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It's not possible to Activate an artillery anymore


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=LG/F=Kathon
Posted

After latest patch 3.201 when you activate (by the MCU_Trigger_Activate) an artillery it doesn't become visible. Deactivating works fine: artillery is not visible.

 

BTW: activating vehicles looks bizarre because sometimes they become visible in the different place at first and then are moved very fast to the destination point.

 

 

Posted

Well that's going to be a problem for my one map where there are 3 artillery objectives per side...

SCG_Limboski
Posted

I don't know if this is related, but I was fling on Combat Box yesterday and I flew over a defensive position and none of the ground targets were visible for me while my squad mates could see them just fine.  Definite bug of some sort.

 

Posted

I can confirm this from the mission making side as well.  Invisible AT and machine guns when using trigger activate.

Posted
15 hours ago, SCG_Neun said:

I can confirm this from the mission making side as well.  Invisible AT and machine guns when using trigger activate.

 

Aha! This is what's causing a problem on Combat Box, then -- all my guns are using the Target Defence Zone pattern which does an activate/deactivate of the guns.

 

Do the developers read this forum? Is there a way for us to officially report the bug? @Habu are you able to report it?

 

I thought it was that my guns were spawning underground, but I have edited the map and "wiggled" all of the guns so they are sitting on the surface correctly. But players complain that they don't show up in mission. Some kind of problem with Trigger Activate could explain it.

Posted

Ok, guys, i need to have the exact name of the object to test it and report it, if my test give the same result as yours.

Posted

Maybe you can workaround this problem by using Spawner and Delete MCUs? That's what we use on Finnish VirtualPilots, and there hasn't been reports about invisible guns.

Posted
21 hours ago, Habu said:

Ok, guys, i need to have the exact name of the object to test it and report it, if my test give the same result as yours.

 

Try some of these: flak38 mg34-aa 72k 61k 

 

Thank you!

5 hours ago, LLv34_Temuri said:

Maybe you can workaround this problem by using Spawner and Delete MCUs? That's what we use on Finnish VirtualPilots, and there hasn't been reports about invisible guns.

 

I could, and I appreciate the suggestion, but that would require me to re-wire target defence zones and guns on every map. There's probably 20 defence zones and 60 guns on most of the Combat Box maps... ?The sheer effort would make me a sad panda.

Posted
23 hours ago, Habu said:

Ok, guys, i need to have the exact name of the object to test it and report it, if my test give the same result as yours.

 

I’ve yet to report in beta because I’m still trying to pinpoint/verify...but I’ve had objects (craters in my case) show up below ground level despite having selected them and hitting “set to ground” multiple times. Doesn’t happen every time.

 

One of those things where I’m second guessing “was it me” so haven’t posted it yet. Next time it happens I will.

 

 

  • Haha 1
Posted

Has this to do with the fact that the whole Rheinland  map was raised 1 m in one of the updates? I had to realign all my effects.

 

Posted
12 minutes ago, SYN_Vander said:

Has this to do with the fact that the whole Rheinland  map was raised 1 m in one of the updates? I had to realign all my effects.

 

 

OK - that makes sense then.

Thank you.

Posted (edited)
3 hours ago, Alonzo said:
On 10/9/2019 at 6:19 PM, Habu said:

Ok, guys, i need to have the exact name of the object to test it and report it, if my test give the same result as yours.

 

Try some of these: flak38 mg34-aa 72k 61k 

Ok, i'm going to have a look on it asap, to confirm the report of Gambit.

Edited by Habu
Posted
4 hours ago, Alonzo said:

The sheer effort would make me a sad panda.

Time for some creative scripting? :)

Posted
4 hours ago, Alonzo said:

Try some of these: flak38 mg34-aa 72k 61k 

I checked and everything is fine for me. I join the test mission (single mission, spawn and wait 20s). Test it.

 

PX_test_artillerie_activate.zip

Posted
6 hours ago, Habu said:

I checked and everything is fine for me. I join the test mission (single mission, spawn and wait 20s). Test it.

 

PX_test_artillerie_activate.zip 4.54 kB · 1 download

 

Is that multiplayer or single? We’re seeing the issue on MP. I will try to reproduce tomorrow with a cut-down map.

Posted

As i said, it's a single mission.

 

I'll check in multiplayer (dogfight mod) an give you the result.

Posted (edited)

Ok, i checked in :

 

- self hosting dogfight mod : Works fine

- dedicated server : Doesn't work.

 

So it's broken with the dedicated server, not in single and self hosting mode.

 

I have to run a check on another version and if the result are the same, i will do a report.

Edited by Habu
  • Haha 1
Posted

The bug has been reported.

 

I found something else about that bugs.

The units are not displayed in the game, but are displayed on the map.

Posted
On 10/13/2019 at 2:34 AM, Habu said:

The bug has been reported.

 

I found something else about that bugs.

The units are not displayed in the game, but are displayed on the map.

 

Super interesting! Thanks for reporting it. On a number of maps I have switched to spawn/delete on the AA, and that works without the invisibility bug. So there is a workaround, but it's a lot of editing to go through old maps and change it from activate/deactivate to spawn/delete.

Posted

Alonzo, i think you should wait the fix.

 

I tried with plane too (when i ran my test), but it works fine. If you find other units, report them for check.

Posted
On 10/10/2019 at 9:59 AM, LLv34_Temuri said:

Maybe you can workaround this problem by using Spawner and Delete MCUs? That's what we use on Finnish VirtualPilots, and there hasn't been reports about invisible guns.

 

Unfortunately spawned AA is also bugged. Here are details:

 

It hasn't been fixed for months. 

Posted

i'm going to look on that.

Posted
16 hours ago, Habu said:

i'm going to look on that.

Great ? thanks.

 

BTW: After looking on it by you what next? Are you going to report it as a tester  to the devs? Or maybe they already know about it.

Posted

Ok, i ran some tests (not on the public version) yesterday evening (but i didn't have time to report the result), and i don't have any problem when the plane flight is set fine. I have the problem, but the cause was that the 2 objects didn''t spot the target at the same time. Once the plane flight was right, i didn't have any problem.

 

May you post your test mission.

 

If i found something strange, yes i report it as a tester. Even if they already know, i report everithing with all the details i can, like above wher i found something else which can help the dev to find the solution quickly.

Posted
16 hours ago, Habu said:

May you post your test mission.

 

If i found something strange, yes i report it as a tester. Even if they already know, i report everithing with all the details i can, like above wher i found something else which can help the dev to find the solution quickly.

 

The test mission was attached to this post (AA_bug.zip). Tested on dedicated server.

 

 

Posted
On 10/10/2019 at 11:11 AM, SYN_Vander said:

Has this to do with the fact that the whole Rheinland  map was raised 1 m in one of the updates? I had to realign all my effects.

 

Is this why planes sink into ground on the Rheinland and Arras maps?  Is that going to be fixed?

 

Posted
3 hours ago, JG1_Butzzell said:
On 10/10/2019 at 6:11 PM, SYN_Vander said:

Has this to do with the fact that the whole Rheinland  map was raised 1 m in one of the updates? I had to realign all my effects.

 

Is this why planes sink into ground on the Rheinland and Arras maps?  Is that going to be fixed?

 

No, you can have that problem on any map when you move an object. The object keep ythe original altitude when you put it on the map. So if you move it on another position, it could be higher or lower. He's to the mission builder to use the buton Set on ground.

Posted (edited)

 

14 hours ago, Habu said:

No, you can have that problem on any map when you move an object. The object keep ythe original altitude when you put it on the map. So if you move it on another position, it could be higher or lower. He's to the mission builder to use the buton Set on ground.

Uh  nope.

 

Spawn or land anywhere on the Arras or Rheinland map, other than an actual airfield, in a WW I plane and you are up to your axles.   sorry  that picture is dark but you get the idea.

 

 

wheels.jpg

Edited by JG1_Butzzell
Posted

Change the plane, that problem is link to the plane most of the time we had it, and not related to the map, if you are sure that the set on ground button has been used .

 

So which plane is it for check ?

Posted (edited)

S! Habu

 

This is NOT a set on ground problem. I spawned in and just taxi out of the airfield range and the plane sinks into the ground.  This is multiplayer.  The ground is not solid.  Maybe a layer of the map is wrong height?  

 

I thought this was a know bug and being worked on. Do I need to post in Bug section?

 

Picture in previous post was PD3.

 

Here is Camel.

wheelscamel.jpg

Edited by JG1_Butzzell

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