zelil Posted June 22, 2019 Posted June 22, 2019 This question is for the expert mission builders. I would like players to fly the me 262 but right now it's so over powering I feel bad for the allies, even the super spit can't do anything due to the me 262 dive speed. What I would like to know if certain mission requirements could be added to keep the me262 to a reasonable level, I know I can limit the planes to x amount but would like to know if mission triggers could be added for example, if a player hits 50 points one me 262 is available to that player? Also maybe a script that say a truck convey needs to deliver a fuel load to the base and then 4 planes becomes unlocked, if allied destroy said convoy no planes or maybe a player ju52 flys in a fuel supply to unlock 2 planes. Any ideas would be great.
JimTM Posted June 22, 2019 Posted June 22, 2019 Take a look at these topics in the editor manual: Detect Objects Entering an Area or Already In an Area (pg. 81) <-- Detect the fuel convoy at the airbase Change the Planes That Are Available at an Airfield (pg. 116) <-- When the convoy is detected, make new planes available
Alonzo Posted June 25, 2019 Posted June 25, 2019 On Combat Box we have complex triggers at the Allied air bases, counting planes taking off (you could also count OnSpawned at the airfields if you wish to avoid complex triggers). After a certain number of Allied planes take off, it triggers a Behavior command to set the Axis 262 base to a plane set that includes the 262. Currently that's all that happens. Once the 262s are "unlocked" then they are available, although in small numbers with a half hour renew time. I would like to expand the system so that a certain number of Allied aircraft need to be flying in order to keep the 262 base unlocked, but I haven't implemented that yet. Another option is to use a TAW or Coconut style out-of-server monitor program that looks at the currently playing Allied and Axis players. Based on player count, that external script can issue commands to the map through the remote console, and open/close airfields. I have a forthcoming map that will include specific 262 mechanics, allowing the players' actions (on both sides) to explicitly influence the availability of the jets, but the map is not ready yet and I don't want to reveal things too early. But with some imagination you can guess how other stuff happening on a map might contribute to the 262 being available or not available, and allow player agency in that process. Your suggestion of a truck convoy is the kind of thing that I mean -- if the convoy gets through, switch to a plane set with some 262s available.
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