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WOW on Physiology

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Thanks for adding this. Absolutely great! I wasn´t aware that I had developed a habit to pull so many G´s in the past. Now I am constantly fading out with the Tempest...LOL! 😅

I guess it is about time to adapt and get rid of unphysiological flying habits. I am loving it!

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still going back home from work, cant wait to test it.

 

Question: it does apply to AI as well?

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1 minute ago, ME-BFMasserME262 said:

still going back home from work, cant wait to test it.

 

Question: it does apply to AI as well?

It does, I've observed a D9 and a P-51 both tank into the ground due to blacking out from g-forces at bad times.

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Just now, Dusty926 said:

It does, I've observed a D9 and a P-51 both tank into the ground due to blacking out from g-forces at bad times.

holy heaven, thanks to god. That means the end of magic Yak1 AI pilots who never black out😄

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i think yes.

had some enemies who fly in straight line to the ground (passed out?)

The AI is indeed better now

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Indeed in FC planes and closely watching ai WW2 planes you.ll even see pilots pass out and wake up

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I think it's a great addition. You can see the Gs building up before it is too late to avoid blackout. Easing up a little on the stick and vision returns. I like too how it turns your pilot's vision to B/W right before passing out. Very cool.

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It is a great addition to the flight control in this sim.

 

No more UFO flights.  AI and players suffer equally.

 

AI is quite a teat too.  A real hoot in FC

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Don't know if it's a bit over modeled, but in a fight with a damaged P51 he made hard left turn and I went to follow (109G14) and blacked out into the ground.  I understand the late model American birds have G-suits so I guess they have the advantage . . .

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I started blacking out only once.  Hard pull up in a Tempest.  Never completely blacked out or lost control.  Opinion based on limited time but it seems well done.

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2 hours ago, Sublime said:

Indeed in FC planes and closely watching ai WW2 planes you.ll even see pilots pass out and wake up

 

Damn, that seems cool. Really looking forward to flying post-update but work first...

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Actually battles against AI in QMB is too hell boring now. 5 battles against Yak1 AI, Average difficulty. 3 in a 109F4, 2 in a 190A3. I won all the 5 battles... But I didnt shot anything, the Yak crashed because of hard maneuvering all those 5 times. Its quite boring honestly, I dont remember reading it was like that in real life, pilots tended to be more careful on controls I guess, but maybe Im wrong.

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2 hours ago, ME-BFMasserME262 said:

Actually battles against AI in QMB is too hell boring now. 5 battles against Yak1 AI, Average difficulty. 3 in a 109F4, 2 in a 190A3. I won all the 5 battles... But I didnt shot anything, the Yak crashed because of hard maneuvering all those 5 times. Its quite boring honestly, I dont remember reading it was like that in real life, pilots tended to be more careful on controls I guess, but maybe Im wrong.

You have to use veteran or ace.

Enemy AI is still easy, but its getting better. Actually with the new physiology feature its much much better. You have to slow down with your maneauvers and you are more exposed to enemy AI. I was bounced by Tempest and badly damaged yesterday when i tried to recover from the hard pullout in my Dora. It was near blackout and i needed to flight straight for some time and it was oportunity for the bloody Tempest  behind me. I nursed my badly damaged plane back to my airfield. It was cool.

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2 hours ago, ME-BFMasserME262 said:

Actually battles against AI in QMB is too hell boring now. 5 battles against Yak1 AI, Average difficulty. 3 in a 109F4, 2 in a 190A3. I won all the 5 battles... But I didnt shot anything, the Yak crashed because of hard maneuvering all those 5 times. Its quite boring honestly, I dont remember reading it was like that in real life, pilots tended to be more careful on controls I guess, but maybe Im wrong.

I did a quick battle with 16 fighters starting at 1500m all BP era aircraft, random abilities, didn't see anyone crash into the ground. It was a good fight, got 3 kills in my tempest and in the end it was 1v1 Tempest against the 109K4. Good fun.

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funny, I'm trying novice p40s  laggs and i don't see them flying any differently, still lots of hard turning with no ill effects.

 

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This new addition is just awesome. It already change a lot the way of fighting. Now you really need to think about your trajectories in combat. It's way more about using your brain instead of your stick. 

During the last hours I've blacked out more times with the 109 than ever before :lol:

 

 

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I find the volume of the breathing overdone. These aircraft were LOUD, even with helmets/headset/earplugs being used, it's hard to imagine that your own breath would so easily beat 40 litres of engine displacement in terms of volume (hehe).

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I also find the breathing sound just a little too loud, but I absolutely love the entire physiology system.

No flight sim has done this better. Bravo!

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I've always wanted someone heavy breathing in my ear during a flight sim now I have it 😄

these new physiology changes are pretty brutal, i'm liking it very much, you can't just dive and pull out without affect anymore there's a real chance if you're not careful you'll splat!

 

i wonder if we'll see an update to the Ju87 for it's auto pull out feature?

 

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56 minutes ago, JtD said:

I find the volume of the breathing overdone. These aircraft were LOUD, even with helmets/headset/earplugs being used, it's hard to imagine that your own breath would so easily beat 40 litres of engine displacement in terms of volume (hehe).

 

That's certainly true, but lacking other means of showing how your virtual avatar is doing physiologically, this does the job quite well.

Also, while possibly not being albe to hear it, you'll be quite aware of your hard breathing/ g-straining.

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Have you guys been pummelled by aaa yet?  The shock motion is disorientating and makes you think twice about flying head on with them again... 

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I didn't like brathing sound in DCS, i don't like it here too.....to me it's annoying app sound but i guess i'll have to get used to it

Otherwise new physiology feature is very nice addition to the game :)

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Anyone had the curiosity of going for an external view during a blackout? The pilot model actually appears fainted within the cockpit!

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Stuck at work so wondering. Does pilot keep pressure on stick for a moment after loss of vision or is a blackout immediate limp fainting? 

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7 minutes ago, SvAF/F16_radek said:

Stuck at work so wondering. Does pilot keep pressure on stick for a moment after loss of vision or is a blackout immediate limp fainting? 

 

You lose vision completely for a brief period before you lose consciousness.

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11 minutes ago, danielprates said:

Anyone had the curiosity of going for an external view during a blackout? The pilot model actually appears fainted within the cockpit!

I did it in QMB, in external view you can see normally without blacks but if pilot is fainted you can't control the plane.

If pilot is conscious but visions is blurred/blacked you can control plane normally, in any case external view doesn't provide blackout vision.

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Use your throttle in hard turn combat to avoid blacking out.

 

See your enemy bank hard or dive and try to pull out, follow and before you pull on the stick, throttle back.

 

You are more exposed now though to other aircraft and fighting in numbers can be crazy.

I got shot up in my spit V on Kuban when we engaged 2 109 flights to our one.  It was mental and although I managed to land at a friendly base, a 109 came down and shot me up parked on the ground.

I was quite dead after that.😥

 

Also sneaked up using layered cloud cover on another free hunt mission on a He111 with 4 109's escort.  Was able to down the 111 but its elevator flew off and took out my prop.  Had a long glide back but the Spit V glided well.  The 109's didn't show me much interest and I told my wingman to boot scoot home.

 

The cloud layers were gorgeous with some quite dark bands in them in patches.

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8 minutes ago, EAF_Ribbon said:

I did it in QMB, in external view you can see normally without blacks but if pilot is fainted you can't control the plane.

If pilot is conscious but visions is blurred/blacked you can control plane normally, in any case external view doesn't provide blackout vision.

 

That is not what I meant at all. I am talking about the pilot model... the little guy inside the cockpit visivle from external view. When the pilot faints, he appears fainted, with his head fallen over his shoulders 

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5 minutes ago, danielprates said:

 

That is not what I meant at all. I am talking about the pilot model... the little guy inside the cockpit visivle from external view. When the pilot faints, he appears fainted, with his head fallen over his shoulders 

Ahh sorry....Yes you can see him fall unconscious and when he awakes....they did model it nicely :)

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Its a cool detail. And if near enough, I imagine you can see the same about your opponents.

 

The wounds system seems different too. When you are hit, it seems you may loose consciousness for a while too - which makes a lot of sense.

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The color loss before blackout is so cool! I love everything about this system so far. I have found it hilarious that so many people are complaining about the grunting - I think it's great :)

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1 hour ago, SvAF/F16_radek said:

Stuck at work so wondering. Does pilot keep pressure on stick for a moment after loss of vision or is a blackout immediate limp fainting? 

It seems to go limp once you blackout from me going to outside views.  Your plane goes dead as far as pilot inputs...

57 minutes ago, danielprates said:

Its a cool detail. And if near enough, I imagine you can see the same about your opponents.

 

The wounds system seems different too. When you are hit, it seems you may loose consciousness for a while too - which makes a lot of sense.

You can def see other pilots pass out

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I feel like this is the biggest game changer of the patch. I am definitely going to have to temper my flying toward the physical limitations of the pilot and not to the maneuvering capabilities of the plane. I have already had a pretty humiliating death in an online dogfight because of it! Really glad they added this, though. 

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I love it.  It's very evenly and thoroughly done, makes the game that much more immersive, and has completely changed fights against the ai.  No more max-G turnfest to the ground.  Flying against 109s and 190s I noticed they'll only perform turns for so long before leveling out, and the sequence of turns was more varied, ai seemed to actually hold onto energy.  The coding definitely making itself felt. 

 

The G system also forces you to fly more fluidly rather than yanking the stick around, I like that it doesn't go black immediately when you do, but it feels much more like now you're limited by your own physiology and how you handle that, not just the pure performance of the plane. 

 

Also it's nice (lol) to see all of that red when your plane flips over or hits a tree during crash landings.

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I loved it too! Even the breathing sound is great for imersion in my opinion!

 

Now the dogfights feels so much more realistic, like the real guncam footages. 

 

Thanks for the great work!

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I love it, definitely is a challenge and also makes for more realistic flying. No more crazy flopping around.

 

Also, watch out for barrel rolls, if you're too aggressive they'll GLOC you _Very_ quickly. :)

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9 hours ago, ME-BFMasserME262 said:

Actually battles against AI in QMB is too hell boring now. 5 battles against Yak1 AI, Average difficulty. 3 in a 109F4, 2 in a 190A3. I won all the 5 battles... But I didnt shot anything, the Yak crashed because of hard maneuvering all those 5 times. Its quite boring honestly, I dont remember reading it was like that in real life, pilots tended to be more careful on controls I guess, but maybe Im wrong.

A Maneuver kill is still a kill, oorah! 

But the physiology is fantastic, I spent a lot of time last night trying to figure out how to ride the blackout and get as much as I can, without having to unload in fits and starts. The ears ringing is a nice touch with negative G as well, very well done team!

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44 minutes ago, [GDG]Andreher said:

[...]

Now the dogfights feels so much more realistic, like the real guncam footages. 

[...]

Amen to that

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