Sybreed Posted October 10, 2019 Posted October 10, 2019 I was wondering if PWCG would one day allow respawns, if only for the sake of not having to reload an entire mission when someone messes up take off. I play PWCG mostly MP with friends because we like co-op campaigns and sometimes one of us just messes up the take off part of the game (like, my friend thinks he's in front, but he's not and collides with another plane). Also, if you get shot down, being able to go back up would be nice, instead of having to wait that your friends are done with the mission.
Utopioneer Posted October 10, 2019 Posted October 10, 2019 I would love this as well, but currently the game itself doesn't support this in co-op mode, so PWCG can't do anything about it. My suggestion to the game developers would be a toggle-able setting that allows any AI plane to be taken over for the duration of the mission. What this would mean for PWCG is you could jump from your plane into an AI plane, but it would not impact your own stats. Nothing worse than crashing on take off and making your squad mates reload the mission! 1
PatrickAWlson Posted October 10, 2019 Posted October 10, 2019 I would like an improvement in the reload process. Some sort of caching of the initial state to make reloads faster.
CosmicXSolitude Posted October 10, 2019 Posted October 10, 2019 Wouldnt adding the repair station on the airfields sorta fix this problem? I'm pretty sure that's one of the new features I read with this update was the ability to rearm repair and refuel.
Utopioneer Posted October 10, 2019 Posted October 10, 2019 1 minute ago, Piro53 said: Wouldnt adding the repair station on the airfields sorta fix this problem? I'm pretty sure that's one of the new features I read with this update was the ability to rearm repair and refuel. There's still no way to replace planes for pilots that are crashed/dead/captured/ejected. You can't rejoin the fight in a new plane in co-op mode. I think however that it could be used to create a scenario where multiple missions are flown in the same day... @PatrickAWlson is that something that would work within the code base, as a workaround for one mission file being generated per day? I know the code that generates missions would need to generate a new set of flights for the second mission that day, but would this method interfere with the current limitations?
Sybreed Posted October 10, 2019 Author Posted October 10, 2019 well, I wouldn't be against being able to take the place of an AI pilot.
Sybreed Posted October 11, 2019 Author Posted October 11, 2019 But, can we respawn in MP servers? I thought we could....
PatrickAWlson Posted October 11, 2019 Posted October 11, 2019 You can, but PWCG does not run on an MP server. It runs in coop mode.
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