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Posted
15 hours ago, Bremspropeller said:

I guess one can easily see the dealbreakers (apart from the ones mentioned already):

 

A strategic bomber sim means litterally hours of boredom interrupted by moments of terror.

And then there's the "real sim world" issue: Two guys flying a B-17 raid being intercepted by six target-camping fighters (armed to the teeth with 30mm and a flare-gun).

 

That gets old very, very quickly.

I wont argue with your point, because MP pilots are spending many hours up high waiting for fat juicy targets. I would like Strategic bombers but not in this game, I find hours of climbing and navigating doable if there are skills and historical realistic complexity involved. This game is action focused. Not made for these kind of thing. 

This game in , view of later packs need bombers that flew late war. In special allied side. Mosquito should have a option of bomb aimer pit. It would be a plane with chance to survive

Posted (edited)
On 4/15/2021 at 10:48 PM, DetCord12B said:

Nope. As @DD_Arthur pointed out, it's more or less a one man operation, for now.

 

Microprose started developing the sequel to B-17 over a year ago, and by developing I mean they "hired" some 3D artists to render cockpits and external models and post them to social media. They never created terrain, weather systems, flight models, avionics, damage modeling, ballistics, anything. Hell, they didn't even have an engine to build upon and incorporate all of these components into if they had. Just renders via Twitter...

 

Then Microprose' PR or their HH department came upon Valiant Effort, a very, very, early WIP sim likely happened across via a random Google search, probably by the same people that didn't purchase the models seen in the renders from Turbosquid. ? Some behind the scenes talks take place and...BLAM! Sharp End Studios becomes Microprose Canada. Seriously, that's how it happened.

 

Damn... I was kinda hyped for the new Mighty Eighth game, especially it being worked for VR. First I heard of Valiant Effort though. No dev update since March 2020, doesn't look great.

Edited by wokelly
  • 2 weeks later...
DetCord12B
Posted
On 4/23/2021 at 9:18 PM, wokelly said:

 

Damn... I was kinda hyped for the new Mighty Eighth game, especially it being worked for VR. First I heard of Valiant Effort though. No dev update since March 2020, doesn't look great.

 

@wokelly

 

It hasn't aged well, but 1946 with mods has this covered (w/dynamic campaigns) which is easily your best bet and it doesn't have the AI limitations that the current engine does. That means it can render hundreds of aircraft on screen at a time. Another option, as others have pointed out, is CLoD.

 

I've been tempted to repurchase 1946 via Steam and give this a go.

 

 

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  • 4 weeks later...
Posted
On 5/7/2021 at 11:22 AM, DetCord12B said:

 

@wokelly

 

It hasn't aged well, but 1946 with mods has this covered (w/dynamic campaigns) which is easily your best bet and it doesn't have the AI limitations that the current engine does. That means it can render hundreds of aircraft on screen at a time. Another option, as others have pointed out, is CLoD.

 

I've been tempted to repurchase 1946 via Steam and give this a go.

 

 

I really liked the crew and squadron management from B17:M8th, I think I was looking forward to that the most in the new one, and VR support. The IL2 1946 isn't quite what I am looking for in that regards.

Posted
On 4/23/2021 at 10:18 PM, wokelly said:

Damn... I was kinda hyped for the new Mighty Eighth game, especially it being worked for VR. First I heard of Valiant Effort though. No dev update since March 2020, doesn't look great.

 

When Indie developers get funded by publishers they sometimes end up agreeing to let the publisher handle promotion of the product... so it isn't unheard of for them to generate interest prior to getting a publisher and then go silent until close to release (when it becomes time to promote the product). I wouldn't lose hope - although I wouldn't hope particularly either - it is an ambitious project and we've seen many indie sim projects start and then vanish over the years (even after reaching Beta).

danielprates
Posted (edited)
On 4/23/2021 at 4:42 PM, [CPT]Crunch said:

Until you get multiple active radio stations and nav beacons throughout the maps and a reasonably functional ADF, whats the point in bombing?  No medium or heavy bombers ever navigated by eyeball as their primary or only means.  If airfield vis was good enough for takeoff and forecast good for landing they weren't offered the option to sit it out if they couldn't see the ground most of the way.  As a minimum you need three separate known radio beacons and the ability to tune each to triangulate your map position with any sort of accuracy.  Currently you can only do one and only to the closest field, fix this, the stations and pointer are for the most part already there.  Place a powerful radio station or two in the major cities of each map, they all had them, hell, put a custom music folder for them and make them tunable to the swing of an ADF needle.

 

That would reduce bomber pilot workload tremendously, allowing to fly head in the cockpit, and plot nav routes and bomb runs with superior accuracy to anyone dependant navigating visual only.  It would make it much harder for defending fighter pilots.  With basic functional navigation aids you can attack from any route, both higher and lower in harsher weather without need to see the target or any visual terrain features until your nearly time on target.  When you can plot routes and position with a map and instrument your no longer chained to or dependent on any terrain visibility, features, and the limitations that go with. 

 

Also assist the attack pilots with ADF's equipping their fighters making them more potent strikers with greatly reduced work load.  Or for ADF equipped fighters, give them a map grid and expected time, and in any weather they have the ability to be there for rendezvous without wagging a best guess.

 

It is not only that, Lancasters for instance used a lot of radar nav equipment, also specific radio nav equipment that went beyond mere ADF bearings. So did the Luftwaffe with the lorenz gear. 

 

At the end of the say, I think we have gotten to a point where nobody accepts anymore a sim at the stardard of il21946. Sure we can have simplifications, like the banishment of clickpits like in great battles, but the systems are all there - take oxygen masks for instance. Strategic bombers had that mechanical complexity on a much larger scale; would most people want to fly a Lanc and learn how to operate a H2S nav radar? I would tbh; then agaim those who wouldnt probably would steer away from the sim. This is the new standard, there is no going back: we either havw far superior games than the ones made 20 years ago, or we have arcade. A new acceptable strategic bombers sim would have to be on that higher level and honestly I don't see a company picking up such a project today, risking a huge loss on a super complex game that sells too little.

 

B17 TM8 might have beem the last one on that niche, and a sas thinf too.

Edited by danielprates

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