marcost Posted September 13, 2019 Posted September 13, 2019 Steam just updated me to 4.56 with... AI improvements and lots more. Testing now!
Sokol1 Posted September 13, 2019 Posted September 13, 2019 (edited) Don't see nothing official about, but in any case after update clear the "cache" folder in Documents\1C Soft...dover\ Edited September 13, 2019 by Sokol1 1
Ala13_pienoir Posted September 13, 2019 Posted September 13, 2019 (edited) 25 minutes ago, WindWpn said: 4.56 - are release notes available? I want to know too In atag I found nothing Edited September 13, 2019 by E69_pienoir
Semor76 Posted September 13, 2019 Posted September 13, 2019 (edited) Here, your "patch notes" While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, wealso improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're veryhappy to release this new patch 4.56 with the following improvements:● Revised AI behaviour• We've generally improved the AI's behaviour in many situations.• The default skill settings are now more granular and the the particular skills(Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision,Bravery) now better match the proficiency levels (Rookie, Average, Vetaren,Ace). All missions delivered with CloD were updated with the new default skilllevels.• A bug in the airfield tower communications (tower's "clear to land" order) hasbeen fixed and AI aircraft now correctly land at airfields when landingwaypoint is specified by mission builder.These are the first steps in a series of AI improvements we hope to make forCLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.● Rearm and Refuel: Mission builders can now allow rearm and refuel functionalityin their missions.• Refuel is in percent. The mission builder can implement whatever he needs.• Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearmonly guns".All this is only available if the mission builder implements it. The game checks norequirements and the rearm and refuel is immediate. The mission builder canimpose requirements ("landed at airfield, parked, magnetos off, fuel cocksclosed, no damages") and show the messages reminding the pilot about it. Healso can implement waiting times (e.g. longer time for bigger planes) andmessages about it. Also, a truck driving up to the plane could be coded by themission builder.● The Lorenz blind landing system has been implemented. The Transmitter andcockpit instruments have been fixed.● Longer range non-directional radio beacons and long range beacons are nowfunctional.● Transition between different land textures has been improved.● OnBuildingDestroyed() is now correctly called in multiplayer when a building isdestroyed.● A static Dictionary<string, object> has been added to the AMission object somission builders can modularize code.● The propellor pitch control animation for He-111 has been fixed.● The propellor pitch control animation for He-111 and Ju-88 is now correct (it wasreversed).● New Sounds and Sound Fixes:• Fixed issue rendering 75% of land vehicle sounds (armored car, trucks, etc..)being inaudible.• Fixed distance dropoff for above land vehicles.• Fixed dynamic blasts (added to explosions and cannons).• Revised Overstress SFX (Restricted to Spitfires and BF109s only for testing).• Revised aircraft buffeting SFX (Restricted to Spitfires and BF109s only fortesting).• Added new supercharger whistle.• Added dynamic panning to aircraft exterior view.• Implemented basic 3D positional audio (It should now be easier to locate asound source.)• Revised Fiat A-74• Revised Fiat A-80• Revised DB601 series• Revised Jumo211 series• Revised Merlin Series.• Added Merlin XII Coffman Starter.• Fixed Merlin sounding idle if throttle was moved under 20%-30%• Revised MG 17• Revised Hispano• Revised Browning .303s• Native bird calls• New engine sounds for the Tiger Moth• Relevant Bugtracker entries:✔ #850 (Resolved): Fiat G.50 engine sound cut out at high rpm whenlistening from outside✔ #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju88 Aircraft✔ #952 (Resolved): Merlin engine sounds louder at low revs than at highpower✔ #736 (Resolved): Bf 109: /B variants sound bug✔ #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing✔ #547 (Resolved): Fighter 303 sounds cut out. Edited September 13, 2019 by Semor76 1
Feathered_IV Posted September 13, 2019 Posted September 13, 2019 BEWARE: All control inputs will be deleted
Semor76 Posted September 13, 2019 Posted September 13, 2019 (edited) So, I assume the Ai improvements breaks the existing 3rd party campaigns completely now ? Can somebody please have a word on this? Greets. 3 minutes ago, Feathered_IV said: BEWARE: All control inputs will be deleted arrrg...nooo not again.....Sh*t too late ? Edited September 13, 2019 by Semor76
marcost Posted September 13, 2019 Author Posted September 13, 2019 I don't think my control inputs were deleted ?
Team Fusion Buzzsaw Posted September 13, 2019 Team Fusion Posted September 13, 2019 2 hours ago, Semor76 said: So, I assume the Ai improvements breaks the existing 3rd party campaigns completely now ? Can somebody please have a word on this? Greets. arrrg...nooo not again.....Sh*t too late ? No, the AI improvements are designed to work with existing 3rd party campaigns. Any custom AI ratings created by the Campaign builder will be preserved. It is only the default AI values which have changed. I.e. "Rookie", "Average", "Veteran", "Ace". The AI routines have been changed... but those are for the better and integrate with existing missions. 2
Alexmarine Posted September 13, 2019 Posted September 13, 2019 2 hours ago, Feathered_IV said: BEWARE: All control inputs will be deleted Is that true? I started only recently to play CLOD and this will not be really pleasant after binding everything ?
simfan2015 Posted September 13, 2019 Posted September 13, 2019 @IL-2 CloD Devs ... Thank You all so much for CloD v 4.56 ! Everything works fine in 4K, even on my old system. Controls are not deleted at all (at least not on my rig / Steam) Setup (at the time when I bought Blitz for a mere 8 EURO) took about 30 minutes (including hotas). Beats me why some people seem to want to even somehow damage(?) the reputation of this incredible sim !? Visuals are outstanding and no, when I am dogfighting I don t really care whether or not a particular road beneath me might not be perfect... I am up there in the air anyway and don t really need those roads. Thank you all for supporting CloD, I will be first in line to buy TF 5.0. Success, Stefaan 4
Team Fusion Buzzsaw Posted September 13, 2019 Team Fusion Posted September 13, 2019 1 hour ago, Alexmarine28 said: Is that true? I started only recently to play CLOD and this will not be really pleasant after binding everything ? No, your controls should not have been reset unless you have a 'power management' system in your windows which allows Windows to shut off power to your USB connected peripheries. And that would happen with or without the 4.56 patch. 1
Missionbug Posted September 13, 2019 Posted September 13, 2019 Thank you very much for the update guys, really appreciated. Wishing you all the very best, Pete. 1
Feathered_IV Posted September 13, 2019 Posted September 13, 2019 I'm glad that the loss of control settings is just me. I'm still grieving over the loss of my customised HUD display though. I don't think I'll ever be able to reproduce that again. 1
=FEW=Hauggy Posted September 14, 2019 Posted September 14, 2019 Sounds good, how about the long warmup times on the Beau? Was that improved too ?
InProgress Posted September 14, 2019 Posted September 14, 2019 16 hours ago, simfan2015 said: Visuals are outstanding and no, when I am dogfighting I don t really care whether or not a particular road beneath me might not be perfect... I am up there in the air anyway and don t really need those roads. Just so you know, not everyone flies fighters. When you fly something like ju87 you spend a lot of time looking down, you strife ground units and you simply see a train tracks going 80 degree up on a hill, roads that have lakes between them, trees growing in middle of the street or cities that are "cut" and farm land starts just like that. It's not TF fault, but just saying if you fly something that attacks ground targets, you see all this.
simfan2015 Posted September 14, 2019 Posted September 14, 2019 @InProgress, Ok, I stand corrected in that (and yes, I mostly do fly fighter planes). Agreed, for bombing missions it does matter more. FWIW I am simply happy TF is still fully into CloD Dev and wanted to stress my *personal* conviction being that CloD is more than worth further development. AFAIK TF will tackle the road/river issues in time, being version 5.0 or beyond. Kind regards, Stefaan
Sakivano Posted September 14, 2019 Posted September 14, 2019 Why did you change the spitfire gun sounds? Do you like these more? ? I don't. And why now I can't hear anything my mates say on the radio?
gn728 Posted September 14, 2019 Posted September 14, 2019 Hey - just a question - I assume Steam just did it automatically, but is there somewhere within the game or folders to indicate which version is running...?
Team Fusion Buzzsaw Posted September 14, 2019 Team Fusion Posted September 14, 2019 1 hour ago, gn728 said: Hey - just a question - I assume Steam just did it automatically, but is there somewhere within the game or folders to indicate which version is running...? The game is automatically updated when you load Steam and the game. The version should be listed on the Splash screen. 14 hours ago, =FEW=Hauggy said: Sounds good, how about the long warmup times on the Beau? Was that improved too ? The Mission Builder now has the option to start the missions with any aircraft 'pre-warmed'... which means there is no warm up time. That would obviously apply for the Beaufighter as well. Starting the Beaufighter from cold will take the same amount of time. This is a big air cooled engine and it takes time to warm up. 3
Haza Posted September 14, 2019 Posted September 14, 2019 On 9/14/2019 at 12:27 AM, Feathered_IV said: BEWARE: All control inputs will be deleted Feathered, Thanks for the heads-up. Having read this, I have disabled the auto update on steam for CLOD. Regards H
Team Fusion Buzzsaw Posted September 14, 2019 Team Fusion Posted September 14, 2019 4 minutes ago, Haza said: Feathered, Thanks for the heads-up. Having read this, I have disabled the auto update on steam for CLOD. Regards H Feathered is the only person who has reported losing his control inputs.
Beazil Posted September 15, 2019 Posted September 15, 2019 (edited) I lost mine as well. Edit; it wasn't a big deal. Edited September 15, 2019 by JG51_Beazil
gn728 Posted September 15, 2019 Posted September 15, 2019 (edited) 2 hours ago, Buzzsaw said: The version should be listed on the Splash screen. Yep - lower right hand corner - didn't see it at first - thanks.... Edited September 15, 2019 by gn728 1
JG1_Labroisse Posted September 15, 2019 Posted September 15, 2019 (edited) Very nice work TF. Thanks! Ferd Edited September 15, 2019 by II./JG1_Labroisse
4thFG_Cap_D_Gentile Posted September 15, 2019 Posted September 15, 2019 Excellent ty, no loss of controls.
Ala13_pienoir Posted September 15, 2019 Posted September 15, 2019 Well, I must be one of the few who lost control. The sound of weapons, on the blue side, changed dramatically They lost a lot of punch, and you hear less We will have to get used I don't know if it will be the placebo effect, but everything seems to be getting better Congratulations!!
InProgress Posted September 15, 2019 Posted September 15, 2019 27 minutes ago, E69_pienoir said: The sound of weapons, on the blue side, changed dramatically They lost a lot of punch, and you hear less As far as i know you would not hear them much anyway. Especially if they sit near the engine. I think it's more like sound in space. It's cool to have and hear sounds when you play some space game like Xwing, but it's not realistic. Having gun sounds is cool but this would not really be heard well because engine. I was never in ww2 fighter when it fires so can't be 100% sure. But i do witness a lot of helicopter landings at work and that shit is lound as hell Maybe cannons could be heard but i think MGs would be pretty dull in real life. Can't be 100% sure but that's little info i have.
Bert_Foster Posted September 15, 2019 Posted September 15, 2019 I have fired a lot of 7.62mm, 20mm and 30mm from modern jets ... bit different to piston fighter yes but in all these types you do hear the rounds. In the case of 20mm and more so 30mm you feel the guns going off as well...
JonRedcorn Posted September 16, 2019 Posted September 16, 2019 4 hours ago, Bert_Foster said: I have fired a lot of 7.62mm, 20mm and 30mm from modern jets ... bit different to piston fighter yes but in all these types you do hear the rounds. In the case of 20mm and more so 30mm you feel the guns going off as well... Cause a jet engine and a massive piston driven engine are very similar. ?
marcost Posted September 16, 2019 Author Posted September 16, 2019 Hi, Please excuse my lack of knowledge, I noticed on the previous update 4.55 the notes say to delete cache folder. It doesn't say that for 4.56. Should the cache always be deleted when updating? Thanks M
OBT-Lionel Posted September 16, 2019 Posted September 16, 2019 Since the update, when I fly low altitude and the flack pulls, I no longer hear the sound of firing.
Sokol1 Posted September 16, 2019 Posted September 16, 2019 6 hours ago, marcost said: Please excuse my lack of knowledge, I noticed on the previous update 4.55 the notes say to delete cache folder. It doesn't say that for 4.56. Should the cache always be deleted when updating? Yes, clear cache always. 1
JonRedcorn Posted September 16, 2019 Posted September 16, 2019 5 hours ago, Sokol1 said: Yes, clear cache always. Where do I find this cache for cliffs?
Sokol1 Posted September 16, 2019 Posted September 16, 2019 ...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache
marcost Posted September 17, 2019 Author Posted September 17, 2019 19 hours ago, Sokol1 said: Yes, clear cache always. Thank you Sokol1
Alexmarine Posted September 17, 2019 Posted September 17, 2019 @Sokol1 I didn't cleaned the cache... What will happen? ?
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