13, 2019 by FoxbatRU
FoxbatRU Posted November 24, 2019 Author Posted November 24, 2019 Updated MOD. The link is the same in the first message. - The chance for the Luftwaffe to meet with the "Pe-3" and the Yak-1 is slightly reduced.- for I./JG51, IV./JG51, I./JG52, II./JG52, I./ZG1, I./ZG26, II./ZG26 missions for escorting transport aircraft were added (for this idea, thanks also MarcoPegase44). Because transport need to meet in the south-west, the mission added to the shelves when they are based close to the south-west. 1
Wolzow Posted December 1, 2019 Posted December 1, 2019 Thanks for this mod. Nice to fly a Stuka on a Moskow Campaign. How is it with ongoing campaigns, does the mod effect them? And another question, ther was a mod who let us fly over moskow city. If i use this mod does the campaign create mission over this area?
FoxbatRU Posted December 1, 2019 Author Posted December 1, 2019 3 часа назад, Wolzow сказал: How is it with ongoing campaigns, does the mod effect them? This mod does not affect other chapters. But if in other chapters there are those shelves that I replaced in this chapter. Maybe they will change there. In any case, if you play outside the career of the battle for Moscow, then the mod is better disable. 3 часа назад, Wolzow сказал: And another question, ther was a mod who let us fly over moskow city. If i use this mod does the campaign create mission over this area? Missions are generated based on templates, as far as I know the opening of the sky over Moscow does not affect them. I have not tried. If you succeed, then write.
Wolzow Posted December 2, 2019 Posted December 2, 2019 I mean other Campaigns i fly on the Moscow map but started before i found this mod ? I
FoxbatRU Posted December 2, 2019 Author Posted December 2, 2019 These mods can only interfere with the replacement of squadron labels.
Wolzow Posted December 8, 2019 Posted December 8, 2019 Testet it with my ongoing JG52 Moscow Campaign. No problem, have now also the changes in it..shoot down my first U2 1
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