dburne Posted October 9, 2019 Posted October 9, 2019 4 minutes ago, Fern said: Do the settings in SteamVR still apply when you use Opencomposite? I tried opencomposite along with oculus tool tray and didnt see much of an improvement. No as you would not be running Steam VR.
Guest deleted@134347 Posted October 9, 2019 Posted October 9, 2019 haven't played the game in couple of days and went out on to a couple of servers and here's what I noticed: - the ground effect filter was set to "Blurred" and everything was.. well.. blurry. Firstly, I switched it to OFF but it looked very sparkly, regardless if my AA was at x2 or x4. Then I switched it to "Sharp" and everything was back to normal, no more blurriness in my VivePro - VR performance - there's a huge difference in performance between servers configured with that latest FarDistanceSpotting=ON and FarDistanceSpotting=OFF, sorry for paraphrasing. With the setting in OFF position the performance is almost similar to pre-patch levels, there's still some occasional stutters here and there but overall the game runs pretty smooth. But after joining the servers with the spotting ON everything turns to molasses.
SCG_motoadve Posted October 9, 2019 Posted October 9, 2019 10 minutes ago, moosya said: haven't played the game in couple of days and went out on to a couple of servers and here's what I noticed: - the ground effect filter was set to "Blurred" and everything was.. well.. blurry. Firstly, I switched it to OFF but it looked very sparkly, regardless if my AA was at x2 or x4. Then I switched it to "Sharp" and everything was back to normal, no more blurriness in my VivePro - VR performance - there's a huge difference in performance between servers configured with that latest FarDistanceSpotting=ON and FarDistanceSpotting=OFF, sorry for paraphrasing. With the setting in OFF position the performance is almost similar to pre-patch levels, there's still some occasional stutters here and there but overall the game runs pretty smooth. But after joining the servers with the spotting ON everything turns to molasses. Flew WOL yesterday , the terrain was Kuban, and was blurry. Visibility was on expert, still had terrible performance near cities.
Guest deleted@134347 Posted October 9, 2019 Posted October 9, 2019 17 minutes ago, II./JG77_motoadve said: Flew WOL yesterday , the terrain was Kuban, and was blurry. Visibility was on expert, still had terrible performance near cities. strangely enough my experience was rather opposite. I guess the WMR device you're using is affected differently from the direct SteamVR ecosystem (vivepro).
GP* Posted October 10, 2019 Posted October 10, 2019 (edited) I have switched to Sharp for terrain as well, given that the new spotting system makes blurred unnecessary. I also noticed that my dynamic resolution option somehow ended up at 0.5 which was ruining my in-cockpit experience. I was thrown off because when editing settings with VR disabled, it’s greyed out. Still, bad on me for not checking. The experience is better overall now, but still not as sharp as some “other” game. Not sure what’s going on. Hoping to enjoy my Tempest in all its glory soon enough! Edited October 10, 2019 by Pre
JonRedcorn Posted October 10, 2019 Posted October 10, 2019 On 10/8/2019 at 4:11 PM, moosya said: I can attest to the poor VR performance after the 3.201. Even with PP there are pretty frequent dips below the 45fps waterline. And that's on Balanced with 8700K at 5gz and 2080TI at 2100mz. At this rate if IL2 devs keep on adding more stuff to the engine without focusing on its optimization the VR will lose its playability completely. And that blows. Seriously blows. Funny I thought this 1 year ago. Pre 3.02 or so. Performance in my rift was stellar. It's been horrible ever since. Gave up.
=FEW=unicus Posted October 11, 2019 Posted October 11, 2019 I have a Rift S using opencomposite that used to look okay but now its a blurry mess. I changed from blurry landscape to sharp and it improves it a bit, but not like pre-patch.
Talisman Posted October 11, 2019 Posted October 11, 2019 (edited) Dev announcement today, but nothing covering the blurry visuals that were suddenly introduced with the patch I have given up flying due to this patch introduced blurring, apart from testing in the QMB. Still feeling low about all this, as I find I can't enjoy the benefits of the good stuff that was introduced Talisman Edited October 11, 2019 by 56RAF_Talisman
Fern Posted October 11, 2019 Posted October 11, 2019 (edited) Same. I'll probably go back to Trackir. We should post something in technical issues and bug reports. My specs: AMD ryzen 5 2600 RX 580 8GB 16 GB ram Rift S MSFFB2 joystick Crossing fingers for a fix. Edited October 11, 2019 by Fern
cmorris975 Posted October 11, 2019 Posted October 11, 2019 49 minutes ago, 56RAF_Talisman said: Dev announcement today, but nothing covering the blurry visuals that were suddenly introduced with the patch I have given up flying due to this patch introduced blurring, apart from testing in the QMB. Still feeling low about all this, as I find I can't enjoy the benefits of the good stuff that was introduced Talisman I'm with ya. I've downloaded a few "other" titles to keep feeding my VR flight addiction, but I really miss the pre-patch IL-2 VR experience. At least I know it is not just my system. I trust the developers are aware and will figure out what is broken. It hasn't been that long since the last patches were dropped.
Talisman Posted October 11, 2019 Posted October 11, 2019 I appear to have solved my problem with blurry visuals and lack of sharpness in VR since the last patch. It had not occurred to me before to actually increase my settings, but that is what has solved it for me. It would appear that Jason and team did such a good job with the new patch that I have actually been able to increase my settings to give me better visual quality and still get acceptable fps. I had been running conservative in-game graphic settings thinking that is what I needed to do to keep acceptable fps. But in fact I have been able to increase my settings and still maintain fps. Nice one dev's :) Specifically, this is what I have done and I recommend anyone with the problems I had to give it a try, if their system is able to cope with the changes: 1. Max-out in-game graphic settings for Distant landscape detail to x 4. I did this with no loss of fps on my system. 2. Max-out in-game graphic settings for Horizon draw distance to 150 km. I did this with no loss of fps on my system. 3. In addition to the above I have set Antialiasing to off in the in-game graphic settings. Here are my in-game graphic settings in full. I use the Steam VR release version, not the beta, and have turned off the Advanced Supersample Filter. My Steam VR Application resolution is 100% and my Steam VR Video resolution is also 100%. I use a Pimax 5k+ and my PiTool settings are: Brightness = Normal Render quality = 2 (maxed out) Contrast = + 2 Brightness = - 2 IPD Offset = -1 FOV = Normal Refresh rate = 72 Hz Smart smoothing = off Parallel projection = off (this leads to double vision when using the zoom, but closing one eye helps, so hope dev's can solve this issue) Compatible Vive only = off Nvidia 3d settings: Amb Occ-not supported Anisotripic filt-global app controlled Antialiaing FXAA-global off Ant FXAA-global off Ant gamma correct-global off Ant mode-global app controlled Ant setting-global app ctrl Ant Trans-8x supersample CUDA GPUs-global all Low latency mode-Ultra Multi fram samp A MFAA-On OpenGL rend GPU-global auto select Power mngt mode-Pref max perf Shader cache-global on Text filt anistropic-off Text filt neg LOD bias-clamp Text filt quality-high quality Text filt trilinear opt-on Threaded opt-global auto Triple buff-global off Vert sync-off VR prerendered frames-1 My rig specifications: Processor: Intel Core i7-8700K Coffee Lake CPU, 6 Cores, 3.7 - 4.7GHz, overclocked Case: Fractal Design Define R6 Case - Black Graphics Card: NVIDIA GeForce GTX 1080 Ti 11GB Graphics Card CPU Cooler: Corsair Hydro H100x CPU Cooler Motherboard: Asus STRIX Z370-F GAMING Memory: 32GB DDR4 3000MHz Memory (2 x 16GB Sticks) OS Drive: 1TB Samsung 970 EVO M.2 PCIe Solid State Drive Secondary Hard Drive: Seagate 2TB FireCuda SSHD Hybrid Drive Optical Drive: 24x DVD-RW Drive Power Supply: Corsair RM850x 80 PLUS Gold 850W PSU Sound Card: Onboard High Definition Audio Operating System: Windows 10 Home 64-bit Monitor Samsung 2433BW 24" TFT, 5ms response time, Res: 1920x1200 MS FF2 Joystick Thrustmaster VG TWCS Throttle Saitek Pro Flight Throttle Quadrant MFG Crosswind Rudder Pedals VR Pimax 5k + eDimensional AudioFX2 FF Vibration Headset Gametrix KW-908 Jetseat (with SSA software) Good luck to anyone who may still have a problem. Please give me feed back and let me know if any if the above helps you or not. Happy landings, 56RAF_Talisman 2
=BES=Senor_Jefe Posted October 11, 2019 Posted October 11, 2019 I will test shortly. Basically same pc hardware but running Odyssey+. Only issue I see is 72hz for ur VR to me needing 90
blitze Posted October 12, 2019 Posted October 12, 2019 @56RAF_Talisman You run PiTool Render at 2 and SteamVR 100% - Wow. Though, I'm on the 8K and running Il2 High Settings but with Medium Clouds - other settings are similar. Running Large FOV, PiTool 1.25 and SteamVR 50% / 100% Seems to run quite well.
SCG_Fenris_Wolf Posted October 12, 2019 Posted October 12, 2019 9 hours ago, =BES=Savage-6 said: I will test shortly. Basically same pc hardware but running Odyssey+. Only issue I see is 72hz for ur VR to me needing 90 You can alternate the Refresh-rate on the Pimax to 72Hz. The system is more likely to deliver 72fps to the 72Hz refreshrate, than 90fps to 90Hz. The result is that he has no ghosting and a smooth picture while being able to push a higher resolution.
Fern Posted October 12, 2019 Posted October 12, 2019 (edited) Just some geewiz info here: I flew the P-38 and while I had a 109 on my six, I was using the rear view mirror to view it. The 109 was almost clear as day in the mirror versus looking to my rear and actually looking at it. Weird. Just thought about it, maybe it's clearer because objects in mirror are 2d instead of 3d? Otherwise, enemy planes still blurred and double vision. I also tried these settings in startup per this thread for my Rift S using SteamVR with IL2 set with a custom res of 136%(each eye at 1736x1864): https://forum.il2sturmovik.com/topic/34266-copypaste-settings-plus-zoom-for-best-spotting-and-id-odyssey-pimax5k-rift-s-rift/ Edited October 12, 2019 by Fern
Talisman Posted October 12, 2019 Posted October 12, 2019 11 hours ago, blitze said: @56RAF_Talisman You run PiTool Render at 2 and SteamVR 100% - Wow. Though, I'm on the 8K and running Il2 High Settings but with Medium Clouds - other settings are similar. Running Large FOV, PiTool 1.25 and SteamVR 50% / 100% Seems to run quite well. Yes, I can read everything in the cockpit, including small stuff like the serial number on the Spitfire gunsight without zooming in. Happy landings, Talisman
The-Doctor Posted October 12, 2019 Posted October 12, 2019 I use valve index VR with very high end equipment, after the update i’ve been looking for a fix for the FPS hit , it’s not the sharpness only my FPS reached 34-35 FPS not more than that in MP servers totally unplayable
NiiranenVR Posted October 12, 2019 Posted October 12, 2019 Talisman - reverb / only very small test, butI was following you , and now I have much better quality in game - sp and mp ??
cmorris975 Posted October 13, 2019 Posted October 13, 2019 21 hours ago, The-Doctor said: I use valve index VR with very high end equipment, after the update i’ve been looking for a fix for the FPS hit , it’s not the sharpness only my FPS reached 34-35 FPS not more than that in MP servers totally unplayable I think the update trashed a lot of people's VR performance. Hopefully the devs are aware and are looking into it (they seem to be at least looking at the clouds). I know that after trying 10+ hours worth of things on my system, I still have bad VR performance now. I had good VR performance before the hot-fixes. 1
Talisman Posted October 13, 2019 Posted October 13, 2019 14 hours ago, H_Steinbaur-VR said: Talisman - reverb / only very small test, butI was following you , and now I have much better quality in game - sp and mp ?? Great stuff! Talisman
=gRiJ=Alado Posted October 13, 2019 Posted October 13, 2019 On 10/11/2019 at 10:55 PM, 56RAF_Talisman said: I appear to have solved my problem with blurry visuals and lack of sharpness in VR since the last patch. It had not occurred to me before to actually increase my settings, but that is what has solved it for me. It would appear that Jason and team did such a good job with the new patch that I have actually been able to increase my settings to give me better visual quality and still get acceptable fps. I had been running conservative in-game graphic settings thinking that is what I needed to do to keep acceptable fps. But in fact I have been able to increase my settings and still maintain fps. Nice one dev's Specifically, this is what I have done and I recommend anyone with the problems I had to give it a try, if their system is able to cope with the changes: 1. Max-out in-game graphic settings for Distant landscape detail to x 4. I did this with no loss of fps on my system. 2. Max-out in-game graphic settings for Horizon draw distance to 150 km. I did this with no loss of fps on my system. 3. In addition to the above I have set Antialiasing to off in the in-game graphic settings. Here are my in-game graphic settings in full. I use the Steam VR release version, not the beta, and have turned off the Advanced Supersample Filter. My Steam VR Application resolution is 100% and my Steam VR Video resolution is also 100%. I use a Pimax 5k+ and my PiTool settings are: Brightness = Normal Render quality = 2 (maxed out) Contrast = + 2 Brightness = - 2 IPD Offset = -1 FOV = Normal Refresh rate = 72 Hz Smart smoothing = off Parallel projection = off (this leads to double vision when using the zoom, but closing one eye helps, so hope dev's can solve this issue) Compatible Vive only = off Nvidia 3d settings: Amb Occ-not supported Anisotripic filt-global app controlled Antialiaing FXAA-global off Ant FXAA-global off Ant gamma correct-global off Ant mode-global app controlled Ant setting-global app ctrl Ant Trans-8x supersample CUDA GPUs-global all Low latency mode-Ultra Multi fram samp A MFAA-On OpenGL rend GPU-global auto select Power mngt mode-Pref max perf Shader cache-global on Text filt anistropic-off Text filt neg LOD bias-clamp Text filt quality-high quality Text filt trilinear opt-on Threaded opt-global auto Triple buff-global off Vert sync-off VR prerendered frames-1 My rig specifications: Processor: Intel Core i7-8700K Coffee Lake CPU, 6 Cores, 3.7 - 4.7GHz, overclocked Case: Fractal Design Define R6 Case - Black Graphics Card: NVIDIA GeForce GTX 1080 Ti 11GB Graphics Card CPU Cooler: Corsair Hydro H100x CPU Cooler Motherboard: Asus STRIX Z370-F GAMING Memory: 32GB DDR4 3000MHz Memory (2 x 16GB Sticks) OS Drive: 1TB Samsung 970 EVO M.2 PCIe Solid State Drive Secondary Hard Drive: Seagate 2TB FireCuda SSHD Hybrid Drive Optical Drive: 24x DVD-RW Drive Power Supply: Corsair RM850x 80 PLUS Gold 850W PSU Sound Card: Onboard High Definition Audio Operating System: Windows 10 Home 64-bit Monitor Samsung 2433BW 24" TFT, 5ms response time, Res: 1920x1200 MS FF2 Joystick Thrustmaster VG TWCS Throttle Saitek Pro Flight Throttle Quadrant MFG Crosswind Rudder Pedals VR Pimax 5k + eDimensional AudioFX2 FF Vibration Headset Gametrix KW-908 Jetseat (with SSA software) Good luck to anyone who may still have a problem. Please give me feed back and let me know if any if the above helps you or not. Happy landings, 56RAF_Talisman thank you very much, the multiplayer has been better, I have oculus( without s) although before in sp I had no problems, in mp it was a shame, I tried on a couple of servers and everything has gone much better, I still do not see the contacts well but at less everything goes much better, I said thank you very much
Soilworker Posted October 13, 2019 Posted October 13, 2019 Man this all sound pretty disheartening, I just ordered a Pimax 5K+ today. ?
Thad Posted October 13, 2019 Posted October 13, 2019 Ah, the trials and tribulations of the VR trailblazers. ? 1
peregrine7 Posted October 13, 2019 Posted October 13, 2019 Oculus Rift / Rift S users: I switched back to SteamVR and disabled 'advanced supersampling filtering', spotting now much easier. Running exactly my panel resolution in SteamVR (98%, steamvr is weird). This appears to be optimum spotting for me, no longer using open composite. It's a shame but worthwhile.
cmorris975 Posted October 14, 2019 Posted October 14, 2019 On 10/11/2019 at 4:55 PM, 56RAF_Talisman said: I appear to have solved my problem with blurry visuals and lack of sharpness in VR since the last patch. It had not occurred to me before to actually increase my settings, but that is what has solved it for me. It would appear that Jason and team did such a good job with the new patch that I have actually been able to increase my settings to give me better visual quality and still get acceptable fps. I had been running conservative in-game graphic settings thinking that is what I needed to do to keep acceptable fps. But in fact I have been able to increase my settings and still maintain fps. Nice one dev's Specifically, this is what I have done and I recommend anyone with the problems I had to give it a try, if their system is able to cope with the changes: 1. Max-out in-game graphic settings for Distant landscape detail to x 4. I did this with no loss of fps on my system. 2. Max-out in-game graphic settings for Horizon draw distance to 150 km. I did this with no loss of fps on my system. 3. In addition to the above I have set Antialiasing to off in the in-game graphic settings. Here are my in-game graphic settings in full. I use the Steam VR release version, not the beta, and have turned off the Advanced Supersample Filter. My Steam VR Application resolution is 100% and my Steam VR Video resolution is also 100%. I use a Pimax 5k+ and my PiTool settings are: Brightness = Normal Render quality = 2 (maxed out) Contrast = + 2 Brightness = - 2 IPD Offset = -1 FOV = Normal Refresh rate = 72 Hz Smart smoothing = off Parallel projection = off (this leads to double vision when using the zoom, but closing one eye helps, so hope dev's can solve this issue) Compatible Vive only = off Nvidia 3d settings: Amb Occ-not supported Anisotripic filt-global app controlled Antialiaing FXAA-global off Ant FXAA-global off Ant gamma correct-global off Ant mode-global app controlled Ant setting-global app ctrl Ant Trans-8x supersample CUDA GPUs-global all Low latency mode-Ultra Multi fram samp A MFAA-On OpenGL rend GPU-global auto select Power mngt mode-Pref max perf Shader cache-global on Text filt anistropic-off Text filt neg LOD bias-clamp Text filt quality-high quality Text filt trilinear opt-on Threaded opt-global auto Triple buff-global off Vert sync-off VR prerendered frames-1 My rig specifications: Processor: Intel Core i7-8700K Coffee Lake CPU, 6 Cores, 3.7 - 4.7GHz, overclocked Case: Fractal Design Define R6 Case - Black Graphics Card: NVIDIA GeForce GTX 1080 Ti 11GB Graphics Card CPU Cooler: Corsair Hydro H100x CPU Cooler Motherboard: Asus STRIX Z370-F GAMING Memory: 32GB DDR4 3000MHz Memory (2 x 16GB Sticks) OS Drive: 1TB Samsung 970 EVO M.2 PCIe Solid State Drive Secondary Hard Drive: Seagate 2TB FireCuda SSHD Hybrid Drive Optical Drive: 24x DVD-RW Drive Power Supply: Corsair RM850x 80 PLUS Gold 850W PSU Sound Card: Onboard High Definition Audio Operating System: Windows 10 Home 64-bit Monitor Samsung 2433BW 24" TFT, 5ms response time, Res: 1920x1200 MS FF2 Joystick Thrustmaster VG TWCS Throttle Saitek Pro Flight Throttle Quadrant MFG Crosswind Rudder Pedals VR Pimax 5k + eDimensional AudioFX2 FF Vibration Headset Gametrix KW-908 Jetseat (with SSA software) Good luck to anyone who may still have a problem. Please give me feed back and let me know if any if the above helps you or not. Happy landings, 56RAF_Talisman Talisman, these Nvidia settings are good ones I think. Using these plus running the MSI Afterburner scan settings on my GPU have got me back to where the game runs well enough be be fun again. It still has some ghosting of planes when you get close that it did not have before the patch but it's definitely playable and mostly enjoyable again. Thanks for posting this.
9./JG54_GERMANWOLF Posted October 14, 2019 Posted October 14, 2019 On 10/11/2019 at 5:55 PM, 56RAF_Talisman said: I appear to have solved my problem with blurry visuals and lack of sharpness in VR since the last patch. It had not occurred to me before to actually increase my settings, but that is what has solved it for me. It would appear that Jason and team did such a good job with the new patch that I have actually been able to increase my settings to give me better visual quality and still get acceptable fps. I had been running conservative in-game graphic settings thinking that is what I needed to do to keep acceptable fps. But in fact I have been able to increase my settings and still maintain fps. Nice one dev's Specifically, this is what I have done and I recommend anyone with the problems I had to give it a try, if their system is able to cope with the changes: 1. Max-out in-game graphic settings for Distant landscape detail to x 4. I did this with no loss of fps on my system. 2. Max-out in-game graphic settings for Horizon draw distance to 150 km. I did this with no loss of fps on my system. 3. In addition to the above I have set Antialiasing to off in the in-game graphic settings. Here are my in-game graphic settings in full. I use the Steam VR release version, not the beta, and have turned off the Advanced Supersample Filter. My Steam VR Application resolution is 100% and my Steam VR Video resolution is also 100%. I use a Pimax 5k+ and my PiTool settings are: Brightness = Normal Render quality = 2 (maxed out) Contrast = + 2 Brightness = - 2 IPD Offset = -1 FOV = Normal Refresh rate = 72 Hz Smart smoothing = off Parallel projection = off (this leads to double vision when using the zoom, but closing one eye helps, so hope dev's can solve this issue) Compatible Vive only = off Nvidia 3d settings: Amb Occ-not supported Anisotripic filt-global app controlled Antialiaing FXAA-global off Ant FXAA-global off Ant gamma correct-global off Ant mode-global app controlled Ant setting-global app ctrl Ant Trans-8x supersample CUDA GPUs-global all Low latency mode-Ultra Multi fram samp A MFAA-On OpenGL rend GPU-global auto select Power mngt mode-Pref max perf Shader cache-global on Text filt anistropic-off Text filt neg LOD bias-clamp Text filt quality-high quality Text filt trilinear opt-on Threaded opt-global auto Triple buff-global off Vert sync-off VR prerendered frames-1 My rig specifications: Processor: Intel Core i7-8700K Coffee Lake CPU, 6 Cores, 3.7 - 4.7GHz, overclocked Case: Fractal Design Define R6 Case - Black Graphics Card: NVIDIA GeForce GTX 1080 Ti 11GB Graphics Card CPU Cooler: Corsair Hydro H100x CPU Cooler Motherboard: Asus STRIX Z370-F GAMING Memory: 32GB DDR4 3000MHz Memory (2 x 16GB Sticks) OS Drive: 1TB Samsung 970 EVO M.2 PCIe Solid State Drive Secondary Hard Drive: Seagate 2TB FireCuda SSHD Hybrid Drive Optical Drive: 24x DVD-RW Drive Power Supply: Corsair RM850x 80 PLUS Gold 850W PSU Sound Card: Onboard High Definition Audio Operating System: Windows 10 Home 64-bit Monitor Samsung 2433BW 24" TFT, 5ms response time, Res: 1920x1200 MS FF2 Joystick Thrustmaster VG TWCS Throttle Saitek Pro Flight Throttle Quadrant MFG Crosswind Rudder Pedals VR Pimax 5k + eDimensional AudioFX2 FF Vibration Headset Gametrix KW-908 Jetseat (with SSA software) Good luck to anyone who may still have a problem. Please give me feed back and let me know if any if the above helps you or not. Happy landings, 56RAF_Talisman Super pc
Fern Posted October 17, 2019 Posted October 17, 2019 Anyone know if ASW 2.0 from Oculus will be implemented? I wonder if this will help with the planes ghosting.
dburne Posted October 17, 2019 Posted October 17, 2019 7 hours ago, Fern said: Anyone know if ASW 2.0 from Oculus will be implemented? I wonder if this will help with the planes ghosting. It was implemented in May.
PikAs62 Posted October 17, 2019 Posted October 17, 2019 (edited) On 10/8/2019 at 8:44 AM, chiliwili69 said: Just a note, the clarity in the Index was as before (ie good), the last update and patch didn´t affect the visual quality. It must be then something related to the new canted display thing or something specific to the Pimax software, SteamVR and IL-2. Perhaps that 4096 pixel limit of SteamVR: https://forum.pimaxvr.com/t/why-is-super-sampling-in-steam-vr-limited-to-4096x3463-always/13346 FYI - with my Index and Reverb (I sent it back, since the Index imo is better), I have also not noticed that something is worse than before the hotfix. Edited October 17, 2019 by Wuerger62
Fern Posted October 19, 2019 Posted October 19, 2019 I did something that made the graphics better, but it runs like crap. Atleast I finally know what the game is suppose to look like. Planes were clear, but still ghosting. Blur gone though. I checked marked ultra settings...if I didnt have to restart the game everytime a setting is changed, this wouldnt be a huge pain in the ass.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now