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von_Michelstamm

Question for real pilots RE stick resistance

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Trying to pick springs for my vkb gunfighter pro.

do real planes have the exact same resistance on both pitch and roll? If not, which one should have the stronger spring?

what about damping? Do sticks ease back to center when released or do they oscillate? Which axis oscillates more?

 

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More resistance at pitch than roll, easy back to center, no oscillation, they move freely.

Plane I fly uses push rods, super quick response.

 

 

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Posted (edited)
10 hours ago, von_Michelstamm said:

Trying to pick springs for my vkb gunfighter pro.

 

Caution with springs, are cases of VKB gimbal*  parts bent when the user exaggerates in their "Quest for the Feel Simulator"😀

 

Is not possible set a commercial joystick for work like a real in aircraft, you need build one based on original drawings, for achieve the different leverage, operation forces....

 

And even for same plane, e.g. Spitfire, leverage is different for sub-versions.

 

https://i.postimg.cc/wTsgQMfX/Spitfire-30015-SHT-1-G-Control-Rigging.jpg

 

This NACA documents suggest that (Spitfire??) forces for aileron operation right/left are different.

 

https://i.postimg.cc/t4K5nS1d/Spitfire-stick-forces-2.jpg
https://i.postimg.cc/G2rxq4xH/Spitfire-stick-forces-3.jpg
https://i.postimg.cc/DZgdD7x5/Spitfire-stick-forces-4.jpg

 

* VPC T50Cm gimbal seems more sturdy for this experiments.

 

WingWing gimbal too,  but this still needs to be proven.

 

 

Edited by Sokol1
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VPC viripil I use harder (more tension) spring on pitch and less tense spring on roll axie.

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On my vkb, I’m now running 50+30 on pitch and 50+20 on roll. It feels very nice! 

Now Fine tuning the dry clutches 

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7 hours ago, II./JG77_motoadve said:

More resistance at pitch than roll, easy back to center, no oscillation, they move freely.

Plane I fly uses push rods, super quick response.

 

 

so serene.. I'm soooo jealous.. 😍

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I guess this could be close to a real thing:

 


With proper FFB in the game, we could get accurate stick forces for all ACs at various modes, like soft and sloppy on the ground and super stiff at 600+ km/h. I think it's only a matter of time till these devices will be widely available. Since it's the only way to get a realistic feel in "game" controllers.

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