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Gotta say IL2 is nice in VR...but get the right kind of VR!


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Posted
4 hours ago, SCG_CorZero said:

Thanks to everyone for posting your experiences.  I have had the Rift since it came out 3+ years ago, and was so looking forward to getting the Reverb.  Well it came from Amazon with a busted left headphone, but I tried it anyway and sent the Reverb back because:

 

1.  The heavy cable made it awkward and uncomfortable to wear.

2.  The 'sweet spot' seemed about 50% smaller than the Rift, and needed more headset adjusting (frequent due to the heavy cable).

3.  The higher resolution was nice, but only about 30-40% better imo than the Rift.

4.  WMR software seemed to gag at times, not sure its reliable enough.

5.  Controllers not near as nice as the Rift's.

 

After reading many of your posts I have ordered the Rift S !

 

 

Ah, this sweet spot issue seems to be the main fault of the Reverb. The Rift S has a much larger sweet spot (at least compared to the Vive).

=420=Syphen
Posted
On 7/15/2019 at 8:10 PM, dburne said:

 

:good:

 

Nice choice!

Yes I found the difference between CV1 and Rift S much more substantial than I thought it would be.

 

Same. And after a couple updates to the firmware, I've sold my CV1 and 3rd sensor setup. Recouped 3/4 of the cost spend upgrading to the Rift S. The Rift S is a GREAT upgrade for simming from the Vive or CV1. I know there is still some tracking concerns, but if you're using a HOTAS, all the downsides go away. 

Posted

After some testing of my 8K

Yes the right headset is wonders for VR and Il2.

 

Pushing a render target of 6648 x 6112 with Balanced graphics in game flying over Kuban.....

OMG = Autumn in Kuban = gorgeous.

Ok, pushing the frame rate but it was smoothish in mid to low 30's - not a chop fest at all.  Played with 2x 110 G's in my Yak 1B and combat was smooth with easy to Id targets.

 

Much potential.  SteamVR render limits need some work down the track.  Hit a wall if I go beyond 8192 on either Vertical or Horizontal.  Then again, my computer would be a slide fest but hey - that's what testing is for.

 

Need just a little better compatibility with PiTool FFR Aggressive setting.  Il2 can be hit and miss with it.

SCG_Fenris_Wolf
Posted

Be aware:

The videos don't nail it,  he's very inconsistent in putting up the camera correctly, doesn't use native resolutions but renders different supersampling rates among the headsets (SS higher than normal, on others lower), and even with the same headsets, when they reappear in consecutive videos. 

 

He has been criticized for that repeatedly but doesn't respond to criticism on YT, and his fan base just flags such posts. 

 

The comparisons are bad. They ignore ceteris paribus. They do have nice chill music to them though.

  • Upvote 1
  • 1 year later...
Posted

I bought a Rift S. And have to say, extremely impressed. I’m looking forwards to trying IL2 content via the Open VR client. I’m mostly impressed with DCS World as the simulation side goes.  The main hassle I’ve had so far is getting the rift to be acknowledged from the USB line ( usb 3 for the sensors) sometimes having to uninstall and reinstall the software and uninstall / reinstall the usb in dev manager but when it does work. Wow. Worth the effort.. I have an IPD of 63.5. And. I don’t generally suffer from motion sickness. I tried GTA 5 with VR mod and in 1st few moments I wanted to be sick so its sometimes there. Also a rollercoaster sim.  Almost threw up .  

grcurmudgeon
Posted

Motion sickness is a key reason they push for 90FPS in VR. You don't want choppy or slow frame rates, and games not designed for VR or run on sub-par machines will give more issues. It's also why the devices themselves put so much effort into low latency.

Posted (edited)
On 8/12/2020 at 1:38 PM, Baron210 said:

And. I don’t generally suffer from motion sickness. I tried GTA 5 with VR mod and in 1st few moments I wanted to be sick so its sometimes there. Also a rollercoaster sim.  Almost threw up .  

 

Well you did go somewhat off the deep end at your first approach. Try something milder that provides a reference point (cockpit) and you have complete control over (something like a flight simulator, *hint hint*) and take breaks. It took me a few 20min sessions of easing in to it to finally get my inner ear to relax and stop trying to compensate when doing a simple roll and now I can even tolerate a smooth moving first person camera (DO NOT try this before and especially NOT standing).

Edited by Firdimigdi

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