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Habu

Testers
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About Habu

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    Tester

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    Male
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    Bordeaux

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  1. Oui, le problème est inhérent au moteur graphique. Je suis en ultra avec les nuages en extreme, et j'ai aussi le soucis comme tout le monde.
  2. Ce point est lié à l'affichage avec les nuages. C'est connu. Tu ne pourras rien faire pour changer ça. Le problème est au niveau du moteur graphique.
  3. C'est vrai, tu limites les risques. Mais il faut bien garder à l'esprit que c'est susceptible de faire plus de mal que de bien.
  4. La sauvegarde c’est bien, mais attention, pas mal de sauvegardes ont amenés des problèmes, car les fichiers évoluent avec de nouvelles fonctions et commandes. Et mettre un fichier obsolète peut provoquer des crashs. Certains l'ont expérimenté, et ceux qui tentaient de les aider ont cherché pendant un moment. Donc attention.
  5. Check the startup.cfg file if the telemetry line are still there.
  6. Si tu n'as pas de casque de réalité virtuel, il ne faut pas cocher la case Enable VR HMD. Cette option n'est que pour ceux qui jouent en VR. Pour le track IR, il sera reconnu nativement. Tu ne devrais pas avoir de soucis. Attention, il faut lancer le soft du trackir toujours avant les jeux pour que ce dernie puisse reconnaitre le jeu lancé et appliquer le profil. Si tu oublis de lancer le trackIR avant, il te faudra quitter le jeu pour lancer le track IR. Sinon, je partage l'avis de Therion sur les settings graphiques qu'il te propose. Par contre, reste en FXAA avec ta carte. Je réduirais les nuages d'un niveau par rapport à ce qu'il propose.
  7. En effet, ta résolution demande moins de ressource, toutefois, ta carte graphique reste une 1050. Cela reste une carte limitée pour le jeu, même si certains pensent que c'est une carte pour le jeu. Les séries 50 restent des cartes d'entrée de gamme, bonne à faire de la bureautique multi écran, mais pour le jeu, elle montre ses limites. Sur certains jeux, ça passera (les vieux), sur les récents, ça passera quand ce ne sera pas chargé, mais au final, dès que ça va s’animer beaucoup, tu vas a voir des limitations. Les premières carte de jeu chez nvidia sont les gammes 60. Ces limitations arriveront plus tard au vu de ta résolution. Tes réglages graphiques ne sont pas du tout adaptés à ta carte graphique et CPU. Je joue en 1920 x 1080 qui est la résolution standard depuis quelques années. D'où ma question sur le fait que tu joues sur PC ou sur un portable. Je vois que tu coches enable VR HMD, tu joues en VR ?
  8. Carefull, with that craters, you have to use the Mod ON.
  9. You can use these craters on every map. They are not link to a map.
  10. Mets nous un screen de tes réglages graphique, car vu que tu dis que tu mets presque tout au max, je pense que tu en demande trop à ta carte graphique, même si tu joues en 1280x1024. C’est d’ailleurs bizarre cette résolution, tu es sur PC ou portable ?
  11. Pour voir les avions amis : Shift gauche F2 Pour voir les avions de l'autres camps : Ctrl gaughe F2 Attention, tu ne veras que les avions qui sont dans une bulle de 10 km autours de ton avion, sauf si tu es en multi et que tu héberges. Pour le temps de chargement, vu ta config, ça me semble long. Il faudrait que l'on test avec la même mission. Aprés c’est vrai qu'il y a des moments, c’est longs, mais comme on discute sur TS, le temps passe plus vite. Mets nous les paramètres de la mission rapide que tu utilises pour que l'on test dans les même condition, même s'il y a de l’aléatoire et que l’on peut avoir des changements. J'en générerais une que je modifierais en mission simple pour qu'elle serve d'étalon.
  12. Ca me parait trés long quand même. Tu as quoi comme PC ?
  13. If all players on your server behave properly: Fine for you. My experience is that whatever element you hand out to "random guests" on your server which opens a way to abuse anything on the mission: They'll abuse it. For instance, I can definitely expect to find the first "funny" guy who'll have nothing better to do than continuously restart the mission (and thereby drive away all other users) within half a day max. if I'd implement such "administrator" airfield. And that's what I meant when saying... ...because leaving such mission running without an admin around, on a public server without password protection, is a no-go from my experience. I didn't say that it will be with no password. As you said, that kind of thing can only be in a control area. When i say control area, is that every player know how works that features and you know them. I don't understand what you mean. As simple as this: An MCU that triggers when a player joins the server. Is that really too hard to understand? Currently you've got no way to know when a player connects - the earliest trigger you can get is when the 1st player spawns. I don't understand what you mean. Same as before, the other way around: An MCU that triggers when a player disconnected from the server. That way for instance you could count the number of players currently on the server, e.g. in order to keep a mission running as long as players are around, postpone nightly service tasks on the server, restart a mission 10 minutes after last player disconnects, ... there's endless use cases. I don't understand what you mean. Seriously? An MCU that triggers when a player finishes his flight, be it at will or forcibly. Can't see what's not to understand here. I didn't understand that you would like a trigger. Sorry, but it's not clear in what you wrotte. Only a listing without any explanations. Use the complex trigger with a name unit. Have a look on my mission on the Administrator logic. The trigger is activated by a specific plane. You missed the point. I'm talking about real dynamic object references. Say I have one AI plane with a spawner and trigger that spawner 10 times in a row. Currently, the result is 10 AI planes of which I can't distinguish one of the others at mission editor level. What I'm talking about now is an object reference which, if let's say one of the 10 planes enters a check zone, would dynamically link back to that plane - just that, and none of the other nine planes that belong to the same spawner. Currently impossible to do. Randomise plane which is named in the plane of the pool, like you can do with different kind of plane, or activate Complex trigger which interact with the name of the random plane. As you can saw with the graphic of my dserver, that's not the case with my server. Your test was performed with limited AI (missing bug issue) and no action on Tank and WW1 zone. It's fine that in your case an i7-4790k can barely deal with the load, in my case the i7-4770 can't. The fact that your server is on the "green" side of the edge can hardly count as a "solution" to the issue, can it? If it could, then we'd have no issues with DServer performance at all anymore. You "just" need an i9-10900k, liquid nitrogene cooling and 6GHz clock rate and everything's fine and dandy for some time to come. Please re read what you wrotte, you wrotte that with just one player, your server suffer of overload which is a tickdelay over 18 (if i remember). So, as i tell you and as you can saw, i played alone on your mission, and my server never overload. What i want to say is that you have to build your mission for your hardware and your player. You can't perform all the action and AI you want, like me and other mission builder. All has a ressource price. We have to manage it. I have a training map like you with tank, WW1 and WW2. But when we work on WW2, we don't use the other parts to provide the best experience for the player. Now you have to know the limitation of your hardware and manage with it. Even if if you don't like it. It's the same for all the game. Some server can handle X players and other Y. I have some heavy mission, and my mission are suit for my server with the amount of player of my squad. And if someone play my mission on his server, he can have problem because the hardware is less powerfull, or there are too much player. Sometimes, some change in the game can change the ressource and a mission which work before take more ressources after a patch. What is sure, is that if i want more AI in my mission, i have to change my server which is something i think about it since one year.
  14. No, the airfield is called administrator, but any players can use it, as the reload of the mission. I have the same goal as you, that player don't need any admin to manage the AI they want. I have mission where player activate AI from airfield. I don't understand what you mean. I don't understand what you mean. I don't understand what you mean. No, most of my mission (maybe in that one i provide) use randomise for the opponent. Use the complex trigger with a name unit. Have a look on my mission on the Administrator logic. The trigger is activated by a specific plane. I want to clarify something : If you have 10 units on your mission which are activated or spawned at the same time, it take the same ressource. The difference is : if you use AI at different time. A unit which is activated take ressource even when she's not activated. That's not the case with spawned units. But when all the units are in game and active, there is no difference on the ressource. As you can saw with the graphic of my dserver, that's not the case with my server.
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