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"Sliding sun filter" <-- How do you use it?


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Posted (edited)

So a lot of planes have "sliding sun filter" listed in their miscellaneous, how do you use this? or is it not modelled?

 

NVM I found it

Edited by [1/KG]SpysAreAMyth
Posted

yes it is modelled, you need to assign a key ;)

Posted

Well don't get to excited about using it as it really doesn't do anything to filter out the sun. If you use the orange filter when chasing an opponent into the sun. Then the sun will still be blinding through the filter. 

Posted (edited)
On 6/15/2019 at 4:52 PM, Geronimo553 said:

Well don't get to excited about using it as it really doesn't do anything to filter out the sun. If you use the orange filter when chasing an opponent into the sun. Then the sun will still be blinding through the filter. 

That's funny because at low resolutions the sun doesn't even create glare, making it equally useless.  The fw190-a8 has one over the entire front window and all it does is make it twice as hard to see anything.

Edited by CAFulcrum
Posted
2 minutes ago, CAFulcrum said:

That's funny because at low resolutions the sun doesn't even create glare, making it equally useless.  The fw190-a8 has one over the entire front window and all it does is make it twice as hard to see anything.

 

I actually wonder if historically this was used only when shooting ground targets on snow or it's functionality is not implemented.

Posted (edited)

I have a pair of "eagle eyes" sunglasses that I use to fly my drone, that blocks out blue light and it increases my visibility and ability to track and find the drone dramatically.  I don't know if they had that sort of filter back then (it's yellow, not orange or green or black) but in general I haven't seen a flight sim or even video game that accurately modeled sun glare and how the human eye responds to it.  Basically the reduction of sunlight is supposed to allow your pupils to dilate, allowing for better visual perception of light not filtered out, but how you translate that into computer simulation projecting an image on your screen is probably too difficult to overcome.  I remember ROF lightening and dimming the monitor to sort of simulate this but it just looked kind of weird.  Maybe it's not possible in the sim to simulate the 'negative' filtering and instead just uses an overlay of the color.

 

33 minutes ago, TrueGrey said:

 

I actually wonder if historically this was used only when shooting ground targets on snow or it's functionality is not implemented.

 

Edit: sorry, didn't realize you were talking about the fw190.

Edited by CAFulcrum
Posted

@CAFulcrum

 

Actually I was talking about the sliding sun filter in general, I doubt it is not possible to simulate the filtering in more or less proper manner but can't be sure as I have never seen Il's code ; )

MasserME262
Posted

never in my short life had the need of using it in game (same in 1946). Really now that I think about it, I have no idea why devs implemented it, if it's totally useless? Anyways its nice to have it there I guess lol

Posted

Didn't even know this was a thing.

JG27*PapaFly
Posted

Modeling light perception on a screen with the current state of the art technology is miles away from the way we as humans perceive light. Our eyes have a dynamic range of around 1:1,000,000 around 1000 fold higher than that of our monitors. Because a monitor cannot produce light so bright that it overwhelms our visual sense and is painful and harmful to the eye, the sun slider is probably useless in-game. I never had to use it in over 15 years of IL-2.

Posted

I put it up there with the sliding windows in the pe2 and a20, just nice to have :)

Posted (edited)

Interesting -I have been using Pimax 5K VR recently & its sun glare appears to be more extensive ( I was going to say realistic , but that's going a bit far,after all I can't hold up my thumb to block out the sun even ,or especially with VR can I?) When I look directly into the sun I am well and truly blinded ( well you know what I mean..) but I haven't tried this feature while chasing a bad guy into the sun, but I have a feeling it wouldn't make much difference and it is merely eye candy or cosmetic .It is not like the real deal Ray-Ban sun glasses & it has no truly polarizing effect  either .Too bad I could really use it now!

Edited by Blitzen
additional info
II/JG17_HerrMurf
Posted
22 hours ago, JG27_PapaFly said:

Modeling light perception on a screen with the current state of the art technology is miles away from the way we as humans perceive light. Our eyes have a dynamic range of around 1:1,000,000 around 1000 fold higher than that of our monitors. Because a monitor cannot produce light so bright that it overwhelms our visual sense and is painful and harmful to the eye, the sun slider is probably useless in-game. I never had to use it in over 15 years of IL-2.

Zactly!!

Posted (edited)
On 6/17/2019 at 4:57 PM, CAFulcrum said:

I have a pair of "eagle eyes" sunglasses that I use to fly my drone, that blocks out blue light and it increases my visibility and ability to track and find the drone dramatically.  I don't know if they had that sort of filter back then (it's yellow, not orange or green or black) but in general I haven't seen a flight sim or even video game that accurately modeled sun glare and how the human eye responds to it. 

 

When I need to take the road I always take my yellow-tinted glasses. What it does is that it makes for a better contrast, meaning youll see the outline of other cars and objects better, and it also has the benefit of "filter" the light coming from headlights of incoming cars, making it easier for the eyes. I also noted that my brown tinted sunglasses also have similar effect, although to a lesser degree, maybe the yellow filter on the gunsight would have the same effect in real life ?

Edited by Willy__
Posted

I will say, to give the sun filter a practical use. I have bound the sun filter keybind with the tail wheel lock keybind. That way everytime I lock the tail wheel the filter pops up to remind me. It works! lol

  • Haha 2
Posted
On 6/19/2019 at 7:42 PM, JG27_PapaFly said:

Modeling light perception on a screen with the current state of the art technology is miles away from the way we as humans perceive light. Our eyes have a dynamic range of around 1:1,000,000 around 1000 fold higher than that of our monitors. Because a monitor cannot produce light so bright that it overwhelms our visual sense and is painful and harmful to the eye, the sun slider is probably useless in-game. I never had to use it in over 15 years of IL-2.

 

Guess none is saying the Sun should 'hurt the eyes' to make the sun slider useful. Would be enough if the slider made it possible to see the outline of the aircraft between us and the Sun. But have to agree this situation is neither that common nor important.

1PL-Husar-1Esk
Posted (edited)

Unfortunately do to game technical limitation (similar to plane aliasing against clouds) sun filter is almost useless.

Edited by 307_Tomcat
Posted
21 hours ago, 307_Tomcat said:

Unfortunately do to game technical limitation (similar to plane aliasing against clouds) sun filter is almost useless.

tomcat,

I have searched through the key mappings and am unable to find the sun filter.

Where is it located?

1PL-Husar-1Esk
Posted
3 minutes ago, fiddlinjim said:

tomcat,

I have searched through the key mappings and am unable to find the sun filter.

Where is it located?

Lalt + F

-TBC-AeroAce
Posted

Long story short is that I don't bother with it. But I may give it a go now.

Posted
On 6/21/2019 at 10:51 PM, fiddlinjim said:

tomcat,

I have searched through the key mappings and am unable to find the sun filter.

Where is it located?

As 307_Tomcat has said Lalt + F.

 

AFAIK you can find sun filter in weapons key mappings with other sight options (mode, pull etc.).

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