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Developers of tank crew please fix the T-34


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SCG_judgedeath3
Posted (edited)

Had another go today in Efront server and had yet again a day where I managed to hit a T-34 41 model 3 times with my panzer IV where it would easily go through and kill it but the player just stopped and shot me once: I was dead, as if my shots hadnt done anything to it.
The T-34 41 from my experience can take way too much punishment than it should and still shot back no matter how many hits it gets. Even when the game says the player is dead they can control the turret and shot back.
Really frustrating when one sit in Panzer IV or Panzer III M who are way more realistic and is easily killed in comparison.

But worst is how the russian side cheats or use the T-34-41s bugg of once you damage the engine and the player show the back: there is nothing we germans can do to take it out.
On todays battle we managed to recapture one of our bases and Xobot on the russian side managed to drive into the spawnzone and got hit in the engine so he turned it towards us who spawns and had a killzone on us: He destroyed tank after tank that spawned and I and 2 other tiger tnaks shot him several times, in the hull, in the turret, I shot him twice in the turret and the game even said Judgedeath3 killed Xobot, but he kept firing at us, killing us with ease. Spawned another 10 times and hit him maybe 3-5 times more but to no effect.
Either the T-34-41 damage model is totally none existing hence why all russian players are playing it or Xobot hacked/cheats like hell.
He had over 30 tank kills when I gave up on spawning and quit.
So damn unrealistic and do I want to play then when the russians have near invulnerable T-34s? NO!

Pictures I managed to get of him in the spawnzone and results at the time I gave up:
Can see 5 german tanks falling victim to him here, and this is after the game said I had killed him.

The russian side in the chat however laughed and were like: wait for me to kill them and didnt care for this op situation, they just enjoy it like fuck.
I think I will take a break from this game now, so damn unrealistic and one sided as nothing we do can push the russians back and so damn unrealistic, simulator game, this is damn near world of tanks level of rewriting history.
 

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Edited by judgedeath3
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Posted (edited)

The DM of the early T-34 is far from perfect, and oddities like this does happen at times. 

 

But here's the thing: That T-34 is not part of the development of Tank Crew. It is an earlier model made as a testbed and proof of concept for tanks in the sim - like the Pz III L for the Germans. Once the roster of tanks is more fleshed-out, it can be purged from the servers easily, if the problem persists. At the moment it provides some variety and gives people who haven't yet bought TC a chance to experience that type of gameplay. As such I think they have their place, while TC is still being developed. And remember that: TC is still in development - it is not released yet. As such we should not expect the gameplay to be in any sort of finished state yet, especially regarding a model that isn't even part of the title. 

 

Give it time, and until then just laugh off those bugs - or better yet: Make a formal bug notification to the devs rather than a whiney thread that has just a slight taste of sour grapes. 

 

Just my 2 cents. 

Edited by Finkeren
  • Upvote 5
SCG_judgedeath3
Posted

Didnt know there is a bug notification to the developers due to not seeing any info about that in the game, but well its likely they hopefully will do as you say but from the forum it seems the T-34-41 is there to stay, but have to see.

Well I expect it to be a fair game and be the ultimate simulator game so I take hard to unrealistic things like this and especielly when the other team has big advantages in the matches which the other team dont get especielly as I aim to win fair and square, so its then hard to laugh at such matters when its very common the russian team rolls over one and one see ones shot do nothing to their tanks, quite frustrating for a history hobbyist like myself then who know the penetration value of each gun, armour thickness of most tanks etc see this happen that is even more weird than what I´ve seen in warthunder.
Most matches ends with the russian team winning due to the advantages they get.
And its not an odditity due to most forum users have written the same: parts of t-34 cant be killed and if the engine is damaged on it, nothing else can damage it etc, quite known advantage/problem depending on how one sees it.

To me and others it removes the fun of the game when we try to play super realistic and sneak around the enemy base taking 1 hour to do and then snipe a T-34 and it should be dead and the game says the player is killed, to just see its turret suddenly turn and shot, I got killed.
So I probably will play russian side now instead or wait for the game to get the status of finished development.

Posted
3 hours ago, judgedeath3 said:

stupor-mundi says-leave some for me!?Classic!
That's how you capture a base.The same way it was captured 5 minutes prior to that-spawn blasting the enemies from close distance.AP rounds
 

 

4 hours ago, judgedeath3 said:

Had another go today in Efront server and had yet again a day where I managed to hit a T-34 41 model 3 times with my panzer IV where it would easily go through and kill it but the player just stopped and shot me once: I was dead



Yeah,it happens to all of the tanks by the way.The message says that the opponent is killed ,yet he keeps firing at you for some reason.Definitely worth developers' attention.

 

Posted

I notice on this map that the russian TB and spawn is on an open airfield, the german spawn is in a village, with lots of cover and a large open area to cross ( unless you flank ), so straight away the reds will have a hard time due to the tiger being an open country tank, and having good fields of view and fire, so they have the odds stacked in their favour from the start.

 

But, this could easily be countered by more air support from the reds which was not really present ( there was a couple i think) on this particular game that judgedeath3 is talking about.

 

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Posted (edited)

I just would like the Devs to come out and tell us that they are going to make this a priority or at least post a triage of goal oriented "fixes" set for the immediate future.  I know they will get to it at some point, but along the way we lose guys who just shelf the game and move on to something else.  I mean you could sticky such a post and make it easy for the consumer/community to locate.  It's not about complaining here, it's about communication...

 

Maybe they have...not sure...but I don't have time to search for this and that....I'm playing the game, building missions and determined to stay loyal to TC.
 

Edited by SCG_Neun
  • Upvote 1
Posted
12 hours ago, judgedeath3 said:

Xobot hacked/cheats like hell.

They all use this bug. Navigator62, RIVALDO, XoBoT and so on. They use it and "teach" others.

Same story was with HE shells against Tiger's front armor (Т-34 could kill Tiger at 1500 range with HE hit in roof) until if was fixed.

There are a lot of questions about DM of "free tanks", mainly T-34_Stz. 

Don't know why devs do not fix it with highest priority.

12 hours ago, Finkeren said:

gives people who haven't yet bought TC a chance to experience that type of gameplay

yeah, such experience - when tanker uses rear armor like it's a front armor - can give very intersting information about the TC... (

Very interesting and unusual experience, I'd say.. (

12 hours ago, Finkeren said:

Make a formal bug notification to the devs

Already made. Han said - "so what? Engine is dead, kill yours. What else do you want? It's ok"

Tryed to explain that it is NOT ok several times. Had no answer... Maybe this will be fixed one day (in bright future). Don't know...

Posted
14 hours ago, judgedeath3 said:

Well I expect it to be a fair game and be the ultimate simulator game so I take hard to unrealistic things like this and especielly when the other team has big advantages in the matches which the other team dont get especielly as I aim to win fair and square, so its then hard to laugh at such matters when its very common the russian team rolls over one and one see ones shot do nothing to their tanks, quite frustrating for a history hobbyist like myself then who know the penetration value of each gun, armour thickness of most tanks etc see this happen that is even more weird than what I´ve seen in warthunder.
Most matches ends with the russian team winning due to the advantages they get.
And its not an odditity due to most forum users have written the same: parts of t-34 cant be killed and if the engine is damaged on it, nothing else can damage it etc, quite known advantage/problem depending on how one sees it.

To me and others it removes the fun of the game when we try to play super realistic and sneak around the enemy base taking 1 hour to do and then snipe a T-34 and it should be dead and the game says the player is killed, to just see its turret suddenly turn and shot, I got killed.
So I probably will play russian side now instead or wait for the game to get the status of finished development.

 

Salutations,

 

I encourage you not to be discouraged. Tank Crew will continue to grow and 'improve'. I'm sure the developers want to present us a outstanding WWII armored warfare experience. They excel at creating planes and vehicles. Tweaking and perfecting always continues. :salute:

SCG_judgedeath3
Posted

Rivaldo:
That's how you capture a base.The same way it was captured 5 minutes prior to that-spawn blasting the enemies from close distance.AP rounds
Yep, have no issue with that due to how the server is designed, have an idea that once the enemy is too close to the base: you cant get reinforcements until the base is "safe" but enough of that idea, my issue is: In that game and others the problem was: We just recaptured a base and one enemy T-34 came in and was hit in the engine and immobile in our spawn and no matter what we did: 3 tigers shoting at it and me and another Panzer IV shot at it and tried to kill it to no success, at a distance of 40 meters, a Tiger would go clean through and blow it up, same for panzer IV with 75mm L43 gun. But nope, nothing could kill it while it killed all of us and 20 other tanks that spawned, got maybe a shot away at it but no they all died. So due to an unkillable T-34 they russian side came with more T-34s and captured the base we barely managed to capture and then we lost totally.
How is that even realistic to reality where T-34s could never do such things?

 

I notice on this map that the russian TB and spawn is on an open airfield, the german spawn is in a village, with lots of cover and a large open area to cross ( unless you flank ), so straight away the reds will have a hard time due to the tiger being an open country tank, and having good fields of view and fire, so they have the odds stacked in their favour from the start.

True and I have no issues with that, quite impressed how you russian side can fight against us when the terrain is against you but the broken DM on the T-34 helps a bit in that, those who play with sherman or T34-43 model havent had same successes from my experience. There lays my issue with it.
Also nice played by you yesterday, one long shot you got on me was impressive :P Not sure if it was you but saw one T-34 flipping the tank over when taking our base xD


SCG_Neun:

I just would like the Devs to come out and tell us that they are going to make this a priority or at least post a triage of goal oriented "fixes" set for the immediate future.  I know they will get to it at some point, but along the way we lose guys who just shelf the game and move on to something else.

Amen to that, and confirm if they are going to remove the T-34-42 as some here said or if it permament in the game and if they will make it realistic or not or what the idea is? Like you I just play the game and check this page on the forum, no idea where all other info some get is?
BTW: your historical missions you do on sundays, do you have solved issues like this we face in online multiplayer? I think I will only play German side on your servers now on as Im feed up with unrealistic russian T-34s?

 

Lofte:

They all use this bug. Navigator62, RIVALDO, XoBoT and so on. They use it and "teach" others.

Same story was with HE shells against Tiger's front armor (Т-34 could kill Tiger at 1500 range with HE hit in roof) until if was fixed.

There are a lot of questions about DM of "free tanks", mainly T-34_Stz. 

Don't know why devs do not fix it with highest priority.

I had a look on the forum and found others seeing the same problems:
Riksen wrote:
Yes. I've mentioned that to @SCG_Vonalba a while back. The T34 DM is broken ... When you shot the tank in the back, the first hit usually knocks out the engine but any additional hits to the back will do nothing to it. It is like it stops penetrating the tank after the engine is out hence why you see the Russian tankers turn their tank and guve their back to you and also why they stick to the old t34 instead of the new because that does not happen with the old one.

 

Glad Im not the only one who have seen this and feel the same, from the replies I was worried it was just me :P Somewhat sad to see most on the russian side here replies nothing is wrong and this is how T-34 should be....
Shall send in a bug notification myself so the devs notices more people have noticed this bug.

 

yeah, such experience - when tanker uses rear armor like it's a front armor - can give very intersting information about the TC... (

Very interesting and unusual experience, I'd say.. (

Exactly, imagine all those players who are so used to the T-34 and when the devs one day make it realistic or removes it: all the complaining it will be from the russian players or they find themself screwed due to what they are used to is gone. Gives false impression of what the game is going to be to new players or players who dont know history as good as some of us here. And for me who is a historic buff it frustrates me with this unrealistic behaviour of some tanks.

 

Already made. Han said - "so what? Engine is dead, kill yours. What else do you want? It's ok"

Tryed to explain that it is NOT ok several times. Had no answer... Maybe this will be fixed one day (in bright future). Don't know...

Sigh, if the developers think that is normal for a tank they have no idea how tanks work or they aim to please their russian fans since afterall its a russian company, dunno but that is not an answer I was hoping for, seems more like they dont care that the T-34 is not historically correct.

Thad:

I encourage you not to be discouraged. Tank Crew will continue to grow and 'improve'. I'm sure the developers want to present us a outstanding WWII armored warfare experience. They excel at creating planes and vehicles. Tweaking and perfecting always continues
Thanks :) Well I hope you are right but at the moment its too frustrating for me who expect something more close to history so will probably play more single player missions and your excellent missions ? Or play on the russian side, have to see. The airplane games are excellent and so far havent found anything wrong with german or allied airplanes, like we see in tanks game with the T-34.
I guess I better give it some time and I take a paus until the game is more mature and in my historic taste.

 

migmadmarine
Posted

Just a bit of pedantry for the moment, the T-34 STZ we have in game is a model 1942, not model 1941.

SCG_judgedeath3
Posted

Depends, most western books and documents have these designations:

T-34 40 model:
1143_7258.6.jpg

T-34 41:
T-34_model41_48_box.jpg

T-34 42:
UM%20T34%2076%20box.JPG

Which is quite the norm, then we have russian designations for them but I stick to the western and what all documentaries and books I ever read calls them. :)

migmadmarine
Posted (edited)

No, it is a model 1942. STZ continued building the the small turret into 1942 (as did factory 112 for a while, not all mod 42s had the hexagonal turret), and the hull has the updated driver's hatch with the two periscopes with folding covers rather than the cast hatch with a single periscope. There are other little differences I am sure. Also the game calls it a T-34 (STZ) model 1942. 

Edited by thenorm
  • Upvote 2
SCG_judgedeath3
Posted

Ahh! Alright, then I have learned something new I didnt know before ? Now I gotta go and read up on this.

migmadmarine
Posted

Good luck getting your head round it all haha. There are all sorts of variations between different factories and dates (different types of wheels, different mixes of wheels, different numbers of grab handles, etc) it is a deep rabbit hole to start down. 

Posted (edited)

I can confirm these issues as well. I've experienced it plenty of times when in a blue tank and there are no similar exploits that blue tankers could use to even the odds. I never play the old tanks and mostly go for Sherman or new T34 when I play red tanks, but I feel stupid when I see my teammates using that exploit to win a game. For me the point in TC is not to capture flags. The point is to have tank on tank engagements and I don't care who wins the actual match. Some players like to drive around the map for 60 minutes just so they can reverse into the blue spawn in their old T34 and finish the game by capturing the main flag. But why? Don't you want to experience the actual tank engagements instead and use tactics to overcome the enemy?

 

Capturing flags is a terrible objective in general. Nobody cares about a flag in a real fight they want to clear the area and hold it. The objective should be something else like a large capture circle instead and the spawns should be dispersed around so that people don't just pop up next to the flags. I think these are the biggest issues that create scenarios like spawn camping.

 

 

Edited by Torrens
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Posted (edited)

From a mission building standpoint and taking what they currently have in place with the MB, the builder could place several so called spawn points in the general area of the mission objective and create some kind of "Fog of War" effect for the attacker.  Only one of those spawn points would be active though....You would just have to move those around from time to time to keep the guys honest...Cosmetically, it would look cluttered, on the map, but it would be a work around, if I'm understanding your observations correctly.  Of course, when you do capture the objective the active spawn would switch over and you would go on to the next objective....

 

I should say that I'm fairly new to mission building and this might just be a crazy idea, and perhaps there are other options, but I use workarounds...all the time for our group.  Of course, we don't camp out at a spawn point, but for that fog of war effect I might try this....

 

  

 

This would bring about more combat in the general area, but taking the objective and moving to the next one is what offensive combat is all about....

Edited by SCG_Neun
Posted

Not sure if it was you but saw one T-34 flipping the tank over when taking our base xD

Yes,that was me,helping the comrade out!?Im surprised you were able to see that from afar!

JG1_Wittmann
Posted

I think that the damage model,  for all tanks needs to be looked at.  I was on Efront,   went for a flag in a town.   Apparently, whoever is making missions for Efront puts the flag  right at the spawn point  (  should not be  within 2K  of the spawn point, ever!  )   So the  mission directions  say something like fire a rocket at the flag,  not sure it never started moving down.  After a couple of minutes t34's start spawning.  I  fire, hit all,   but it was taking  many rounds to kill any of them,   When at the range of 100m  or less,  1 or 2 rounds should have finished off all of them.   Eventually,  because no support moved up, and I could not kill these t34's   1 was able to move off,  and kill me.   

 

Now this server is  not in the US,  but  Russia?    My ping to it varies  150-220 I'd say.   Is this a DM problem, or a packet loss problem ?

Posted (edited)
10 hours ago, WaNTRD said:

 

By fire a rocket they mean a flare.Youre supposed to drive up to the flag and fire a flare of any color. After that the flag will change. Although on some other maps it is required that you drive up to the flag and park close to it in order to lower the flag.

The server is in Russia. 

Edited by RIVALDO
Posted
11 hours ago, WaNTRD said:

Is this a DM problem, or a packet loss problem ?

Both, I think.

70% - bugged DM of "free" T-34 

30% -  MP game problems.

mho

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