DeadMeat0383 Posted August 22, 2019 Posted August 22, 2019 Hi there, As a server owner who has missions with AI vehicles in the missions to make the missions feel a lot more populated and war zone like. One of the things I run into when building missions for my server is trying to work out what is causing the tickrate to be high. Is there a way (or can you make a way) to make a report or indication of what may be causing the tickrate to be higher than expected? Some sort of tools to show "This unit is using x amount of cpu time or tickrate" I find it very hard to make compelling missions when even a small amount of units (in my mind) causes excessive tickrate on the server. An example: I built a test mission that has a single allied airfield with 6 AA guns and an plane spawn, the axis side had waves of bombers spawning and coming to bomb the airfield. I found that the most bombers I could have on my server without the tickrate becoming unworkable was 24 bombers. It did not matter if they were He-111's or Ju88's they both had the same effect. However on another mission I had another combination of AI and I couldnt have even half that number of AI planes active but could not work out why.
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